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Results (701 - 800 of 988)

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Ticket Summary Owner Type Priority Component Version
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override defect normal GUI
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down defect normal Port: Win64
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont defect normal Port: PS3
#15021 SCI: Macintosh sound only available on MAC OS X with SCI engine defect normal Engine: SCI
#15026 SCUMM: DIG: Gray artifacts/pixels in ending video (SQ19A.SAN) defect normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga defect normal Engine: SAGA
#15036 SCUMM: Re-enable the missing answering machine message in Sam&Max feature request normal Engine: SCUMM
#15038 ULTIMA4: Title screen not displaying correctly defect normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations defect normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows defect normal Engine: SCUMM
#15043 FREESCAPE: CPC sounds are not implemented neuromancer defect normal Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported neuromancer feature request normal Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse neuromancer defect normal Engine: Freescape
#15049 FREESCAPE: DOS/CGA render mode need work neuromancer feature request normal Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI defect normal Engine: Ultima
#15053 BACKENDS: AMIGAOS: The Longest Journey - another unsupported GL uniform? defect normal Port: AmigaOS4
#15056 TETRAEDGE: Add ScummVM option to hide empty inventory box feature request normal Engine: Tetraedge
#15066 SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected feature request normal Engine: SCUMM
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change defect normal Engine: Tetraedge
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) AndywinXp feature request normal Engine: SCUMM
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) defect normal Engine: mTropolis
#15099 SWORD1: Unknown game variant for sword1 defect normal Engine: Sword1
#15100 KYRA: Legend of Kyrandia (Amiga) crash defect normal Engine: Kyra
#15104 ULTIMA8: Option to disable the turning animations when turning the Avatar around feature request normal Engine: Ultima
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) defect normal Port: PSP Vita
#15119 DIRECTOR: Majestic (Mac/Win) can't go past the loading screen defect normal Engine: Director
#15124 Option to lock the window size feature request normal Common
#15143 SCUMM: Options dialog lists the wrong Music devices defect normal Engine: SCUMM
#15156 SCUMM: Skipped dialogue in Full Throttle with the DS port defect normal Engine: SCUMM
#15158 MYST3: Spider Spinner animation does not reset correctly defect normal Engine: Myst3
#15163 BBVS: Add Japanese (Windows) detection and minor extra support for Beavis and Butt-Head in Virtual Stupidity feature request normal Engine: BBVS
#15169 DIRECTOR: El Quijote Interactivo (D4) missing speech, demo not working defect normal Engine: Director
#15180 BACKENDS: WII: DRAGONS: Immediate crash at start-up defect normal Port: Wii
#15181 BACKENDS: WII: BLADERUNNER: Crash when triggering the virtual keyboard twice defect normal Port: Wii
#15183 COMMON: Automatically handle RISC OS files with NFS extensions feature request normal Common
#15192 CRYO: Mouse input doesn’t work well with touchscreens and controllers defect normal Engine: Cryo
#15194 DS: Switching to an unsupported resolution should return an error defect normal Port: NDS
#15196 DS: Limited virtual keyboard support feature request normal Port: NDS
#15199 MADS: Demos are not supported feature request normal Engine: MADS
#15204 DS: Improve touch screen input feature request normal Port: NDS
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking defect normal GUI
#15228 AGS: Robert Redford 2: Sprite glitches [upstream bug] defect normal Engine: AGS
#15234 DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop defect normal Engine: Dragons
#15238 ZVISION: ZGI: Proper Dolby Digital 5.1 support feature request normal Engine: ZVision
#15239 GRAPHICS: Support double height resolutions feature request normal Graphics
#15247 SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press defect normal Engine: SCI
#15249 MM: XEEN: Protection From Elements Bug defect normal Engine: MM: Xeen
#15253 MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing defect normal Engine: Mohawk
#15254 MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely defect normal Engine: Mohawk
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro defect normal Engine: Gob
#15265 TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes defect normal Engine: Tinsel
#15271 TINYGL: glPolygonStipple seems to work when looking at one side only defect normal Graphics
#15272 TINYGL: triangle fan produces less triangles than expected? defect normal Graphics
#15279 SCI: Some Macintosh games are very slow to start defect normal Engine: SCI
#15280 GRIM: Keymap for Pick up/Take away doesn't work in Spanish version defect normal Engine: Grim
#15284 TOON: Support running in 320x200 modes feature request normal Engine: Toon
#15294 AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"] defect normal Engine: AGS
#15297 MYST3: Persistent video in scene is out of sync with end of full screen animation defect normal Engine: Myst3
#15301 ADL: Mystery House: Barely seen title screen defect normal Engine: ADL
#15303 SCI: LSL5: Timed message skipped during LSL5 coffee scene (symptom of a bigger problem?) defect normal Engine: SCI
#15306 TINSEL: Various glitches in Discworld1 Macintosh Japanese defect normal Engine: Tinsel
#15307 AGS: The Blackwell Legacy - Music keeps playing on dev commentary defect normal Engine: AGS
#15313 STARK: TLJ: April should run when double-clicking on action icon in pop-up feature request normal Engine: Stark
#15316 MTROPOLIS: Undetected mTropolis Titles defect normal --Other--
#15320 SCI: KQ6: Volume settings do not change the volume of videos defect normal Engine: SCI
#15327 SCI: LSL5: Silas blinks distractingly frequently when talking to Julius defect normal Engine: SCI
#15328 GUI: Some strings missing French translation defect normal GUI: Translations
#15331 FREESCAPE: width of rendered lines depends on the computer resolution neuromancer defect normal Engine: Freescape
#15333 GROOVIE: T11H: Implement support for spooky animation mode feature request normal Engine: Groovie
#15334 GROOVIE: T11H: Implement support for 8bit and 16bit color depth feature request normal Engine: Groovie
#15339 SCI: KQ6: Distorted music when using NukedOPL defect normal Engine: SCI
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button defect normal GUI
#15342 ULTIMA8: Problem with fonts substitution in spanish version defect normal Engine: Ultima
#15345 HYPNO: previous mission replay in the same chapter not implemented in Wetlands neuromancer feature request normal Engine: Hypno
#15348 BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1 defect normal Ports
#15349 SCUMM: MM (NES) - Known implementation inaccuracies defect normal Engine: SCUMM
#15351 ZVISION: ZGI: Save game can get stuck in a death loop defect normal Engine: ZVision
#15355 Zork Grand Inquisitor does not show autosaves in it's menu feature request normal Engine: ZVision
#15357 BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI defect normal Port: Wii
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds defect normal Engine: SCUMM
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect defect normal Engine: SCUMM
#15373 ULTIMA8: Original Cheats Not Available feature request normal Engine: Ultima
#15375 SCI: SQ4 Korean text not rendered after refactor defect normal Engine: SCI
#15378 Show Engine & required Version on the game list front page feature request normal --Unset--
#15379 ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored? defect normal Engine: ADL
#15388 TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock) defect normal Engine: TwinE
#15389 ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't defect normal Engine: ADL
#15393 BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim) defect normal Port: PSP
#15394 BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo defect normal Port: PSP
#15395 TWINE: Shading Palette loss of colours?! defect normal Engine: TwinE
#15396 TWINE: Menu Plasma loss of quality defect normal Engine: TwinE
#15403 SHERLOCK: Mouse clicks may be ignored defect normal Engine: Sherlock
#15404 SCUMM: DOTT: nothing clickable after loading save game defect normal Engine: SCUMM
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error defect normal Engine: Director
#15406 A better way to enable or disable and configure gamepads/joysticks feature request normal GUI
#15409 TWINE: the holomap rotation is slow and location interaction is weird defect normal Engine: TwinE
#15412 SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM defect normal Engine: SCUMM
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version defect normal Engine: AGOS
#15422 CRAB: Resolution option is non-functional feature request normal Engine: CRAB
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete defect normal Engine: SCUMM
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