Timeline
01/08/09:
- 21:47 Ticket #4088 (DW2: Crash due to endian issue) created by
- […] […]
- 18:44 Ticket #3659 (DIG: Radio chatter audio effect missing) closed by
- worksforme
- 18:14 Ticket #4057 (LAUNCHER: "(Mass) Add" buttons + built-in GUI = buggy) closed by
- 17:25 Ticket #3710 (M4: compilation error) closed by
- outdated
- 15:17 Ticket #3830 (INDY3: Non-Looping Sound Effects) closed by
- 15:11 Ticket #3766 (LOOM: Compressed audio seek takes really long) closed by
- wontfix
- 14:57 Ticket #3638 (KQ2: Bug when rubbing genie lamp) closed by
- 14:42 Ticket #3541 (IHNM: Ellen can't use last monitor, enters next room inst.) closed by
- 14:23 Ticket #3226 (SIMON1: Crackling Sounds) closed by
- invalid
- 14:22 Ticket #3208 (INDY3: Minor Graphics Glitch (script/data bug)) closed by
- 14:08 Ticket #2781 (SDL: AutoComputeDirtyRects bugs) closed by
- outdated
- 13:34 Ticket #3839 (LOST IN TIME: sprite gets corrupted during a dialogue) closed by
- 13:28 Ticket #3571 (AGI GR: Jacobs...err, Jerrod's Ladder) closed by
- 13:28 Ticket #3825 (SQ2: Walking inside walls at Orbital Station's shuttle bay.) closed by
- 13:27 Ticket #3699 (AGI: Fan(Hobbits) - Game logic flawed) closed by
- 13:27 Ticket #3698 (AGI: Fan(Hobbits) - Game stuck after intro) closed by
- 13:27 Ticket #3697 (AGI: Fan(Get Outta SQ) - Graphics messed up) closed by
- 13:27 Ticket #3690 (AGI: Fan(Caitlyn) - Script errors(?) - original game bugs(?)) closed by
- 13:27 Ticket #3689 (AGI: Fan(Agent06) - Costume glitch) closed by
- 13:26 Ticket #3684 (AGI: Fan(Caitlyn's Destiny) - Sprite handling flawed) closed by
- 13:20 Ticket #3677 (KYRA2: can't exit screen in German ver (script bug)) closed by
- 13:17 Ticket #3871 (DRASCULA: sprite glitch while walking and talking together) closed by
- 13:15 Ticket #3445 (NIPPON: Dino refuses to talk (Amiga/French) (script bug)) closed by
- 13:13 Ticket #3836 (PAJAMA1: Crash after clicking on clock) closed by
- 13:12 Ticket #3834 (PAJAMA1: Dogs Playing Poker Picture sprite priority) closed by
- 13:12 Ticket #3798 (PAJAMA1: Sock graphic doesn't appear/Crash) closed by
- 13:08 Ticket #3777 (WOODRUFF: Wrong code for safe in temple) closed by
- 13:07 Ticket #3751 (WOODRUFF: Access to the Laboratory) closed by
- 13:07 Ticket #3750 (WOODRUFF: Infinite hypnotic CDs) closed by
- 13:07 Ticket #4016 (WINCE: GOB3: Unable to progress through queen's throne room) closed by
- 13:03 Ticket #4022 (GOB3: Unable to enter the Battlefield) closed by
- 13:03 Ticket #3986 (GOB3: Chessboard scene reloads after the rat is first used) closed by
- 13:03 Ticket #3805 (GOB3:'A Bell' button hotspot disappears) closed by
- 12:59 Ticket #3392 (GOB2: BUG at this SaveGame (occurs in original, too)) closed by
- 12:58 Ticket #3155 (GOB2: Seg fault when trying to switch screen in music land) closed by
- 12:57 Ticket #3316 (TOUCHE: graphic glitch in pole vaulting scene) closed by
- 12:52 Ticket #2630 (SAM: Glitch in second encounter with flambee (data bug)) closed by
- 12:52 Ticket #2631 (SAM: Doug the Moleman temporarily loses his head (data bug)) closed by
- 12:52 Ticket #3403 (DOTT: Chron-o-john "rotor" missing (script bug)) closed by
- 12:51 Ticket #3416 (DOTT: Sprite order error on chrono-jon glow (script bug)) closed by
- 12:51 Ticket #3822 (SAM GERMAN TALKIE: Timing issues) closed by
- 12:50 Ticket #3832 (SAM: Glitch after Bruno's flee from Bumpusville) closed by
- 11:50 Ticket #4045 (ITE: mass adding results in incorrect targets ) closed by
- 00:29 Ticket #4048 (LSL: missing Polish MD5) closed by
- fixed
01/07/09:
- 21:43 Ticket #4006 (Wii: Simon1 crash) closed by
- fixed
- 20:18 Ticket #4043 (AGI: -x option (or loading from launcher) breaks some games) closed by
- fixed
- 18:13 Ticket #4079 (PQ1/DOS/Englisv2.0G - One version is detected as MAC Version) closed by
- fixed
- 18:06 Ticket #7574 (FW: more savegame slots) closed by
- 14:05 Ticket #4087 (WINCE: Hard to move pointer to top edge of screen) created by
- […] […]
- 13:32 Ticket #3695 (AGI: Fan(Get Outta SQ): No Word wrapping) closed by
- fixed
- 13:29 Ticket #3697 (AGI: Fan(Get Outta SQ) - Graphics messed up) closed by
- fixed
01/06/09:
- 06:04 Ticket #4086 (DIG: Tomb Tram & Crystal Puzzle bug) created by
- […] […]
- 05:33 Ticket #4085 (DIG: slower animations on 0.12) created by
- […] […]
- 00:42 Ticket #4084 (DRASCULA: Crash when open purse) created by
- […] […]
01/05/09:
- 17:51 Ticket #7677 (SCUMMVM on Symbian S60 v5 Touch phones) created by
- […] […]
- 13:07 Ticket #4083 (GOB3: (Symbian Build) Unable to use inventory) created by
- […] […]
- 10:05 Ticket #4082 (AmigaOS4: Saving (new games) broken/not possible anymore) created by
- […] […]
01/04/09:
- 21:38 Ticket #4081 (Opaque Texture in Grate Puzzle) closed by
- invalid
- 20:54 Ticket #3752 (WINCE: change of "Modern Style" will fail) closed by
- outdated
- 20:51 Ticket #3724 (WIN CE, COMI: Crash in the difficulty selector) closed by
- invalid
- 20:49 Ticket #4081 (Opaque Texture in Grate Puzzle) created by
- […] […]
- 20:48 Ticket #3840 (WINCE: plugin build fails recognizing games on WM6.1) closed by
- invalid
- 20:38 Ticket #4054 (WINCE: crash on zoomDown) closed by
- fixed
- 19:59 Ticket #4055 (WINCE: fullscreen doesnt work) closed by
- wontfix
- 19:39 Ticket #4071 (WINCE: DOTT crashes when screen shake effect starts) closed by
- fixed
- 08:50 Ticket #4080 (LAUNCHER: "Load" page slightly broken) created by
- […] […]
- 02:22 Ticket #4079 (PQ1/DOS/Englisv2.0G - One version is detected as MAC Version) created by
- […] […]
01/03/09:
- 12:05 Ticket #3918 (LURE: Player hits in fights do not register - regression) closed by
- fixed
- 11:56 Ticket #3916 (LURE: NPC Character (Minnow) stuck in kitchen doorway) closed by
- fixed
- 11:35 Ticket #4069 (LURE: Skorl doesn't follow Minnow into cellar) closed by
- fixed
- 10:47 Ticket #4070 (LURE: Savegame crashes ScummVM) closed by
- fixed
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