Opened 12 years ago

Closed 11 years ago

Last modified 11 years ago

#3416 closed defect

DOTT: Sprite order error on chrono-jon glow (script bug)

Reported by: SF/redgeneral Owned by:
Priority: low Component: Engine: SCUMM
Keywords: original Cc:
Game: Day of the Tentacle

Description

PC CD version from lucassarts archives CD collection pack vol I

When laverne is rescued from the tree by chopping it down in the past, an error occurs. As they fall, the sprite of the glow in the time toilet thing is infront of the closeddoor sprite rather than behind it

Ticket imported from: #1803628. Ticket imported from: bugs/3416.

Attachments (1)

dott_dosbox.png (15.4 KB ) - added by eriktorbjorn 12 years ago.
Screenshot made with SVN snapshot of DOSbox

Download all attachments as: .zip

Change History (14)

comment:1 by SF/redgeneral, 12 years ago

version of scummvm -> 0.10.0
on windows xp sp2

comment:2 by eriktorbjorn, 12 years ago

Either I'm looking at the wrong thing, or I can't reproduce this. In fact, I don't see any glowing at all from Laverne's Chron-O-John. (Which makes sense -- there's nothing in it.) Do you have a screenshot of the glitch?

I'm playing the English "talkie" version of the game.

comment:3 by SF/redgeneral, 12 years ago

I believe at the time I had placed the can opener in the chon-o-john before getting george washington to chop the tree down. I placed it there as at the time I did not realise that Laverne was going to be captured

When the tree is chopped down and dissapears in Laverne's time, the chron-o-john's door was closed as it fell. When it hit the ground the door burst opened. The glow from the chron-o-john was infront of the door whilst it opened. Once fully open the sprites no longer occupied the same region.

To my knowledge this is the only instance when the chron-o-john's door opens and there can be something in the chron-o-john.

My disc is also the English talkie version.

I do not have a screenshot as I saved over the savegame several times, so I couldn't go back to get a screenshot.

comment:4 by bluegr, 12 years ago

Does this also happen with the original interpreter? I.e. is it a ScummVM bug, or a bug with the game itself?

by eriktorbjorn, 12 years ago

Attachment: dott_dosbox.png added

Screenshot made with SVN snapshot of DOSbox

comment:5 by eriktorbjorn, 12 years ago

Ah, I had forgotten that if you put something in the Chron-O-John, they all start to glow. (It's been a while since I played the game.) I can reproduce the glitch then, and it also happens with the original interpreter, when I run it in DOSbox. See the attached screenshot.
File Added: dott_dosbox.png

comment:6 by eriktorbjorn, 12 years ago

That should be "CVS snapshot of DOSbox", of course. DOSbox doesn't use SVN. :-)

comment:7 by fingolfin, 12 years ago

Summary: Sprite order error on chrono-jon glowDOTT: Sprite order error on chrono-jon glow

comment:8 by fingolfin, 12 years ago

Priority: normallow

comment:9 by fingolfin, 12 years ago

So this is not a bug in ScummVM but rather one in the game data. We can either close this report as "won't fix" then, or try to find a workaround for this bug in the data file.

Maybe we should create a page on our wiki with all known game data bugs, and a list of those we workaround...

comment:10 by sev-, 12 years ago

Summary: DOTT: Sprite order error on chrono-jon glowDOTT: Sprite order error on chrono-jon glow (script bug)

comment:11 by fingolfin, 12 years ago

Keywords: original added

comment:12 by sev-, 11 years ago

This bugreport has been moved to Wiki to relevant Engine/TODO page. When the bug will be resolved, an appropriate message will be posted here and the bugreport link removed from Wiki

comment:13 by sev-, 11 years ago

Status: newclosed
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