Opened 18 years ago

Closed 17 years ago

Last modified 2 weeks ago

#3871 closed defect

DRASCULA: sprite glitch while walking and talking together

Reported by: SF/glorifindel Owned by:
Priority: low Component: Engine: Drascula
Version: Keywords: original
Cc: Game: Drascula

Description

I'm using latest 0.12pre SVN build and the italian version Drascula under WinXP.

In the 1st room of the game, try walking in the centre of the room, and while walking, try to click on the door with stairs in the right side of the screen. The main character's face will have some glitch.

Ticket imported from: #2056404. Ticket imported from: bugs/3871.

Attachments (1)

svm.png (21.5 KB ) - added by SF/glorifindel 18 years ago.
Sprite glitch

Download all attachments as: .zip

Change History (9)

by SF/glorifindel, 18 years ago

Attachment: svm.png added

Sprite glitch

comment:1 by SF/glorifindel, 18 years ago

Component: Engine: Drascula
Game: Drascula

comment:2 by SF/sanguinehearts, 18 years ago

Haha, I just tested this too on the English version under win32 in a trunk build aside from looking quite funny I am surprised I didnt notice it when playing through.

comment:3 by SF/sanguinehearts, 18 years ago

Just tested and this behaviour happens in the original game engine too.

comment:4 by sev-, 18 years ago

It is just matter of those excess updateScreen() calls. Lowering priority.

comment:5 by sev-, 18 years ago

Keywords: original added
Priority: normallow

comment:6 by sev-, 17 years ago

Status: newclosed

comment:7 by sev-, 17 years ago

This bugreport has been moved to Wiki to relevant Engine/TODO page. When the bug will be resolved, an appropriate message will be posted here and the bugreport link removed from Wiki

comment:8 by Robert Megone <robert.megone@…>, 2 weeks ago

In 91addb06:

DRASCULA: Fix for original walk/talk bug #3871

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