DIG: Tomb Tram & Crystal Puzzle bug
|Reported by:||SF/mb1024||Owned by:||Kirben|
After activating the fifth crystal (for the tomb tram), I was only able to ride the tram once. Later when I pressed the "tram call" button, hero said: "nothing happened", as if the crystal wasn't active yet. Re-solving the crystal puzzle is possible, although buggy (sometimes crystal don't go grey when you expect, and it doesn't show the tram rolling sequence at the moment you activate the fifth crystal, but only when you click "exit"). But it might or might not make the tram "callable" again. The consequent re-solve of the crystal puzzle shows the tram rolling sequence as the first time, right at the moment the fifth crystal goes blue. But again, it might not help summoning the tram. I managed to re-solve the puzzle and call the train for the second time, but later failed to achieve that result and got stuck. I don't believe it's how the game was intended to be, thus filing it as a bug. This bug is for versions 0.11.1, 0.12 and SVN build. My system: Fedora release 8 (Werewolf) Kernel 188.8.131.52-42.fc8 on an x86_64 Playing in fb console, in 640x480 16bit (0x311) Built ScummVM from sources without any configure options. Exact versions I mention: ScummVM 0.11.1 (Jun 27 2008 04:32:01) ScummVM 0.12.0 (Jan 5 2009 02:18:56) ScummVM 0.13.0svn (Jan 6 2009 06:29:58) Features compiled in: Vorbis ALSA zLib Options: normal2x, aspect ratio correction, full screen, rest is by default. Game version: The Dig 1.0 (10/30/95) English
Ticket imported from: #2489542. Ticket imported from: bugs/4086.
Change History (6)
comment:1 by , 12 years ago
|Summary:||The Dig Tomb Tram & Crystal Puzzle bug → DIG: Tomb Tram & Crystal Puzzle bug|