#8964 |
SCI file handling rewrite
|
|
patch
|
normal
|
Engine: SCI
|
|
#8971 |
PS2 : RTL for all games
|
|
patch
|
normal
|
Port: PS2
|
|
#8973 |
PS2: Compilable against trunk
|
|
patch
|
normal
|
Port: PS2
|
|
#8985 |
Pointer casts on LLP64 platforms lose precision
|
|
patch
|
normal
|
Port: Win64
|
|
#8993 |
Broken Sword 2 PSX Support
|
|
patch
|
normal
|
Engine: Sword2
|
|
#9011 |
Improvements for MSVC9 Project Files
|
|
patch
|
normal
|
Port: Win32
|
|
#9020 |
GSOC: Transform scummvm into a modplayer
|
|
patch
|
normal
|
Audio
|
|
#9090 |
linuxmoto fix for buildbot
|
|
patch
|
normal
|
Ports
|
|
#9172 |
SDL backend: Map keypad period and divide
|
|
patch
|
normal
|
Ports
|
|
#9213 |
Support for MI1 and MI2 talkies (fan patches)
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#9252 |
PQ3: German screenshots
|
|
patch
|
normal
|
Screenshots
|
|
#9274 |
ScummVM Tools: Linux SMK to DXA conversion script updated
|
|
patch
|
normal
|
Tools
|
|
#9290 |
SWORD25: Translated comments in pngloader.cpp
|
|
patch
|
normal
|
Engine: Sword25
|
|
#9293 |
AMIGAOS4: Configure update
|
|
patch
|
normal
|
Port: AmigaOS4
|
|
#9318 |
BLUESBIRTHDAY: Blue's Birthday Adventure screenshots
|
|
patch
|
normal
|
Screenshots
|
|
#9319 |
BLUESTREASUREHUNT: Blue's Treasure Hunt screenshots
|
|
patch
|
normal
|
Screenshots
|
|
#9374 |
Tools: compress_sci "Pharkas Fixup" incorrect
|
|
patch
|
normal
|
Tools
|
|
#9402 |
detect freddi2 dutch mac demo
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#9410 |
Update iOS project to build against master 1.4.0 branch
|
|
patch
|
normal
|
Port: iOS
|
|
#9419 |
Updated se_SE.po for 1.5.0
|
|
patch
|
normal
|
GUI: Translations
|
|
#9485 |
AmigaOS4: Avoid errors with new SDK 53.24
|
|
patch
|
normal
|
Port: AmigaOS4
|
|
#9511 |
tony-win-de: Tony Tough and the Night of Roasted Moths/Screenshots
|
|
patch
|
normal
|
Screenshots
|
|
#9512 |
PEGASUS-MAC: Pegasus Prime screenshots
|
|
patch
|
normal
|
Screenshots
|
|
#12073 |
Does not recognize Nitro (Discord) version of Fate of Atlantis
|
zokum-no
|
defect
|
normal
|
Engine: SCUMM
|
|
#14421 |
HOF_CD unknown game variant
|
zeolo
|
defect
|
normal
|
Engine: Kyra
|
|
#682 |
DIG: DreamCast Version Crash at start
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
|
#718 |
Dreamcast build of the CVS
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#743 |
Dreamcast 4/26/03 build
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#750 |
Dreamcast CVS build
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#758 |
DREAMCAST: Daily Builds
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#911 |
DIG: Crash on PDA/Robin
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
|
#921 |
DREAMCAST: wrong CD-Audio-Track order
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
|
#922 |
DREAMCAST: daily builds
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#975 |
0.5.0 RC: Dreamcast
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1137 |
DC: System Reset after getting virus from Linc Space
|
zeldin
|
defect
|
normal
|
Engine: Sky
|
|
#1156 |
ScummVM 0.5.1 for Dreamcast
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1163 |
DC: Stutter in game/sound in some games
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1164 |
DC: Sound problems
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1165 |
DC: Intro problems
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1166 |
DC: COMI crashes
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1167 |
DC: DIG crashes
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1169 |
save/restore in Dreamcast port
|
zeldin
|
defect
|
normal
|
Engine: Sky
|
|
#1201 |
Dreamcast Daily builds
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#1526 |
DC: detection error on all (or almost older) games
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1557 |
DC: Feedback on 0.6.0
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1619 |
DC/COMI: crash on startup movie
|
zeldin
|
defect
|
high
|
Engine: SCUMM
|
|
#1736 |
DC: Graphical Garbage in Intro
|
zeldin
|
defect
|
normal
|
Engine: Sky
|
|
#1737 |
FOTAQ: DC: Crash when talking to Bellboy
|
zeldin
|
defect
|
normal
|
Engine: Queen
|
|
#1766 |
FT: DC: Flight of the Valkaries Bunny Scene Causes Crash
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1828 |
BS1: no detected on Dreamcast
|
zeldin
|
defect
|
normal
|
Engine: Sword1
|
|
#1830 |
DC: Backend needs to be update for FilesystemNode changes
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#1872 |
DC: Plugin file no work
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1876 |
DC: compile bug
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#2075 |
DC: Compile error
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#2574 |
DC: "no valid games" error.
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#2587 |
MM: Dreamcast: gives a "no valid games" error.
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2588 |
Kyra: Dreamcast: Gives "no version of Kyrandia found" error
|
zeldin
|
defect
|
normal
|
Engine: Kyra
|
|
#2814 |
DC: build error
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#3022 |
DC: SVN does not compile
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#3177 |
DC: SVN does not compile
|
zeldin
|
defect
|
normal
|
Engine: AGI
|
|
#3500 |
DC: Roninlib -> Zlib version
|
zeldin
|
defect
|
low
|
Port: Dreamcast
|
|
#3578 |
DC: Missing FileSystemNode::exists() implementation
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#3796 |
DC: vmsfs_delete_fil was not declared in this scope
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#4373 |
DC: Cannot play AGI Fanmade games
|
zeldin
|
defect
|
high
|
Engine: AGI
|
|
#4374 |
DC: Troll's Tale Crash
|
zeldin
|
defect
|
low
|
Port: Dreamcast
|
|
#4382 |
DC: Bargon Attack, virtual keyboard non-responsive
|
zeldin
|
defect
|
high
|
Engine: Gob
|
|
#4444 |
NIPPON: wont start in Dreamcast port
|
zeldin
|
defect
|
normal
|
Engine: Parallaction
|
|
#4503 |
DC: 7th Guest, The (Sound Static)
|
zeldin
|
defect
|
normal
|
Engine: Groovie
|
|
#4545 |
DC: Full Throttle Crash
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
|
#4706 |
DC: SpyFox not detecting file
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
|
#4718 |
DC: Winnie the Pooh
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#4724 |
DC: "Cruise" cursor not displaying correctly
|
zeldin
|
defect
|
normal
|
Engine: Cruise
|
|
#5482 |
DC: Drascula not detecting
|
zeldin
|
defect
|
normal
|
Engine: Drascula
|
|
#5538 |
DC SVN: Not Loading/Working
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#5940 |
DC: Official NRG Simon Demo Crash
|
zeldin
|
defect
|
normal
|
Engine: AGOS
|
|
#6009 |
DC: FT/Dig - Sound disappears when VMU save fails
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
|
#6476 |
DC: Soltys (CGE) crashes at start up
|
zeldin
|
defect
|
high
|
Engine: CGE
|
|
#7305 |
DC: Return to file selector after quitting game
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7306 |
DC: Support for aspect ratio change
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7312 |
DC: screen positioning
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7351 |
DC: added mp3 support
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7352 |
DC: Mapping of keys
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7355 |
DC: Fix speech playing problems
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7357 |
DC: Add BS 1 & 2 support
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7359 |
DC: Fix DC keyboard support
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7395 |
DC: Language Choose Option for BASS
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7396 |
Adding MP3 and Ogg Support
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7397 |
DC: Fix Stuttering on Dreamcast
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7680 |
DC: Disabling or changing the auto-save options
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7743 |
DC: Optional ScummVM INI
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7755 |
DREAMCAST: Un-scrambled binary alternative
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7802 |
DC: Mohawk Engine Support
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#8426 |
DC: dcmain.cpp
|
zeldin
|
patch
|
normal
|
Port: Dreamcast
|
|
#11574 |
DRAGONS: Unknown game variant
|
yuv422
|
feature request
|
normal
|
Engine: Dragons
|
|
#11578 |
Blazing Dragons: Wrong sounds during intro cutscene (or bad data files?)
|
yuv422
|
defect
|
normal
|
Engine: Dragons
|
|
#11580 |
Blazing Dragons: "Could not initialize color format" when using OpenGL graphics mode.
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11585 |
Blazing Dragons: Music Level only adjust after dialogue
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11586 |
Blazing Dragons: Game not quit in intro sequences
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11589 |
Blazing Dragons: Crash at Stonehenge Rescue Knights scene
|
yuv422
|
defect
|
blocker
|
Engine: Dragons
|
|
#11606 |
Blazing Dragons: Glitches and possible crash if trying to load a game during the intro or a cutscene
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|