#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
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new
|
|
normal
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GUI
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#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
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new
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|
normal
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Port: Win64
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|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
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new
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|
normal
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Common
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|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
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new
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|
normal
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Audio: MT32
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|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
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new
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|
normal
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--Unset--
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|
#15019 |
GUI: Extra path gets deleted from settings
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new
|
|
normal
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GUI
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#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
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new
|
|
normal
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Port: PS3
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|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
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new
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|
normal
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Engine: SCI
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|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
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new
|
|
normal
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Engine: Plumbers
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|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
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new
|
|
normal
|
Engine: Mohawk
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|
#15025 |
SCUMM: DIG: Sentence Line font has wrong colors
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new
|
|
normal
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Engine: SCUMM
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|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
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new
|
|
normal
|
Engine: SCUMM
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|
#15027 |
SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany
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new
|
|
normal
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Engine: SCUMM
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
|
normal
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Engine: Director
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|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
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new
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|
normal
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Engine: SCUMM
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|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
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new
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|
normal
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Engine: SAGA
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|
#15038 |
ULTIMA4: Title screen not displaying correctly
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new
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|
normal
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Engine: Ultima
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|
#15039 |
TOOLS: Build fails with strict-aliasing violations
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new
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|
normal
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Tools
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#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
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new
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|
normal
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Engine: SCUMM
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|
#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
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new
|
|
normal
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Engine: AGS
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|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
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new
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|
normal
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Engine: Mohawk
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|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
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new
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neuromancer
|
normal
|
Engine: Freescape
|
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
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new
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|
normal
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Engine: SCUMM
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|
#15049 |
FREESCAPE: DOS/CGA render mode need work
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new
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neuromancer
|
normal
|
Engine: Freescape
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|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
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new
|
|
normal
|
Engine: Ultima
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#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
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new
|
|
normal
|
Port: Win64
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
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new
|
|
normal
|
Port: AmigaOS4
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|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
|
normal
|
Audio
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
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new
|
|
normal
|
Port: Mac OS X
|
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15068 |
Unknown game variant for glk
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new
|
dreammaster
|
normal
|
Engine: GLK: Glulxe
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|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
|
normal
|
Engine: Director
|
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#15078 |
Unknown game variant for director
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new
|
|
normal
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Engine: Director
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
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new
|
|
normal
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Engine: MM: Xeen
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|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
|
normal
|
Engine: AGS
|
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
normal
|
Engine: Groovie
|
|
#15087 |
Unknown game variant for nancy
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new
|
|
normal
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Engine: Nancy
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|
#15088 |
Unknown game variant for nancy
|
new
|
|
normal
|
Engine: Nancy
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|
#15089 |
SWORD1: Unknown game variant
|
new
|
|
normal
|
Engine: Sword1
|
|
#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
|
new
|
AndywinXp
|
normal
|
Engine: SCUMM
|
|
#15091 |
Cursor disappears for extended period after interacting with cubicle vidbot
|
new
|
|
normal
|
Engine: mTropolis
|
|
#15095 |
SCUMM/HE: FREDDI5: Quitting from the in-game computer does not respect "Return to the launcher when leaving the game"
|
new
|
|
normal
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Engine: SCUMM
|
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
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|
normal
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Engine: AGI
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|
#15099 |
SWORD1: Unknown game variant for sword1
|
new
|
|
normal
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Engine: Sword1
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|
#15100 |
Legend of kyrandia Amiga Version
|
new
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|
normal
|
--Unset--
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|
#3401 |
GOB3: double sprite glitch in the queen level
|
new
|
DrMcCoy
|
high
|
Engine: Gob
|
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
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new
|
fuzzie
|
high
|
Engine: Mohawk
|
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
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new
|
|
high
|
Engine: Wintermute
|
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
high
|
Engine: ZVision
|
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
high
|
Engine: Chewy
|
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
|
high
|
Engine: MADE
|
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
new
|
|
high
|
Engine: ADL
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
high
|
Port: Android
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|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
new
|
|
high
|
Engine: Grim
|
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#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
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new
|
|
high
|
Engine: Tinsel
|
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
|
high
|
Engine: Tetraedge
|
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
high
|
Engine: Mohawk
|
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
high
|
Engine: Mohawk
|
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
new
|
|
high
|
Engine: Grim
|
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
high
|
Engine: Stark
|
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
new
|
|
high
|
Port: PSP
|
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
high
|
Ports
|
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
high
|
Engine: AGS
|
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
high
|
Engine: CGE2
|
|
#14660 |
MD5: Unknown game variant for buried
|
new
|
|
high
|
Engine: Buried
|
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#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
new
|
|
high
|
Engine: Tetraedge
|
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
|
neuromancer
|
high
|
Engine: Hypno
|
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
high
|
Engine: Sword2
|
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
pending
|
athrxx
|
high
|
Engine: AGOS
|
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
new
|
|
high
|
Engine: Nancy
|
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
|
high
|
Audio
|
|
#14987 |
GRIM: Manny gets frozen after opening the security door
|
new
|
|
blocker
|
Engine: Grim
|
|
#15097 |
NANCY: SKC: Assertion on very first shuffle puzzle
|
new
|
|
blocker
|
Engine: Nancy
|
|