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Results (901 - 977 of 977)

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Ticket Summary Status Owner Priority Component Version
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new normal GUI
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new normal Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up new normal Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new normal Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new normal --Unset--
#15019 GUI: Extra path gets deleted from settings new normal GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new normal Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine new normal Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new normal Engine: Plumbers
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) new normal Engine: Mohawk
#15025 SCUMM: DIG: Sentence Line font has wrong colors new normal Engine: SCUMM
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos new normal Engine: SCUMM
#15027 SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany new normal Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) new normal Engine: Director
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new normal Engine: SAGA
#15038 ULTIMA4: Title screen not displaying correctly new normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new normal Engine: SCUMM
#15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) new normal Engine: AGS
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) new normal Engine: Mohawk
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new normal Engine: SCUMM
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer normal Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI new normal Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new normal Port: Win64
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new normal Port: AmigaOS4
#15055 Flatpak version keeps setting preferred device to FluidSynth new normal Audio
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new normal Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new normal Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible new normal Engine: SCUMM
#15068 Unknown game variant for glk new dreammaster normal Engine: GLK: Glulxe
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes new normal Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new normal Engine: Tetraedge
#15078 Unknown game variant for director new normal Engine: Director
#15079 MM: XEEN: Can't start World of Xeen from commandline new normal Engine: MM: Xeen
#15081 AGS: The Legend of Skye missing steam detection new normal Engine: AGS
#15086 GROOVIE: Clandestiny final cutscene crashes new normal Engine: Groovie
#15087 Unknown game variant for nancy new normal Engine: Nancy
#15088 Unknown game variant for nancy new normal Engine: Nancy
#15089 SWORD1: Unknown game variant new normal Engine: Sword1
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp normal Engine: SCUMM
#15091 Cursor disappears for extended period after interacting with cubicle vidbot new normal Engine: mTropolis
#15095 SCUMM/HE: FREDDI5: Quitting from the in-game computer does not respect "Return to the launcher when leaving the game" new normal Engine: SCUMM
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new normal Engine: AGI
#15099 SWORD1: Unknown game variant for sword1 new normal Engine: Sword1
#15100 Legend of kyrandia Amiga Version new normal --Unset--
#3401 GOB3: double sprite glitch in the queen level new DrMcCoy high Engine: Gob
#5724 MD5: MOHAWK: LB - Various missing games (chacksums included) new fuzzie high Engine: Mohawk
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new high Engine: Wintermute
#11483 ZVISION: ZGI: Music broke new high Engine: ZVision
#13594 CHEWY: Dialog canceled by subtitles pending bluegr high Engine: Chewy
#13782 MADE: ScummVM closes unexpectedly after playing first audio new high Engine: MADE
#13939 MD5: ADL: Unknown game variant for hires2 new high Engine: ADL
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled new high Engine: Grim
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new high Engine: Tinsel
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new high Engine: Tetraedge
#14401 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new high Engine: Grim
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau high Engine: Stark
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new high Port: PSP
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- high Ports
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill high Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new high Engine: CGE2
#14660 MD5: Unknown game variant for buried new high Engine: Buried
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new high Engine: Tetraedge
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer high Engine: Hypno
#14862 SWORD2: Unknown Game Variant pending digitall high Engine: Sword2
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file pending athrxx high Engine: AGOS
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing new high Engine: Nancy
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer high Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer high Engine: Freescape
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new high Audio
#14987 GRIM: Manny gets frozen after opening the security door new blocker Engine: Grim
#15097 NANCY: SKC: Assertion on very first shuffle puzzle new blocker Engine: Nancy
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