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Results (201 - 300 of 961)

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Ticket Summary Status Owner Priority Component Version
#16361 DIRECTOR: The Daedalus Encounter [D4] crashes during loading new normal Engine: Director
#16387 Unknown game variant for director new normal Engine: Director
#16495 DIRECTOR: The Dark Eye - I can't extinguish the candle in the chapter "Tell-Tale Heart - Old Man" new normal Engine: Director
#16554 DIRECTOR: The Dark Eye - Old Man scene does not always play new normal Engine: Director
#16556 DIRECTOR: The Dark Eye - lingo syntax error END new low Engine: Director
#16557 DIRECTOR: The Dark Eye - Egaeus, audio looping new normal Engine: Director
#16558 DIRECTOR: Dark Eye Launch menu saved games listing issues including a memory leak new normal Engine: Director
#16559 DIRECTOR: The Dark Eye - scenes sometimes play too fast new normal Engine: Director
#16561 DIRECTOR: Implement Trails Mode new high Engine: Director
#16563 DIRECTOR: The Dark Eye - (ORIGINAL BUG) Music issue on main menu screen new normal Engine: Director
#16565 DIRECTOR: The Dark Eye - Wrong palette colors used after returning from main menu new normal Engine: Director
#16592 DIRECTOR: L-Zone - Game crashes with "ERROR: readSpriteDataD2(): Miscomputed field position: -4:" new high Engine: Director
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek normal Engine: Draci
#14169 DRACI: Down Mouse not opening icon menu new normal Engine: Draci
#16001 DRACI: Selected item is unusable after saving new high Engine: Draci
#16520 DRACI: Incorrect AdLib music new normal Engine: Draci
#11629 DRAGONS: Wrong aspect ratio new normal Engine: Dragons
#11644 DRAGONS: Splash screen font background too visible new normal Engine: Dragons
#11693 DRAGONS: dust cloud in library new low Engine: Dragons
#11694 DRAGONS: pre tournament cutscene few frames too long new low Engine: Dragons
#11695 DRAGONS: Flicker misplaced after bunny game new low Engine: Dragons
#13389 DRAGONS: Rendering is excessively slow on older devices new normal Engine: Dragons
#15234 DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop new normal Engine: Dragons
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#15331 FREESCAPE: width of rendered lines depends on the computer resolution new neuromancer normal Engine: Freescape
#15465 FREESCAPE: Total Eclipse 2 is still very unstable new neuromancer normal Engine: Freescape
#15470 FREESCAPE: UI is not pixel perfect new neuromancer normal Engine: Freescape
#15474 MD5: FREESCAPE: Unknown Driller variant (Atari ST) new neuromancer normal Engine: Freescape
#15592 FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version) new neuromancer low Engine: Freescape
#15704 FREESCAPE: fix all the big endian issues new neuromancer normal Engine: Freescape
#15750 FREESCAPE: Lighting effect missing in Castle Master new neuromancer normal Engine: Freescape
#16579 FREESCAPE: moving between areas is buggy when flying in Driller/Dark Side new neuromancer high Engine: Freescape
#11729 GLK: Wrong colors and missing color changes new normal Engine: GLK
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new normal Engine: GLK: Adrift
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- normal Engine: GLK: Adrift
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new normal Engine: GLK: Archetype
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new normal Engine: GLK: Comprehend
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new normal Engine: GLK: Comprehend
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster normal Engine: GLK: Glulxe
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new normal Engine: GLK: Hugo
#11653 GLK: JACL: Problems with running older games new normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new normal Engine: GLK: Quest
#12296 GLK: Quest compatibility issues new normal Engine: GLK: Quest
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new normal Engine: GLK: Quest
#13623 GLK: SCOTT: Unicode characters not shown new normal Engine: GLK: Scott
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new normal Engine: GLK: ZCode
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster normal Engine: GLK: ZCode
#11521 GLK: ZCode - loses scrollback from time to time new normal Engine: GLK: ZCode
#11980 GLK: engine does not support Russian keyboard layout new normal Engine: GLK: ZCode
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new normal Engine: GLK: ZCode
#15824 GOT: Wrong hammer type when loading savegame directly new dreammaster normal Engine: GOT
#15826 GOT: Wrong music in final bossfight new dreammaster low Engine: GOT
#3769 GOB: WOODRUFF - Pathfinding bug new low Engine: Gob
#3838 GOB: LIT - palette issue with sprites new low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new low Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new normal Engine: Gob
#5405 GOB: Woodruff - Can't Get Master's Powers new normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new normal Engine: Gob
#10714 GOB: Woodruff - Couldn't talk to the Beast new normal Engine: Gob
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new normal Engine: Gob
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new normal Engine: Gob
#14574 GOB: Excessive blitting drags performance down new sdelamarre normal Engine: Gob
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro new normal Engine: Gob
#15341 GOB: Goblins 2 - Missing footsteps sound effect in Floppy version new bluegr normal Engine: Gob
#15524 GOB: WOODRUFF - strange mouse pointer behavior new normal Engine: Gob
#15591 GOB: Goblins 3 - Latest save is not loaded new normal Engine: Gob
#15932 GOB: Goblins 3: jumping cursor glitch new normal Engine: Gob
#16325 GOB: Goblins 1 - At the end of last level (22) game is stuck in celebrating animation new normal Engine: Gob
#16438 GOB: LIT CD - Phonograph in captain's cabin does not play music new normal Engine: Gob
#16452 GOB: WEEN - Long delay at the end of the intro new low Engine: Gob
#16454 GOB: WEEN - unimplemented opcodeGob new low Engine: Gob
#16537 GOB: WEEN - Invisible text in Uki and Orbi cutscene new normal Engine: Gob
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new normal Engine: Griffon
#11766 GRIM: EMI - french version shows english subtitles new low Engine: Grim
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new normal Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new normal Engine: Grim
#11790 EMI: Some text is split incorrectly new low Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new normal Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new normal Engine: Grim
#11794 EMI: Lever of the stove in LUA bar misplaced new low Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new normal Engine: Grim
#11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new low Engine: Grim
#11799 EMI: PS2, the menu has no background new normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new normal Engine: Grim
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