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Results (201 - 300 of 853)

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Ticket Summary Status Owner Priority Component Version
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy normal Engine: Gob
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new normal Engine: Gob
#10714 GOB: Woodruff - Couldn't talk to the Beast new high Engine: Gob
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new normal Engine: Gob
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new normal Engine: Gob
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE low Engine: Gob
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro new normal Engine: Gob
#15341 GOB: Goblins 2 - Missing footsteps sound effect in Floppy version new bluegr normal Engine: Gob
#15524 GOB: WOODRUFF - strange mouse pointer behavior new normal Engine: Gob
#15591 GOB: Goblins 3 - Latest save is not loaded new normal Engine: Gob
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new normal Engine: Griffon
#11766 GRIM: EMI - french version shows english subtitles new low Engine: Grim
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new normal Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new normal Engine: Grim
#11790 EMI: Some text is split incorrectly new low Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new normal Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new normal Engine: Grim
#11794 EMI: Lever of the stove in LUA bar misplaced new low Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new normal Engine: Grim
#11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new low Engine: Grim
#11799 EMI: PS2, the menu has no background new normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new normal Engine: Grim
#11801 GRIM: Stuck in animaton - Second Year new low Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new normal Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new normal Engine: Grim
#11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new low Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new normal Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new normal Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre new normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new normal Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new normal Engine: Grim
#11822 EMI: Guybrush walks through tourist body new low Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new normal Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new normal Engine: Grim
#11828 EMI: Missing subtitles by default in demo (french/german) new low Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new normal Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new normal Engine: Grim
#11832 EMI: Some lines are not spoken new normal Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row new normal Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new normal Engine: Grim
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door pending high Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new normal Engine: Grim
#11843 GRIM: Num Lock problem new normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new normal Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness new normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new normal Engine: Grim
#11847 EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL new low Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new normal Engine: Grim
#11852 GRIM: Characters showing through sets with OpenGL renderer new normal Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters new normal Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes new normal Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge new normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction new normal Engine: Grim
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new normal Engine: Grim
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new normal Engine: Grim
#11870 EMI: Sawdust Graphics Issues new normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new normal Engine: Grim
#11879 GRIM: Conveyer belt doesn't render correctly new normal Engine: Grim
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new normal Engine: Grim
#11896 GRIM: Grinder gfx shift to the left when placed back new normal Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers new normal Engine: Grim
#11920 GRIM: Characters disappear under the sea new normal Engine: Grim
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new low Engine: Grim
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new normal Engine: Grim
#12969 GRIM: Rendering difference with OpenGL with shaders new low Engine: Grim
#13031 GRIM: Cutscene cut off at the end in German version new normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new normal Engine: Grim
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