#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
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new
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DrMcCoy
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normal
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Engine: Gob
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#5405 |
GOB: Woodruff - Can't Get Master's Powers
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new
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DrMcCoy
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normal
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Engine: Gob
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#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
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new
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normal
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Engine: Gob
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#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
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new
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DrMcCoy
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normal
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Engine: Gob
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#5413 |
GOB: Woodruff - Possible lockup in the prison tower
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new
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DrMcCoy
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normal
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Engine: Gob
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|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
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new
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normal
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Engine: Gob
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#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
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new
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normal
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Engine: Gob
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#10714 |
GOB: Woodruff - Couldn't talk to the Beast
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new
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high
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Engine: Gob
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#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
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new
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|
normal
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Engine: Gob
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|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
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new
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normal
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Engine: Gob
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#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
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new
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|
normal
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Engine: Gob
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|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
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new
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BJNFNE
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low
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Engine: Gob
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|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
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sdelamarre
|
normal
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Engine: Gob
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|
#15257 |
GOB: Goblins 1 - amiga version - fade in problems after the intro
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new
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|
normal
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Engine: Gob
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|
#15341 |
GOB: Goblins 2 - Missing footsteps sound effect in Floppy version
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new
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bluegr
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normal
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Engine: Gob
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#15524 |
GOB: WOODRUFF - strange mouse pointer behavior
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new
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|
normal
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Engine: Gob
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|
#15591 |
GOB: Goblins 3 - Latest save is not loaded
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new
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|
normal
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Engine: Gob
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#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
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new
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|
normal
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Engine: Griffon
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#11766 |
GRIM: EMI - french version shows english subtitles
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new
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low
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Engine: Grim
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#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
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new
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|
normal
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Engine: Grim
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#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
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new
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|
normal
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Engine: Grim
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#11785 |
EMI: When future guybrush comes through the locked gate he flickers
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new
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|
normal
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Engine: Grim
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#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
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new
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|
normal
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Engine: Grim
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#11787 |
EMI: Guybrush walks through the dart players
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new
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|
normal
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Engine: Grim
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|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
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new
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|
normal
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Engine: Grim
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#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
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new
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|
normal
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Engine: Grim
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#11790 |
EMI: Some text is split incorrectly
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new
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|
low
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Engine: Grim
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#11791 |
EMI: Hard to get across the bridge to meathook's house
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new
|
|
normal
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Engine: Grim
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#11792 |
EMI: Dart players in the Scumm Bar stop playing
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new
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|
normal
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Engine: Grim
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#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
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new
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|
normal
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Engine: Grim
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#11794 |
EMI: Lever of the stove in LUA bar misplaced
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new
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|
low
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Engine: Grim
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#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
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new
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|
normal
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Engine: Grim
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#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
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new
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|
normal
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Engine: Grim
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#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
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new
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|
normal
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Engine: Grim
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#11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
|
new
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|
low
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Engine: Grim
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#11799 |
EMI: PS2, the menu has no background
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new
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|
normal
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Engine: Grim
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#11800 |
EMI: PS2 controls don't work cross-screen
|
new
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|
normal
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Engine: Grim
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#11801 |
GRIM: Stuck in animaton - Second Year
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new
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|
low
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Engine: Grim
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#11802 |
EMI: PS2 videos have flicker at the bottom
|
new
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|
normal
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Engine: Grim
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|
#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
new
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|
normal
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Engine: Grim
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|
#11805 |
EMI: Memory-card support is missing from PS2-version
|
new
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|
normal
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Engine: Grim
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|
#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
new
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|
normal
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Engine: Grim
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|
#11807 |
EMI: The text in the scene tri is placed incorrectly
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new
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|
normal
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Engine: Grim
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#11809 |
EMI: Some text is placed 1 pixel too low
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new
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|
normal
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Engine: Grim
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#11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
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new
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|
low
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Engine: Grim
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#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
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|
normal
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Engine: Grim
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#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
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new
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|
normal
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Engine: Grim
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#11814 |
EMI: The diving judges signs show through the desk
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new
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|
normal
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Engine: Grim
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#11816 |
EMI: Actors are drawn through the port authority building on Lucre
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new
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|
normal
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Engine: Grim
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#11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
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|
normal
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Engine: Grim
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#11818 |
GRIM: Manny turns orange when using the grinder
|
new
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|
normal
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Engine: Grim
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#11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
new
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|
normal
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Engine: Grim
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#11820 |
EMI: Guybrush is visible through the city hall door
|
new
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|
normal
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Engine: Grim
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#11822 |
EMI: Guybrush walks through tourist body
|
new
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|
low
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Engine: Grim
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#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
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new
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|
normal
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Engine: Grim
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#11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
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new
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|
normal
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Engine: Grim
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#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
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new
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|
normal
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Engine: Grim
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#11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
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|
normal
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Engine: Grim
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#11828 |
EMI: Missing subtitles by default in demo (french/german)
|
new
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|
low
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Engine: Grim
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|
#11829 |
GRIM: Elevator doors do not behave like in original
|
new
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|
normal
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Engine: Grim
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|
#11830 |
GRIM: Manny's neck does not bend like in original
|
new
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|
normal
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Engine: Grim
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|
#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
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|
normal
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Engine: Grim
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|
#11832 |
EMI: Some lines are not spoken
|
new
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|
normal
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Engine: Grim
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|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
new
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|
normal
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Engine: Grim
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|
#11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
new
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|
normal
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Engine: Grim
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|
#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
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|
normal
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Engine: Grim
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#11837 |
GRIM: Maintenance demon's face shading problem
|
new
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|
normal
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Engine: Grim
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|
#11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
|
new
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|
normal
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Engine: Grim
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#11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
|
normal
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Engine: Grim
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|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
pending
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|
high
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Engine: Grim
|
|
#11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
|
new
|
|
normal
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Engine: Grim
|
|
#11843 |
GRIM: Num Lock problem
|
new
|
|
normal
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Engine: Grim
|
|
#11844 |
GRIM: graphic glitch - Manny in the elevator
|
new
|
|
normal
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Engine: Grim
|
|
#11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
new
|
|
normal
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Engine: Grim
|
|
#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
new
|
|
normal
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Engine: Grim
|
|
#11847 |
EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL
|
new
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|
low
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Engine: Grim
|
|
#11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
|
|
normal
|
Engine: Grim
|
|
#11852 |
GRIM: Characters showing through sets with OpenGL renderer
|
new
|
|
normal
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Engine: Grim
|
|
#11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
|
new
|
|
normal
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Engine: Grim
|
|
#11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
new
|
|
normal
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Engine: Grim
|
|
#11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
|
new
|
|
normal
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Engine: Grim
|
|
#11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
|
normal
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Engine: Grim
|
|
#11859 |
GRIM: Membrillo walking on spot and facing wrong direction
|
new
|
|
normal
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Engine: Grim
|
|
#11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
|
new
|
|
normal
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Engine: Grim
|
|
#11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
|
normal
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Engine: Grim
|
|
#11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
|
normal
|
Engine: Grim
|
|
#11870 |
EMI: Sawdust Graphics Issues
|
new
|
|
normal
|
Engine: Grim
|
|
#11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
|
normal
|
Engine: Grim
|
|
#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
normal
|
Engine: Grim
|
|
#11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
|
normal
|
Engine: Grim
|
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
normal
|
Engine: Grim
|
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
normal
|
Engine: Grim
|
|
#11920 |
GRIM: Characters disappear under the sea
|
new
|
|
normal
|
Engine: Grim
|
|
#12178 |
EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely
|
new
|
|
low
|
Engine: Grim
|
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
normal
|
Engine: Grim
|
|
#12969 |
GRIM: Rendering difference with OpenGL with shaders
|
new
|
|
low
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Engine: Grim
|
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
normal
|
Engine: Grim
|
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
|
normal
|
Engine: Grim
|
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
|
normal
|
Engine: Grim
|
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
|
normal
|
Engine: Grim
|
|