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Results (1 - 100 of 1132)

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Ticket Summary Status Owner Type Priority Component
#15130 AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken new defect normal Engine: AGI
#15129 SCUMM: Indy3 Mac, clearing series IQ score seems broken new defect normal Engine: SCUMM
#15126 AGI: KQ3: Intro Text Goes by Too Quickly new defect normal Engine: AGI
#15125 SCUMM: DIG: segmentation fault after entering the asteroid new defect normal Engine: SCUMM
#15124 Option to lock the window size new feature request normal Common
#15122 WEB: Bug Tracker - Logging in redirects to homepage new defect normal Web
#15119 DIRECTOR: Majestic (Mac/Win) can't go past the loading screen new defect normal Engine: Director
#15117 GLK ZCODE: iOS ScummVM crashes when launching Shogun new defect normal Engine: GLK: ZCode
#15116 GLK ZCODE: Shogun fails to launch new defect normal Engine: GLK: ZCode
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new defect normal Port: PSP Vita
#15113 TWINE: Unknown game variant for twine new defect normal Engine: TwinE
#15112 TWINE: Unknown game variant for twine new defect normal Engine: TwinE
#15111 Unknown game variant for sci new defect normal Engine: SCI
#15110 [sword1] Add intro.dxa compression hash for FR_FRA version new patch normal Engine: Sword1
#15107 SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay new defect normal Engine: SCUMM
#15104 ULTIMA8: Option to disable the turning animations when turning the Avatar around new feature request normal Engine: Ultima
#15100 KYRA: Legend of Kyrandia (Amiga) crash new defect normal Engine: Kyra
#15099 SWORD1: Unknown game variant for sword1 new defect normal Engine: Sword1
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect normal Engine: AGI
#15096 compilation issue: no more ARM64 cpu optimisations (NEON) new defect low Port: Win64
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new defect normal Common
#15093 MYST3: Support original DVD layout new feature request normal Engine: Myst3
#15092 SWORD1: Implement Windows version of the audio engine new AndywinXp feature request low Audio
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new defect normal Engine: mTropolis
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp defect normal Engine: SCUMM
#15089 SWORD1: Unknown game variant new defect normal Engine: Sword1
#15086 GROOVIE: Clandestiny final cutscene crashes new defect normal Engine: Groovie
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new defect high Audio
#15081 AGS: The Legend of Skye missing steam detection new defect normal Engine: AGS
#15079 MM: XEEN: Can't start World of Xeen from commandline new defect normal Engine: MM: Xeen
#15078 Unknown game variant for director new defect normal Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new defect normal Engine: Tetraedge
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes new defect normal Engine: Director
#15071 TWP: Recap/hints when changing characters are not shown new scemino defect low Engine: TWP
#15066 SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected new feature request normal Engine: SCUMM
#15065 Unknown game variant for ultima, its actually Crusader: No remorse new defect low Engine: Ultima
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new defect normal Engine: SCUMM
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new defect normal Port: Mac OS X
#15056 TETRAEDGE: Add ScummVM option to hide empty inventory box new feature request normal Engine: Tetraedge
#15055 Flatpak version keeps setting preferred device to FluidSynth new defect normal Audio
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect normal Port: AmigaOS4
#15052 can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) new defect low Port: Mac OS X
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new defect normal Port: Win64
#15050 ULTIMA: Can't transfer a character in Ultima VI new defect normal Engine: Ultima
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer defect normal Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new defect normal Engine: SCUMM
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer defect normal Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer defect high Engine: Freescape
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer defect high Engine: Freescape
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) new defect normal Engine: Mohawk
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new defect normal Engine: SCUMM
#15039 TOOLS: Build fails with strict-aliasing violations new defect normal Tools
#15038 ULTIMA4: Title screen not displaying correctly new defect normal Engine: Ultima
#15036 SCUMM: Re-enable the missing answering machine message in Sam&Max new feature request normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new defect normal Engine: SAGA
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new defect normal Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) new defect normal Engine: Director
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos new defect normal Engine: SCUMM
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) new defect normal Engine: Mohawk
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new defect normal Engine: Plumbers
#15021 Macintosh sound only available on MAC OS X with SCI engine new defect normal Engine: SCI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect normal Port: PS3
#15019 GUI: Extra path gets deleted from settings new defect normal GUI
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new defect normal --Unset--
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect normal Audio: MT32
#15013 COMMON: Invalid save path leads to crash/debugger coming up new defect normal Common
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new defect normal Port: Win64
#15008 AGS: Heroine's Quest: Two achievements not unlocking new defect low Engine: AGS
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) new patch normal Engine: Cruise
#14997 M4: Orion Burger: Potential memory leak still existing new defect low Engine: M4
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect normal GUI
#14992 Application window GUI not resized on Linux new defect normal Port: Linux
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect normal Graphics: Scalers
#14987 GRIM: Manny gets frozen after opening the security door new defect blocker Engine: Grim
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new defect normal Engine: SCUMM
#14981 Unknown game variant for tinsel pending dreammaster defect normal Engine: Tinsel
#14970 M4: Orion Burger: Volume not correctly adjusted new defect low Engine: M4
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing new defect high Engine: Nancy
#14963 TeenAgent Czech Language support not working new defect normal Engine: TeenAgent
#14961 TINYGL: glScissor is not implemented in TinyGL new feature request normal Graphics
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new defect normal Engine: Ultima
#14954 TETRAEDGE: Syberia 2 - Texture Problems new defect normal Engine: Tetraedge
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new defect normal Graphics
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota defect normal Engine: V-Cruise
#14919 M4: Orion Burger: Footstep Soundeffect missing new dreammaster defect low Engine: M4
#14915 ScummVM Tools: Mohawk Bitmaps new feature request normal Engine: Mohawk
#14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset new defect low Engine: SCI
#14911 SCI: QFG4: Brief Display and No Audio at Bushes new defect low Engine: SCI
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new defect normal Engine: SCI
#14907 SCI: KQ7: Crash on reaching chapter 4 new defect normal Engine: SCI
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect normal Engine: AGS
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request normal Engine: AGS
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new defect normal Ports
#14890 ANDROID: Monkey Island 3 doesn't work anymore new defect normal Port: Android
#14889 Broken Sword 1 Subtitles AddOn new patch normal Engine: Sword1
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect normal Engine: AGOS
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file pending athrxx defect high Engine: AGOS
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect normal Port: Android
#14880 Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games) new feature request normal Engine: SCUMM
#14875 COMMON: Fallback detection of games happen even when there are exact matches new defect normal Common
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