#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
script
|
DrMcCoy
|
defect
|
normal
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
script
|
DrMcCoy
|
defect
|
normal
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
script
|
DrMcCoy
|
defect
|
normal
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
new
|
script
|
Strangerke
|
defect
|
normal
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
script
|
DrMcCoy
|
defect
|
normal
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
script
|
DrMcCoy
|
defect
|
normal
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
new
|
script
|
fuzzie
|
defect
|
normal
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
script bug
|
|
feature request
|
normal
|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
scumm, loom, macintosh, mac
|
|
defect
|
normal
|
#14380 |
WEB: Adding SEO to scummvm.org pages
|
new
|
seo,pages
|
|
feature request
|
normal
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
|
shivahkosher original
|
|
defect
|
low
|
#11418 |
SCI: QfG3 - enhance game with keyboard shortcuts
|
new
|
shortcuts
|
|
feature request
|
normal
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
new
|
signature,signatures,detection_tables
|
|
feature request
|
normal
|
#13400 |
SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans
|
new
|
skipping script
|
|
feature request
|
normal
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
skips, stutters, pops, audio, buffer
|
|
defect
|
high
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
slow rendering,performance
|
|
defect
|
normal
|
#14880 |
Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games)
|
new
|
smooth scroll scumm amiga
|
|
feature request
|
normal
|
#14692 |
Android: Discworld volume settings don't affect sound, except mute all.
|
new
|
sound
|
|
defect
|
normal
|
#11715 |
AUDIO: Games crash on launch with FluidSynth and no soundfont
|
new
|
soundfont, FluidSynth, crash, Loom, Beneath a Steel Sky
|
|
defect
|
normal
|
#13741 |
[Homepage] Please add a sub-URL, called "/statistics" and/or "/stats"
|
new
|
statistics
|
|
feature request
|
low
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
new
|
steam macos
|
|
feature request
|
normal
|
#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
new
|
stereo audio hourglasses
|
|
defect
|
normal
|
#14311 |
ULTIMA8: Disappearing Stepping Stone
|
new
|
stone, lava
|
|
defect
|
low
|
#14296 |
ACCESS: Amazon - add support for Super VGA
|
new
|
svga,supervga,super-vga
|
|
feature request
|
normal
|
#15110 |
[sword1] Add intro.dxa compression hash for FR_FRA version
|
new
|
sword1, intro.dxa
|
|
patch
|
normal
|
#13418 |
Consider implementing auto-complete for individual games that can support it.
|
new
|
text-adventure autocomplete
|
|
feature request
|
normal
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
new
|
thief harami escape
|
|
defect
|
low
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
timestamps, crash
|
|
defect
|
normal
|
#13993 |
TINYGL: glPolygonStipple is not implemented in TinyGL
|
new
|
tinygl
|
|
feature request
|
normal
|
#14336 |
TETRAEDGE: Dialog text color not readable on TinyGL
|
new
|
tinygl
|
|
defect
|
normal
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
new
|
tinygl
|
|
feature request
|
normal
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
tonytough
|
|
defect
|
normal
|
#14778 |
TWINE: Some in-game options are being translated to ???
|
new
|
translation, broken, menu, options
|
|
defect
|
normal
|
#15104 |
ULTIMA8: Option to disable the turning animations when turning the Avatar around
|
new
|
turn, quickturn, animation
|
|
feature request
|
normal
|
#15071 |
TWP: Recap/hints when changing characters are not shown
|
new
|
twp
|
scemino
|
defect
|
low
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
new
|
ultima, crash, ultima 6, ultima VI, spells, GOG
|
|
defect
|
normal
|
#14790 |
ULTIMA1: Do not bundle ultima*.dat files with it
|
new
|
ultima1,ultima.dat,ultima8.dat
|
|
feature request
|
normal
|
#11549 |
TONY: Undetected German "Shoe Box" Version
|
new
|
unknown game variant
|
|
feature request
|
normal
|
#11324 |
MADE: Return to Zork - ReelMagic / MPEG game variant
|
new
|
unknown-game
|
|
defect
|
normal
|
#11560 |
ADL: Unknown game variant for Ulyssey
|
new
|
unknown-game
|
|
defect
|
normal
|
#13039 |
MYST3: Unknown game variant for myst3
|
new
|
unknown-game
|
|
defect
|
normal
|
#13301 |
MD5: DIRECTOR: Unknown game: Kings of the Ice (D8)
|
new
|
unknown-game
|
jamie-marchant
|
defect
|
normal
|
#13465 |
QUEEN: Support fanmade Amiga CD releases
|
new
|
unknown-game
|
|
feature request
|
normal
|
#13766 |
DIRECTOR: Unknown game variant for director (Leonardo the Inventor)
|
new
|
unknown-game
|
|
defect
|
normal
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
new
|
unknown-game
|
|
defect
|
high
|
#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
|
new
|
unknown-game
|
|
defect
|
high
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
unknown-game
|
|
defect
|
high
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
unknown-game
|
|
defect
|
high
|
#14590 |
Korean translate for sword2
|
new
|
unknown-game
|
|
patch
|
high
|
#14660 |
MD5: Unknown game variant for buried
|
new
|
unknown-game
|
|
defect
|
high
|
#14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
pending
|
unknown-game
|
somaen
|
patch
|
high
|
#14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
pending
|
unknown-game
|
somaen
|
patch
|
high
|
#14758 |
Unknown game variant for director
|
new
|
unknown-game
|
|
defect
|
normal
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
unknown-game
|
digitall
|
defect
|
high
|
#14981 |
Unknown game variant for tinsel
|
pending
|
unknown-game
|
dreammaster
|
defect
|
normal
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
new
|
unknown-game
|
|
defect
|
normal
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
unknown-game
|
|
defect
|
normal
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
new
|
unknown-game
|
|
defect
|
normal
|
#15087 |
MD5: NANCY: Unknown game variant for nancy6
|
new
|
unknown-game
|
|
defect
|
normal
|
#15088 |
MD5: NANCY: Unknown game variant for nancy7
|
new
|
unknown-game
|
|
defect
|
normal
|
#15099 |
SWORD1: Unknown game variant for sword1
|
new
|
unknown-game
|
|
defect
|
normal
|
#15109 |
Unknown game variant for sci
|
new
|
unknown-game
|
|
defect
|
normal
|
#11598 |
GOB3: French version works incorrectly
|
new
|
unrecognized version French, Italian, Spanish
|
|
defect
|
normal
|
#14488 |
DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1
|
new
|
warlock-demo-mac
|
|
defect
|
normal
|
#11367 |
WEB: I18N and punctuation improvements
|
pending
|
web, I18N, internacionalization, translation
|
IlDucci
|
feature request
|
normal
|
#14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
|
new
|
wiki
|
|
defect
|
normal
|
#14530 |
BACKENDS: SDL2: Regression with software mode
|
new
|
window/fullscreen switch, launcher, SDL2 , regression
|
|
defect
|
normal
|
#11181 |
ZVISION Audio is clipping
|
new
|
zork zvision audio clipping
|
|
defect
|
normal
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
|
joostp
|
defect
|
low
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
|
|
defect
|
normal
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
|
defect
|
normal
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
|
defect
|
normal
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
|
defect
|
low
|
#3401 |
GOB3: double sprite glitch in the queen level
|
new
|
|
DrMcCoy
|
defect
|
high
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
|
defect
|
normal
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
|
defect
|
low
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
|
DrMcCoy
|
defect
|
low
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
|
DrMcCoy
|
defect
|
low
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
|
DrMcCoy
|
defect
|
low
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
|
DrMcCoy
|
defect
|
low
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
|
Kirben
|
defect
|
normal
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
|
sev-
|
defect
|
normal
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
|
|
defect
|
normal
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
|
defect
|
normal
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
|
Kirben
|
defect
|
normal
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
|
DrMcCoy
|
defect
|
normal
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
|
DrMcCoy
|
defect
|
normal
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
|
DrMcCoy
|
defect
|
normal
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
|
DrMcCoy
|
defect
|
normal
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
|
defect
|
normal
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
|
Kirben
|
defect
|
normal
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
|
peres
|
defect
|
normal
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
|
Kirben
|
defect
|
normal
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
|
athrxx
|
defect
|
normal
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
|
DrMcCoy
|
defect
|
low
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
|
DrMcCoy
|
defect
|
low
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
|
defect
|
normal
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
|
DrMcCoy
|
defect
|
normal
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
|
|
defect
|
normal
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
|
Strangerke
|
defect
|
normal
|