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Results (701 - 800 of 927)

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Ticket Summary Status Owner Type Component Version
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new defect Engine: Stark
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new defect Engine: SCI
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect Port: Android
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new defect Engine: Ultima
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer defect Engine: Freescape
#14839 ULTIMA8: Bad render order on barrel at docks new defect Engine: Ultima
#14843 MacResManager: don't look for files outside game folder new defect Common
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new defect Engine: SCI
#14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items new defect Engine: SCUMM
#14853 COMMON: Rework path handling causes performance regression new defect Common
#14854 MD5: DIRECTOR: New application "Magician's Secrets" new defect Engine: Director
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new defect Engine: SCI
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster defect Engine: GLK: Glulxe
#14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) new defect Engine: Sword1
#14867 ULTIMA8: NPCs keep moving during conversation new defect Engine: Ultima
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new defect Port: Win32
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new defect Engine: Ultima
#14875 COMMON: Fallback detection of games happen even when there are exact matches new defect Common
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect Port: Android
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect Engine: AGOS
#14890 ANDROID: Monkey Island 3 doesn't work anymore new defect Port: Android
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new defect Ports
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect Engine: AGS
#14907 SCI: KQ7: Crash on reaching chapter 4 new defect Engine: SCI
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new defect Engine: SCI
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota defect Engine: V-Cruise
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new defect Graphics
#14954 TETRAEDGE: Syberia 2 - Texture Problems new defect Engine: Tetraedge
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new defect Engine: Ultima
#14963 TeenAgent Czech Language support not working new defect Engine: TeenAgent
#14981 Unknown game variant for tinsel pending dreammaster defect Engine: Tinsel
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new defect Engine: SCUMM
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect Graphics: Scalers
#14992 Application window GUI not resized on Linux new defect Port: Linux
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect GUI
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new defect Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up new defect Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new defect --Unset--
#15019 GUI: Extra path gets deleted from settings new defect GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine new defect Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new defect Engine: Plumbers
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) new defect Engine: Mohawk
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos new defect Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) new defect Engine: Director
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new defect Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new defect Engine: SAGA
#15038 ULTIMA4: Title screen not displaying correctly new defect Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new defect Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new defect Engine: SCUMM
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) new defect Engine: Mohawk
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer defect Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new defect Engine: SCUMM
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer defect Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI new defect Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new defect Port: Win64
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect Port: AmigaOS4
#15055 Flatpak version keeps setting preferred device to FluidSynth new defect Audio
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new defect Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new defect Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible new defect Engine: SCUMM
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes new defect Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new defect Engine: Tetraedge
#15078 Unknown game variant for director new defect Engine: Director
#15079 MM: XEEN: Can't start World of Xeen from commandline new defect Engine: MM: Xeen
#15081 AGS: The Legend of Skye missing steam detection new defect Engine: AGS
#15086 GROOVIE: Clandestiny final cutscene crashes new defect Engine: Groovie
#15089 SWORD1: Unknown game variant new defect Engine: Sword1
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp defect Engine: SCUMM
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new defect Engine: mTropolis
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new defect Common
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect Engine: AGI
#15099 SWORD1: Unknown game variant for sword1 new defect Engine: Sword1
#15100 KYRA: Legend of Kyrandia (Amiga) crash new defect Engine: Kyra
#15107 SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay new defect Engine: SCUMM
#15111 Unknown game variant for sci new defect Engine: SCI
#15112 TWINE: Unknown game variant for twine new defect Engine: TwinE
#15113 TWINE: Unknown game variant for twine new defect Engine: TwinE
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new defect Port: PSP Vita
#15116 GLK ZCODE: Shogun fails to launch new defect Engine: GLK: ZCode
#15117 GLK ZCODE: iOS ScummVM crashes when launching Shogun new defect Engine: GLK: ZCode
#15119 DIRECTOR: Majestic (Mac/Win) can't go past the loading screen new defect Engine: Director
#15122 WEB: Bug Tracker - Logging in redirects to homepage new defect Web
#15125 SCUMM: DIG: segmentation fault after entering the asteroid new defect Engine: SCUMM
#15126 AGI: KQ3: Intro Text Goes by Too Quickly new defect Engine: AGI
#15127 King's Quest 7 - Unknown version new defect Engine: SCI
#9058 Using more than one FM_OPL object (experimental) new patch Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates new patch --Other--
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch Engine: AGI
#14675 ALSA MIDI devices only use show/use the first available port new patch Audio
#14889 Broken Sword 1 Subtitles AddOn new patch Engine: Sword1
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) new patch Engine: Cruise
#15110 [sword1] Add intro.dxa compression hash for FR_FRA version new patch Engine: Sword1
#6716 Implement descriptive error message on save failure new feature request --Other--
#6804 SWORD25: add option to choose language speech new feature request Engine: Sword25
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request Engine: SCUMM
#7307 DC: Possibility to select a specific VMU for saving new zeldin feature request Port: Dreamcast
#7331 MIDI: Percussive Organ pitch correction with GM output new feature request Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request Audio: MT32
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