Timeline



07/24/18:

21:15 Ticket #10643 (FW screen change crash) created by Paparazite
On Amiga, DOS (Fr version and other ?) ScummVM crash when I found and …
02:42 Ticket #10642 (MOHAWK: Riven: Dome sliders differ from the original) created by dafioram
In the original engine for Riven the dome sliders that are dragged to …

07/23/18:

23:48 Ticket #10641 (GUI: Vertical scrollbar buttons don’t work as expected.) closed by criezy
fixed: Clicking on the up or down arrow was indeed only scrolling by 1 pixel. …
23:27 Changeset [7b0402fb] by criezy
GUI: Fix scrollbar bottom arrow being displayed as up arrow after mouse up
23:27 Changeset [bd98c6f0] by criezy
GUI: Handle continous scrolling in ScrollContainer When keeping the …
23:27 Changeset [211ef61f] by criezy
GUI: Set ScrollContainer single step to kLineHeight instead of 1 pixel …
23:27 Changeset [f7a4b74] by criezy
GUI: Fix container widgets not receiving events
21:46 Changeset [bb2f218f] by sev-
ZVISION: Fix atan2() arguments order. CID 1394387
21:28 Changeset [0ec245b9] by criezy
I18N: Update translation (German) Currently translated at 97.9% (969 …
21:27 Changeset [5ceb3be7] by sev-
ILLUSIONS: Fix copy/paste bug. CID 1394433
12:47 Changeset [c48489f] by sev-
GRAPHICS: MACGUI: Restore screen on exiting from menu
12:47 Changeset [6fc6ce3a] by sev-
PINK: Rely on MacWindoManager to restore screen after menu
08:33 Changeset [88ca3cd0] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
07:36 Changeset [c52addd0] by sev-
RISCOS: Use a variable for the application name
06:47 Ticket #10641 (GUI: Vertical scrollbar buttons don’t work as expected.) created by macca8
When pressing a scrollbar button, the expectation is that the screen …
05:39 Changeset [d2acf0ce] by bgK
GUI: Sync the embedded classic theme
03:05 Changeset [e1e9d67e] by criezy
I18N: Regenerate translations data file
02:25 Changeset [d0b7c1f2] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …

07/22/18:

20:35 Changeset [ac0e0a56] by criezy
I18N: Update translation (French) Currently translated at 100.0% (989 …
20:30 Changeset [69e8667] by criezy
I18N: Update translations templates
20:28 Changeset [0b6ef93] by criezy
GUI: Use consistent capitalization for options As discussed on the …
19:23 Ticket #10640 (Starship Titanic: Russian version causes crash at start) closed by dreammaster
wontfix: I'm sorry, but adding support for another language is no easy matter. …
18:48 Ticket #10640 (Starship Titanic: Russian version causes crash at start) created by StalinEXE
ScummVM version: 2.0.0 and Daily build from Jul 22 2018. Game …
18:33 Changeset [1832dd0b] by whiterandrek
PINK: fixed starting new game from menu in pda state
18:26 Changeset [c06e2abf] by whiterandrek
PINK: added menu commands
18:19 Changeset [f4eda44] by whiterandrek
GRAPHICS: MACGUI: fixes for menu parser from win exe
17:37 Changeset [62c66bc6] by whiterandrek
GRAPHICS: MACGUI: added unicode submenu rendering
17:12 Changeset [71e933e7] by whiterandrek
GRAPHICS: MACGUI: fixed engine unpausing after releasing mouse
12:56 Ticket #10639 (MOHAWK: RIVEN25: Ghen not captured enter trap book in Riven ending ...) created by dafioram
1. There is a graphics glitch in French, German, Polish, and Spanish …
11:23 Ticket #10637 (GUI: Segfault when accessing the option dialog from the GMM) closed by criezy
fixed: Thank you for the report. I forgot the OptionsDialog could be accessed …
11:22 Changeset [cd90a9c1] by criezy
I18N: Update translations templates
11:22 Changeset [cad1672e] by criezy
GUI: Fix crash when accessing options from GMM
11:17 Ticket #10638 (Leisure Suit Larry 7: Checksums for SoftClub version (official Russian CD)) created by StalinEXE
ScummVM version: 2.1.0git2793-gf524745774 (Jul 9 2018 04:39:25) Game …
10:43 Ticket #10637 (GUI: Segfault when accessing the option dialog from the GMM) created by bgK
Git revision: cfe176a4f5600e2c772af40451ee6db4187291dc […]
09:48 Changeset [997694b3] by whiterandrek
GRAPHICS: MACMENU: added missing field initialization
07:30 Ticket #10636 ([SCI] Space Quest III unknown version) created by goodoldgeorge
The game in 'H:\Games\' seems to be an unknown game variant. Please …

07/21/18:

23:08 Ticket #10634 (GUI: Options cutoff for Edit Game when Graphics mode is x2 or less) closed by criezy
fixed: Thank you for reporting the issue. I had tested various window size …
23:05 Changeset [cfe176a4] by criezy
I18N: Update translations templates
23:01 Changeset [182a87f8] by criezy
GUI: Use ScrollContainer in graphics tab This fixes bug #10634 - GUI: …
20:39 Ticket #10635 (MOHAWK: Riven: End game Autosave may set incorrect save/load status ...) closed by dafioram
fixed: Thanks for your report. This is fixed in commit 3299402a.
19:31 Changeset [8f9daa90] by GitHub <noreply@…>
Merge pull request #1257 from dafioram/mohawkRivenAutosaveCredits …
16:40 Changeset [cd87d76] by whiterandrek
PINK: added more debug output, removed unneeded
14:45 Changeset [3299402a] by dafioram
HOHAWK: RIVEN: Don't allow autosaving after credits have finished …
13:23 Changeset [cb3945cf] by whiterandrek
PINK: hid debug output under channels and levels
13:18 Changeset [8a3936b] by whiterandrek
PINK: removed unused method
12:12 Changeset [7cc0e833] by whiterandrek
PINK: implemented creating menu from executable
11:24 Changeset [a8369132] by sev-
MACVENTURE: Fix warning
11:15 Changeset [45137f3] by sev-
PINK: Set engine playtime to playtime in saved game Before the …
11:15 Changeset [9d88afe6] by sev-
GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor This …
10:52 Changeset [f515393a] by sev-
GRAPHICS: MACGUI: Fix color searching
10:48 Changeset [1b2892e9] by whiterandrek
PINK: fixed warning
10:20 Changeset [35960935] by sev-
GRAPHICS: MACGUI: Fix compilation
10:15 Changeset [e6b61c38] by sev-
ILLUSIONS: Fix warnings
09:16 Changeset [99f458da] by whiterandrek
GRAPHICS: MACMENU: added menu parser from Win32 PE executable
09:16 Changeset [df63dea4] by whiterandrek
GRAPHICS: MACMENU: added partial unicode support It misses …
07:56 Changeset [1f914ea7] by bgK
MOHAWK: MYST: Don't call the mouse up handler if executeMouseUp was …
07:55 Ticket #10573 (MOHAWK: MYST: Channelwood 2nd level lever animation plays twice) closed by bgK
fixed: Thanks for your report, this was fixed in commit 1f914ea759.
07:23 Changeset [04585b60] by Torbjörn Andersson <eriktorbjorn@…>
AGOS: Silence GCC 8 warning Since 'filename' is 'baseName', plus a …
06:11 Ticket #10635 (MOHAWK: Riven: End game Autosave may set incorrect save/load status ...) created by macca8
An autosave is performed when the game ends if the autosave-period …
06:03 Ticket #10633 (MOHAWK: RIVEN: Spanish: Game crashed after Ghen walked away from the ...) closed by bgK
fixed: This video file has a quirk the was not accepted by our QuickTime …
06:02 Changeset [b8abe400] by bgK
VIDEO: QT: Make sure all the edits are in the media bounds In the …
02:05 Changeset [af6034ef] by dreammaster
ACCESS: MM: Implement proper game data and fonts in access.dat

07/20/18:

23:23 Ticket #10634 (GUI: Options cutoff for Edit Game when Graphics mode is x2 or less) created by dafioram
1. Start scummvm-gui windowed. 2. Set Graphics mode to a x2 or less …
19:05 Changeset [b6dc8323] by whiterandrek
PINK: sync with MACGUI changes
19:05 Changeset [da34d0dc] by whiterandrek
GRAPHICS: MACGUI: moved engine ptr, pause callback to private section
19:05 Changeset [8a27ac8] by whiterandrek
GRAPHICS: MACGUI: added initialization of engine ptr
06:43 Changeset [848b5a5f] by sev-
ILLUSIONS: Formatting fixes
06:43 Changeset [baf8011b] by sev-
ILLUSIONS: Fix merge error.
06:43 Changeset [565de602] by sev-
ILLUSIONS: Clean up/fix some TODOs (cherry picked from commit 66094e4)
06:43 Changeset [617e943] by sev-
ILLUSIONS: DUCKMAN: Implement MIDI music fading (cherry picked from …
06:43 Changeset [aee54f4] by sev-
ILLUSIONS: Minor cleanup (cherry picked from commit 9abaa9e)
06:43 Changeset [33ece27] by sev-
ILLUSIONS: Implement cursor movement via arrow keys (cherry picked …
06:43 Changeset [65049228] by sev-
ILLUSIONS: Remove old TODOs (cherry picked from commit bb95440)
06:43 Changeset [1f6aee01] by sev-
ILLUSIONS: BBDOU: Rename variables (bubble and special code) (cherry …
06:43 Changeset [8ca26ea] by sev-
ILLUSIONS: Use actor flag instead of magic number
06:43 Changeset [96a86253] by sev-
ILLUSIONS: Implement sequence opcode 32 (cherry picked from commit …
06:43 Changeset [38577221] by sev-
ILLUSIONS: BBDOU: Implement savegame saving/loading from GUI and the …
06:43 Changeset [3fca484a] by sev-
ILLUSIONS: Pan talk thread audio when using a named position
06:43 Changeset [71edfa3f] by sev-
ILLUSIONS: BBDOU: Add quit opcode (cherry picked from commit 32c2a9b)
06:43 Changeset [94fdd597] by sev-
ILLUSIONS: BBDOU: Add menu system class, adjust existing code (actual …
06:43 Changeset [54dd3814] by sev-
ILLUSIONS: BBDOU: Play sound in BbdouSpecialCode::playSoundEffect …
06:43 Changeset [a76612ec] by sev-
ILLUSIONS: Implement voice pausing/unpausing (cherry picked from …
06:43 Changeset [4637104e] by sev-
ILLUSIONS: BBDOU: Implement missing talkthread events (cherry picked …
06:43 Changeset [b787b06] by sev-
ILLUSIONS: BBDOU: Formatting
06:43 Changeset [25a303a5] by sev-
ILLUSIONS: BBDOU: Implement video player (cherry picked from commit …
06:43 Changeset [d5690d60] by sev-
ILLUSIONS: BBDOU: Fix text drawing colors (cherry picked from commit …
06:43 Changeset [f15335db] by sev-
ILLUSIONS: Remove old video logic
06:43 Changeset [960d79ed] by sev-
ILLUSIONS: DUCKMAN: Implement video player (cherry picked from commit …
06:43 Changeset [c01a1269] by sev-
ILLUSIONS: DUCKMAN: Clear fader when loading/unpausing backgrounds …
06:43 Changeset [24a4c636] by sev-
ILLUSIONS: update _vm->_unpauseControlActorFlag when unpausing actors
06:43 Changeset [c9a33774] by sev-
ILLUSIONS: Standardized fall through comments
06:43 Changeset [02eaa4c8] by sev-
ILLUSIONS: Refactor savegame thumbnail logic to be inline with rest of tree
06:43 Changeset [8e43261d] by sev-
ILLUSIONS: Formatting fixes Simplified some point arithmetic Lock …
06:43 Changeset [fee1f3d8] by sev-
ILLUSIONS: always use braces for loops
06:43 Changeset [608f2f1f] by sev-
ILLUSIONS: Refactor duckman inventory code to remove verbose init …
06:43 Changeset [9ad048f8] by sev-
ILLUSIONS: Fix formatting Remove debug code from bbdou menu item …
06:43 Changeset [d36eae4c] by sev-
ILLUSIONS: Fix typo in palette cycle logic. Fix uninitialised local …
06:43 Changeset [989d8d9b] by sev-
ILLUSIONS: Formatting, remove trailing whitespace.
06:43 Changeset [7cadb7a] by sev-
ILLUSIONS: Formatting
06:43 Changeset [aa241b8e] by sev-
ILLUSIONS: Mark bbdou as unstable Drop platform from game id
06:43 Changeset [3d9f5ed] by sev-
ILLUSIONS: Replace spaces with tabs Replace while(1) with do..while …
06:43 Changeset [d77dd6c1] by sev-
ILLUSIONS: Pause voice when entering in-game menu Wire up load fail …
06:43 Changeset [92e74327] by sev-
ILLUSIONS: Initialise save slot variable
06:43 Changeset [28463114] by sev-
ILLUSIONS: Add support for German version.
06:43 Changeset [a5319cbc] by sev-
ILLUSIONS: Wire up restart savegame menu item.
06:43 Changeset [dc79026a] by sev-
ILLUSIONS: Enable illusions engine by default Add credits info for …
06:43 Changeset [dc9dc032] by sev-
ILLUSIONS: Wire up subtitle text duration config slider
06:43 Changeset [7e4a1c2b] by sev-
ILLUSIONS: Add ability to restore options sliders to defaults
06:43 Changeset [102dd462] by sev-
ILLUSIONS: Wire up audio sliders on option menu. Set volumes based on …
06:43 Changeset [09281b85] by sev-
ILLUSIONS: loop music tracks
06:43 Changeset [0303b83e] by sev-
ILLUSIONS: Pause actors when entering menu
06:43 Changeset [ced1ff23] by sev-
ILLUSIONS: Move sliders in option menu
06:43 Changeset [0793272d] by sev-
ILLUSIONS: Wire up sfx to menus
06:43 Changeset [4a42aba1] by sev-
ILLUSIONS: Start on debug menu
06:43 Changeset [83994972] by sev-
ILLUSIONS: Add debug cheat code support Work on inventory add/remove …
06:43 Changeset [88ef1905] by sev-
ILLUSIONS: Add logic to enable palette cycling sequence
06:43 Changeset [7b88bd8e] by sev-
ILLUSIONS: Add more logging Add todo to check named point on …
06:43 Changeset [423a8ec4] by sev-
ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constant Fix pan bug …
06:43 Changeset [bdc477be] by sev-
ILLUSIONS: Implement convertPanXCoord() to support audio panning. Wire …
06:43 Changeset [7c46d89] by sev-
ILLUSIONS: Print walk rectangle point on background to aid in …
06:43 Changeset [6e09cd7e] by sev-
ILLUSIONS: Rename some actor flags
06:43 Changeset [c66b220] by sev-
ILLUSIONS: silence clang warning about not operation in expression
06:43 Changeset [2be02752] by sev-
ILLUSIONS: Connect up midi fade to MidiPlayer object
06:43 Changeset [d3fbb0e8] by sev-
ILLUSIONS: Replace actor flag magic values with enum definitions
06:43 Changeset [2f551ca] by sev-
ILLUSIONS: Change video skip key from escape to space Add debug …
06:43 Changeset [5dd96b6f] by sev-
ILLUSIONS: Add midi music player
06:43 Changeset [a7d78df9] by sev-
ILLUSIONS: Fix clang warnings. Work on menu keyboard control Fix some …
06:43 Changeset [39798c63] by sev-
ILLUSIONS: Fix static buffer overrun in debug log function. This was …
06:43 Changeset [9be0a7b0] by sev-
ILLUSIONS: Play video files
06:43 Changeset [2d836d4e] by sev-
VIDEO: Warn instead of error when unhandled TXTS stream found in AVI
06:43 Changeset [6ae95550] by sev-
ILLUSIONS: Fix valgrind warnings about usage of uninitialised variables
06:43 Changeset [28b0acc6] by sev-
ILLUSIONS: Fix bug when setting property timers. Illusions engine …
06:43 Changeset [43ba5f63] by sev-
ILLUSIONS: Fill in background for text in menus
06:43 Changeset [a36cd2e3] by sev-
ILLUSIONS: Name menu border color variables to add readability Fix …
06:43 Changeset [8e462f31] by sev-
ILLUSIONS: Work on menu border decoration
06:43 Changeset [a6cd908] by sev-
ILLUSIONS: Replace text flag magic numbers with defines
06:43 Changeset [b3e9c97] by sev-
ILLUSIONS: Improve naming of variables and methods in menu system. …
06:43 Changeset [23ae4685] by sev-
Work on options menu
06:43 Changeset [13d5c2f] by sev-
Save description with savegame
06:43 Changeset [92c979e9] by sev-
Fixed save continue dialog menu
06:43 Changeset [783fd028] by sev-
Work on save support
06:43 Changeset [95d6171] by sev-
Disable debug scene override
06:43 Changeset [02063f60] by sev-
Getting it to compile after merging master
06:43 Changeset [5e919fd3] by sev-
ILLUSIONS: Split Screen class into variants for 8bit and 16bit (i.e. …
06:43 Changeset [2bd13865] by sev-
ILLUSIONS: Move palette code from Screen to new ScreenPalette class
06:43 Changeset [9447d42f] by sev-
ILLUSIONS: BBDOU: Remove experimental sprite smoothing code
06:43 Changeset [ad558f8c] by sev-
ILLUSIONS: BBDOU: Rename more
06:43 Changeset [41c7a992] by sev-
ILLUSIONS: BBDOU: Extract code to new class ObjectInteractModeMap
06:43 Changeset [e31c454c] by sev-
ILLUSIONS: BBDOU: Rename stuff
06:43 Changeset [47b94b13] by sev-
ILLUSIONS: Minor cleanup: Remove empty methods in thread classes
06:43 Changeset [1e2e5d63] by sev-
ILLUSIONS: BBDOU: Implement opcode 54
06:43 Changeset [3abe3d7] by sev-
ILLUSIONS: BBDOU: Implement opcodes 22, 23
06:43 Changeset [2f80bd0e] by sev-
ILLUSIONS: BBDOU: Implement opcodes 18, 19
06:43 Changeset [6b80f5b8] by sev-
ILLUSIONS: DUCKMAN: Move game credits into own file and class
06:43 Changeset [c9b0a845] by sev-
ILLUSIONS: BBDOU: Implement remaining special opcodes 160018, 160028, …
06:43 Changeset [48011948] by sev-
ILLUSIONS: BBDOU: Implement food/cafeteria minigame
06:43 Changeset [4aed3663] by sev-
ILLUSIONS: BBDOU: Implement BbdouBubble::calcBubbles
06:43 Changeset [0589588] by sev-
ILLUSIONS: BBDOU: Implement credits code and adjust existing code
06:43 Changeset [6ca6fb60] by sev-
ILLUSIONS: BBDOU: Implement more special opcodes and finish …
06:43 Changeset [869d342e] by sev-
ILLUSIONS: BBDOU: Implement getOverlappedObjectAccurate and related …
06:43 Changeset [27a5e932] by sev-
ILLUSIONS: BBDOU: Start implementing crosshair cursor (used in …
06:43 Changeset [c0c25691] by sev-
ILLUSIONS: BBDOU: Implement missing script opcodes and special …
06:43 Changeset [c6f2c6b] by sev-
ILLUSIONS: BBDOU: Implement special code 16000F
06:43 Changeset [88e2b3fd] by sev-
ILLUSIONS: BBDOU: Implement special code 160030
06:43 Changeset [823ba2f] by sev-
ILLUSIONS: DUCKMAN: Implement load game from the game's menu system - …
06:43 Changeset [2de38e34] by sev-
ILLUSIONS: DUCKMAN: Extract trigger cause sound playing to method
06:43 Changeset [aed38527] by sev-
ILLUSIONS: Implement save/load functionality - Only works in Duckman …
06:43 Changeset [6b36b750] by sev-
ILLUSIONS: DUCKMAN: Implement special opcodes 160017, 16001B, 160020 …
06:43 Changeset [d8e86249] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 16001A
06:43 Changeset [11ec6d22] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 160013, also fix Input …
06:43 Changeset [d16ebff3] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 160012 and related code
06:43 Changeset [f692e0ac] by sev-
ILLUSIONS: DUCKMAN: Implement special opcodes 16001D, 16001E, 16001F …
06:43 Changeset [9c0ef1b] by sev-
ILLUSIONS: DUCKMAN: Remove if'd out opcode code (used by me as scratch …
06:43 Changeset [449d243c] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 100 and 101
06:43 Changeset [9a84c0a6] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 85 and 86, actual save/load not …
06:43 Changeset [bbbb0053] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 83
06:43 Changeset [5a69f735] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 73
06:43 Changeset [15498a2] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 21
06:43 Changeset [2b9af91d] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 8
06:43 Changeset [fa17f684] by sev-
ILLUSIONS: DUCKMAN: Start implementing the menu system Still …
06:43 Changeset [09bbb482] by sev-
ILLUSIONS: DUCKMAN: Implement opcodes 70/71 for pausing/unpausing …
06:43 Changeset [601c6f4] by sev-
ILLUSIONS: Terminate update functions on scene exit; fix bugs and use …
06:43 Changeset [8b48f2f6] by sev-
ILLUSIONS: Rename ProgInfo -> SceneInfo
06:43 Changeset [61a0b5ba] by sev-
ILLUSIONS: Rename tag -> sceneId
06:43 Changeset [41978f46] by sev-
ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource …
06:43 Changeset [a5ad1bc1] by sev-
ILLUSIONS: Remove unneeded includes
06:43 Changeset [a30a318] by sev-
ILLUSIONS: Move screen shaker effects into separate file
06:43 Changeset [88ea891] by sev-
ILLUSIONS: Use ARRAYSIZE instead of hardcoded values in screen effect …
06:43 Changeset [e63eaabb] by sev-
ILLUSIONS: Move trigger functions code to seperate file
06:43 Changeset [9d98f922] by sev-
ILLUSIONS: Add text drawing to BBDOU
06:43 Changeset [36ec0faf] by sev-
ILLUSIONS: Refactor the input system
06:43 Changeset [a078073e] by sev-
ILLUSIONS: Move script opcode files to game specific directories
06:43 Changeset [d6e2f611] by sev-
ILLUSIONS: Move Duckman dialog code to own file
06:43 Changeset [dec9ef3] by sev-
ILLUSIONS: Move Duckman inventory code to own class and file
06:43 Changeset [18553cb1] by sev-
ILLUSIONS: Move Duckman property timer code to own class and file
06:43 Changeset [70f83137] by sev-
ILLUSIONS: Move Duckman special code to own class and file
06:43 Changeset [e4a85c7d] by sev-
ILLUSIONS: Move game-specific files into own subdirectories
06:43 Changeset [a173329a] by sev-
ILLUSIONS: Move resource-related files into resources subdirectory
06:43 Changeset [faf7b31f] by sev-
ILLUSIONS: Move thread-related files into threads subdirectory
06:43 Changeset [ace0d042] by sev-
ILLUSIONS: Refactoring the resource system (not done yet)
06:43 Changeset [e4ce8ad4] by sev-
ILLUSIONS: Start refactoring the resource system (not done yet)
06:43 Changeset [d7dd74cb] by sev-
ILLUSIONS: Very minor comment fixes
06:43 Changeset [50d340de] by sev-
ILLUSIONS: Rename file scriptman,* to scriptstack.* and remove …
06:43 Changeset [297996a] by sev-
ILLUSIONS: Add sound effects (still buggy)
06:43 Changeset [ad2c0aa] by sev-
ILLUSIONS: Add sound effects - Fix priority bugs in Duckman - Add …
06:43 Changeset [9885a050] by sev-
ILLUSIONS: Implement VoicePlayer
06:43 Changeset [d57ae261] by sev-
ILLUSIONS: Add SoundMan and MusicPlayer - Add remaining screen shake …
06:43 Changeset [d431d352] by sev-
ILLUSIONS: BBDOU: Add microphone radar
06:43 Changeset [b94b4c28] by sev-
ILLUSIONS: Implement pathfinding
06:43 Changeset [44c566b5] by sev-
ILLUSIONS: Add screen shaking effect
06:43 Changeset [60600191] by sev-
ILLUSIONS: Use the UpdateFunctions class for update routines
06:43 Changeset [1f74de6a] by sev-
ILLUSIONS: More work on Duckman - Implement palette fader - Add more …
06:43 Changeset [b1927ca3] by sev-
ILLUSIONS: Add more script and sequence for Duckman
06:43 Changeset [e9a443fc] by sev-
ILLUSIONS: Implement palette shifting and color shadow table
06:43 Changeset [097d130e] by sev-
ILLUSIONS: Implement RegionLayer and related code
06:43 Changeset [e1313625] by sev-
ILLUSIONS: More work on Duckman - Implement inventory - Ad more …
06:43 Changeset [99874460] by sev-
ILLUSIONS: More work on Duckman - Implement dialogs - Change Camera …
06:43 Changeset [36c7ec4d] by sev-
ILLUSIONS: Delete obsolete files
06:43 Changeset [2e149cf6] by sev-
ILLUSIONS: More work on Duckman - Implement Duckman cursor and …
06:43 Changeset [67366aa] by sev-
ILLUSIONS: More work on Duckman
06:43 Changeset [3f15233f] by sev-
ILLUSIONS: Refactor code in preparation for the Duckman engine
06:43 Changeset [6ba5570] by sev-
ILLUSIONS: Move SpriteDrawQueue to screen
06:43 Changeset [54bce3d3] by sev-
ILLUSIONS: Move SpriteDecompressQueue to screen
06:43 Changeset [6d17b40] by sev-
ILLUSIONS: Use screen pixel format when creating surfaces
06:43 Changeset [08899f5e] by sev-
ILLUSIONS: Implement calcPointDirection - Implement sequence opcode 1
06:43 Changeset [8d7d6599] by sev-
ILLUSIONS: Fix special code functions thread notifying (used wrong …
06:43 Changeset [7dc8533f] by sev-
ILLUSIONS: Fix thread camera panning - Minor fixes and corrections
06:43 Changeset [d67021b3] by sev-
ILLUSIONS: Implement talkitem pausing/unpausing - Fix isActiveThread …
06:43 Changeset [d77d4ed4] by sev-
ILLUSIONS: Fix bug which occured when trying to walk while talking - …
06:43 Changeset [f2c48e3a] by sev-
ILLUSIONS: Implement pathwalking (actual pathfinding todo)
06:43 Changeset [e0e4d2f] by sev-
ILLUSIONS: Implement sprite scaling
06:43 Changeset [babe9972] by sev-
ILLUSIONS: Add more script opcodes - Add support for duplicate keys …
06:43 Changeset [3b3f84c] by sev-
ILLUSIONS: Implement inventory - Implement cursor camera tracking - …
06:43 Changeset [33d28de] by sev-
ILLUSIONS: Additions in various places - Add NamedPoint and related …
06:43 Changeset [22e898f7] by sev-
ILLUSIONS: Work on interaction; work on Cause related code
06:43 Changeset [e05a789] by sev-
ILLUSIONS: More work on BBDOU specific code (cursor, bubble) - Add …
06:43 Changeset [28cb39eb] by sev-
ILLUSIONS: Start with BBDOU special code
06:43 Changeset [a6a4a3dc] by sev-
ILLUSIONS: Implement more script opcodes
06:43 Changeset [fc4266bc] by sev-
ILLUSIONS: Add TalkThread
06:43 Changeset [812c7fc3] by sev-
ILLUSIONS: Add TalkResource and related
06:43 Changeset [762be35a] by sev-
ILLUSIONS: Add more script opcodes and fix/add stuff along the way - …
06:43 Changeset [43cd806f] by sev-
ILLUSIONS: Add more script opcodes
06:43 Changeset [f47575ca] by sev-
ILLUSIONS: Add more script opcodes and related
06:43 Changeset [c99f40c1] by sev-
ILLUSIONS: Implement TimerThread and script opcode
06:43 Changeset [48ef46c0] by sev-
ILLUSIONS: Implement more script opcodes and related functions
06:43 Changeset [e881db07] by sev-
ILLUSIONS: Implement more sequence opcodes and work on the graphics system
06:43 Changeset [18540a5] by sev-
ILLUSIONS: Add SequenceOpcodes skeleton class
06:43 Changeset [3fc592df] by sev-
ILLUSIONS: Add Control::calcPosition and Control::readPointsConfig
06:43 Changeset [b3b0bd88] by sev-
ILLUSIONS: Work on Actor and Control classes; fix bug in sprite …
06:43 Changeset [70f0b48a] by sev-
ILLUSIONS: Add Dictionary class and use it
06:43 Changeset [f880c60] by sev-
ILLUSIONS: Work on Actor and Control classes
06:43 Changeset [f98c0def] by sev-
ILLUSIONS: Add Screen class and ajust code to use it
06:43 Changeset [9385238a] by sev-
ILLUSIONS: More work on actor related code - Add isTimerExpired function
06:43 Changeset [9a63f0bd] by sev-
ILLUSIONS: Add background scale and priority classes
06:43 Changeset [ad440a17] by sev-
ILLUSIONS: More work on actor and control related code
06:43 Changeset [9d35f80] by sev-
ILLUSIONS: More work on the script system
06:43 Changeset [9696eb9a] by sev-
ILLUSIONS: More work on the script system
06:43 Changeset [fc47ac41] by sev-
ILLUSIONS: More work on the script system
06:43 Changeset [bb67c2c2] by sev-
ILLUSIONS: Start with ScriptResource and related code
06:43 Changeset [d2b036fa] by sev-
ILLUSIONS: Start with thread classes
06:43 Changeset [4211f8ff] by sev-
ILLUSIONS: Start with ActorResource and related classes
06:43 Changeset [08e8f399] by sev-
ILLUSIONS: More work on the Camera class - Add fixed point code …
06:43 Changeset [21e1b08b] by sev-
ILLUSIONS: More work on the camera and background classes
06:43 Changeset [12645cbb] by sev-
ILLUSIONS: Some work on the Camera class; start with time functions
06:43 Changeset [e0a3db43] by sev-
ILLUSIONS: Keep backgrounds in new BackgroundItems class instead of …
06:43 Changeset [d92e713d] by sev-
ILLUSIONS: Start with Actor
06:43 Changeset [971c8a0a] by sev-
ILLUSIONS: Start with SpriteDecompressQueue
06:43 Changeset [ee59e73] by sev-
ILLUSIONS: Start with SpriteDrawQueue
06:43 Changeset [bf09487d] by sev-
ILLUSIONS: Add UpdateFunctions class
06:43 Changeset [a06895a] by sev-
ILLUSIONS: Start with Camera and Input classes
06:43 Changeset [5833ceda] by sev-
ILLUSIONS: More work on BackgroundResource
06:43 Changeset [26487555] by sev-
ILLUSIONS: Start with BackgroundResource
06:43 Changeset [7300dd0] by sev-
ILLUSIONS: Resource loader skeleton
06:43 Changeset [9a583850] by sev-
ILLUSIONS: Skeleton engine with detection for BBDOU

07/19/18:

18:52 Ticket #10616 (DOTT German Mac version unknown MD5) closed by bonki
fixed: Thanks! Added in commit f99977255cf979568f0d57f977c10ac26f2ff4ac.
18:50 Changeset [f9997725] by Adrian Frühwirth <bonki@…>
SCUMM: Add another German Mac version of DOTT Fixes Trac#10616.
17:50 Changeset [5437ed9a] by Adrian Frühwirth <bonki@…>
JANITORIAL: Fix typo

07/18/18:

19:11 Changeset [32a0e69] by whiterandrek
PINK: fixed redrawing screen when menu disappears
18:54 Changeset [25d508cf] by whiterandrek
PINK: removed game screen drawing when menu is active
18:48 Changeset [a053a19c] by whiterandrek
PINK: fixed pausing of engine when menu appears
18:47 Changeset [e1460103] by whiterandrek
GRAPHICS: MACGUI: added WMModalMenuMode
00:13 Changeset [1cdbec7] by dreammaster
XEEN: fix broken screen after character creation

07/17/18:

17:04 Changeset [b90816e8] by whiterandrek
PINK: fixed position of some sprites in PDA
11:06 Changeset [0d6c832] by Marcus Comstedt <marcus@…>
DC: Allow plugins to be grouped into subdirectories By letting the …
04:36 Ticket #10632 (MOHAWK: RIVEN: Polish: Credits roll late in one of the endings, shows ...) closed by bgK
fixed: Right, I forgot this ending while fixing #10589. This is now fixed in …
04:31 Changeset [d7f4cc93] by bgK
MOHAWK: RIVEN: Fix white screen before a bad ending's credits This …
00:02 Ticket #10633 (MOHAWK: RIVEN: Spanish: Game crashed after Ghen walked away from the ...) created by MDogherra
Where: riven-25th-en-update2/2.1.0git 7/16/18, in Spanish Where: Game …

07/16/18:

23:56 Ticket #10632 (MOHAWK: RIVEN: Polish: Credits roll late in one of the endings, shows ...) created by MDogherra
Where: riven-25th-en-update2/2.1.0git 7/16/18, in Polish, at first bad …
13:32 Ticket #10612 (WEB: Remove check boxes from homepage in Chrome) closed by dafioram
outdated
03:05 Changeset [4aa8993b] by criezy
I18N: Regenerate translations data file

07/15/18:

21:48 Ticket #10631 (Can't get Myst III to install on Win10) closed by criezy
invalid: Myst III being a 3D game, it is not supported by ScummVM. You can use …
21:35 Ticket #10631 (Can't get Myst III to install on Win10) created by moveeguy
Scumm vs. 2.1.0git Myst III Exile on DVD Windows 10 64-bit I put the …
11:32 Ticket #10562 (MOHAWK: MYST: Channelwood, extendable water pipe showing incorrect ...) closed by bgK
wontfix: Closing this as there is little we can do to improve the datafiles.
11:00 Ticket #10575 (MOHAWK: MYST: Mech Age rotation controls reset to south when set to west) closed by dafioram
fixed: Fixed in bd21a5c by myself and bgK.
08:49 Ticket #9602 (WME: The Kite - Game screen shifted to the right) closed by raziel-
fixed: Fixed in the meantime
08:30 Changeset [eb49ef06] by rsn8887 <rsn8887@…>
PSP2: Improve pointer response to slow finger motion
06:39 Ticket #10564 (MOHAWK: RIVEN: CD: Cage lowering video in Gehn's lair has playback issues) closed by bgK
wontfix: Closing this as there is nothing we can do about it. In the end the …
06:27 Changeset [be4e4ac8] by bgK
NEWS: Add MOHAWK changes
05:59 Changeset [bd21a5c] by bgK
MOHAWK: MYST: Have Mech fortress west direction persists after …
05:32 Changeset [b1aec443] by bgK
MOHAWK: MYST: Don't set Mech direction when elevator button is pressed …
04:44 Changeset [7b817e2f] by dreammaster
TITANIC: Add bugfixes to NEWS
03:30 Changeset [d8f376f] by dreammaster
LURE: Don't report failure message when save/load is successful This …
03:04 Ticket #10630 (SCUMMVM won't play some sounds in Backyard Baseball 2003) created by kikikza
I've been playing BB2003 for a while now, and I've been having this …
01:26 Ticket #10627 (TITANIC: Stuck facing Titania when parts out of order) closed by dreammaster
fixed
01:25 Changeset [b04fe74f] by dreammaster
TITANIC: Fix endless busy cursor in Titania close up

07/14/18:

23:28 Ticket #10621 (TITANIC: Who is the captain? TTconcept deskbot crash) closed by dreammaster
fixed: Now properly fixed
23:25 Changeset [0094b42] by dreammaster
TITANIC: More properly handle parser clearing after sentence …
20:51 Changeset [d39d4b9d] by dreammaster
TITANIC: Remove any unfreed parser nodes at the end of sentence …
12:23 Ticket #10583 (SCI: LS6: AmigaOS: Hourglass cursor cut off) closed by raziel-
fixed
12:23 Ticket #10582 (SCI: KQ6: AmigaOS4: Cursors broken) closed by raziel-
fixed

07/13/18:

17:47 Ticket #10628 (MOHAWK: RIVEN: Crash occurred entering Moiety age a second time in ...) closed by bgK
fixed: Indeed, this problem could happen when spamming the escape key on …
17:44 Changeset [9729ff37] by bgK
MOHAWk: RIVEN: Reset the mouse cursor when changing stack / unpausing
17:44 Changeset [d91ac01] by bgK
MOHAWK: RIVEN: Queue opening and closing the main menu as scripts …
17:44 Changeset [019a3461] by criezy
I18N: Update translations templates
15:14 Ticket #10196 (SCI: LSL7: Better cel scaling) closed by criezy
fixed: Indeed. I forgot there was this ticket in our tracker.
11:04 Ticket #10629 (GUI: Crash when clicking options) closed by dafioram
fixed: You are correct.
06:58 Changeset [788574e7] by criezy
GUI: Bump theme version I meant to, but forgot, to do it when adding …
01:17 Ticket #10629 (GUI: Crash when clicking options) created by dafioram
Happens in Ubuntu 18.04, but not windows 7. Happens on a new scummvm …
01:02 Ticket #10626 (PINK: PERIL: Could not load widget poition for grStretchModePopupDesc) closed by dafioram
invalid: This bug has nothing to do with pink.

07/12/18:

23:13 Ticket #10628 (MOHAWK: RIVEN: Crash occurred entering Moiety age a second time in ...) created by MDogherra
Where: Using special build riven-25th-en-test3, in game, english …
01:44 Ticket #10627 (TITANIC: Stuck facing Titania when parts out of order) created by dafioram
Titania with all the pieces in, but with the colors out of order …
00:18 Ticket #10626 (PINK: PERIL: Could not load widget poition for grStretchModePopupDesc) created by dafioram
2.1.0git-2821-g55109eac0c Game: Pink Panther Passport to Peril When I …

07/11/18:

22:41 Changeset [55109eac] by sev-
PINK: Pass palette to WindowManager
22:41 Changeset [5684134e] by sev-
GRAPHICS: MACGUI: Do not use hardcoded colors
20:45 Changeset [000d5fcb] by sev-
PINK: Make menu blocking
20:45 Changeset [f2b61dd] by sev-
GRAPHICS: MACGUI: Added isMenuActive() helper method
20:45 Changeset [a14a1230] by sev-
GRAPHICS: MACMENU: Calculate menu bounds after adding static items
20:45 Changeset [04dfa9b] by sev-
GRAPHICS: MACGUI: Made autohiding menu reentrable
20:45 Changeset [ace8fcc] by sev-
PINK: Made _director a pointer and reduced header dependencies
20:45 Changeset [a4b8ffc2] by sev-
PINK: Spelling fixes in method names
20:45 Changeset [cd357e59] by sev-
PINK: Plug in autohide menu
20:45 Changeset [ddfe6c3b] by sev-
GRAPHICS: MACGUI: Implemented autohide menus
20:45 Changeset [468d9d0] by sev-
PINK: Plugged in MacWindowManager for showing in-game menu
20:45 Changeset [24468103] by sev-
GRAPHICS: MACGUI: Added possibility to specify WM behaviour
18:35 Ticket #10625 (Riven Game in School not crashing on the second turn) closed by bgK
fixed: Thanks for your report. This was fixed in commit de86847184. Daily …
18:34 Ticket #10623 (RIVEN: Missing page and other issue) closed by bgK
outdated
18:33 Ticket #10624 (RIVEN: Missing page and other issue) closed by bgK
fixed: Thanks for your report. This was fixed in commit de86847184.
18:33 Changeset [c3144be] by criezy
I18N: Update translations templates
18:32 Changeset [de86847] by bgK
MOHAW: RIVEN: Added more localized 25th resource id workarounds Fixes …
16:06 Ticket #10625 (Riven Game in School not crashing on the second turn) created by alarai
Hello. I recently got the Myst package through the Kickstarter and …
13:07 Ticket #10624 (RIVEN: Missing page and other issue) created by ctoroman
1. In the russian version of Riven (25th anniversary), Ghen's journal …
12:57 Ticket #10623 (RIVEN: Missing page and other issue) created by ctoroman
1. In the russian version of Riven (25th anniversary), Ghen's journal …
12:50 Changeset [d7393a6] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
12:49 Changeset [cdd564e9] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
02:26 Ticket #10622 (Journeyman Project - Pegasus Prime error) created by thesentrygamer
Version: GOG-win OS: Windows 7 service pack 1 "Matched game IDs for …
00:49 Changeset [56246e36] by dreammaster
XEEN: Fix crash trying to dream in Clouds of Xeen standalone
00:33 Ticket #10621 (TITANIC: Who is the captain? TTconcept deskbot crash) created by dafioram
Ask the deskbot "Who is the captain?" twice Crash. Happens on …

07/10/18:

17:11 Ticket #10620 (Missing page.) closed by bgK
fixed: Thanks for your report, this was fixed in commit e105c2a.
17:10 Changeset [874b3079] by criezy
I18N: Update translations templates
17:09 Changeset [75b14fc] by criezy
I18N: Update translation (Italian) Currently translated at 99.5% (985 …
17:09 Changeset [e105c2a7] by bgK
MOHAWK: RIVEN: Fix off-by-one ids in ospit for the 25th localized …
00:41 Changeset [204060d] by dreammaster
XEEN: name a source of the game files for the german Worlds version
00:41 Changeset [f009688b] by dreammaster
XEEN: add another source for the german Clouds game files
00:41 Changeset [2702c1c8] by dreammaster
XEEN: Add detection entry for Darkside of Xeen German BG

07/09/18:

23:13 Ticket #10620 (Missing page.) created by realXCV
In the french version of Riven (25th anniversary), Ghen's journal on …
22:59 Ticket #10619 (LAB: Gui load crash) created by dafioram
Game: Labyrinth of Time Windows/English/GOG 1. Start scummvm gui 2. …
22:53 Ticket #10618 (XEEN: Some dialog boxes can no longer be dismissed by clicking) created by vorpalUsername
Some dialog boxes such as when clicking on an already searched tree in …
22:46 Ticket #10617 (XEEN: Deleting characters in tavern causes various glitches) created by vorpalUsername
In the tavern, if you attempt to delete one of your characters, the …
22:24 Ticket #10616 (DOTT German Mac version unknown MD5) created by Nur-Ab-Sal
ScummVM can't detect the German Mac CD version of Day of the Tentacle …
20:31 Changeset [2797ba22] by criezy
I18N: Update translations templates
20:31 Changeset [aa60f14f] by criezy
TINSEL: Remove thumbnail support
20:31 Changeset [81e0fa37] by criezy
GUI: Show saveload date/time, or playtime even if thumbnail not …
15:40 Changeset [c2476703] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
04:02 Ticket #10615 (QFG4: Tentacle doesn't retract after crossing pit at start of game) created by 2Mourty
ScummVM Version 2.1.0git2771-gca8b79fa75 (July 8th 2018) Game Version …
03:05 Changeset [b7708299] by criezy
I18N: Regenerate translations data file

07/08/18:

22:12 Ticket #10484 (LSL6 Hi-res: Oil lamp with spigot freezes the game) closed by bluegr
wontfix: This is a bug in the original game, and has been fixed by an official …
21:44 Ticket #6417 (DREAMWEB: Intro speech truncated in German Version) closed by bluegr
fixed: This bug should finally be fixed in commit fc5261b0c4.
21:44 Ticket #6288 (DREAMWEB: Spanish speech ends abruptly during intro) closed by bluegr
fixed: The Spanish version is using the same timings in that scene as the …
21:41 Changeset [f5247457] by Filippos Karapetis <bluegr@…>
DREAMWEB: Simplify the character kerning checks
21:41 Changeset [fc5261b0] by Filippos Karapetis <bluegr@…>
DREAMWEB: Fix speech during the monk cutscene in non-English versions …
21:30 Changeset [a5a45fda] by criezy
SDL: Clip mouse range in convertVirtualToWindow
21:30 Changeset [a382a6dd] by criezy
SDL: Clip mouse range in convertWindowToVirtual When the graphics …
21:20 Changeset [8c2f9de] by criezy
I18N: Update translations templates
21:20 Changeset [d93fe85] by criezy
BACKENDS: Fix compilation with SDL 1.2
21:11 Ticket #10614 (Cannot retrieve items from Succ-U-Bus on Mac) closed by dreammaster
invalid: Both the things you mention are that way in the original. First of …
19:59 Ticket #10607 (Myst: Myst Island: Log Cabin's main-floor boiler valve doesn't play ...) closed by bgK
fixed: Thanks for your report, this was fixed in commit 5dd38b8. Daily builds …
19:57 Ticket #10606 (Myst: Mechanical Age: Achenar's torture chamber doesn't flash visually ...) closed by bgK
fixed: Thanks for your report, this was fixed in commit 5cff361. Daily builds …
19:55 Changeset [5cff361f] by bgK
MOHAWK: MYST: Add delays at each step of Achenar's torture switch anim …
19:55 Changeset [5dd38b86] by bgK
MOHAWK: MYST: Play complete audio clip when changing the boiler …
19:48 Ticket #10614 (Cannot retrieve items from Succ-U-Bus on Mac) created by jasonharper
ScummVM 2.0.0, whatever version of the game is being sold on Steam. …
17:31 Changeset [0114e43] by criezy
I18N: Update translation (French) Currently translated at 100.0% (989 …
17:28 Changeset [8348701c] by criezy
I18N: Update translation (German) Currently translated at 100.0% (989 …
17:27 Changeset [a221721c] by criezy
I18N: Update translation (German) Currently translated at 100.0% (989 …
17:21 Changeset [f7179ae] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
17:21 Changeset [55d898f7] by criezy
I18N: Update translation (German) Currently translated at 99.1% (981 …
17:20 Changeset [973e1e56] by whiterandrek
GRAPHICS: fixed creating cursor group from some old executables
17:05 Changeset [c053ad36] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
15:55 Changeset [787b5102] by criezy
I18N: Update translations templates
15:54 Changeset [89f1b1c9] by criezy
GUI: Add Stretch Mode selection in Options dialog
15:54 Changeset [adacb4fc] by criezy
BASE: Add command line stretch mode arg
15:54 Changeset [812ce59e] by criezy
SDL: Implement stretch mode API Four modes are supported: - Use …
15:54 Changeset [8526c2c3] by criezy
OSYSTEM: Add Stretch Mode API
09:57 Changeset [ff220fff] by Adrian Frühwirth <bonki@…>
CONFIGURE: Use -Wno-pragma-pack only when available
09:46 Changeset [fd612a53] by Adrian Frühwirth <bonki@…>
CONFIGURE: Reword compiler flag checks

07/07/18:

21:01 Ticket #10613 (ScummVM 2.0.0 on Windows 98) created by theandrewbailey
ScummVM 2.0.0 crashes immediately on launch on Windows 98. A dialog …
19:49 Changeset [ca8b79fa] by sev-
NEWS: Mention xeen games as supported
14:41 Changeset [31e8cb16] by sev-
CONFIGURE: Do not add -Wno-pragma-pack on macOS macOS' clang does not …
03:38 Changeset [a07f6dcf] by criezy
I18N: Update translations templates
03:38 Changeset [c47dc11c] by dreammaster
TINSEL: Show saved game creation time in load/save gui Saved games …
03:13 Ticket #10552 (XEEN: Incorrect fx playback for item pickup / level up / fountains.) closed by dreammaster
wontfix: On further reflection, I think the difference is due to ScummVM …

07/06/18:

13:48 Ticket #10612 (WEB: Remove check boxes from homepage in Chrome) created by dafioram
There are checkboxes for the various sections at the bottom of the …
12:31 Ticket #10611 (Making of Myst Video no longer runs) created by albadross
The Making of Myst video (included in the original Myst game) was …
08:41 Changeset [69f96a31] by whiterandrek
PINK: removed updating screen on setting cursor because it produces …
07:54 Changeset [42c82127] by Adrian Frühwirth <bonki@…>
CONFIGURE: Disable -Wpragma-pack for >=clang-6.0 Clang 6 enables …

07/05/18:

20:18 Changeset [d516f575] by sev-
QUEEN: Added detection for Russian interview demo
19:50 Ticket #10610 (Mismatch with libcurl3 from buildbot setup and libcurl4 from Debian/sid.) created by windlepoons
Current development Debian build from buildbot doesn't start. There …
09:06 Changeset [95f46e38] by whiterandrek
PINK: fixed loading games after recent changes
04:58 Changeset [c2854a83] by dreammaster
XEEN: Fix using mouse click to close message dialogs
04:48 Changeset [52f11032] by dreammaster
XEEN: Call audio cd manager open/close in engine init/deinit
02:28 Changeset [3128e529] by dreammaster
XEEN: Properly handle SFX & Music volume control

07/04/18:

20:44 Ticket #10609 (Simon the Sorcerer 2 Crash) created by DustyShinigami
I'm not sure if this is the game, ScummVM or my sister's laptop, but …
18:47 Ticket #10264 (SCI: RAMA: Screenshots) closed by dafioram
fixed
18:47 Ticket #10030 (TITANIC: Screenshots) closed by dafioram
11:10 Changeset [bdd98756] by Adrian Frühwirth <bonki@…>
TUCKER: Make _updateScreenPicture bool
11:09 Changeset [9311137] by Adrian Frühwirth <bonki@…>
TUCKER: Use empty() instead of comparing against empty string literal
11:04 Changeset [cf0f012] by Adrian Frühwirth <bonki@…>
TUCKER: Make _compressedSoundFlags uint16
10:53 Changeset [aadaf0ce] by Adrian Frühwirth <bonki@…>
TUCKER: Fix unnecessary conversion from int to bool
10:50 Changeset [d56d97c8] by Adrian Frühwirth <bonki@…>
TUCKER: Fix parameter name inconsistency in setCursorStyle()
10:42 Changeset [dd431526] by Adrian Frühwirth <bonki@…>
TUCKER: Use nullptr
04:33 Ticket #10608 (Myst: Myst Island: Log Cabin's main-floor boiler gauge label ...) closed by bgK
wontfix: Hi, This is how the video file used for the pressure needle is. The …
04:02 Ticket #10608 (Myst: Myst Island: Log Cabin's main-floor boiler gauge label ...) created by theAntaegonist
I believe this originated from the original Myst ME, so not …
03:43 Ticket #10607 (Myst: Myst Island: Log Cabin's main-floor boiler valve doesn't play ...) created by theAntaegonist
I'm not sure if this was a desired change (as the original valve …
03:26 Changeset [6c8ef230] by dreammaster
XEEN: Fix crash using mirrors in standalone Clouds of Xeen Thanks to …
02:28 Ticket #10606 (Myst: Mechanical Age: Achenar's torture chamber doesn't flash visually ...) created by theAntaegonist
The torture chamber in Achenar's hidden room on the Mechanical Age …

07/03/18:

22:08 Changeset [ad15747c] by criezy
ZVISION: Use degree conversion common math funcs
22:08 Changeset [503f0c8f] by criezy
AVALANCHE: Use degree conversion common math funcs Noted an atan …
22:08 Changeset [e0088180] by criezy
GFX: Use degree conversion common math funcs
22:08 Changeset [8e1f7123] by criezy
WINTERMUTE: Use degree conversion common math funcs
22:08 Changeset [a01babbd] by criezy
MOHAWK: MYST: Use degree conversion common math funcs
22:08 Changeset [fb3dcb9e] by criezy
TITANIC: Use degree conversion common math funcs I tested the star …
22:08 Changeset [ccd46b7d] by criezy
FULLPIPE: Use degree conversion common math funcs Swapped out the …
19:47 Changeset [efced473] by sev-
QUEEN: Added detection for Russian version
18:12 Changeset [db955ab2] by sev-
PINK: Sort detection entries alphabetically
18:12 Changeset [6068ed54] by sev-
PINK: Simplify game detection entries
10:14 Ticket #7559 (BASS: Don't limit the screen height to 192 pixels) closed by bonki
fixed: Merged in commit 0ffb057b66db7cb8319bec1c5e54067e6865c9d6.
10:13 Changeset [0ffb057b] by Adrian Frühwirth <bonki@…>
SKY: Show full 320x200px in intro where possible This commit adds a …
08:00 Changeset [68e020e] by whiterandrek
PINK: added detection for Deutsch version of Peril
02:40 Changeset [b9006c7d] by dreammaster
XEEN: Add detection entries for Clouds/Darkside/World of Xeen GOG German

07/02/18:

23:47 Ticket #10600 (Riven: Game chooser is shown upon opening GOG version) closed by mgiuca
fixed: Fixed in 1.2 SVM Update2 (GOG Version). Also the green-on-black is …
19:48 Changeset [9aeb4a3] by bgK
MOHAWK: MYST: Always clear the screen before playing fullscreen movies …
17:53 Ticket #10595 (Myst: Cyan logo surrounded by grey rectangle) closed by bgK
fixed: Thanks for your report. This has been fixed in commit 9aeb4a3. Fixed …
17:51 Changeset [856a14f3] by criezy
I18N: Update translations templates
12:49 Ticket #10561 (SCUMM: Indiana Jones 3 (FM-Towns) disorted playback in Venice) closed by bonki
duplicate
12:45 Changeset [7df014ea] by Adrian Frühwirth <bonki@…>
SCUMM: Clarify workaround for Venice music in Indy 3 FMTOWNS
11:18 Ticket #10589 (MOHAWK: RIVEN: Polish localization missing end credits video) closed by bgK
fixed: Thanks for your report this is due to a difference in video encoding …
11:17 Changeset [cf529519] by bgK
MOHAWK: RIVEN: Fix the credits not showing in the Polish version …
08:47 Changeset [8ec93852] by whiterandrek
PINK: fixed stopping audioInfo before starting walk
08:47 Changeset [7e3c5864] by whiterandrek
PINK: changed dynamic_cast to static_cast
08:47 Changeset [600049ce] by whiterandrek
PINK: added assert for possible division by zero
08:47 Changeset [114bd536] by whiterandrek
PINK: fixed uninitialized field in InventoryMgr
03:05 Changeset [d3643d39] by criezy
I18N: Regenerate translations data file

07/01/18:

18:30 Changeset [68f609b9] by whiterandrek
PINK: added missing break
07:36 Changeset [95c7dcce] by whiterandrek
PINK: added calculation of countries and domains indexes

06/30/18:

22:35 Changeset [0fefa968] by GitHub <noreply@…>
Merge pull request #1237 from dafioram/titanicCompileWarn TITANIC: …
21:30 Changeset [771be9e3] by dafioram
TITANIC: Address readSavegameHeader compiler warning A function had a …
20:49 Changeset [0a6993a0] by whiterandrek
PINK: fixed uninitialized fields
20:29 Changeset [22f6c66] by whiterandrek
PINK: added thumb moving in PDA
19:57 Changeset [21fb38f5] by criezy
I18N: Update translations templates
19:57 Changeset [b40e93e] by bgK
MOHAWK: Push down the include of advancedDetector.h So the whole …
17:20 Changeset [0ed412a8] by whiterandrek
PINK: fixed compilation error
17:20 Changeset [eb829a33] by dreammaster
XEEN: Split the Adlib sound driver into it's own file
17:17 Changeset [e26259d7] by bgK
GUI: Fix null pointer dereference in mass add When looking for …
17:16 Changeset [ca79603a] by whiterandrek
PINK: removed unused field
17:04 Changeset [4f13195e] by whiterandrek
PINK: added PDA rightHand movement
16:43 Changeset [5294c8d] by whiterandrek
PINK: fixed possible bug when curFrame is -1
16:43 Changeset [d38ed028] by whiterandrek
PINK: removed comments about ActionLoop Random style
16:42 Changeset [7f64a0cb] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
15:29 Ticket #10605 (ZVISION: ZGI: Stuck on the burning doll screen) created by eriktorbjorn
If you bring up the inventory screen after lighting the inquisitor …
14:12 Changeset [5a25e44] by whiterandrek
PINK: removed empty method call
14:12 Changeset [326f21c1] by whiterandrek
PINK: fixed compiler warnings
12:58 Changeset [5fd27cc8] by whiterandrek
PINK: updated engine description
12:54 Changeset [35a3389c] by whiterandrek
PINK: fixed ActionPlayWithSfx
12:31 Changeset [516fbe05] by whiterandrek
PINK: fixed DecrementDomain command
12:30 Changeset [d0adf314] by whiterandrek
PINK: removed unnecessary function
12:18 Changeset [5f0fec7d] by whiterandrek
PINK: fixed various PDA bugs
10:38 Ticket #10592 (MOHAWK: Riven: Riven25 menu load saved game text) closed by dafioram
invalid: Starting a saved game sounds weird, but since the original did this …
10:35 Ticket #10604 (ZVISION: ZGI: Unresponsive black screen in Jack's shop) created by Kurufinwe21
ScummVM 2.1.0git2703-gf9489be3a9 (Jun 30 2018 09:24:02) Windows 10, …
09:54 Changeset [ef9892db] by whiterandrek
PINK: implemented Inc/Dec Countries/Domains commands
08:08 Changeset [699f38b] by whiterandrek
PINK: implemented Peril's PDA init
07:33 Changeset [f75bb43f] by whiterandrek
PINK: fixed loading of GLOBAL pda page
07:10 Ticket #10603 (MYST: replace red orb logo with Broderbund logo (GOG edition enhancement)) created by thegreatprophetzarquon
For the windows release of Myst Masterpiece, the original Broderbund …
06:59 Ticket #10602 (MYST: Opening logos should be played after the menu, not before) created by thegreatprophetzarquon
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
06:30 Ticket #10601 (MYST: Cyan logo audio clips (GOG edition issue)) created by thegreatprophetzarquon
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
06:01 Changeset [4d7bed9] by whiterandrek
PINK: removed unnecessary field from PDAPage
05:56 Changeset [4938a33f] by whiterandrek
PINK: added pre-loading of global pda page sprites
05:11 Ticket #10600 (Riven: Game chooser is shown upon opening GOG version) created by mgiuca
Version: 2.1.0git Games: Riven (GOG version, June 2018) OS: Windows 10 …
04:51 Ticket #10599 (Myst: Fullscreen flyby videos should loop and be clickable) created by mgiuca
Version: 2.1.0git Games: Myst Masterpiece Edition (GOG version, June …
04:45 Ticket #10598 (Myst and Riven: Space should skip cinematics, not pause) created by mgiuca
Version: 2.1.0git Games: Myst Masterpiece Edition (GOG version, June …
04:26 Ticket #10597 (Myst: Black/frozen graphic at the start of Myst flyby animation) created by mgiuca
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
04:13 Ticket #10596 (Myst: Do not play fullscreen Myst Island flyby) created by mgiuca
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
04:03 Ticket #10595 (Myst: Cyan logo surrounded by grey rectangle) created by mgiuca
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
01:55 Ticket #10594 (Myst: Mouse cursor has ugly border in fullscreen mode) created by mgiuca
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
00:02 Ticket #10591 (MOHAWK: MYST: Held page shows up in new game) closed by dafioram
outdated

06/29/18:

22:22 Changeset [f9489be3] by sev-
ENGINES: Add missing dependencies for several engines
22:15 Changeset [92d83f5] by criezy
SCI: Add LarryScale option to LSL7 demo I am not actually sure there …
19:59 Changeset [bc1a9b06] by criezy
SCI: Use LarryScale in games that support it, not just LSL7 This is …
19:51 Changeset [0066b4a8] by criezy
I18N: Update translation (French) Currently translated at 100.0% (981 …
19:48 Changeset [8ac2e13] by criezy
I18N: Update translation (French) Currently translated at 99.4% (976 …
17:36 Changeset [d7b4cb0] by whiterandrek
PINK: removed unnecessary loading of same page
17:36 Changeset [18a531e4] by whiterandrek
PINK: implemented GoToDomain command
17:36 Changeset [24094047] by whiterandrek
PINK: added warning about GoToHelp command
16:53 Changeset [3ed47e34] by Adrian Frühwirth <bonki@…>
CONFIGURE: JANITORIAL: Fix indentation
16:45 Changeset [56e26add] by Adrian Frühwirth <bonki@…>
DOCS: Fix encoding of Swedish QuickStart The file uses a mixture of …
16:45 Changeset [6e29389d] by Adrian Frühwirth <bonki@…>
DOCS: Remove zero width spaces from Danish QuickStart
16:45 Changeset [c9f2091b] by Adrian Frühwirth <bonki@…>
RISCOS: Convert documentation to RISCOS-LATIN1 when packaging
15:21 Changeset [4d645720] by GitHub <noreply@…>
Merge pull request #1233 from ccawley2011/win32-rc WIN32: Fix typo in …
15:19 Changeset [69167061] by ccawley2011
WIN32: Fix typo in resource script
14:49 Changeset [821f0c60] by whiterandrek
PINK: fixed showing old screen content with new palette
14:46 Changeset [91d40fdd] by whiterandrek
PINK: implemented GoToPreviousPage command
14:46 Changeset [247ba1f5] by whiterandrek
PINK: fixed mem leak
14:46 Changeset [8af0e2c7] by whiterandrek
PINK: fixed PDAButtonActor::isActive method
14:46 Changeset [5378db3d] by whiterandrek
PINK: added deserialization of Peril PDA Commands
14:46 Changeset [012eedd] by whiterandrek
PINK: added screen cleaning when entering/exiting to/from PDA
14:31 Changeset [0e3d9a07] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
14:14 Changeset [16be99dc] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
13:34 Changeset [6fde7292] by whiterandrek
PINK: added missing breaks
13:30 Changeset [4a4692a5] by whiterandrek
PINK: removed onClick virtual function
13:26 Changeset [6ff1db5d] by whiterandrek
PINK: renamed function parameter
12:58 Ticket #10593 (MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list) created by dafioram
Riven25/GOG When viewing the saved games you can see them as a list, …
12:54 Ticket #10592 (MOHAWK: Riven: Riven25 menu load saved game text) created by dafioram
Riven25/GOG The text displayed in the menu says "Start Saved Game" …
11:43 Changeset [ab2085f0] by whiterandrek
PINK: fixed sending leftClickMessage under some circumstances
11:43 Changeset [c8990f80] by whiterandrek
PINK: removed unused LeadActor state
11:43 Changeset [36a534ec] by whiterandrek
PINK: removed unused constants
11:43 Changeset [0c1ef839] by whiterandrek
PINK: added more constants
11:43 Changeset [34319e3] by whiterandrek
PINK: changed unused return type of functions to void
11:43 Changeset [1b8928d4] by whiterandrek
PINK: remove unused code
11:39 Ticket #10591 (MOHAWK: MYST: Held page shows up in new game) created by dafioram
Myst25 1. Pickup a page 2. Start a new game using myst25 game menu …
11:32 Changeset [19446413] by criezy
I18N: Update translations templates
11:31 Changeset [bd56983b] by bgK
MOHAWK: RIVEN: Tweak a bit the main menu items * Move the text to the …
11:31 Changeset [573fa47] by bgK
MOHAWK: RIVEN: Fix loading autosaves saved while on the main menu
11:31 Changeset [1f4d4b0] by bgK
MOHAWK: RIVEN: Removed hardcoded list of language prefixes. This will …
11:31 Changeset [318093b4] by bgK
MOHAWK: Added file sizes to 25th Anniversary Riven entries
11:31 Changeset [52c89cb] by bgK
MOHAWK: RIVEN: Disable autosaving while the game is not started
11:31 Changeset [7884201b] by bgK
MOHAWK: RIVEN: Improve some of the main menu translations
11:31 Changeset [cfa649d7] by bgK
MOHAWK: RIVEN: Restrict new menu to 25th Anniversary games
11:31 Changeset [24977b81] by bgK
MOHAWK: RIVEN: Add detection for the 25th Anniversary version
11:31 Changeset [2660211f] by bgK
GUI: Added license for M+ fonts (PD)
11:31 Changeset [76f11cf0] by bgK
GUI: Added font, used in Japanese Riven menus
11:31 Changeset [b26fe7de] by bgK
MOHAWK: RIVEN: Added Japanese font and menu translation
11:31 Changeset [09b94b1f] by bgK
MOHAWK: RIVEN: Translated new menu entries
11:31 Changeset [be07d10c] by bgK
MOHAWK: Drop platform at Riven detection entries Since we do not …
11:31 Changeset [6759346] by bgK
MOHAWK: RIVEN: Show confirmation dialogs on the main menu
11:31 Changeset [e7cb40dd] by bgK
MOHAWK: RIVEN: Use an in-game thumbnail when saving from the menu …
11:31 Changeset [45ab572] by bgK
MOHAWK: RIVEN: Fix starting a new game with a game currently active
11:31 Changeset [a722fe11] by bgK
MOHAWK: RIVEN: Fix saving while in the menu
11:31 Changeset [d848ebe8] by bgK
MOHAWK: RIVEN: Fix loading and resuming from the main menu
11:31 Changeset [2f9c9a2c] by bgK
MOHAWK: RIVEN: Fix compilation without Riven
11:31 Changeset [4b900cc4] by bgK
MOHAWK: RIVEN: Remove the load/save/quit buttons from the options …
11:31 Changeset [dc93e5bb] by bgK
MOHAWK: RIVEN: Add more options to the main menu
11:31 Changeset [86e0089] by bgK
MOHAWK: RIVEN: Patch in the load menu for the game versions missing it
11:31 Changeset [23c889db] by bgK
MOHAWK: RIVEN: Localize menus
11:31 Changeset [db359f0f] by bgK
MOHAWK: RIVEN: Fix crash for German Riven
11:31 Changeset [2e8d08c1] by bgK
MOHAWK: RIVEN: Add a save button to the main menu
11:31 Changeset [0ca52f62] by bgK
MOHAWK: RIVEN: Draw menu with TTF fonts
11:31 Changeset [1e9b58ab] by bgK
MOHAWK: RIVEN: Show main menu on ESC
11:29 Changeset [07533424] by criezy
I18N: Update translation (German) Currently translated at 100.0% (981 …
11:20 Changeset [9169511e] by criezy
I18N: Update translations templates
11:15 Changeset [73b3a43] by bgK
MOHAWK: MYST: Introduce a main menu stack Used in the 25th …
10:41 Changeset [7703b361] by whiterandrek
VIDEO: fix seeking to first/second frame if it exceeds uint16
09:56 Changeset [6eaa7df] by whiterandrek
PINK: added loading of thumbnail only when necessary
07:37 Changeset [66d8fca8] by sev-
PINK: Fix warnings
07:37 Changeset [7e82e74] by sev-
SHERLOCK: Fix shadowing warning
07:28 Changeset [63a29627] by sev-
BLADERUNNER: Fix another signed vs unsigned warning
07:23 Changeset [aad613ba] by sev-
BLADERUNNER: Fix another warning
07:20 Changeset [aeb1e2e0] by sev-
BLADERUNNER: Fix warnings
07:14 Changeset [a6d900db] by sev-
SUPERNOVA: Fix warning
07:14 Changeset [19e3e229] by sev-
SHERLOCK: Fix warning
07:14 Changeset [ec084129] by sev-
SCI: Fix shadowing warning
05:28 Ticket #10590 (MOHAWK: MYST ME: Crash when turning off pressure valve to lower elevator) closed by bgK
fixed: Thanks for your report, this was fixed in commit c76c052. The next …
05:20 Changeset [c76c0522] by bgK
VIDEO: Fix seeking the the last frame of QT videos while playing …

06/28/18:

22:49 Changeset [33353b3] by Adrian Frühwirth <bonki@…>
PINK: fileType field in ADGameFileDescription shouldn't be NULL
22:22 Changeset [78fd3a9c] by Adrian Frühwirth <bonki@…>
PINK: Don't unnecessarily cast away constness
22:09 Changeset [52f60367] by Adrian Frühwirth <bonki@…>
PINK: Make char * constants in constants.h constant pointers as well …
22:04 Changeset [e5f8313c] by Adrian Frühwirth <bonki@…>
PINK: JANITORIAL: Fix fallthrough comment so that GCC will recognize it
21:51 Changeset [969f7c99] by sev-
PINK: added loading/saving of AudioInfoMgr
21:51 Changeset [9c80037c] by sev-
PINK: rework writing save header
21:51 Changeset [e25a9ca] by sev-
PINK: rework getting length between locations
21:51 Changeset [40488c8b] by sev-
PINK: JANITORIAL: more formatting fixes
21:51 Changeset [55f011ec] by sev-
PINK: added a bit more explanatory commentary
21:51 Changeset [feb3fde1] by sev-
PINK: JANITORIAL: formatting fixes
21:51 Changeset [8a606ed8] by sev-
PINK: added undef of macros
21:51 Changeset [98e7bdee] by sev-
PINK: move save/load engine functions to separate file
21:51 Changeset [8293b97e] by sev-
PINK: Fix savegame detection
21:51 Changeset [41d3d1ee] by sev-
PINK: Fix compilation
21:51 Changeset [8ad0f02b] by sev-
PINK: Properly generate save names
21:51 Changeset [f7679c6c] by sev-
PINK: Do not drop language on target generation during autodetection
21:51 Changeset [8cbdc4b6] by sev-
PINK: renamed method of SequenceContext
21:51 Changeset [0f596eb6] by sev-
PINK: updated engine description
21:51 Changeset [2d8b2be6] by sev-
PINK: rework setItemOwner method
21:51 Changeset [c5062e0f] by sev-
PINK: fixed loading WorldBook when clicking on inv window
21:51 Changeset [7a6c8f70] by sev-
PINK: removed unused functions
21:51 Changeset [be3e0148] by sev-
PINK: removed unused include directives
21:51 Changeset [63fc5ad7] by sev-
PINK: fix setting cursor with name which wasn't in disasm
21:51 Changeset [63364939] by sev-
PINK: added position recalculation of walking sprites
21:51 Changeset [ab444906] by sev-
PINK: remove using Timestamp. It doesn't work as intended.
21:51 Changeset [50bed2d5] by sev-
PINK: updated engine description
21:51 Changeset [e979dda8] by sev-
PINK: removed readCount function
21:51 Changeset [c75e048d] by sev-
PINK: changed way of getting sample
21:51 Changeset [81f60be7] by sev-
PINK: fixed playing last audio subsequence
21:51 Changeset [42a649fd] by sev-
PINK: fix saving/loading
21:51 Changeset [db5f5e7b] by sev-
PINK: Added Polish Peril detection
21:51 Changeset [b379400] by sev-
PINK: JANITORIAL: Fix formatting
21:51 Changeset [278e279e] by sev-
PINK: added commands to manipulate inventory
21:51 Changeset [ba161a9] by sev-
PINK: added more debug commands
21:51 Changeset [9e920d9] by sev-
PINK: add commands to list and set game variables
21:51 Changeset [a8cbdba1] by sev-
PINK: added commands to Console
21:51 Changeset [d0f0f41] by sev-
PINK: fixed clicking on empty part of screen
21:51 Changeset [60d2c3e] by sev-
PINK: fixed playing SequenceAudio with long songs
21:51 Changeset [8516684] by sev-
PINK: fixed MD5 of Swedish versions
21:51 Changeset [ffcaf74b] by sev-
PINK: implement OnMouseOverWithItem for LeadActor
21:51 Changeset [a9c3826b] by sev-
PINK: added updating screen after setting cursor
21:51 Changeset [3e2c9b6b] by sev-
PINK: fix updating cursor in some situations
21:51 Changeset [8477a61d] by sev-
PINK: make comparison to character constants endianness independent
21:51 Changeset [9792e865] by sev-
PINK: Added detection for Portuguese versions of the games
21:51 Changeset [9e08dc6] by sev-
PINK: Added Polish Pokus detection
21:51 Changeset [8b43fe7] by sev-
PINK: Added Finnish and Spanish versions detection
21:51 Changeset [4d847d83] by sev-
COMMON: Added Finnish language constants
21:51 Changeset [3c07f9bf] by sev-
PINK: added Swedish vesions detection
21:51 Changeset [78033492] by sev-
PINK: Added French versions detection
21:51 Changeset [96dbec0] by sev-
PINK: Added detection for Hebrew version
21:51 Changeset [914ee71] by sev-
PINK: fix warning
21:51 Changeset [0f2654fb] by sev-
PINK: Added detection for Russian versions
21:51 Changeset [6b6e38fa] by sev-
PINK: JANITORIAL: Fix indentation
21:51 Changeset [7e344abb] by sev-
PINK: Added detection for English versions
21:51 Changeset [e9d1fa0] by sev-
PINK: Allow running from original media
21:51 Changeset [bb8a64d2] by sev-
PINK: JANITORIAL: Fix code formatting
21:51 Changeset [85e0c7cc] by sev-
PINK: JANITORIAL: Indentation fixes
21:51 Changeset [9c176c57] by sev-
PINK: Format 'else' statement oneliners
21:51 Changeset [aa8849f1] by sev-
PINK: Shut unused variables warnings
21:51 Changeset [11df62d6] by sev-
PINK: JANITORIAL: Minor whitespace fixes
21:51 Changeset [a224e41e] by sev-
PINK: JANITORIAL: More whitespace fixes
21:51 Changeset [c3e1157d] by sev-
PINK: JANITORIAL: More formatting fixes
21:51 Changeset [5142ed2] by sev-
PINK: JANITORIAL: Indentation fixes
21:51 Changeset [c1391979] by sev-
PINK: Fix warning
21:51 Changeset [b670fba4] by sev-
PINK: remove extra indentation
21:51 Changeset [99416cb3] by sev-
PINK: fix mismatched declarations
21:51 Changeset [28a1ff75] by sev-
PINK: fix shadowing declarations
21:51 Changeset [25a9e093] by sev-
PINK: fix include statement
21:51 Changeset [3143cc3f] by sev-
PINK: add saving/loading of parallel contexts
21:51 Changeset [3134b2d2] by sev-
PINK: fix wrong deleting of conflicting contexts
21:51 Changeset [6a2dc6fa] by sev-
PINK: remove unused variable
21:51 Changeset [6278ab72] by sev-
PINK: fix compiler warning about string literal
21:51 Changeset [103052fe] by sev-
PINK: fix compiler warning about mismatched declarations
21:51 Changeset [48a00164] by sev-
PINK: remove hidden overloaded virtual function
21:51 Changeset [fc57a968] by sev-
PINK: removed FPS counter
21:51 Changeset [e2ac931c] by sev-
PINK: rework scripting system
21:51 Changeset [cfc5538f] by sev-
PINK: fix skipping sequence
21:51 Changeset [0835b0fe] by sev-
PINK: fix SeqTimer updating when actor isn't found
21:51 Changeset [b1d51627] by sev-
PINK: add missing cursor
21:51 Changeset [99301a77] by sev-
PINK: rework item changing in inventory
21:51 Changeset [5f61d96b] by sev-
PINK: rework InventoryMgr updating
21:51 Changeset [b32af316] by sev-
PINK: fix updating cursor when mouse isn't moving
21:51 Changeset [c4461cb4] by sev-
PINK: fix playing of sprites which have incorrect stopFrame
21:51 Changeset [4879f76] by sev-
PINK: fix ActionTalk sound balance. Thanks Henke37 for bugreport
21:51 Changeset [425e034b] by sev-
PINK: add some debug output to simplify communication with testers
21:51 Changeset [07e1621e] by sev-
PINK: add missing objs to module.mk. Pointed by Henke37.
21:51 Changeset [4aa90886] by sev-
PINK: add Hokus Pokus scripting system
21:51 Changeset [9b8d72bf] by sev-
PINK: fix naming
21:51 Changeset [861ef3be] by sev-
PINK: rework CursorMgr
21:51 Changeset [bc4d32df] by sev-
PINK: file code cleanup
21:51 Changeset [e4402a90] by sev-
PINK: rework LeadActor states
21:51 Changeset [4af99507] by sev-
PINK: fix playing looped ActionPlayWithSfx
21:51 Changeset [4701cbd7] by sev-
PINK: fix rewinding of CEL files which have 1 frame.
21:51 Changeset [64bb3ba] by sev-
PINK: fix pausing when click on panther with empty inventory
21:51 Changeset [1af15bf] by sev-
PINK: rework changing page routine
21:51 Changeset [d2218ad8] by sev-
PINK: Engine class code cleanup
21:51 Changeset [14cc810c] by sev-
PINK: update engine description
21:51 Changeset [60d423ca] by sev-
PINK: implement AudioInfoManager
21:51 Changeset [ed250751] by sev-
PINK: rewrite onLeftButtonClick
21:51 Changeset [2c6ab1c] by sev-
PINK: fix inventory opening
21:51 Changeset [b6658eb9] by sev-
PINK: add soundSettings syncing
21:51 Changeset [cf8971ae] by sev-
PINK: implemented skipping of walk
21:51 Changeset [2c4336cd] by sev-
PINK: move the same code to function setReadyAfterWalk
21:51 Changeset [84af69cd] by sev-
PINK: move same code to startInventory function
21:51 Changeset [7b651e41] by sev-
PINK: move the same code to functions(getInventoryMgr and getActorByPoint)
21:51 Changeset [def66981] by sev-
PINK: add init method to InventoryActor
21:51 Changeset [9db23680] by sev-
PINK: fix toConsole method
21:51 Changeset [a38a02d] by sev-
PINK: fix CEL rewinding
21:51 Changeset [02524d81] by sev-
PINK: remove sprite unnecessary updating by another hack
21:51 Changeset [5282560b] by sev-
PINK: fix drawing of some sprites after setting frame
21:51 Changeset [e0fa8fe1] by sev-
PINK: fix ActionLoop Random
21:51 Changeset [a37a7895] by sev-
PINK: fix item moving
21:51 Changeset [47184051] by sev-
PINK: fix determination of Actor by point
21:51 Changeset [2fb268b1] by sev-
PINK: reworked sprite class(ActionCEL) and his inheritors.
21:51 Changeset [3ca2c13] by sev-
PINK: remove observing of looped sounds
21:51 Changeset [58e7d560] by sev-
PINK: inline small functions
21:51 Changeset [ccd0ec7f] by sev-
PINK: inline one line archive functions; remove stream getters
21:51 Changeset [078557a] by sev-
PINK: fix condition of miniGame
21:51 Changeset [5babed57] by sev-
PINK: fix playing looped sounds
21:51 Changeset [b9a5f845] by sev-
PINK: fix game page destruction after saving
21:51 Changeset [10f6e0a6] by sev-
PINK: fix loading empty page from save
21:51 Changeset [0659ca48] by sev-
PINK: fix mem leaks
21:51 Changeset [f11d331] by sev-
PINK: implement sound balance
21:51 Changeset [30b5c30a] by sev-
PINK: fix accessing non-existent pixels
21:51 Changeset [cf04fb20] by sev-
PINK: rework sound system
21:51 Changeset [4fd0ec3f] by sev-
PINK: fix ending of ActionCEL
21:51 Changeset [a76d86a3] by sev-
PINK: add check to startFrame because it can be greater than sprite's …
21:51 Changeset [fb8d8c1] by sev-
PINK: remove redundant adding sprite to scene, which doesn't need to …
21:51 Changeset [bfd1b620] by sev-
PINK: change drawing method
21:51 Changeset [4dd40b0f] by sev-
PINK: add saving/loading for PDA
21:51 Changeset [f7693d39] by sev-
PINK: add proper implementation of Actor init function
21:51 Changeset [44efa903] by sev-
PINK: revised page initialization
21:51 Changeset [83799edc] by sev-
PINK: reformat file's code
21:51 Changeset [4874ed50] by sev-
PINK: implement exit from PDA
21:51 Changeset [da0adc92] by sev-
PINK: reformat Action's code
21:51 Changeset [442f725a] by sev-
PINK: add loadTxt to ResourceMgr
21:51 Changeset [b682ecb0] by sev-
PINK: refactor Actors to remove casts and improve readability
21:51 Changeset [a531381f] by sev-
PINK: change pause/unpause to pause method with parameter
21:51 Changeset [127e2fdf] by sev-
PINK: add PDAButtonActor(Pokus) implementation Peril's pda actor is …
21:51 Changeset [9f23b423] by sev-
PINK: add Pokus World Book implementation
21:51 Changeset [11d2c1aa] by sev-
PINK: add missing cursor
21:51 Changeset [001a08c9] by sev-
PINK: fix deserializing of ActionText
21:51 Changeset [80622943] by sev-
PINK: prepare page interface to add PDAPage
21:51 Changeset [11b5865] by sev-
PINK: fix loading inventory save
21:51 Changeset [e7a7d696] by sev-
PINK: add savestate metadata support
21:51 Changeset [90864279] by sev-
PINK: fixes to save system
21:51 Changeset [6ba76faa] by sev-
PINK: fix disappearing cursor after exiting from GMM
21:51 Changeset [fa96cc41] by sev-
PINK: add RTL feature
21:51 Changeset [1df8583] by sev-
PINK: add improved pause support
21:51 Changeset [4f13df48] by sev-
PINK: add saving/loading of game. It's bugged, but playable
21:51 Changeset [d6b1b939] by sev-
PINK: add state saving/loading of Module and GamePage
21:51 Changeset [578b93af] by sev-
PINK: add state saving/loading of LeadActor
21:51 Changeset [9b5dac4] by sev-
PINK: add state saving/loading of Inventory
21:51 Changeset [04a0c4e] by sev-
PINK: add saving/loading state of WalkMgr
21:51 Changeset [0b4c0b2b] by sev-
PINK: add saving and loading state of sequencer
21:51 Changeset [147904f5] by sev-
PINK: add StringMap serialization
21:51 Changeset [ed3f9dca] by sev-
PINK: added methods to read/write Byte in archive
21:51 Changeset [1202988] by sev-
PINK: added streams getters to archive
21:51 Changeset [de6932f] by sev-
PINK: fix letter case
21:51 Changeset [a8baeda5] by sev-
PINK: change linear search to binary
21:51 Changeset [b82c0eee] by sev-
PINK: remove redundant Archive destructor
21:51 Changeset [65e899e7] by sev-
PINK: fix finding of resource description
21:51 Changeset [174b317f] by sev-
PINK: fix formatting
21:51 Changeset [e98c14c3] by sev-
PINK: fix formatting
21:51 Changeset [d7f09d4] by sev-
PINK: remove extended initializer lists
21:51 Changeset [2bb28347] by sev-
PINK: fix compiler warning about UB
21:51 Changeset [d3d7a92] by sev-
PINK: fix compilation error
21:51 Changeset [f6dd0f2f] by sev-
PINK: remove commas at the end of enumerator lists
21:51 Changeset [22e25ed8] by sev-
PINK: fix module.mk
21:51 Changeset [82974a9c] by sev-
PINK: fix indentation
21:51 Changeset [931d6ad] by sev-
PINK: return deleted variable declaration by mistake
21:51 Changeset [ea5c0934] by sev-
PINK: remove lambda functions PINK: remove lambda functions PINK: …
21:51 Changeset [c0645259] by sev-
PINK: fix no newline warning
21:51 Changeset [37574a3] by sev-
PINK: remove >> << operators
21:51 Changeset [d8e42e73] by sev-
PINK: change hex to dec numbers
21:51 Changeset [b89de53] by sev-
PINK: fix arguments in InventoryItem method
21:51 Changeset [c32c642e] by sev-
PINK: change _endFrame type from uint32 to int32
21:51 Changeset [a45e5831] by sev-
PINK: fix signed vs unsigned comparison
21:51 Changeset [656ca285] by sev-
PINK: change size_t to uint
21:51 Changeset [8733e54c] by sev-
PINK: remove the use of auto variables
21:51 Changeset [39ed15d2] by sev-
PINK: fix includes
21:51 Changeset [38ff5b1e] by sev-
PINK: remove bug from description
21:51 Changeset [3411750a] by sev-
PINK: removed single-line function from SeqTimer
21:51 Changeset [d54c2a6] by sev-
PINK: fixed forward declaration
21:51 Changeset [f3ac46e8] by sev-
PINK: renamed method parameters to appropriate names in Condition classes
21:51 Changeset [95664396] by sev-
PINK: fixed sprites which start playing with delay
21:51 Changeset [f03d5811] by sev-
PINK: updated status of engine
21:51 Changeset [c1af037] by sev-
PINK: fixed crash in Hokus Pokus
21:51 Changeset [d11115a6] by sev-
PINK: fixed finding of nullptr Actor
21:51 Changeset [ab4980aa] by sev-
PINK: added basic implementation of HandlerTimerSequences just to make …
21:51 Changeset [cdcb8f5e] by sev-
PINK: changed size method to empty to improve readability
21:51 Changeset [23157a64] by sev-
PINK: fix for Pokus game
21:51 Changeset [0103b904] by sev-
PINK: added missing include
21:51 Changeset [7528c332] by sev-
PINK: updated description of engine. Passport to Peril is now fully …
21:51 Changeset [a7ad5fe8] by sev-
PINK: fixes crash on loading final scene of Passport to Peril(not tested)
21:51 Changeset [e11bc29a] by sev-
PINK: increased buffer size (fixes crash in India Location)
21:51 Changeset [4ce6b3db] by sev-
PINK: fixed compilation errors
21:51 Changeset [c9e7c001] by sev-
PINK: fixed unstoppable talk animation
21:51 Changeset [08d0652] by sev-
PINK: implemented stopFrame
21:51 Changeset [9cfa497] by sev-
PINK: fixed choosing item after getting it from click using other item
21:51 Changeset [84529c9] by sev-
PINK: fixed entering to Mucky Duck Pub
21:51 Changeset [0d82a306] by sev-
PINK: added movement for picked item from inventory
21:51 Changeset [866b552e] by sev-
PINK: changed static_cast to dynamic_cast
21:51 Changeset [9364010e] by sev-
PINK: fixed setting action method
21:51 Changeset [954ee72b] by sev-
PINK: fixed finding nullptr action
21:51 Changeset [362db13] by sev-
PINK: fixed SideEffectLocation
21:51 Changeset [d83022b6] by sev-
PINK: added implementation of mini-games (PubPink and ParlSqPink)
21:51 Changeset [181b8903] by sev-
PINK: added implementation of item using
21:51 Changeset [604c74ab] by sev-
PINK: added missing cursor
21:51 Changeset [ed3fce32] by sev-
PINK: fixed compilation error
21:51 Changeset [52df3e15] by sev-
PINK: removed unnecessary method call
21:51 Changeset [6f128e91] by sev-
PINK: added missing parameter in ActionPlayWithSfx::toConsole method;
21:51 Changeset [ba29d37c] by sev-
PINK: fixed stopping sfx according to disasm
21:51 Changeset [c9887c61] by sev-
PINK: added PDAButtonActor and AudioInfoPDAButton
21:51 Changeset [9f8356e5] by sev-
PINK: fixed Inventory onClick method and other bugfixes
21:51 Changeset [888f5b66] by sev-
PINK: added more constants
21:51 Changeset [ec96a3b] by sev-
PINK: added check for item owner
21:51 Changeset [2f43cba] by sev-
PINK: moved more values to constants section
21:51 Changeset [8c5bfed7] by sev-
PINK: created constants for magic numbers, improved code in file
21:51 Changeset [dac8d2a7] by sev-
PINK: bugfixes and added basic inventory implementation
21:51 Changeset [78c4ed85] by sev-
PINK: implemented page state saving
21:51 Changeset [c29b1d11] by sev-
PINK: started inventory implementation
21:51 Changeset [cad72b1] by sev-
PINK: basic walk, left click and seqTimer implementation
21:51 Changeset [4b7c756] by sev-
PINK: added onMouseOver method to LeadActor
21:51 Changeset [f6d620f6] by sev-
PINK: fixed finding actor on screen
21:51 Changeset [49d5ea28] by sev-
PINK: added basic cursor implementation, fixed sequenceAudio …
21:51 Changeset [e48ac17] by sev-
PINK: small fixes
21:51 Changeset [475f6a62] by sev-
PINK: fixed some segfaults
21:51 Changeset [5db9a45] by sev-
PINK: added ActionTalk implementation
21:51 Changeset [1a2bd666] by sev-
PINK: added ActionPlayWithSfx implementation
21:51 Changeset [65eccb7b] by sev-
PINK: added basic ActionLoop implementation
21:51 Changeset [f9c94a40] by sev-
PINK: Implemented SequenceAudio as in original. Now Peril's intro is …
21:51 Changeset [a75aeb62] by sev-
PINK: fixes for Peril
21:51 Changeset [37dbe057] by sev-
PINK: fixed sideEffect and choosing of handler
21:51 Changeset [e55839f] by sev-
PINK: added restart method to SequenceAudio
21:51 Changeset [896511c3] by sev-
PINK: hacky implementation of SequenceAudio
21:51 Changeset [48d34128] by sev-
PINK: implemented skipping to last subsequence
21:51 Changeset [ea5cb3a6] by sev-
PINK: implemented sequence restarting
21:51 Changeset [675f8325] by sev-
PINK: added button to toggle Drawing of Bounding Rectangles
21:51 Changeset [43a5e46c] by sev-
PINK: added placeholders for remaining buttons
21:51 Changeset [71682428] by sev-
PINK: small fixes and implemented skipping of sequence by buttons
21:51 Changeset [dbc709a] by sev-
PINK: fixes to get first game scene of Hokus Pokus loaded and hack for …
21:51 Changeset [c37bd09] by sev-
PINK: implemented drawing of transparent drawing, but it seems that …
21:51 Changeset [17c2bcf] by sev-
PINK: fixed ActionSfx deserialization
21:51 Changeset [0e39a878] by sev-
PINK: Implemented changing page and module, but without unloading old …
21:51 Changeset [c6df869f] by sev-
PINK: Basic implementation of CEL decoder. Fixed sprite positioning
21:51 Changeset [bba35c5] by sev-
PINK: Started implementation of Director class . For now engine can …
21:51 Changeset [26f2ff66] by sev-
PINK: added InventoryActor and SequenceAudio
21:51 Changeset [7f5e2e6] by sev-
PINK: added ParlSqPink and PubPink
21:51 Changeset [f8de0028] by sev-
PINK: added all missing objects to factory method. Unimplemented …
21:51 Changeset [2b1bc090] by sev-
PINK: added CursorActor
21:51 Changeset [72dd7fa] by sev-
PINK: fixed missing arguments
21:51 Changeset [f29b0a8f] by sev-
PINK: added ActionText
21:51 Changeset [8671e8be] by sev-
PINK: added ActionPlayWithSfx and ActionSfx
21:51 Changeset [636e226d] by sev-
PINK: added ActionTalk class
21:51 Changeset [74437eee] by sev-
PINK: Again small fix for ActionLoop
21:51 Changeset [05992bf9] by sev-
PINK: Fixed wrong constant values
21:51 Changeset [46d576d9] by sev-
PINK: added ActionLoop
21:51 Changeset [e856e0b] by sev-
PINK: added SupportingActor and HandlerMgr
21:51 Changeset [7f8f4dea] by sev-
PINK: added SeqTimer class
21:51 Changeset [7facc75] by sev-
PINK: added random to methods which need it.
21:51 Changeset [a22ebbb5] by sev-
PINK: Handlers are implemented, beside handlerMgr, …
21:51 Changeset [8874ccb] by sev-
PINK: added debug information to actions
21:51 Changeset [eb6ce676] by sev-
PINK: game page init fixes
21:51 Changeset [be415cd4] by sev-
PINK: small fixes
21:51 Changeset [467d3f1] by sev-
PINK: did a big file movement for better readability. Almost …
21:51 Changeset [824b3fa3] by sev-
PINK: some fixes
21:51 Changeset [43c72bc2] by sev-
PINK: added basic script implementation
21:51 Changeset [ac0ed1db] by sev-
PINK: implemented init of LeadActor and checking for state in …
21:51 Changeset [2e3e07b8] by sev-
PINK: added some methods to Actor
21:51 Changeset [a49b399f] by sev-
PINK: implemented ActionHide completely
21:51 Changeset [f7c6830d] by sev-
PINK: added states to LeadActor
21:51 Changeset [4d8bd595] by sev-
PINK: added setIdleAction to actor
21:51 Changeset [7c4bcc03] by sev-
PINK: implemented SideEffectModuleVariable fully
21:51 Changeset [d303144] by sev-
PINK: Added findAction method
21:51 Changeset [acbe2e8] by sev-
PINK: Added findActor method
21:51 Changeset [d95e3278] by sev-
PINK: Continue to develop Sequencer::authorSequence method
21:51 Changeset [b4d44d8] by sev-
PINK: Added SequenceActorState and SequenceContext
21:51 Changeset [3e2106a1] by sev-
PINK: Added more Handler methods
21:51 Changeset [62f84eae] by sev-
PINK: Implemented SideEffectExit
21:51 Changeset [fed63e22] by sev-
PINK: Added findSequence method to Sequencer
21:51 Changeset [c87a392e] by sev-
PINK: More debug output of Objects attributes
21:51 Changeset [113540b9] by sev-
PINK: Implemented debug output of Objects
21:51 Changeset [f62132c4] by sev-
PINK: Added SideEffect, SideEffectExit, SideEffectVariable, …
21:51 Changeset [45458542] by sev-
PINK: Added Handler and HandlerStartPage
21:51 Changeset [d6f0613] by sev-
PINK: Added SequenceItemLeader and SequenceItemDefaultAction
21:51 Changeset [6885bc26] by sev-
PINK: Added Sequencer, Sequence and SequenceItem
21:51 Changeset [1d97b960] by sev-
PINK: Added missing field to WalkLocation class
21:51 Changeset [bccb294e] by sev-
PINK: Added missing include
21:51 Changeset [5cf3d0e3] by sev-
PINK: Added LeadActor pointer field to WalkMgr
21:51 Changeset [198710ad] by sev-
PINK: Implemented Page loading.
21:51 Changeset [0f8768c] by sev-
PINK: Added all classes in classMap
21:51 Changeset [f8055bc2] by sev-
PINK: split declaration and definition and some fixes
21:51 Changeset [4ff13d64] by sev-
PINK: Added InventoryItem class
21:51 Changeset [5d1c4af5] by sev-
PINK: Implemented MFC archive, some pink objects and their …
21:51 Changeset [d058e5d] by sev-
PINK: moved game descriptions to detection_tables.h
21:51 Changeset [b3c656c6] by sev-
PINK: Implemented Sound Class
21:51 Changeset [280b2496] by sev-
PINK: Initial commit Implemented skeleton of engine, detection, …
17:55 Ticket #10590 (MOHAWK: MYST ME: Crash when turning off pressure valve to lower elevator) created by blam666
Myst (ME German windows version) crashes when you return to the hut …

06/27/18:

20:48 Changeset [a95d133e] by criezy
I18N: Update translations templates
20:47 Changeset [e86189bd] by Adrian Frühwirth <bonki@…>
GUI: Grey out unlaunchable games in launcher
10:00 Ticket #7780 (GUI: Save/load dialog doesn't maintain scrolling position) closed by bonki
fixed: Closing this, the last scrolling position is saved per game …
09:45 Ticket #10537 (GUI: Ability to resize window) closed by bonki
worksforme: Closing this for now as we lack more input, please feel free to reopen …
00:05 Ticket #10589 (MOHAWK: RIVEN: Polish localization missing end credits video) created by MDogherra
-Cyan Employee Bug- Where: Current Riven test release, in Polish, …

06/26/18:

21:33 Ticket #10588 (MOHAWK: RIVEN: Japanese localization missing characters in new UI) closed by bgK
fixed: I forgot to include the Japanese font in that build. The build …
21:27 Ticket #10588 (MOHAWK: RIVEN: Japanese localization missing characters in new UI) created by MDogherra
-Cyan Employee Bug- Where: The custom Riven build …
07:15 Changeset [c808f33f] by lotharsm
CREDITS: Change nickname for Lothar Serra Mari
06:52 Ticket #10587 (WIN32: Launching via .cmd file with openGL and fullscreen fails on ...) created by lotharsm
-Myst25 related- I used the latest build bgK sent to Cyan running on …
06:44 Ticket #10586 (MOHAWK: MYST: Focus issues with Gamebar enabled on Windows 10) created by lotharsm
-Myst25 related- I used the latest build bgK sent to Cyan running on …
06:09 Ticket #10585 (TOOLS: Compilation (missing local C++11 support) broken) created by raziel-
ScummVM 2.1.0git (Jun 24 2018 20:36:35) Features compiled in: Vorbis …

06/25/18:

13:13 Ticket #10581 (MADS: Save game loading assertion) closed by bonki
invalid: Commit 79fbcb96c3532e730ad8298d96f56f4a52c77ead is responsible for the …
11:15 Ticket #10584 (SCI: Larry7 - Animation slows down when inventory window is open) created by raziel-
ScummVM 2.1.0git (Jun 24 2018 20:36:35) Features compiled in: Vorbis …
11:13 Ticket #10583 (SCI: LS6: AmigaOS: Hourglass cursor cut off) created by raziel-
ScummVM 2.1.0git (Jun 24 2018 20:36:35) Features compiled in: Vorbis …
11:11 Ticket #10582 (SCI: KQ6: AmigaOS4: Cursors broken) created by raziel-
ScummVM 2.1.0git (Jun 24 2018 20:36:35) Features compiled in: Vorbis …
11:06 Ticket #10581 (MADS: Save game loading assertion) created by raziel-
ScummVM 2.1.0git (Jun 24 2018 20:36:35) Features compiled in: Vorbis …
03:05 Changeset [1a097b1] by criezy
I18N: Regenerate translations data file

06/24/18:

16:49 Ticket #10572 (MOHAWK: MYST: Planetarium day slider not shown going to bottom) closed by dafioram
fixed: git: 1d731cb6c0
15:17 Changeset [1d731cb] by GitHub <noreply@…>
Merge pull request #1220 from dafioram/mystDaySlider MOHAWK: MYST: …
14:49 Changeset [f5e26d22] by bgK
MOHAWK: MYST: Turn FortressRotation into a Direction enum
Note: See TracTimeline for information about the timeline view.