Timeline
07/25/09:
- 23:43 Changeset [3f571c7e] by
- Handled the '|' char correctly when drawing text (it serves as both a …
- 23:36 Changeset [45cde5f6] by
- Add optional readline support to the text debugger console. Make …
- 22:13 Ticket #4477 (DRASCULA: Cursor appears ontop of ending and credits) created by
- […] […]
- 22:12 Ticket #4476 (DRASCULA: Conversation question error) created by
- […] […]
- 22:10 Ticket #4475 (DRASCULA: gfx glitch in pendulum room) created by
- […] […]
- 22:08 Ticket #4474 (DRASCULA: Spanish speech in English version) created by
- […] […]
- 22:06 Ticket #4473 (DRASCULA: Repeating conversations) created by
- […] […]
- 20:15 Changeset [9b0e1513] by
- GP2X Backend: Backport volume code clean up to 1.0.0 branch. svn-id: …
- 19:53 Ticket #4468 (DRASCULA: Crash when smashing church window.) closed by
- fixed
- 19:07 Changeset [037c02a1] by
- GP2X Backend: Volume control code cleanup. svn-id: r42785
- 18:44 Changeset [a1ba1229] by
- Backport: Adding more sanity checks to Vmd::renderFrame() svn-id: r42784
- 18:44 Changeset [32d74a22] by
- Adding more sanity checks to Vmd::renderFrame() svn-id: r42783
- 18:44 Changeset [8d9e3de3] by
- Adding support for (new-style) stereo in DPCM audio svn-id: r42782
- 18:36 Changeset [7d3ec59f] by
- use READ_UINT16 macro svn-id: r42781
- 18:35 Changeset [81b508e9] by
- use READ_UINT16 macro svn-id: r42780
- 18:33 Changeset [20a744bd] by
- Simplified rectangle height and width calculation in …
- 18:29 Changeset [6970e17] by
- Replaced magic constant with enum kWalkingMapOverlay. svn-id: r42778
- 17:49 Changeset [97d782c4] by
- Backported possible fix for bug #2826611 ("DRASCULA: Crash when …
- 17:48 Changeset [7d238d87] by
- Make sure that "buf" is properly terminated. Actually, we could …
- 16:38 Changeset [70ab7bba] by
- Backport of r42773: Implement missing bits in …
- 16:37 Changeset [1ebcec73] by
- Implement missing bits in KyraEngine_HoF::setCauldronState. svn-id: r42773
- 16:34 Changeset [a1928f21] by
- Backport of r42771: Fix palette regression in Kyra2. svn-id: r42772
- 16:34 Changeset [495d93de] by
- Fix palette regression in Kyra2. svn-id: r42771
- 16:09 Changeset [3a444d4a] by
- Backport: Fixing Woodruff videos again after enabling block type 2 …
- 16:09 Changeset [6de1975b] by
- Fixing Woodruff videos again after enabling block type 2 transparency …
- 16:08 Changeset [b956c707] by
- Moved the decision whether subtitles should be displayed, so that the …
- 16:07 Changeset [edab6f2d] by
- Added a workaround to fix the Last Dynasty video greenness for now …
- 15:31 Changeset [581ed455] by
- Adept savegame name creation code to use Common::String::printf. …
- 14:53 Changeset [745274a] by
- Add HACK, which assures that kyra.dat is only opened once and kept …
- 14:09 Changeset [f8e050fb] by
- Yet another fix for the GP2x backend. svn-id: r42761
- 14:08 Ticket #4472 (DW German: Enhanced music doesn't work) created by
- […] […]
- 13:35 Changeset [383327d8] by
- Disable Kyra1 Amiga detection entry for 1.0.0. svn-id: r42760
- 13:23 Changeset [0927bec0] by
- Fix gp2x port building. svn-id: r42759
- 13:18 Changeset [65042b6a] by
- Don't hog the CPU while waiting for the player to pick a conversation …
- 13:17 Changeset [0e2c8b9b] by
- Don't hog the CPU while waiting for the player to pick a conversation …
- 13:12 Ticket #4465 (DRASCULA: Text wrapping error) closed by
- fixed
- 13:11 Changeset [d67925bc] by
- Backported fix for bug #2826607 ("DRASCULA: Text wrapping error") …
- 13:07 Changeset [2e13d892] by
- Added word-wrapping to Drascula's conversation options. Fixes bug …
- 13:07 Changeset [fcbb27f9] by
- fix another aligned write svn-id: r42754
- 13:07 Changeset [ddd2b29b] by
- fix another aligned write svn-id: r42753
- 13:00 Changeset [fa4903f1] by
- Strip trailing whitespaces. svn-id: r42752
- 12:59 Changeset [7e71865e] by
- Move the event recorder to its own class (EventRecoder inside …
- 12:53 Changeset [57818e42] by
- fix unaligned writes svn-id: r42750
- 12:44 Changeset [4c2b53f] by
- remove implicit SoundDigital::Sound ctor call, which is redundant …
- 12:41 Changeset [6d1a3864] by
- remove implicit SoundDigital::Sound ctor call, which is redundant …
- 12:28 Changeset [24ca40ee] by
- fix unaligned writes svn-id: r42747
- 11:10 Ticket #4469 (IHNM: Crash after starting the game) closed by
- 11:03 Ticket #4471 (CRUISE: input not working on slow machines) created by
- […] […]
- 10:37 Changeset [a69b4d60] by
- Formatting svn-id: r42746
- 10:26 Changeset [e408870] by
- Use new Common::String::printf svn-id: r42744
- 10:25 Changeset [744112ce] by
- Add Common::String::printf to format a string svn-id: r42743
- 09:36 Changeset [4463e1c] by
- Whitespace fixes svn-id: r42742
- 07:17 Changeset [27efb99a] by
- Whitespace changes. svn-id: r42740
- 06:55 Changeset [b92477f6] by
- Fixed GCC warnings. svn-id: r42739
- 06:36 Changeset [93806dae] by
- Update credits. svn-id: r42738
- 06:30 Ticket #9052 (MM C64 Objects / Verb fixes) closed by
- 06:27 Changeset [c02ad3b7] by
- Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up …
- 05:40 Ticket #9033 (MM C64 Costume Animation) closed by
- 05:39 Changeset [41ef4938] by
- Add patch #2816140 - MM C64 Costume Animation. svn-id: r42736
- 04:36 Changeset [20baaf93] by
- * Moved walking code to Game::walkHero(). * Implemented WalkOn GPL …
- 04:23 Changeset [22c37213] by
- Added Movement enum that enumerates the animations for the dragon's …
- 03:41 Changeset [ceb9f181] by
- Made Script::run() manually mark the last animation index before it …
- 03:37 Changeset [ed59a12d] by
- Implemented ExecUse, ExecLook and ExecInit GPL commands. svn-id: r42732
- 03:28 Changeset [d286589] by
- * Added DraciEngine::_initArchive and made Game use it. Fixes a memory …
- 03:10 Ticket #4470 (IPHONE: CRUISE: more problems with click event) created by
- […] […]
- 02:23 Changeset [b7e97efb] by
- * Added handlers for the ObjStat and ObjStat_On GPL commands * Removed …
- 02:20 Tickets #3584,2868 batch updated by
- 02:20 Tickets #3849,4130,4137,4155 batch updated by
- 02:20 Ticket #4229 (WAXWORKS: Crash in "Jack the Ripper" Zone) closed by
- 02:20 Ticket #4346 (DRASCULA: game data contains sourceless binaries) closed by
- 01:29 Ticket #9038 (EVENTS: EventManager and related cleanup) closed by
- 01:01 Changeset [bbc80211] by
- Add enum which marks global priorites of the EventManager event …
- 01:01 Changeset [901f2d58] by
- - EventDispatcher is no longer a singleton. - Add "getEventDispatcher" …
- 01:01 Changeset [ef716674] by
- - Adapt DefaultEventManager to use Common::ArtificialEventSource - …
- 01:00 Changeset [eeaafdf4] by
- Moved ArtificialEventSource to common/events.h. svn-id: r42726
- 01:00 Changeset [141ded30] by
- Change DefaultEventManager to use EventDispatcher. svn-id: r42725
- 01:00 Changeset [38309da5] by
- - Add marco to easily access the EventDispatcher instance. - Add …
- 01:00 Changeset [dafd5d5] by
- Made DefaultEventManager a subclass of EventObserver. svn-id: r42723
- 00:59 Changeset [60e7faf9] by
- Replaced "_artificialEventQueue" by an EventSource. svn-id: r42722
- 00:59 Changeset [f0375367] by
- Prevent EventMapper events from being mapped. svn-id: r42721
- 00:59 Changeset [b4a1bcee] by
- Add function "allowMapping" to EventSource, for testing whether the …
- 00:59 Changeset [7905bbbc] by
- Got rid of EventManger::artificialEventQueue. svn-id: r42719
- 00:59 Changeset [ba7e01ad] by
- Replace "EventProvider" class of the DefaultEventManager …
- 00:58 Changeset [908af0a3] by
- Add new event dispatching API. svn-id: r42717
07/24/09:
- 21:36 Changeset [da747553] by
- Merging Map_v4 into Map_v2 svn-id: r42716
- 21:36 Changeset [3668895a] by
- CoktelVideo cleanup: Splitting up some IMD methods and removing the …
- 21:36 Changeset [54b63ac2] by
- Moving all implementations into the cpp svn-id: r42714
- 21:35 Changeset [c4baedc6] by
- Renaming getAnchor() to getFrameCoords() svn-id: r42713
- 21:35 Changeset [8396e20] by
- Fixing bytes per pixel detection svn-id: r42712
- 21:34 Changeset [6a28c0af] by
- Added a method to easily dump resources to file svn-id: r42711
- 21:34 Changeset [b2154f61] by
- Adding stubs for newer VMDs found in Addy 5 svn-id: r42710
- 21:33 Changeset [90d8dcca] by
- Adding ADL playback to the demoplayer svn-id: r42709
- 21:33 Changeset [6e79ba66] by
- Properly reading the video codec fourcc, in case we need other codecs …
- 21:32 Changeset [bf768ecf] by
- Calculating the number of data bytes per initial sound slice, because …
- 21:31 Changeset [02ca620d] by
- Caching the subtitle font and color, because some don't assign those …
- 21:31 Changeset [adc53716] by
- Adding subtitle support to Woodruff svn-id: r42705
- 21:29 Changeset [44fb798a] by
- Adding support for ADPCM sound data (yet another IMA ADPCM variant). …
- 20:21 Changeset [b36a1ccd] by
- re-enable SCI engine svn-id: r42701
- 20:07 Changeset [a64c9254] by
- This is 1.0.0pre0 svn-id: r42700
- 19:56 Changeset [2e60a20e] by
- This is 1.1.0svn svn-id: r42699
- 19:24 Changeset [c247e988] by
- Removed unused variable. svn-id: r42697
- 18:58 Changeset [441ae56e] by
- SAGA: Instead of trying to detect duplicate glyphs, simply generate …
- 17:42 Ticket #4469 (IHNM: Crash after starting the game) created by
- […] […]
- 14:32 Ticket #4468 (DRASCULA: Crash when smashing church window.) created by
- […] […]
- 14:30 Ticket #4467 (DRASCULA: Graveyard GFX error) created by
- […] […]
- 14:29 Ticket #4466 (DRASCULA: Cursor GFX error) created by
- […] […]
- 14:26 Ticket #4465 (DRASCULA: Text wrapping error) created by
- […] […]
- 13:30 Changeset [035dad7b] by
- Adjust workaround for bug #2826144, to use hard coded offset, that …
- 12:33 Ticket #4464 (SAM: Game hangs when talking to bigfoot guard) closed by
- fixed
- 12:28 Changeset [17106189] by
- Add workaround for bug #2826144 - SAM: Game hangs when talking to …
- 10:45 Ticket #3846 (GOB: WOODRUFF - In-Game animation shifted(?)) closed by
- fixed
- 10:45 Changeset [c78ed9e4] by
- Adding transparency for VMD video block type 2, fixing bug #2037158 …
- 10:21 Ticket #9057 (Motorola A1200/E6/A1600 (motoezx) patch) created by
- […] […]
- 05:20 Changeset [3efecb3a] by
- Fix cursor position, when entering a save game name in HE games. …
- 05:07 Changeset [5faceb59] by
- Temporary mapped GPL command StartPlay to handler for Start and …
- 05:00 Changeset [c1ad0c39] by
- * Added tracking and deleting animations by index (which represents …
- 04:59 Changeset [211869d0] by
- Bear Stormin' is the full mini game, and not a demo. svn-id: r42681
- 01:54 Changeset [a2bca06b] by
- Added support for per-animation scaling (via scaling factors). I have …
07/23/09:
- 19:50 Changeset [01b83203] by
- Fixing a bug in the V4 save file handler, produced by a "neat" feature …
- 18:54 Ticket #4460 (Error when asking for version) closed by
- invalid
- 18:50 Ticket #4464 (SAM: Game hangs when talking to bigfoot guard) created by
- […] […]
- 18:39 Ticket #4461 (RTZ: Odd text wrapping) closed by
- invalid
- 17:11 Ticket #4456 (RTZ: Movie plays with wrong palette) closed by
- invalid
- 16:27 Ticket #4462 (RTZ: Uncompletable) closed by
- invalid
- 15:09 Ticket #4463 (RTZ: Odd graphics error when openning inventory) created by
- […] […]
- 15:06 Ticket #4462 (RTZ: Uncompletable) created by
- […] […]
- 14:54 Ticket #4461 (RTZ: Odd text wrapping) created by
- […] […]
- 14:45 Ticket #4460 (Error when asking for version) created by
- […] […]
- 14:43 Ticket #4459 (CRUISE: Missing font data for Spanish) created by
- […] […]
- 14:20 Ticket #4458 (RTZ: Item disappears) created by
- […] […]
- 13:31 Ticket #4457 (RTZ: Displays wrong area briefly) created by
- […] […]
- 13:28 Ticket #4456 (RTZ: Movie plays with wrong palette) created by
- […] […]
- 11:29 Ticket #4455 (RTZ: Stuck note.) created by
- […] […]
- 11:26 Ticket #4454 (RTZ: Graphical glitch in the swamp.) created by
- […] […]
- 10:56 Ticket #4366 (LURE: NPC character got an excess number of pending actions) closed by
- fixed
- 10:54 Changeset [33929b52] by
- Only autosave in supported scenes. svn-id: r42677
- 10:49 Changeset [53783575] by
- Bugfix for player blocking room entrance causing NPCs trying to enter …
- 10:36 Ticket #3210 (HE Games: Glitches after loading saved games) closed by
- fixed
- 10:33 Changeset [c8d7b67] by
- Fix bug #1726909 - HE Games: Glitches after loading saved games, by …
- 10:31 Changeset [68a75c2] by
- Remove keyboard support for mouse buttons, since it interferes with …
- 07:49 Changeset [870e0341] by
- Correct error in revision 26678. svn-id: r42673
- 05:57 Changeset [46be9c3a] by
- Simplify the code to check whether loading or saving a game is …
- 05:48 Changeset [fad11ade] by
- Simplify the code to check whether loading or saving a game is …
07/22/09:
- 22:14 Ticket #4442 (Unable to select subtitles in Atlantis and Simon 1) closed by
- duplicate
- 21:07 Ticket #4453 (Unable to select subtitles in Atlantis and Simon 1) created by
- […] […]
- 20:42 Ticket #4435 (ITE: compressed sounds don't play) closed by
- invalid
- 20:38 Ticket #4445 (GUI: Low Res Bugs) closed by
- fixed
- 20:37 Changeset [4e711532] by
- Fix bug #2825252: "GUI: Low Res Bugs" svn-id: r42668
- 19:57 Ticket #9053 (Cruise for a Corpse (DOS/German) screenshots) closed by
- 19:30 Ticket #4452 (RTZ: music doesn't play during videos in town) created by
- […] […]
- 19:29 Ticket #4451 (RTZ: fails to start if intro video is not skipped.) created by
- […] […]
- 19:27 Ticket #3277 (MI: Saved game from the credits sequence fails to load) closed by
- fixed
- 19:25 Changeset [9b031982] by
- Fix bug #1745396: "MI: Saved game from the credits sequence fails to …
- 19:23 Ticket #4358 (AGI: larry 1 doesn't restart after dying) closed by
- fixed
- 16:26 Changeset [0932497c] by
- Fix bug #2798797: "AGI: larry 1 doesn't restart after dying" svn-id: …
- 16:26 Ticket #4449 (AGI: KQ4: Restart after load) closed by
- fixed
- 16:21 Ticket #7727 (WinCE/PocketPC screen alignment on WVGA devices with scalers) closed by
- duplicate
- 15:55 Changeset [483a4c0e] by
- Move functions from agi.cpp to more appropriate files. svn-id: r42662
- 15:14 Ticket #4450 (WINCE: Screen alignment in x2 scalers) created by
- […] […]
- 14:44 Ticket #7728 (Past subtitle log menu) created by
- […] […]
- 12:38 Changeset [9bd355ac] by
- Since Kyra PC98 version is japanese only don't mention it explicitly. …
- 12:36 Changeset [d106fca4] by
- Mention microscope puzzle improvement in T7G svn-id: r42660
- 12:25 Ticket #4430 (AGI: PQ1 help not showing the first time you press F1) closed by
- fixed
- 12:24 Changeset [88395007] by
- Fix bug #2823759: "AGI: PQ1 help not showing the first time you press …
- 12:03 Ticket #7727 (WinCE/PocketPC screen alignment on WVGA devices with scalers) created by
- […] […]
- 11:49 Ticket #4431 (AGI: PQ1 All function keys are broken after restart) closed by
- fixed
- 11:48 Changeset [7c1df4cb] by
- Fix bug #2823762: "AGI: PQ1 All function keys are broken after …
- 11:30 Changeset [1726cc8d] by
- * Disabled unconditional execution of gates' scripts * Fixed bug in …
- 10:35 Ticket #4449 (AGI: KQ4: Restart after load) created by
- […] […]
- 10:32 Changeset [d4c13b40] by
- Update video script debug table for Waxworks. svn-id: r42656
- 10:30 Ticket #4448 (AGI: KQ4: Swimming on land) created by
- […] […]
- 10:28 Ticket #4447 (AGI: KQ4: Dwarf sequence) created by
- […] […]
- 10:23 Changeset [f4916b98] by
- Change the default target to CD version, for games which offer floppy …
- 09:56 Ticket #4446 (PS2 MANIAC V2: crash after playing some time) created by
- […] […]
- 09:52 Changeset [227f4a5] by
- Simplify fade code. svn-id: r42654
- 09:40 Ticket #4445 (GUI: Low Res Bugs) created by
- […] […]
- 07:22 Changeset [1c86a986] by
- Fix warnings svn-id: r42653
- 07:18 Changeset [ef37d0a9] by
- * Stopped AnimationManager::drawScene() from marking its own …
- 05:03 Changeset [5a77f089] by
- Check whether the walking map overlay is already in the desired state …
- 05:00 Changeset [42e8e1e1] by
- If a frame has scaled dimensions set to 0, the engine now does no …
- 04:50 Changeset [9b327710] by
- Fixed scaled mirrored sprite drawing. This change enables the NoSense …
- 04:47 Changeset [348cbc2] by
- * Removed some unnecessary virtual qualifiers from methods in …
- 04:42 Changeset [b3a2d186] by
- * Moved scaling support from Animation to Sprite * Now each Sprite …
- 00:42 Ticket #4443 (BALLOON: Missing background when loading a game on a level) closed by
- duplicate
- 00:19 Ticket #4444 (NIPPON: wont start in Dreamcast port) created by
- […] […]
07/21/09:
- 23:07 Ticket #4443 (BALLOON: Missing background when loading a game on a level) created by
- […] […]
- 21:34 Ticket #4442 (Unable to select subtitles in Atlantis and Simon 1) created by
- […] […]
- 19:39 Changeset [64ebb586] by
- Add ARM code implementation of Scaler2x, and enable it for the WinCE …
- 17:20 Ticket #4429 (GUI: strange behaviour when closing window in debugger) closed by
- fixed
- 17:00 Changeset [a7b4191] by
- Use 50Hz ticks in Kyra1 Amiga instead of 60Hz ticks. svn-id: r42644
- 14:47 Ticket #4441 (ZAK: Crash when using the yellow crystal (Amiga version)) created by
- […] […]
- 13:40 Ticket #4440 (FW Amiga: looping sounds don't loop) created by
- […] […]
- 13:16 Ticket #4439 (FW: crash when clicking "load" in the GUI) created by
- […] […]
- 12:14 Changeset [3a3e7ac] by
- Fixing the text input in Gob1 (the loading code wasn't printed as you …
- 12:00 Ticket #4438 (GOB1: Game "hangs" after first level) closed by
- fixed
- 11:58 Changeset [4f431e89] by
- Fixing "Game "hangs" after first level" (bug #2824414) svn-id: r42641
- 11:26 Changeset [87af626e] by
- Making some static const uint32s public, older GCC versions don't seem …
- 10:48 Ticket #4432 (GUI: unable to select subtitles and speech for Simon 2) closed by
- fixed
- 10:48 Changeset [fd63d8c9] by
- Fix bug #2823818 - GUI: unable to select subtitles and speech for …
- 10:42 Ticket #9055 (Fix for palette error in waxworks intro) closed by
- wontfix
- 10:37 Changeset [66311e32] by
- Fix fade effects in Waxworks. svn-id: r42638
- 09:39 Changeset [4c797d57] by
- Use a BufferedReadStream to buffer ArjFile's input to reduce memory …
- 07:02 Changeset [004b313a] by
- Update GUI flags for AGOS game engine. svn-id: r42636
07/20/09:
- 22:26 Changeset [5585e181] by
- Fix gcc warning (hopefully this is correct). svn-id: r42635
- 22:15 Changeset [3f6159a9] by
- Proper implementation of microscope puzzle. svn-id: r42634
- 21:24 Ticket #4314 (SAM: Charset fail after loading savegame) closed by
- invalid
- 21:19 Ticket #4436 (DC: Drascula (Spanish) Intro Movie Crash) closed by
- duplicate
- 21:00 Ticket #4434 (Mickey's space adventure crash) closed by
- fixed
- 20:59 Changeset [6e6d5e8b] by
- Fixing bug #2823854: Mickey's space adventure crash. There's one too …
- 20:55 Changeset [f9208f1b] by
- Make ScummFile::eos() consistent with Stream::eos(). Remove usage of …
- 19:06 Ticket #4373 (DC: Cannot play AGI Fanmade games) closed by
- worksforme
- 18:26 Ticket #4438 (GOB1: Game "hangs" after first level) created
- […] […]
- 17:46 Changeset [83c0d0fc] by
- missed some files when merging svn-id: r42630
- 17:34 Changeset [6097828] by
- Made 'show walking map overlay' setting persist when changing rooms. …
- 17:25 Changeset [a2a71cb8] by
- * Added scaling support * Made the dragon scale when it is in …
- 14:19 Ticket #4437 (DC: Drascula (Italian) Intro Movie Crash ) created by
- […] […]
- 14:17 Ticket #4436 (DC: Drascula (Spanish) Intro Movie Crash) created by
- […] […]
- 09:21 Ticket #4427 (DW: Game freeze) closed by
- fixed
- 09:19 Changeset [b40dc424] by
- Bugfix for hangs on scene changes in Discworld 1 after having loaded a …
- 08:31 Changeset [0e2f2673] by
- Moved new ports section to more appropriate place. And force buildbot …
- 05:22 Ticket #4433 (FT Crash driving towards Vultures hideout) closed by
- 05:02 Changeset [9e3d42c] by
- AGOS: Fixed badload(); some whitespace cleanup svn-id: r42624
Note:
See TracTimeline
for information about the timeline view.