Opened 10 years ago

Closed 10 years ago

Last modified 12 months ago

#9055 closed patch (wontfix)

Fix for palette error in waxworks intro

Reported by: SF/tafuri Owned by: Kirben
Priority: normal Component: Engine: AGOS
Keywords: Cc:
Game: Waxworks

Description

During the intro to waxworks (and potentially other AGOS games) the palette did not update during some op:s which resulted in an incorrect palette used when fading the second image.

Functions vc56_fullScreen(), vc57_blackPalette() and vc61() where fixed so they update the _currentPalette variable (so it stays current).

Ticket imported from: #2823894. Ticket imported from: patches/1160.

Attachments (1)

ww_palette.patch (1.0 KB ) - added by SF/tafuri 10 years ago.
SVN Diff (patch)

Download all attachments as: .zip

Change History (5)

by SF/tafuri, 10 years ago

Attachment: ww_palette.patch added

SVN Diff (patch)

comment:1 by Kirben, 10 years ago

Owner: set to Kirben

comment:2 by Kirben, 10 years ago

Resolution: wontfix
Status: newclosed

comment:3 by Kirben, 10 years ago

Thanks for the patch, but the palette glitches during the introduction were due to missing code for the fullFade function, and the current palette not been correctly cleared by vc62_fastFadeOut.

The introduction of Waxworks should hopefully match the original version now, fading in and fading out when required.

comment:4 by digitall, 12 months ago

Component: Engine: AGOS
Game: Waxworks
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