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Ticket Summary Status Owner Priority Component Version
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new low Engine: Grim
#11896 GRIM: Grinder gfx shift to the left when placed back new normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new normal Engine: Grim
#11804 GRIM: Issue with Toto new low Engine: Grim
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new low Engine: Grim
#14159 GRIM: MD5 dialog can’t be cancelled new high Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new normal Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new normal Engine: Grim
#14987 GRIM: Manny gets frozen after opening the security door new blocker Engine: Grim
#11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new low Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes new normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction new normal Engine: Grim
#11843 GRIM: Num Lock problem new normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new normal Engine: Grim
#14160 GRIM: Patched installers are required even with pre-patched installations new low Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters new normal Engine: Grim
#12969 GRIM: Rendering difference with OpenGL with shaders new low Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new normal Engine: Grim
#13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched new low Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new normal Engine: Grim
#11801 GRIM: Stuck in animaton - Second Year new low Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new normal Engine: Grim
#11882 GRIM: [AMIGAOS4] Software renderer wrong colors new normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new normal Engine: Grim
#13040 GRIME: Menu Cursor Bug new normal Engine: Grim
#15086 GROOVIE: Clandestiny final cutscene crashes new normal Engine: Groovie
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new normal Engine: Groovie
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new normal Engine: Groovie
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new normal Engine: Groovie
#10663 GROOVIE: T7G: Cannot finish game new digitall normal Engine: Groovie
#13575 GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login new normal Engine: Groovie
#11645 GUI: "New save" button still enabled when all save locations are used new low GUI
#13503 GUI: Add a way to delete saved games from the save/load game grid view new normal GUI
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new normal GUI
#13662 GUI: Default font is limited in language support new normal GUI
#15019 GUI: Extra path gets deleted from settings new normal GUI
#14774 GUI: Full Title + version requires at least 748px wide window new normal GUI
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new normal GUI
#13241 GUI: Interface requires improvements for small resolutions. new normal GUI
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new normal GUI
#14417 GUI: Only default icons in grid view new normal GUI
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new normal Common
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new low GUI
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new normal GUI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new normal GUI
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new normal GUI
#13421 GUI: Version info should be right-aligned in list view new normal GUI
#13840 GameID's should be unique per game version + color bitness new normal --Other--
#6310 HOPKINS: Credits roll flickering new low Engine: Hopkins
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new normal Engine: Hugo
#12621 HUGO: Top menu doesn't close when it should new normal Engine: Hugo
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke normal Engine: Hugo
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke normal Engine: Hugo
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer normal Engine: Hypno
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer low Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer normal Engine: Hypno
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer normal Engine: Hypno
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer normal Engine: Hypno
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer normal Engine: Hypno
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer normal Engine: Hypno
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer normal Engine: Hypno
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer high Engine: Hypno
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new normal Engine: Illusions
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- normal Engine: Illusions
#14704 IOS: On Screen control can obstruct the global settings new normal Port: iOS
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new normal Ports
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new normal Common
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new normal --Other--
#7182 LURE: DOS/ITALIAN - stuck characters new normal Engine: Lure
#14397 LURE: Pathfinding Broken in Lure of the Temptress new normal Engine: Lure
#15100 Legend of kyrandia Amiga Version new normal --Unset--
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new normal Graphics
#14772 M4: Orion Burger - Gfx mesh and crash on BE target new normal Engine: M4
#14919 M4: Orion Burger: Footstep Soundeffect missing new dreammaster low Engine: M4
#14997 M4: Orion Burger: Potential memory leak still existing new low Engine: M4
#14970 M4: Orion Burger: Volume not correctly adjusted new low Engine: M4
#13024 MACOS: Can't map Command and Fn keys new normal Port: Mac OS X
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new normal Port: Mac OS X
#14074 MACOS: ScummVM Fails To Start new normal Port: Mac OS X
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new normal Port: Mac OS X
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new normal Port: Mac OS X
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new normal Engine: MADE
#6442 MADE: RTZ - Video A/V sync broken new normal Engine: MADE
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new normal Engine: MADE
#6431 MADE: RTZ demo freezes new normal Engine: MADE
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new normal Engine: MADE
#13782 MADE: ScummVM closes unexpectedly after playing first audio new high Engine: MADE
#7056 MADS: Console: warnigs SFX new normal Engine: MADS
#7054 MADS: Flickering Doors new normal Engine: MADS
#7055 MADS: Intro: Annoying sond new normal Engine: MADS
#12185 MADS: Rex Nebular intro not playing animations new normal Engine: MADS
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster normal Engine: MADS
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