#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
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new
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low
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Engine: Grim
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#11896 |
GRIM: Grinder gfx shift to the left when placed back
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new
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normal
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Engine: Grim
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#11827 |
GRIM: Head movement it too slow when entering "do" through window
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new
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normal
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Engine: Grim
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#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
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new
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normal
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Engine: Grim
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#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
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new
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normal
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Engine: Grim
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#11804 |
GRIM: Issue with Toto
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new
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low
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Engine: Grim
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#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
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new
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low
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Engine: Grim
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#14159 |
GRIM: MD5 dialog can’t be cancelled
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new
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high
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Engine: Grim
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#13036 |
GRIM: Mabrillo's animations during conversation
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new
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normal
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Engine: Grim
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#11837 |
GRIM: Maintenance demon's face shading problem
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new
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normal
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Engine: Grim
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#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
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new
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normal
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Engine: Grim
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#14987 |
GRIM: Manny gets frozen after opening the security door
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new
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blocker
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Engine: Grim
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#11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
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new
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low
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Engine: Grim
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#11818 |
GRIM: Manny turns orange when using the grinder
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new
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normal
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Engine: Grim
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#11830 |
GRIM: Manny's neck does not bend like in original
|
new
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normal
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Engine: Grim
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#11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
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new
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normal
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Engine: Grim
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#11859 |
GRIM: Membrillo walking on spot and facing wrong direction
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new
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normal
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Engine: Grim
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#11843 |
GRIM: Num Lock problem
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new
|
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normal
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Engine: Grim
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#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
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new
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normal
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Engine: Grim
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#11840 |
GRIM: Only a black screen at the edge of the world
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new
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normal
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Engine: Grim
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#14160 |
GRIM: Patched installers are required even with pre-patched installations
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new
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low
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Engine: Grim
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#11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
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new
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|
normal
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Engine: Grim
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#12969 |
GRIM: Rendering difference with OpenGL with shaders
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new
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low
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Engine: Grim
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#11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
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new
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normal
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Engine: Grim
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|
#13077 |
GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched
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new
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|
low
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Engine: Grim
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|
#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
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normal
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Engine: Grim
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#11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
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new
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normal
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Engine: Grim
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#11801 |
GRIM: Stuck in animaton - Second Year
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new
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low
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Engine: Grim
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#11854 |
GRIM: Wheelbarrow missing from tr_pmpws
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new
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|
normal
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Engine: Grim
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|
#11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
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new
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|
normal
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Engine: Grim
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|
#11882 |
GRIM: [AMIGAOS4] Software renderer wrong colors
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new
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|
normal
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Engine: Grim
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#11844 |
GRIM: graphic glitch - Manny in the elevator
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new
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|
normal
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Engine: Grim
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|
#13040 |
GRIME: Menu Cursor Bug
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new
|
|
normal
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Engine: Grim
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|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
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new
|
|
normal
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Engine: Groovie
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#13636 |
GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly
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new
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|
normal
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Engine: Groovie
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|
#11502 |
GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual)
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new
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|
normal
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Engine: Groovie
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#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
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|
normal
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Engine: Groovie
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#10663 |
GROOVIE: T7G: Cannot finish game
|
new
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digitall
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normal
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Engine: Groovie
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|
#13575 |
GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login
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new
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|
normal
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Engine: Groovie
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|
#11645 |
GUI: "New save" button still enabled when all save locations are used
|
new
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|
low
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GUI
|
|
#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
|
new
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|
normal
|
GUI
|
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
new
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|
normal
|
GUI
|
|
#13662 |
GUI: Default font is limited in language support
|
new
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|
normal
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GUI
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
new
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|
normal
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GUI
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|
#14774 |
GUI: Full Title + version requires at least 748px wide window
|
new
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|
normal
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GUI
|
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#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
|
new
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|
normal
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GUI
|
|
#13241 |
GUI: Interface requires improvements for small resolutions.
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new
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|
normal
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GUI
|
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
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new
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|
normal
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GUI
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#14417 |
GUI: Only default icons in grid view
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new
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|
normal
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GUI
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#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
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new
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normal
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Common
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#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
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new
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|
low
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GUI
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#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
new
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|
normal
|
GUI
|
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#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
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|
normal
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GUI
|
|
#11745 |
GUI: THEME: Some tabs and selectors have hidden options in low resolution mode
|
new
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|
normal
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GUI
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|
#13421 |
GUI: Version info should be right-aligned in list view
|
new
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|
normal
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GUI
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#13840 |
GameID's should be unique per game version + color bitness
|
new
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|
normal
|
--Other--
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#6310 |
HOPKINS: Credits roll flickering
|
new
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|
low
|
Engine: Hopkins
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|
#14508 |
HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface
|
new
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|
normal
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Engine: Hugo
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|
#12621 |
HUGO: Top menu doesn't close when it should
|
new
|
|
normal
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Engine: Hugo
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#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
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Strangerke
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normal
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Engine: Hugo
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|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
Strangerke
|
normal
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Engine: Hugo
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|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
new
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neuromancer
|
normal
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Engine: Hypno
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|
#13592 |
HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six)
|
new
|
neuromancer
|
low
|
Engine: Hypno
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|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
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new
|
neuromancer
|
normal
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Engine: Hypno
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|
#14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
new
|
neuromancer
|
normal
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Engine: Hypno
|
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
normal
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Engine: Hypno
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|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
|
neuromancer
|
high
|
Engine: Hypno
|
|
#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
|
new
|
|
normal
|
Engine: Illusions
|
|
#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
new
|
sev-
|
normal
|
Engine: Illusions
|
|
#14704 |
IOS: On Screen control can obstruct the global settings
|
new
|
|
normal
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Port: iOS
|
|
#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
|
new
|
|
normal
|
Ports
|
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
new
|
|
normal
|
Common
|
|
#14371 |
LAN: Server's IP interface is sometimes from a virtual adapter
|
new
|
|
normal
|
--Other--
|
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
new
|
|
normal
|
Engine: Lure
|
|
#14397 |
LURE: Pathfinding Broken in Lure of the Temptress
|
new
|
|
normal
|
Engine: Lure
|
|
#15100 |
Legend of kyrandia Amiga Version
|
new
|
|
normal
|
--Unset--
|
|
#14519 |
Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow
|
new
|
|
normal
|
Graphics
|
|
#14772 |
M4: Orion Burger - Gfx mesh and crash on BE target
|
new
|
|
normal
|
Engine: M4
|
|
#14919 |
M4: Orion Burger: Footstep Soundeffect missing
|
new
|
dreammaster
|
low
|
Engine: M4
|
|
#14997 |
M4: Orion Burger: Potential memory leak still existing
|
new
|
|
low
|
Engine: M4
|
|
#14970 |
M4: Orion Burger: Volume not correctly adjusted
|
new
|
|
low
|
Engine: M4
|
|
#13024 |
MACOS: Can't map Command and Fn keys
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13054 |
MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#14074 |
MACOS: ScummVM Fails To Start
|
new
|
|
normal
|
Port: Mac OS X
|
|
#14433 |
MACOS: mouse cursor appearing / failing to capture when in fullscreen mode
|
new
|
|
normal
|
Port: Mac OS X
|
|
#12793 |
MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
|
normal
|
Engine: MADE
|
|
#6442 |
MADE: RTZ - Video A/V sync broken
|
new
|
|
normal
|
Engine: MADE
|
|
#11452 |
MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms)
|
new
|
|
normal
|
Engine: MADE
|
|
#6431 |
MADE: RTZ demo freezes
|
new
|
|
normal
|
Engine: MADE
|
|
#11324 |
MADE: Return to Zork - ReelMagic / MPEG game variant
|
new
|
|
normal
|
Engine: MADE
|
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
|
high
|
Engine: MADE
|
|
#7056 |
MADS: Console: warnigs SFX
|
new
|
|
normal
|
Engine: MADS
|
|
#7054 |
MADS: Flickering Doors
|
new
|
|
normal
|
Engine: MADS
|
|
#7055 |
MADS: Intro: Annoying sond
|
new
|
|
normal
|
Engine: MADS
|
|
#12185 |
MADS: Rex Nebular intro not playing animations
|
new
|
|
normal
|
Engine: MADS
|
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
new
|
dreammaster
|
normal
|
Engine: MADS
|
|