#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
|
normal
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Engine: AGS
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|
#14907 |
SCI: KQ7: Crash on reaching chapter 4
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new
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|
normal
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Engine: SCI
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|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
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new
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|
normal
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Engine: SCI
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|
#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
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new
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|
low
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Engine: SCI
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|
#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
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new
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|
low
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Engine: SCI
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|
#14919 |
M4: Orion Burger: Footstep Soundeffect missing
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new
|
dreammaster
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low
|
Engine: M4
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|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
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new
|
elasota
|
normal
|
Engine: V-Cruise
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|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
new
|
|
normal
|
Graphics
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|
#14954 |
TETRAEDGE: Syberia 2 - Texture Problems
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new
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|
normal
|
Engine: Tetraedge
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|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
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new
|
|
normal
|
Engine: Ultima
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|
#14963 |
TeenAgent Czech Language support not working
|
new
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|
normal
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Engine: TeenAgent
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|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
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new
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|
high
|
Engine: Nancy
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|
#14970 |
M4: Orion Burger: Volume not correctly adjusted
|
new
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|
low
|
Engine: M4
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|
#14981 |
Unknown game variant for tinsel
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pending
|
dreammaster
|
normal
|
Engine: Tinsel
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|
#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
|
new
|
|
normal
|
Engine: SCUMM
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|
#14987 |
GRIM: Manny gets frozen after opening the security door
|
new
|
|
blocker
|
Engine: Grim
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|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
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new
|
|
normal
|
Graphics: Scalers
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|
#14992 |
Application window GUI not resized on Linux
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new
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|
normal
|
Port: Linux
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|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
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new
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|
normal
|
GUI
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|
#14997 |
M4: Orion Burger: Potential memory leak still existing
|
new
|
|
low
|
Engine: M4
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|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
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|
low
|
Engine: AGS
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|
#15011 |
AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug)
|
new
|
|
low
|
Engine: AGS
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|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
new
|
|
normal
|
Port: Win64
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|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
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|
normal
|
Common
|
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
|
normal
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Audio: MT32
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|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
new
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|
normal
|
--Unset--
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|
#15019 |
GUI: Extra path gets deleted from settings
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new
|
|
normal
|
GUI
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|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
|
normal
|
Port: PS3
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|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
|
normal
|
Engine: SCI
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|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
new
|
|
normal
|
Engine: Plumbers
|
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
new
|
|
normal
|
Engine: Mohawk
|
|
#15025 |
SCUMM: DIG: Sentence Line font has wrong colors
|
new
|
|
normal
|
Engine: SCUMM
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|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
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new
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|
normal
|
Engine: SCUMM
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|
#15027 |
SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
|
normal
|
Engine: Director
|
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
new
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|
normal
|
Engine: SCUMM
|
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
new
|
|
normal
|
Engine: SAGA
|
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
new
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|
normal
|
Engine: Ultima
|
|
#15039 |
TOOLS: Build fails with strict-aliasing violations
|
new
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|
normal
|
Tools
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|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
new
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|
normal
|
Engine: SCUMM
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|
#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
|
new
|
|
normal
|
Engine: AGS
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
new
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|
normal
|
Engine: Mohawk
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|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
new
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|
normal
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Engine: SCUMM
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#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
neuromancer
|
normal
|
Engine: Freescape
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|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
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|
normal
|
Engine: Ultima
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#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
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new
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|
normal
|
Port: Win64
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#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
new
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|
low
|
Port: Mac OS X
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#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
new
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|
normal
|
Port: AmigaOS4
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|
#15054 |
SCI: Unable to Detect Colonel's Bequest Game
|
new
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|
low
|
Engine: SCI
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#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
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|
normal
|
Audio
|
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#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
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|
normal
|
Port: Mac OS X
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|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
new
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|
normal
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Engine: SCUMM
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#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
new
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|
normal
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Engine: SCUMM
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#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
new
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|
low
|
Engine: Ultima
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|
#15068 |
Unknown game variant for glk
|
new
|
dreammaster
|
normal
|
Engine: GLK: Glulxe
|
|
#15071 |
TWP: Recap/hints when changing characters are not shown
|
new
|
scemino
|
low
|
Engine: TWP
|
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
|
normal
|
Engine: Director
|
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#15078 |
Unknown game variant for director
|
new
|
|
normal
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Engine: Director
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
new
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|
normal
|
Engine: MM: Xeen
|
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
|
normal
|
Engine: AGS
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
|
high
|
Audio
|
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
normal
|
Engine: Groovie
|
|
#15087 |
Unknown game variant for nancy
|
new
|
|
normal
|
Engine: Nancy
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|
#15088 |
Unknown game variant for nancy
|
new
|
|
normal
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Engine: Nancy
|
|
#15089 |
SWORD1: Unknown game variant
|
new
|
|
normal
|
Engine: Sword1
|
|
#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
|
new
|
AndywinXp
|
normal
|
Engine: SCUMM
|
|
#15091 |
Cursor disappears for extended period after interacting with cubicle vidbot
|
new
|
|
normal
|
Engine: mTropolis
|
|
#15095 |
SCUMM/HE: FREDDI5: Quitting from the in-game computer does not respect "Return to the launcher when leaving the game"
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
|
new
|
|
low
|
Port: Win64
|
|
#15097 |
NANCY: SKC: Assertion on very first shuffle puzzle
|
new
|
|
blocker
|
Engine: Nancy
|
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
|
normal
|
Engine: AGI
|
|
#15099 |
SWORD1: Unknown game variant for sword1
|
new
|
|
normal
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Engine: Sword1
|
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