#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
|
normal
|
Common
|
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
|
normal
|
Audio: MT32
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
new
|
|
normal
|
--Unset--
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
new
|
|
normal
|
GUI
|
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
|
normal
|
Port: PS3
|
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
|
normal
|
Engine: SCI
|
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
new
|
|
normal
|
Engine: Plumbers
|
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
new
|
|
normal
|
Engine: Mohawk
|
|
#15025 |
SCUMM: DIG: Sentence Line font has wrong colors
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15027 |
SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
|
normal
|
Engine: Director
|
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
new
|
|
normal
|
Engine: SAGA
|
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
new
|
|
normal
|
Engine: Ultima
|
|
#15039 |
TOOLS: Build fails with strict-aliasing violations
|
new
|
|
normal
|
Tools
|
|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
|
new
|
|
normal
|
Engine: AGS
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
new
|
|
normal
|
Engine: Mohawk
|
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
|
normal
|
Engine: Ultima
|
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
|
normal
|
Port: Win64
|
|
#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
new
|
|
low
|
Port: Mac OS X
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
new
|
|
normal
|
Port: AmigaOS4
|
|
#15054 |
SCI: Unable to Detect Colonel's Bequest Game
|
new
|
|
low
|
Engine: SCI
|
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
|
normal
|
Audio
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
|
|
normal
|
Port: Mac OS X
|
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
new
|
|
low
|
Engine: Ultima
|
|
#15071 |
TWP: Recap/hints when changing characters are not shown
|
new
|
scemino
|
low
|
Engine: TWP
|
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
|
normal
|
Engine: Director
|
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#15078 |
Unknown game variant for director
|
new
|
|
normal
|
Engine: Director
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
new
|
|
normal
|
Engine: MM: Xeen
|
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
|
normal
|
Engine: AGS
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
|
high
|
Audio
|
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
normal
|
Engine: Groovie
|
|
#15087 |
MD5: NANCY: Unknown game variant for nancy6
|
new
|
|
normal
|
Engine: Nancy
|
|
#15088 |
MD5: NANCY: Unknown game variant for nancy7
|
new
|
|
normal
|
Engine: Nancy
|
|
#15089 |
SWORD1: Unknown game variant
|
new
|
|
normal
|
Engine: Sword1
|
|
#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
|
new
|
AndywinXp
|
normal
|
Engine: SCUMM
|
|
#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
|
new
|
|
normal
|
Engine: mTropolis
|
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
new
|
|
normal
|
Common
|
|
#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
|
new
|
|
low
|
Port: Win64
|
|
#15097 |
NANCY: SKC: Assertion on very first shuffle puzzle
|
new
|
|
blocker
|
Engine: Nancy
|
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
|
normal
|
Engine: AGI
|
|
#15099 |
SWORD1: Unknown game variant for sword1
|
new
|
|
normal
|
Engine: Sword1
|
|
#15100 |
Legend of kyrandia Amiga Version
|
new
|
|
normal
|
--Unset--
|
|
#15103 |
ULTIMA8: Some dialog remains forever when subtitle speed set to 0
|
new
|
|
normal
|
Engine: Ultima
|
|
#15107 |
SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15109 |
Unknown game variant for sci
|
new
|
|
normal
|
Engine: SCI
|
|
#11479 |
NEVERHOOD: Game crashes at certain scene
|
pending
|
sev-
|
normal
|
Engine: Neverhood
|
|
#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
|
whiterandrek
|
low
|
Engine: Petka
|
|
#12074 |
TWINE: rendering of the holomap is broken
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
|
pending
|
lephilousophe
|
normal
|
Port: Android
|
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
sev-
|
normal
|
Engine: SCUMM
|
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
criezy
|
normal
|
Common
|
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
normal
|
Engine: Asylum
|
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
normal
|
Engine: SCUMM
|
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
high
|
Engine: Chewy
|
|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
ccawley2011
|
normal
|
Engine: Stark
|
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
sdelamarre
|
normal
|
Engine: Gob
|
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
lotharsm
|
normal
|
Cloud
|
|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
|
pending
|
BJNFNE
|
normal
|
Engine: Gob
|
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
high
|
Engine: Sword2
|
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
pending
|
athrxx
|
high
|
Engine: AGOS
|
|
#14981 |
Unknown game variant for tinsel
|
pending
|
dreammaster
|
normal
|
Engine: Tinsel
|
|