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Results (801 - 900 of 935)

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Ticket Summary Status Owner Type Component Version
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new defect Engine: CGE2
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new defect Documentation
#14686 MM: MM1: Still some inconsistency on QuickRef page new defect Engine: MM: MM1
#14691 WIN32: Google Cloud fails to sync on current master new defect Cloud
#14692 Android: Discworld volume settings don't affect sound, except mute all. new defect Engine: Tinsel
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request Port: Android
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new defect Engine: Tinsel
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect Engine: Tinsel
#14704 IOS: On Screen control can obstruct the global settings new defect Port: iOS
#14709 GUI: Please add a feature to filter by language to the mass add widget. new feature request GUI
#14715 TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one) new feature request Engine: Tinsel
#14722 XEEN: Fix inconsistencies with WoX Cloudside locations new feature request Engine: MM: Xeen
#14729 Newer updated signatures get games blocked until a new ScummVM is released new feature request Common
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new defect Engine: SCUMM
#14737 SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included) new feature request Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new defect Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog new defect Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new defect Engine: SCUMM
#14750 KYRA: Kyra1: Add support for hungarian translation new feature request Engine: Kyra
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new defect Engine: Director
#14756 DIRECTOR: Two cursors in The Dark Eye new defect Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect Engine: AGS
#14758 Unknown game variant for director new defect Engine: Director
#14760 Crash at Eye of the Beholder 2 Launch new defect Engine: Kyra
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger new defect Engine: SCI
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. new defect Engine: SCUMM
#14766 DIRECTOR: The Dark Eye - audio issues new defect Engine: Director
#14770 Update Nuked OPL3 emulator to lastest version. new feature request Audio
#14772 M4: Orion Burger - Gfx mesh and crash on BE target new defect Engine: M4
#14774 GUI: Full Title + version requires at least 748px wide window new defect GUI
#14778 TWINE: Some in-game options are being translated to ??? new defect Engine: TwinE
#14782 Freescape games need a specific iOS control config as default new defect Port: iOS
#14785 iOS: Allow engines to place on-screen buttons in specific locations new feature request Port: iOS
#14789 Win64 - ini file got reset shortly after using v2.8.0 new defect Port: Win64
#14790 ULTIMA1: Do not bundle ultima*.dat files with it new feature request Engine: Ultima
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect Audio
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new defect Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new defect Engine: SCI
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect Engine: Sword2
#14805 TWINE: black screen after snow lift cutscene new defect Engine: TwinE
#14807 TWINE: TV screen in Principal Island house plays a second wrong video new defect Engine: TwinE
#14813 PINK: Broken cyrillic symbols in both pink panther games new defect Engine: Pink
#14815 Turn the "bad crack" fix into an optional enhancement new feature request Engine: SCUMM
#14816 Cleanup feature new feature request Common
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new defect Port: Win64
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect Engine: Tetraedge
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new defect Engine: Stark
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new defect Engine: SCI
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect Port: Android
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new defect Engine: Ultima
#14839 ULTIMA8: Bad render order on barrel at docks new defect Engine: Ultima
#14840 ULTIMA8: Mordea needs animation reset before cutscene new defect Engine: Ultima
#14841 ULTIMA8: Missing blood spray on player damage new defect Engine: Ultima
#14842 ULTIMA8: Paperdoll gump does not remember postion new defect Engine: Ultima
#14843 MacResManager: don't look for files outside game folder new defect Common
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new defect Engine: SCI
#14846 ULTIMA8: No landing sound when finishing a jump new defect Engine: Ultima
#14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items new defect Engine: SCUMM
#14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode new defect Engine: Ultima
#14850 ULTIMA8: Player appears to a blocker for items thrown from the ground new defect Engine: Ultima
#14853 COMMON: Rework path handling causes performance regression new defect Common
#14854 MD5: DIRECTOR: New application "Magician's Secrets" new defect Engine: Director
#14856 LOL: Add more hotkeys to cast spells in Lands of Lore new feature request Engine: Kyra
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new defect Engine: SCI
#14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) new defect Engine: Sword1
#14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence new defect Engine: Ultima
#14867 ULTIMA8: NPCs keep moving during conversation new defect Engine: Ultima
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new defect Port: Win32
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new defect Engine: Ultima
#14875 COMMON: Fallback detection of games happen even when there are exact matches new defect Common
#14880 Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games) new feature request Engine: SCUMM
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect Port: Android
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect Engine: AGOS
#14889 Broken Sword 1 Subtitles AddOn new patch Engine: Sword1
#14890 ANDROID: Monkey Island 3 doesn't work anymore new defect Port: Android
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new defect Ports
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect Engine: AGS
#14907 SCI: KQ7: Crash on reaching chapter 4 new defect Engine: SCI
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new defect Engine: SCI
#14915 ScummVM Tools: Mohawk Bitmaps new feature request Engine: Mohawk
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new defect Graphics
#14954 TETRAEDGE: Syberia 2 - Texture Problems new defect Engine: Tetraedge
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new defect Engine: Ultima
#14961 TINYGL: glScissor is not implemented in TinyGL new feature request Graphics
#14963 TeenAgent Czech Language support not working new defect Engine: TeenAgent
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new defect Engine: SCUMM
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect Graphics: Scalers
#14992 Application window GUI not resized on Linux new defect Port: Linux
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect GUI
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) new patch Engine: Cruise
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new defect Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up new defect Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new defect --Unset--
#15019 GUI: Extra path gets deleted from settings new defect GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine new defect Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new defect Engine: Plumbers
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