#11999 |
GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck.
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new
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defect
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Engine: Gob
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#14574 |
GOB: Excessive blitting drags performance down
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pending
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sdelamarre
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defect
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Engine: Gob
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#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
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new
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BJNFNE
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defect
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Engine: Gob
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#11598 |
GOB3: French version works incorrectly
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new
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defect
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Engine: Gob
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#11369 |
GNAP: Can't move car
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new
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defect
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Engine: GNAP
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#11519 |
GLK: text is low resolution on macOS retina display
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new
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defect
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Engine: GLK
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#11980 |
GLK: engine does not support Russian keyboard layout
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new
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defect
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Engine: GLK: ZCode
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#11518 |
GLK: ZCode - status line has no left margin
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new
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dreammaster
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defect
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Engine: GLK: ZCode
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#11521 |
GLK: ZCode - loses scrollback from time to time
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new
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defect
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Engine: GLK: ZCode
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#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
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new
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defect
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Engine: GLK: ZCode
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#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
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new
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defect
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Engine: GLK: ZCode
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#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
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new
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defect
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Engine: GLK: ZCode
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#11729 |
GLK: Wrong colors and missing color changes
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new
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defect
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Engine: GLK
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#13623 |
GLK: SCOTT: Unicode characters not shown
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new
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defect
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Engine: GLK: Scott
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#14256 |
GLK: SCOTT: Return to launcher sometimes freezes ScummVM
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new
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defect
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Engine: GLK: Scott
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#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
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new
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defect
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Engine: GLK: Quest
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#12296 |
GLK: Quest compatibility issues
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new
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defect
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Engine: GLK: Quest
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#11655 |
GLK: QUEST - Crashing games report
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new
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defect
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Engine: GLK: Quest
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#11653 |
GLK: JACL: Problems with running older games
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new
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defect
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Engine: GLK: JACL
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#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
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new
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defect
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Engine: GLK: Hugo
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#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
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new
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dreammaster
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defect
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Engine: GLK: Glulxe
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#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
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new
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dreammaster
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defect
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Engine: GLK: Glulxe
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#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
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new
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dreammaster
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defect
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Engine: GLK: Glulxe
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#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
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new
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defect
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Engine: GLK: Comprehend
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#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
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new
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defect
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Engine: GLK: Comprehend
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#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
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new
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defect
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Engine: GLK: Archetype
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#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
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new
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defect
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Engine: GLK: AGT
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#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
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new
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sev-
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defect
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Engine: GLK: Adrift
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#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
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new
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defect
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Engine: GLK: Adrift
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#14635 |
GLK: ADRIFT - Crashing/erroring game variants
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new
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defect
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Engine: GLK: Adrift
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#15117 |
GLK ZCODE: iOS ScummVM crashes when launching Shogun
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new
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defect
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Engine: GLK: ZCode
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#15116 |
GLK ZCODE: Shogun fails to launch
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new
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defect
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Engine: GLK: ZCode
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#14348 |
GFX: Flickering with enabled Gsync/VRR
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new
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defect
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Graphics
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#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
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new
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defect
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Graphics
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#14782 |
Freescape games need a specific iOS control config as default
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new
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defect
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Port: iOS
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#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
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new
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defect
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Port: Linux
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#15055 |
Flatpak version keeps setting preferred device to FluidSynth
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new
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defect
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Audio
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#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
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new
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feature request
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GUI
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#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
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new
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feature request
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Engine: Titanic
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#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
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new
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defect
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Engine: NGI
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#13270 |
FULLPIPE: Left Handle vanishes on teleporting
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new
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defect
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Engine: NGI
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#9671 |
FULLPIPE: Assorted graphical glitches
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new
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defect
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Engine: NGI
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#14047 |
FTA2: No skipping dialogs
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new
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defect
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Engine: SAGA2
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#14073 |
FREESCAPE: several types of rendering artifacts are visible
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new
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neuromancer
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defect
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Engine: Freescape
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#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
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pending
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neuromancer
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defect
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Engine: Freescape
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#13992 |
FREESCAPE: implement CGA/ZX colors using TinyGL
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new
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neuromancer
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defect
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Engine: Freescape
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#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
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new
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neuromancer
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defect
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Engine: Freescape
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#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
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pending
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neuromancer
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defect
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Engine: Freescape
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#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
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new
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neuromancer
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defect
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Engine: Freescape
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#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
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pending
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neuromancer
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defect
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Engine: Freescape
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#15049 |
FREESCAPE: DOS/CGA render mode need work
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new
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neuromancer
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defect
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Engine: Freescape
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#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
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new
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neuromancer
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defect
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Engine: Freescape
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#13942 |
FREESCAPE: Add "Virtual Worlds" Atari ST support
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pending
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neuromancer
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feature request
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Engine: Freescape
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#7564 |
FOTAQ code modifications (mostly for greek translation)
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pending
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sev-
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feature request
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Engine: Queen
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#7602 |
Expose game hotspots to backend
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new
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feature request
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--Other--
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#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
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new
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defect
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Common
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#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
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new
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defect
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Engine: Grim
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#11849 |
EMI: When switching sets wrong setup is rendered breifly
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new
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defect
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Engine: Grim
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#11785 |
EMI: When future guybrush comes through the locked gate he flickers
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new
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defect
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Engine: Grim
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#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
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new
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defect
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Engine: Grim
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#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
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new
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defect
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Engine: Grim
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#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
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new
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defect
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Engine: Grim
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#11807 |
EMI: The text in the scene tri is placed incorrectly
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new
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defect
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Engine: Grim
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#11814 |
EMI: The diving judges signs show through the desk
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new
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defect
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Engine: Grim
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#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
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new
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defect
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Engine: Grim
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#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
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new
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defect
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Engine: Grim
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#11809 |
EMI: Some text is placed 1 pixel too low
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new
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defect
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Engine: Grim
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#11832 |
EMI: Some lines are not spoken
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new
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defect
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Engine: Grim
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#11870 |
EMI: Sawdust Graphics Issues
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new
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defect
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Engine: Grim
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#11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
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new
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defect
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Engine: Grim
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#11866 |
EMI: PS2: Crash at scumm bar / darts players
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new
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defect
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Engine: Grim
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#11799 |
EMI: PS2, the menu has no background
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new
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defect
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Engine: Grim
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#11802 |
EMI: PS2 videos have flicker at the bottom
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new
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defect
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Engine: Grim
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#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
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new
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defect
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Engine: Grim
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#11800 |
EMI: PS2 controls don't work cross-screen
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new
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defect
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Engine: Grim
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#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
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new
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defect
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Engine: Grim
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#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
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new
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defect
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Engine: Grim
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#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
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new
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defect
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Engine: Grim
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#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
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new
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defect
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Engine: Grim
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#11817 |
EMI: Ozzie has odd pathing when getting his cane
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new
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defect
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Engine: Grim
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#11833 |
EMI: Only left shift makes guybrush run
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new
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defect
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Engine: Grim
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#11873 |
EMI: Miss Rivers walks through Yannia's chair
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new
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defect
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Engine: Grim
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#11805 |
EMI: Memory-card support is missing from PS2-version
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new
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defect
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Engine: Grim
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#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
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new
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defect
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Engine: Grim
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#11858 |
EMI: Launcher sees the list of EMI saved games but crashes loading them
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new
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defect
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Engine: Grim
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#11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
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new
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defect
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Engine: Grim
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#11791 |
EMI: Hard to get across the bridge to meathook's house
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new
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defect
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Engine: Grim
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#11787 |
EMI: Guybrush walks through the dart players
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new
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defect
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Engine: Grim
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#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
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new
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defect
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Engine: Grim
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#11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
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new
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defect
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Engine: Grim
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#11820 |
EMI: Guybrush is visible through the city hall door
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new
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defect
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Engine: Grim
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#11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
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new
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defect
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Engine: Grim
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#11792 |
EMI: Dart players in the Scumm Bar stop playing
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new
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defect
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Engine: Grim
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#11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
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new
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defect
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Engine: Grim
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#13459 |
EMI: Crashes during cutscenes with subtitles on
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new
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defect
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Engine: Grim
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#11816 |
EMI: Actors are drawn through the port authority building on Lucre
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new
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defect
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Engine: Grim
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#7813 |
Dreamcast SD card support
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new
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feature request
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Port: Dreamcast
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#7605 |
Different game description according to language
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new
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feature request
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GUI
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#7546 |
DS: Action GUI
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new
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agent-q
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feature request
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Engine: SCUMM
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#11629 |
DRAGONS: Wrong aspect ratio
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new
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defect
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Engine: Dragons
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