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Results (601 - 700 of 928)

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Ticket Summary Status Owner Type Component Version
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck. new defect Engine: Gob
#14574 GOB: Excessive blitting drags performance down pending sdelamarre defect Engine: Gob
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE defect Engine: Gob
#11598 GOB3: French version works incorrectly new defect Engine: Gob
#11369 GNAP: Can't move car new defect Engine: GNAP
#11519 GLK: text is low resolution on macOS retina display new defect Engine: GLK
#11980 GLK: engine does not support Russian keyboard layout new defect Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster defect Engine: GLK: ZCode
#11521 GLK: ZCode - loses scrollback from time to time new defect Engine: GLK: ZCode
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new defect Engine: GLK: ZCode
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new defect Engine: GLK: ZCode
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new defect Engine: GLK: ZCode
#11729 GLK: Wrong colors and missing color changes new defect Engine: GLK
#13623 GLK: SCOTT: Unicode characters not shown new defect Engine: GLK: Scott
#14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM new defect Engine: GLK: Scott
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new defect Engine: GLK: Quest
#12296 GLK: Quest compatibility issues new defect Engine: GLK: Quest
#11655 GLK: QUEST - Crashing games report new defect Engine: GLK: Quest
#11653 GLK: JACL: Problems with running older games new defect Engine: GLK: JACL
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new defect Engine: GLK: Hugo
#11516 GLK: Glulxe - crash when loading Counterfeit Monkey new dreammaster defect Engine: GLK: Glulxe
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster defect Engine: GLK: Glulxe
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect Engine: GLK: Glulxe
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect Engine: GLK: Comprehend
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new defect Engine: GLK: Comprehend
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new defect Engine: GLK: Archetype
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new defect Engine: GLK: AGT
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- defect Engine: GLK: Adrift
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new defect Engine: GLK: Adrift
#14635 GLK: ADRIFT - Crashing/erroring game variants new defect Engine: GLK: Adrift
#15117 GLK ZCODE: iOS ScummVM crashes when launching Shogun new defect Engine: GLK: ZCode
#15116 GLK ZCODE: Shogun fails to launch new defect Engine: GLK: ZCode
#14348 GFX: Flickering with enabled Gsync/VRR new defect Graphics
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect Graphics
#14782 Freescape games need a specific iOS control config as default new defect Port: iOS
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new defect Port: Linux
#15055 Flatpak version keeps setting preferred device to FluidSynth new defect Audio
#13995 Feature request: options could show *which* <default> is actually chosen for given game new feature request GUI
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games new feature request Engine: Titanic
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect Engine: NGI
#13270 FULLPIPE: Left Handle vanishes on teleporting new defect Engine: NGI
#9671 FULLPIPE: Assorted graphical glitches new defect Engine: NGI
#14047 FTA2: No skipping dialogs new defect Engine: SAGA2
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer defect Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer defect Engine: Freescape
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer defect Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer defect Engine: Freescape
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer defect Engine: Freescape
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer defect Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect Engine: Freescape
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer defect Engine: Freescape
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer defect Engine: Freescape
#13942 FREESCAPE: Add "Virtual Worlds" Atari ST support pending neuromancer feature request Engine: Freescape
#7564 FOTAQ code modifications (mostly for greek translation) pending sev- feature request Engine: Queen
#7602 Expose game hotspots to backend new feature request --Other--
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new defect Common
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new defect Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new defect Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new defect Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new defect Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new defect Engine: Grim
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new defect Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new defect Engine: Grim
#11814 EMI: The diving judges signs show through the desk new defect Engine: Grim
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new defect Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new defect Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new defect Engine: Grim
#11832 EMI: Some lines are not spoken new defect Engine: Grim
#11870 EMI: Sawdust Graphics Issues new defect Engine: Grim
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new defect Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new defect Engine: Grim
#11799 EMI: PS2, the menu has no background new defect Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new defect Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new defect Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new defect Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new defect Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new defect Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new defect Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new defect Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new defect Engine: Grim
#11833 EMI: Only left shift makes guybrush run new defect Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new defect Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new defect Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new defect Engine: Grim
#11858 EMI: Launcher sees the list of EMI saved games but crashes loading them new defect Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new defect Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new defect Engine: Grim
#11787 EMI: Guybrush walks through the dart players new defect Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new defect Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new defect Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new defect Engine: Grim
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new defect Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new defect Engine: Grim
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new defect Engine: Grim
#13459 EMI: Crashes during cutscenes with subtitles on new defect Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre new defect Engine: Grim
#7813 Dreamcast SD card support new feature request Port: Dreamcast
#7605 Different game description according to language new feature request GUI
#7546 DS: Action GUI new agent-q feature request Engine: SCUMM
#11629 DRAGONS: Wrong aspect ratio new defect Engine: Dragons
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