Timeline
09/02/20:
- 23:27 Ticket #11667 (Mission Supernova 1: typo in .po file leads to untranslated string) closed by
- fixed: Thank you. This typo was present in the original source code and we …
- 23:25 Ticket #11668 (Mission Supernova 1: Missing string) closed by
- fixed: Thank you. We indeed missed that string when marking the strings to …
- 23:21 Ticket #11670 (GLK: ZCODE - Unknown (crashing/erroring) game variants) created by
- ZCode unknown games/demos list as requested by @dreammaster on the …
- 23:19 Ticket #11669 (GLK: ZCODE - Unknown game variants) created by
- ZCode unknown games/demos list as requested by @dreammaster on the …
- 19:16 Ticket #11668 (Mission Supernova 1: Missing string) created by
- The following string is present in gametext.h, line 624 […] But it …
- 18:40 Ticket #11667 (Mission Supernova 1: typo in .po file leads to untranslated string) created by
- In the strings1-en.po file for the english translation, line 500 …
- 16:42 Ticket #11190 (ILLUSIONS: Duckman Demo - Menu ID 00180008 not found!) closed by
- fixed: Fixed, thanks.
- 13:24 Ticket #11666 (Daily ScummVM Snapshot for Windows crashes on missing discord-rpc.dll) closed by
- fixed: I added the missing file to the installer package (due to an error in …
- 12:51 Ticket #11396 (SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, ...) closed by
- fixed: Fixed.
- 12:13 Ticket #11666 (Daily ScummVM Snapshot for Windows crashes on missing discord-rpc.dll) created by
- When running a freshly installed daily snapshot for Windows from …
- 06:02 Ticket #11665 (ULTIMA: Spell Sounds) created by
- scummvm version 2.2.0pre58-g88f8102640 Spell sounds are wrong …
- 05:53 Ticket #11664 (Ultima IV: Mixing Reagents shows a letter twice) created by
- scummvm version 2.2.0pre58-g88f8102640 Unenhanced version Steps to …
- 05:47 Ticket #11663 (Ultima IV: Can't see my attack projectile) created by
- scummvm version 2.2.0pre58-g88f8102640 Steps to reproduce Load …
- 05:41 Ticket #11662 (Ultima IV: Display karma shortcut) created by
- There is a cheat code/developer shortcut for displaying your karma in …
- 05:34 Ticket #11661 (ULTIMA4: Stepping into a Moongate) created by
- When stepping into a moongate stuff seems to happen out of order. …
- 05:08 Ticket #11646 (Ultima6: Game Style not configurable) closed by
- fixed
09/01/20:
- 22:01 Ticket #11660 (SCI: PQ4 - crash involving subtitles) created by
- I've been playing Day 1 with both text/voice enabled, on Day 2 (during …
- 18:19 Ticket #11659 (Unknown game variant for Kyra (HoF Spanish)) closed by
- outdated: Thank you for your report. This has already been added 3 months ago. …
- 18:15 Ticket #11657 (Please release Pink Panthers with 2.2.0) closed by
- wontfix: Because the menus are crashing the game sometimes.
- 18:12 Ticket #11642 (Blazing Dragons: Flickers Sprite vanishs too early at cave) closed by
- fixed: Fixed
- 18:11 Ticket #11614 (Blazing Dragons DE: Graphical glitch in load screen) closed by
- fixed: Fixed
- 18:11 Ticket #11612 (Blazing Dragons DE: Graphic glitch when selecting the bag) closed by
- fixed: This was fixed
- 18:08 Ticket #11652 (AGI: Unknown game variant for AGI preAGI + v2 + v3) closed by
- wontfix: This md5 is known, but since the game is not working properly, it has …
- 17:27 Ticket #11397 (SWORD: (SPANISH DEMO) Needs to be ID'd as a demo in order to be fully ...) closed by
- fixed: Fixed.
- 16:33 Ticket #11659 (Unknown game variant for Kyra (HoF Spanish)) created by
- The game in 'hof' seems to be an unknown game variant. Please report …
- 15:30 Ticket #11658 (GLK: TADS(2/3) - Unknown games and variants) created by
- TADS unknown games/demos list as requested by @dreammaster on the …
- 15:00 Ticket #11657 (Please release Pink Panthers with 2.2.0) created by
- "Pink Panther: Passport to Peril" and "Pink Panther: Hokus Pokus Pink" …
- 14:26 Ticket #11656 (SCUMM: The Dig (Traditional Chinese) - Fonts not working properly) created by
- Attaching screenshots for ticket #10928. Here are some side by side …
- 12:46 Ticket #11655 (GLK: QUEST - Crashing games report) created by
- QUEST unknown games/demos list as requested by @dreammaster on the …
- 12:45 Ticket #11654 (GLK: QUEST - Unknown game variants) created by
- QUEST unknown games/demos list as requested by @dreammaster on the …
- 12:40 Ticket #11653 (GLK: JACL: Problems with running older games) created by
- JACL unknown games/demos list as requested by @dreammaster on the …
- 12:17 Ticket #11652 (AGI: Unknown game variant for AGI preAGI + v2 + v3) created by
- The game in 'Data\' seems to be an unknown game variant. Please …
08/31/20:
- 22:30 Ticket #7126 (SCUMM: The Dig Taiwanese Subtitles Not Correct) closed by
- fixed: I think I fixed the issue with '!' marks. Please see the attached …
- 22:28 Ticket #10928 (SCUMM: Dig - Fonts are not working in Traditional Chinese version) closed by
- fixed: I just tested and it works well. See the attached screenshot. …
- 19:05 Ticket #11651 (SCI: GK2 error when restoring saved game) created by
- Hi there, I am playing Gabriel Knight 2 (GOG with ScummVM 2.0 and …
- 18:08 Ticket #11494 (BASE: Possible use of invalid iterators) closed by
- fixed: Thank you for the reports. The good news is that they are all false …
- 17:10 Ticket #11648 (Mission Supernova 1 typo leads to untraslated string) closed by
- fixed: Thank you. There was indeed a typo in the create_supernova game …
- 17:04 Ticket #11650 (TOOLS: extract_zak_c64 not working) created by
- my system: Windows 10 x64 ScummVM daily build 30/08/2020 (tested also …
- 16:27 Ticket #11649 (CINE: Operation Stealth Amiga US version not starting) created by
- Operation Stealth Amiga US version not starting and generating an …
- 15:41 Ticket #11648 (Mission Supernova 1 typo leads to untraslated string) created by
- The English translation of Mission Supernova includes an untranslated …
- 10:15 Ticket #11647 (ULTIMA: some Nuvie settings do not carry over to ScummVM) created by
- There are some settings that don't yet carry over to ScummVM. For …
- 10:10 Ticket #11646 (Ultima6: Game Style not configurable) created by
- You cannot change the game style via the in game video options, nor …
- 07:23 Ticket #10643 (CINE: FW - screen change crash) closed by
- fixed: This has been merged.
- 04:41 Ticket #11639 (SCI: SQ6: Shuttlebay entrance walk bug) closed by
- duplicate: Thank you for the report, this is a duplicate of #9749. It's a ScummVM …
08/30/20:
- 23:30 Ticket #9647 (CINE: FW - Mouse requires long/multiple clicks to register) closed by
- worksforme: Replying to karisal: > …
- 21:09 Ticket #11625 (CINE: OS: Game doesn't support more than 20 savegames (and conveys ...) closed by
- fixed: Replying to karisal: > Waiting for this …
- 21:07 Ticket #11645 (GUI: "New save" button still enabled when all save locations are used) created by
- As a disclaimer this bug report is based on a memory of debugging the …
- 20:58 Ticket #11621 (CINE: OS: Overly sensitive controls when cracking safe) closed by
- fixed: Replying to karisal: > Waiting for this …
- 20:58 Ticket #11617 (Unknown game variant for cine) closed by
- fixed: Replying to karisal: > Waiting for this …
- 20:56 Ticket #11466 (CINE: Unknown Variant of Operation Stealth) closed by
- fixed: Replying to karisal: > Waiting for this …
- 20:37 Ticket #7176 (ZVISION: Nemesis - missing temple fountain sound effects) closed by
- fixed: Fixed in 0849ba906804aa73f500175fe6f8d4746edc9de8. A mapping table …
- 12:42 Ticket #10993 (ZVISION: Font rendering regression) closed by
- fixed: Fixed by switching to the Liberation fonts: …
- 11:07 Ticket #11410 (ZVISION: Unable to open safe in the Asylum (GOG Version)) closed by
- fixed: This was a regression that has been fixed with …
- 10:38 Ticket #11587 (SCI1.0 games don't respect "Prefer digital sound effects" checkbox) closed by
- fixed: Thanks for your report! Fixed in 648d669c2dd3ddeaeb3d2ab4d3480ae08be85dd4
- 10:34 Ticket #11473 (ZVISION: ZGI Crashes Using Vacuum) closed by
- worksforme: I've tried it with the CD, DVD and GoG versions of ZGI. I can't …
- 10:14 Ticket #6681 (MORTEVIELLE: No Synthesized Voices) closed by
- outdated: Text to speech has now been implemented as part of GSoC in pull …
- 09:01 Ticket #11644 (DRAGONS: Splash screen font background too visible) created by
- When starting the game, the trademark text on the splash screen is …
- 08:50 Ticket #11643 (Blazing Dragons: Thumbwrestling too easy) created by
- Yes, I know, this game is infamous for its bad gameplay in the …
- 01:03 Ticket #11590 (GLK: HUGO - Unknown (crashing/erroring) game variants) closed by
- fixed: I can finally close this. This consisted of several fixes: 1) Added …
08/29/20:
- 23:55 Ticket #11586 (Blazing Dragons: Game not quit in intro sequences) closed by
- fixed: Fixed in 9236d4c You should be able to quit directly from intro …
- 23:53 Ticket #11634 (Blazing Dragons: Music for dancing contest missing) closed by
- fixed: Fixed in 388049b
- 22:48 Ticket #11562 (Unknown game variant for Ghost in The Sheet) closed by
- fixed: Thanks for your report. However, those records seems to be already …
- 16:31 Ticket #11642 (Blazing Dragons: Flickers Sprite vanishs too early at cave) created by
- When Flicker is walking the path to/from the cave, his sprite vanishs …
- 16:25 Ticket #11641 (Blazing Dragons: Bunny Game - all bunnies show at same time) created by
- In the bunny game, all bunnies show themselves at the same time, so …
- 15:47 Ticket #7127 (GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is ...) closed by
- fixed: I fixed it in 6585dfe2f2f2deedd179ba738dcd1a789efe65cd However, …
- 15:23 Ticket #10045 (LAUNCHER: Record / Playback crashes the app) closed by
- fixed: Fixed in 045df724267d09414d2ce8783162a3d7b84cd372. This was because …
- 12:55 Ticket #6994 (LAB: Can skip intro sequence early and with no fadeout) closed by
- worksforme: Yes, the current behaviour is intended. Consider it to be an …
- 11:45 Ticket #11640 (SCI: SQ6: Not possible to take the pil and the gallstones) created by
- For some reason it isn't possible to take the pil and the gallstones. …
- 11:17 Ticket #11639 (SCI: SQ6: Shuttlebay entrance walk bug) created by
- There seems to be a bug in this scene because it's possible to make …
- 11:07 Ticket #11638 (Blazing Dragons: Play sfx with correct pitch) created by
- Some sfx require a pitch change before being played. This happens with …
- 11:03 Ticket #11631 (Blazing Dragons: Catapult missing sound effect) closed by
- fixed: I've fixed the missing sfx. It wasn't being loaded because the engine …
- 06:42 Ticket #11637 (GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.) created by
- The Stretch Mode feature offers a choice of two popup menus, depending …
- 04:43 Ticket #11607 (Blazing Dragons: Other characters talk out of Flicker's mouth when ...) closed by
- fixed: Fixed by fe2046af4f87b80eb418705cb5b2e85ec417742b
- 04:43 Ticket #11630 (Blazing Dragons: Background talking should be canceled in favor of ...) closed by
- fixed: Fixed by fe2046af4f87b80eb418705cb5b2e85ec417742b
- 00:20 Ticket #11322 (GUI: RTL - cannot give Hebrew names (maybe even any Unicode char?) to ...) closed by
- wontfix: This is known. Our GUI input is still ASCII-only. After we have U32 …
- 00:17 Ticket #7015 (LAB: Scene 80 resets music) closed by
- fixed: Fixed in 44d8aa33fb9ccae923b54dc031752b8b3ca90ac3
- 00:17 Ticket #11620 (SCI: SQ5 pausing WD-40's script in Genetix Dome and disabling exits) closed by
- fixed: Fixed in 4b9cafc1f8e0cffca3dbcbc47ba8a6fd4c4907ec
08/28/20:
- 02:01 Ticket #11636 (ILLUSIONS: Duckman: Subtitle timing is too fast to read) created by
- A set of lines will flash by in quick succession well before the …
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