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Results (301 - 400 of 936)

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Ticket Summary Status Owner Type Component Version
#11519 GLK: text is low resolution on macOS retina display new defect Engine: GLK
#11520 ScummGlk has no text configuration options new feature request Engine: GLK
#11521 GLK: ZCode - loses scrollback from time to time new defect Engine: GLK: ZCode
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect Port: PSP Vita
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new defect Engine: Cruise
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect Port: PSP Vita
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new defect Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new defect Engine: Gob
#11539 CRUISE: Add Amiga sound support new feature request Engine: Cruise
#11549 TONY: Undetected German "Shoe Box" Version new feature request Engine: Tony
#11558 TITANIC: Missing QSound Positional Audio new defect Engine: Titanic
#11560 ADL: Unknown game variant for Ulyssey new defect Engine: ADL
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new defect Engine: GLK: AGT
#11598 GOB3: French version works incorrectly new defect Engine: Gob
#11629 DRAGONS: Wrong aspect ratio new defect Engine: Dragons
#11632 Blazing Dragons: Subtitles are cropped new feature request Engine: Dragons
#11633 ULTIMA: iOS needs better mouse control new defect Port: iOS
#11643 Blazing Dragons: Thumbwrestling too easy new feature request Engine: Dragons
#11644 DRAGONS: Splash screen font background too visible new defect Engine: Dragons
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new defect Engine: Ultima
#11653 GLK: JACL: Problems with running older games new defect Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new defect Engine: GLK: Quest
#11665 ULTIMA: Spell Sounds new defect Engine: Ultima
#11675 PRINCE: Overlapping text (English translation) new defect Engine: Prince
#11677 PRINCE: Text missing when using examine (english translation) new defect Engine: Prince
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect Engine: AGOS
#11697 MM: XEEN: Wrong sounds played new defect Engine: MM: Xeen
#11707 AGOS: Feeble - Background color change new defect Engine: AGOS
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect Audio
#11719 ULTIMA: Galloping in Combat new defect Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new defect Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new defect Engine: Ultima
#11729 GLK: Wrong colors and missing color changes new defect Engine: GLK
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new defect GUI
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect Port: Dreamcast
#11765 MM: XEEN: English names in German Clouds intro new defect Engine: MM: Xeen
#11773 CINE: OS (Atari ST) - Incorrect intro speed new defect Engine: Cine
#11775 MYST3: Autosave does not work new defect Engine: Myst3
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new defect Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new defect Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new defect Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new defect Engine: Grim
#11787 EMI: Guybrush walks through the dart players new defect Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new defect Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new defect Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new defect Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new defect Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new defect Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new defect Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new defect Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new defect Engine: Grim
#11799 EMI: PS2, the menu has no background new defect Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new defect Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new defect Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new defect Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new defect Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new defect Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new defect Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new defect Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new defect Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new defect Engine: Grim
#11814 EMI: The diving judges signs show through the desk new defect Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre new defect Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new defect Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new defect Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new defect Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new defect Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new defect Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new defect Engine: Grim
#11825 GRIM DEMO: Running with numpad keys causes issues new defect Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new defect Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new defect Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new defect Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new defect Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new defect Engine: Grim
#11832 EMI: Some lines are not spoken new defect Engine: Grim
#11833 EMI: Only left shift makes guybrush run new defect Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row new defect Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new defect Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new defect Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new defect Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new defect Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new defect Engine: Grim
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door new defect Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new defect Engine: Grim
#11843 GRIM: Num Lock problem new defect Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new defect Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness new defect Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new defect Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new defect Engine: Grim
#11850 MYST3: Unable to use space key to interact. new defect Engine: Myst3
#11852 GRIM: Characters showing through sets with OpenGL renderer new defect Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters new defect Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new defect Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes new defect Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge new defect Engine: Grim
#11858 EMI: Launcher sees the list of EMI saved games but crashes loading them new defect Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction new defect Engine: Grim
#11860 Add information to the dumped (mostly OpenGL) context new feature request Graphics
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new defect Engine: Grim
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