#12839 |
DIRECTOR: Implement "return to launcher" feature for Director games
|
new
|
|
feature request
|
Engine: Director
|
|
#14488 |
DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1
|
new
|
|
defect
|
Engine: Director
|
|
#14106 |
DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed
|
new
|
|
defect
|
Engine: Director
|
|
#12872 |
DIRECTOR: L-ZONE Infocity logo wrong palette
|
new
|
|
defect
|
Engine: Director
|
|
#12873 |
DIRECTOR: L-ZONE: Movie not found
|
new
|
|
defect
|
Engine: Director
|
|
#13565 |
DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading
|
new
|
|
defect
|
Engine: Director
|
|
#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
new
|
|
defect
|
Engine: Director
|
|
#12832 |
DIRECTOR: Missing music cue in Spaceship Warlock intro
|
new
|
|
defect
|
Engine: Director
|
|
#12841 |
DIRECTOR: Mylk Mac crashes on startup
|
new
|
|
defect
|
Engine: Director
|
|
#13298 |
DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director)
|
new
|
|
defect
|
Engine: Director
|
|
#13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
new
|
|
defect
|
Engine: Director
|
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
|
defect
|
Engine: Director
|
|
#13331 |
DIRECTOR: Safecracker 1997 (Director 5) loading issue
|
new
|
|
defect
|
Engine: Director
|
|
#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
new
|
|
defect
|
Engine: Director
|
|
#14598 |
DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) [D5] not starting
|
new
|
AndywinXp
|
defect
|
Engine: Director
|
|
#14766 |
DIRECTOR: The Dark Eye - audio issues
|
new
|
|
defect
|
Engine: Director
|
|
#14756 |
DIRECTOR: Two cursors in The Dark Eye
|
new
|
|
defect
|
Engine: Director
|
|
#13766 |
DIRECTOR: Unknown game variant for director (Leonardo the Inventor)
|
new
|
|
defect
|
Engine: Director
|
|
#13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
|
new
|
|
defect
|
Engine: Director
|
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
|
defect
|
Documentation
|
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
new
|
|
defect
|
Documentation
|
|
#14169 |
DRACI: Down Mouse not opening icon menu
|
new
|
|
defect
|
Engine: Draci
|
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
rspalek
|
defect
|
Engine: Draci
|
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
|
defect
|
Engine: Dragons
|
|
#11644 |
DRAGONS: Splash screen font background too visible
|
new
|
|
defect
|
Engine: Dragons
|
|
#11629 |
DRAGONS: Wrong aspect ratio
|
new
|
|
defect
|
Engine: Dragons
|
|
#7546 |
DS: Action GUI
|
new
|
agent-q
|
feature request
|
Engine: SCUMM
|
|
#7605 |
Different game description according to language
|
new
|
|
feature request
|
GUI
|
|
#7813 |
Dreamcast SD card support
|
new
|
|
feature request
|
Port: Dreamcast
|
|
#11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
new
|
|
defect
|
Engine: Grim
|
|
#13459 |
EMI: Crashes during cutscenes with subtitles on
|
new
|
|
defect
|
Engine: Grim
|
|
#11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
|
new
|
|
defect
|
Engine: Grim
|
|
#11792 |
EMI: Dart players in the Scumm Bar stop playing
|
new
|
|
defect
|
Engine: Grim
|
|
#11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
|
defect
|
Engine: Grim
|
|
#11820 |
EMI: Guybrush is visible through the city hall door
|
new
|
|
defect
|
Engine: Grim
|
|
#11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
new
|
|
defect
|
Engine: Grim
|
|
#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
new
|
|
defect
|
Engine: Grim
|
|
#11787 |
EMI: Guybrush walks through the dart players
|
new
|
|
defect
|
Engine: Grim
|
|
#11791 |
EMI: Hard to get across the bridge to meathook's house
|
new
|
|
defect
|
Engine: Grim
|
|
#11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
new
|
|
defect
|
Engine: Grim
|
|
#11858 |
EMI: Launcher sees the list of EMI saved games but crashes loading them
|
new
|
|
defect
|
Engine: Grim
|
|
#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
new
|
|
defect
|
Engine: Grim
|
|
#11805 |
EMI: Memory-card support is missing from PS2-version
|
new
|
|
defect
|
Engine: Grim
|
|
#11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
|
defect
|
Engine: Grim
|
|
#11833 |
EMI: Only left shift makes guybrush run
|
new
|
|
defect
|
Engine: Grim
|
|
#11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
|
defect
|
Engine: Grim
|
|
#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
new
|
|
defect
|
Engine: Grim
|
|
#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
|
new
|
|
defect
|
Engine: Grim
|
|
#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
new
|
|
defect
|
Engine: Grim
|
|
#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
new
|
|
defect
|
Engine: Grim
|
|
#11800 |
EMI: PS2 controls don't work cross-screen
|
new
|
|
defect
|
Engine: Grim
|
|
#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
new
|
|
defect
|
Engine: Grim
|
|
#11802 |
EMI: PS2 videos have flicker at the bottom
|
new
|
|
defect
|
Engine: Grim
|
|
#11799 |
EMI: PS2, the menu has no background
|
new
|
|
defect
|
Engine: Grim
|
|
#11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
|
defect
|
Engine: Grim
|
|
#11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
|
defect
|
Engine: Grim
|
|
#11870 |
EMI: Sawdust Graphics Issues
|
new
|
|
defect
|
Engine: Grim
|
|
#11832 |
EMI: Some lines are not spoken
|
new
|
|
defect
|
Engine: Grim
|
|
#11809 |
EMI: Some text is placed 1 pixel too low
|
new
|
|
defect
|
Engine: Grim
|
|
#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
|
defect
|
Engine: Grim
|
|
#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
new
|
|
defect
|
Engine: Grim
|
|
#11814 |
EMI: The diving judges signs show through the desk
|
new
|
|
defect
|
Engine: Grim
|
|
#11807 |
EMI: The text in the scene tri is placed incorrectly
|
new
|
|
defect
|
Engine: Grim
|
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
new
|
|
defect
|
Engine: Grim
|
|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
|
defect
|
Engine: Grim
|
|
#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
new
|
|
defect
|
Engine: Grim
|
|
#11785 |
EMI: When future guybrush comes through the locked gate he flickers
|
new
|
|
defect
|
Engine: Grim
|
|
#11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
|
|
defect
|
Engine: Grim
|
|
#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
new
|
|
defect
|
Engine: Grim
|
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
new
|
|
defect
|
Common
|
|
#7602 |
Expose game hotspots to backend
|
new
|
|
feature request
|
--Other--
|
|
#7564 |
FOTAQ code modifications (mostly for greek translation)
|
pending
|
sev-
|
feature request
|
Engine: Queen
|
|
#13942 |
FREESCAPE: Add "Virtual Worlds" Atari ST support
|
pending
|
neuromancer
|
feature request
|
Engine: Freescape
|
|
#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
defect
|
Engine: Freescape
|
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
defect
|
Engine: Freescape
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
|
#13992 |
FREESCAPE: implement CGA/ZX colors using TinyGL
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
defect
|
Engine: Freescape
|
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
|
#14047 |
FTA2: No skipping dialogs
|
new
|
|
defect
|
Engine: SAGA2
|
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
|
defect
|
Engine: NGI
|
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
|
defect
|
Engine: NGI
|
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
|
defect
|
Engine: NGI
|
|
#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
|
new
|
|
feature request
|
Engine: Titanic
|
|
#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
|
new
|
|
feature request
|
GUI
|
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
|
defect
|
Audio
|
|
#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
|
defect
|
Port: Linux
|
|
#14782 |
Freescape games need a specific iOS control config as default
|
new
|
|
defect
|
Port: iOS
|
|
#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
|
new
|
|
defect
|
Graphics
|
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
new
|
|
defect
|
Graphics
|
|
#14635 |
GLK: ADRIFT - Crashing/erroring game variants
|
new
|
|
defect
|
Engine: GLK: Adrift
|
|
#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
new
|
|
defect
|
Engine: GLK: Adrift
|
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
new
|
sev-
|
defect
|
Engine: GLK: Adrift
|
|
#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
|
new
|
|
defect
|
Engine: GLK: AGT
|
|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
|
new
|
|
defect
|
Engine: GLK: Archetype
|
|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
new
|
|
defect
|
Engine: GLK: Comprehend
|
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
|
defect
|
Engine: GLK: Comprehend
|
|