| #11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
pending
|
|
defect
|
high
|
|
| #15531 |
GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer)
|
new
|
|
defect
|
high
|
|
| #15668 |
GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
|
new
|
|
defect
|
high
|
|
| #11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
new
|
|
defect
|
normal
|
|
| #11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
new
|
|
defect
|
normal
|
|
| #11785 |
EMI: When future guybrush comes through the locked gate he flickers
|
new
|
|
defect
|
normal
|
|
| #11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
new
|
|
defect
|
normal
|
|
| #11787 |
EMI: Guybrush walks through the dart players
|
new
|
|
defect
|
normal
|
|
| #11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
|
defect
|
normal
|
|
| #11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
new
|
|
defect
|
normal
|
|
| #11791 |
EMI: Hard to get across the bridge to meathook's house
|
new
|
|
defect
|
normal
|
|
| #11792 |
EMI: Dart players in the Scumm Bar stop playing
|
new
|
|
defect
|
normal
|
|
| #11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
new
|
|
defect
|
normal
|
|
| #11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
new
|
|
defect
|
normal
|
|
| #11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
|
new
|
|
defect
|
normal
|
|
| #11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
new
|
|
defect
|
normal
|
|
| #11799 |
EMI: PS2, the menu has no background
|
new
|
|
defect
|
normal
|
|
| #11800 |
EMI: PS2 controls don't work cross-screen
|
new
|
|
defect
|
normal
|
|
| #11802 |
EMI: PS2 videos have flicker at the bottom
|
new
|
|
defect
|
normal
|
|
| #11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
new
|
|
defect
|
normal
|
|
| #11805 |
EMI: Memory-card support is missing from PS2-version
|
new
|
|
defect
|
normal
|
|
| #11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
new
|
|
defect
|
normal
|
|
| #11807 |
EMI: The text in the scene tri is placed incorrectly
|
new
|
|
defect
|
normal
|
|
| #11809 |
EMI: Some text is placed 1 pixel too low
|
new
|
|
defect
|
normal
|
|
| #11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
|
|
defect
|
normal
|
|
| #11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
new
|
|
defect
|
normal
|
|
| #11814 |
EMI: The diving judges signs show through the desk
|
new
|
|
defect
|
normal
|
|
| #11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
new
|
|
defect
|
normal
|
|
| #11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
|
defect
|
normal
|
|
| #11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
|
defect
|
normal
|
|
| #11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
new
|
|
defect
|
normal
|
|
| #11820 |
EMI: Guybrush is visible through the city hall door
|
new
|
|
defect
|
normal
|
|
| #11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
|
defect
|
normal
|
|
| #11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
new
|
|
defect
|
normal
|
|
| #11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
|
defect
|
normal
|
|
| #11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
|
defect
|
normal
|
|
| #11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
|
defect
|
normal
|
|
| #11830 |
GRIM: Manny's neck does not bend like in original
|
new
|
|
defect
|
normal
|
|
| #11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
|
defect
|
normal
|
|
| #11832 |
EMI: Some lines are not spoken
|
new
|
|
defect
|
normal
|
|
| #11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
|
defect
|
normal
|
|
| #11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
new
|
|
defect
|
normal
|
|
| #11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
|
|
defect
|
normal
|
|
| #11837 |
GRIM: Maintenance demon's face shading problem
|
new
|
|
defect
|
normal
|
|
| #11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
|
new
|
|
defect
|
normal
|
|
| #11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
|
defect
|
normal
|
|
| #11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
|
new
|
|
defect
|
normal
|
|
| #11843 |
GRIM: Num Lock problem
|
new
|
|
defect
|
normal
|
|
| #11844 |
GRIM: graphic glitch - Manny in the elevator
|
new
|
|
defect
|
normal
|
|
| #11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
new
|
|
defect
|
normal
|
|
| #11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
new
|
|
defect
|
normal
|
|
| #11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
|
|
defect
|
normal
|
|
| #11852 |
GRIM: Characters showing through sets with OpenGL renderer
|
new
|
|
defect
|
normal
|
|
| #11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
|
new
|
|
defect
|
normal
|
|
| #11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
new
|
|
defect
|
normal
|
|
| #11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
|
new
|
|
defect
|
normal
|
|
| #11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
|
defect
|
normal
|
|
| #11859 |
GRIM: Membrillo walking on spot and facing wrong direction
|
new
|
|
defect
|
normal
|
|
| #11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
|
new
|
|
defect
|
normal
|
|
| #11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
|
defect
|
normal
|
|
| #11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
|
defect
|
normal
|
|
| #11870 |
EMI: Sawdust Graphics Issues
|
new
|
|
defect
|
normal
|
|
| #11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
|
defect
|
normal
|
|
| #11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
defect
|
normal
|
|
| #11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
|
defect
|
normal
|
|
| #11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
defect
|
normal
|
|
| #11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
defect
|
normal
|
|
| #11920 |
GRIM: Characters disappear under the sea
|
new
|
|
defect
|
normal
|
|
| #11940 |
Add both Traditional and Simplified Chinese support for Escape From Monkey Island.
|
new
|
|
feature request
|
normal
|
|
| #12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
defect
|
normal
|
|
| #13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
defect
|
normal
|
|
| #13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
|
defect
|
normal
|
|
| #13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
|
defect
|
normal
|
|
| #13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
|
defect
|
normal
|
|
| #13040 |
GRIME: Menu Cursor Bug
|
new
|
|
defect
|
normal
|
|
| #13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
|
defect
|
normal
|
|
| #13051 |
GRIM: Can't type German Umlauts
|
new
|
|
defect
|
normal
|
|
| #13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
new
|
|
defect
|
normal
|
|
| #13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
|
defect
|
normal
|
|
| #13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
|
defect
|
normal
|
|
| #13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
pending
|
|
defect
|
normal
|
|
| #13459 |
EMI: Crashes during cutscenes with subtitles on
|
new
|
|
defect
|
normal
|
|
| #13467 |
Built in Point & Click Support for GRIM Games
|
new
|
|
feature request
|
normal
|
|
| #15280 |
GRIM: Keymap for Pick up/Take away doesn't work in Spanish version
|
new
|
|
defect
|
normal
|
|
| #15605 |
GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart
|
new
|
|
defect
|
normal
|
|
| #15770 |
EMI: OpenGL shaders: Texture-less characters on GeForce 6600
|
new
|
|
defect
|
normal
|
|
| #11766 |
GRIM: EMI - french version shows english subtitles
|
new
|
|
defect
|
low
|
|
| #11790 |
EMI: Some text is split incorrectly
|
new
|
|
defect
|
low
|
|
| #11794 |
EMI: Lever of the stove in LUA bar misplaced
|
new
|
|
defect
|
low
|
|
| #11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
|
new
|
|
defect
|
low
|
|
| #11801 |
GRIM: Stuck in animaton - Second Year
|
new
|
|
defect
|
low
|
|
| #11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
|
new
|
|
defect
|
low
|
|
| #11822 |
EMI: Guybrush walks through tourist body
|
new
|
|
defect
|
low
|
|
| #11828 |
EMI: Missing subtitles by default in demo (french/german)
|
new
|
|
defect
|
low
|
|
| #11847 |
EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL
|
new
|
|
defect
|
low
|
|
| #12178 |
EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely
|
new
|
|
defect
|
low
|
|
| #12969 |
GRIM: Rendering difference with OpenGL with shaders
|
new
|
|
defect
|
low
|
|
| #13127 |
GRIM: Grim Fandango - change default controller keys
|
new
|
|
feature request
|
low
|
|
| #13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
|
defect
|
low
|
|
| #13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
|
defect
|
low
|
|