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Results (201 - 300 of 492)

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Ticket Summary Owner Type Priority Component Version
#1350 BS1: Reproducable crash lavosspawn defect normal Engine: Sword1
#1377 SIMON2: Subtitles or speech Kirben defect normal Engine: AGOS
#1388 BS2: Warehouse crashes SF/ender defect high Engine: Sword2
#1460 DOTT: Contract-Stamp Crash fingolfin defect normal Engine: SCUMM
#1505 DIG: Crash/Freeze in the monster nest aquadran defect normal Engine: SCUMM
#1519 FT - Unable to move in Demolition Derby defect high Engine: SCUMM
#1526 DC: detection error on all (or almost older) games zeldin defect normal Port: Dreamcast
#1659 FOA: game crash in cretan maze fingolfin defect high Engine: SCUMM
#1720 FT: scummvm crashes after exploding 3 bunnies in minefield fingolfin defect normal Engine: SCUMM
#1729 FT: Plane computer screen choices layered over one another Kirben defect normal Engine: SCUMM
#1751 DIG: Weird lockup, no input possible Kirben defect normal Engine: SCUMM
#1758 DOTT: Crash in intro Kirben defect normal Engine: SCUMM
#1771 DIG: Two "that doesn't work" sounds play fingolfin defect low Engine: SCUMM
#1779 FT: Bug in Jet Kirben defect normal Engine: SCUMM
#1799 DIG: No more input possible after activating crystal eriktorbjorn defect normal Engine: SCUMM
#1809 FT: Highway 9 Crash sev- defect normal Engine: SCUMM
#1822 Pressing no at the remove confirmation prompt removes it. eriktorbjorn defect normal GUI
#1837 OSX: Can't add games or change paths defect normal Port: Mac OS X
#1900 WINCE: Program crashes at start on IPAQ (PDA) SF/arisme defect normal Engine: SCUMM
#1905 Can't compile source with FC2 x86_64 sev- defect normal Port: Linux
#1906 BS2: Save failure with default Mac OS X savegame folder SF/khalek defect normal Engine: Sword2
#1915 FT:incorrect save state sev- defect normal Engine: SCUMM
#1936 SCUMMVM: Crash defect high GUI
#1959 WINCE/FOA: Crash when trying to put food in ribcage SF/arisme defect normal Engine: SCUMM
#1989 Guybrush Dissapears Kirben defect normal Engine: SCUMM
#2009 MT-32 emu: Monkeyvga & Loom do not work (regression) kingguppy defect normal Engine: SCUMM
#2016 GUI: non-english chars in directory names not supported lephilousophe defect low GUI
#2067 INDY3 german: crash when entering temple fingolfin defect normal Engine: SCUMM
#2072 Inherit the Earth crash sev- defect normal Engine: SAGA
#2113 Stuck in one place defect normal Engine: SCUMM
#2144 ITE: Weird Crash sev- defect normal Engine: SAGA
#2147 ITE: Music restarts when walking to a scene with the same sev- defect normal Engine: SAGA
#2151 ITE: Intro subtitles yeild black font. sev- defect normal Engine: SAGA
#2177 DIG: Game crashes suddenly at the Orange spire Kirben defect normal Engine: SCUMM
#2208 COMI: Graphical bug in chicken restaurant defect normal Engine: SCUMM
#2229 MI2 FM-TOWNS: No music in cutscenes after new mappiece athrxx defect low Engine: SCUMM
#2304 COMI: Part III song hangup Kirben defect normal Engine: SCUMM
#2407 DIG: Crash when too many commands sent to robot cyxx defect normal Engine: SCUMM
#2409 ITE: Can`t take the screwdriver to finish the game sev- defect high Engine: SAGA
#2477 MANIACNES: Walking and talking doesn't display properly digitall defect normal Engine: SCUMM
#2490 PUTTCIRCUS: Segmentation fault Kirben defect normal Engine: SCUMM
#2500 Trapped Teeth are more trapped than you'd think. Kirben defect normal Engine: SCUMM
#2519 BASS: Resets at Game Start (Palm TX) SF/chrilith defect normal Engine: Sky
#2522 QUEEN: Player palette corruption cyxx defect normal Engine: Queen
#2549 Cutscenes pass quickly fingolfin defect normal Engine: Gob
#2550 ITE : January 2006 Release md5 sev- defect normal Engine: SAGA
#2662 FF: Some Viedos played only on half screen Kirben defect normal Engine: AGOS
#2755 ZAK FM-TOWNS: Mindbender-Needle overdraws background fingolfin defect normal Engine: SCUMM
#2776 INDY3: Crash in Intro / Cutscene Kirben defect normal Engine: SCUMM
#2781 SDL: AutoComputeDirtyRects bugs sev- defect normal --Other--
#2805 FREDDI1: PC/Dutch CD not recognized Kirben defect normal Engine: SCUMM
#2819 WINCE: Icons of clock and volume disappear sev- defect normal Port: WinCE
#3059 WEEN: demo not handled as a demo (protection screen) DrMcCoy defect normal Engine: Gob
#3077 INDY3: Timing problem with spigot and stein in brunwald sev- defect normal Engine: SCUMM
#3111 MACOSX: Savegames folder created on startup no matter what fingolfin defect normal Port: Mac OS X
#3153 GOB3: Intro doesn't show sev- defect normal Engine: Gob
#3159 SYMBIAN: graphics are small anotherguest defect normal Port: Symbian
#3186 SQ1: Inputted Name doesn't display SF/darkfiber defect normal Engine: AGI
#3215 SCUMM: Zak McKracken - intro behavior + movement bluegr defect normal Engine: SCUMM
#3302 SYMBIAN UIQ3: Nippon Safes is slower than a glacier peres defect normal Engine: Parallaction
#3366 PSP: Stuttering video on all Smush SAN files in COMI joostp defect normal Engine: SCUMM
#3396 PALM: widescreen, music and button errors SF/chrilith defect normal Port: PalmOS
#3410 WIN32: FilesystemNode file enumeration behaviour SF/david_corrales defect normal Port: Win32
#3505 PALMOS: BASS crashes in opening scene SF/chrilith defect normal Engine: Sky
#3515 PALMOS: Sound problems on a T|X SF/chrilith defect normal Port: PalmOS
#3516 PALMOS: Problems with Fullscreen on a TX SF/chrilith defect normal Port: PalmOS
#3518 PALMOS: Button Assignment Issue on a TX SF/chrilith defect normal Port: PalmOS
#3600 LURE: Crash when speaking with the dragon (German version) dreammaster defect normal Engine: Lure
#3619 WINCE: Orientation detection wrong in ScummVM 0.11.0 SF/knakos defect low Port: WinCE
#3655 PALMOS DIG: Crash at spaceship scene, treo 680 SF/chrilith defect normal Engine: SCUMM
#3710 M4: compilation error sev- defect low Engine: M4
#3752 WINCE: change of "Modern Style" will fail SF/knakos defect high Port: WinCE
#3821 COMI: Subtitles off-screen in one scene Kirben defect normal Engine: SCUMM
#3864 LURE: actionCTR exceeded dreammaster defect normal Engine: Lure
#3941 WINCE: SVN trunk compilation broken SF/knakos defect normal Port: WinCE
#3942 DISCWORLD: Bug starts the game at Act 4 fingolfin defect normal Engine: Tinsel
#3988 COMI: RTL not supported (screen size) SF/cpage88 defect normal Engine: SCUMM
#4126 aspect ratio correction garbage pixels in recent snapshot fingolfin defect normal Graphics
#4178 TUCKER: Crashes to desktop while talking to Dave cyxx defect normal Engine: Tucker
#4211 SCI - checksum QFG2 (anthology) bluegr defect normal Engine: SCI
#4259 SCUMM: Dig - Cursor delays to appear after scene skip athrxx defect normal Engine: SCUMM
#4299 SCI: KQ5 Labyrinth flickers defect low Engine: SCI
#4303 SCUMM: COMI - The menu doesn't work properly orgads defect normal Engine: SCUMM
#4312 DW2: Unsupported US version? dreammaster defect normal Engine: Tinsel
#4321 SYMBIAN: 0.13.1 does not work on E61i anotherguest defect normal Port: Symbian
#4334 Simon 2 - No run wjp defect normal Engine: AGOS
#4357 SCI: KQ5: Mouse cursor is outline only defect normal Engine: SCI
#4397 CRUISE: Raoul disappears, still playable dreammaster defect normal Engine: Cruise
#4446 PS2 MANIAC V2: crash after playing some time sunmax defect normal Engine: SCUMM
#4585 GP2X Wiz BASS: Saving problems djwillis defect normal Engine: Sky
#4650 MOTOMAGX: voices sound faster than normal ccawley2011 defect normal Ports
#4677 DW1: Crash in Act II when talking to the palace guards. dreammaster defect normal Engine: Tinsel
#4678 KYRA1: Invisible Brandon after Load lordhoto defect normal Engine: Kyra
#4679 PAJAMA2: Crash when saving Kirben defect normal Engine: SCUMM
#4685 ITE: Graphic Glitches during racoon death "Cut Scene" defect normal Engine: SAGA
#4717 DC: Mickey's Space Adventure crash sev- defect normal Port: Dreamcast
#4718 DC: Winnie the Pooh zeldin defect normal Port: Dreamcast
#4730 BASS: core dump on OpenBSD PowerPC fingolfin defect normal Engine: Sky
#4824 SCI LSL1: MIDI music(looping) lost on loading a save state m-kiewitz defect normal Engine: SCI
#4871 SYMBIAN: TEEN: cannot load game csnover defect normal Engine: TeenAgent
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