Opened 16 years ago
Closed 21 months ago
Last modified 20 months ago
#3215 closed defect (outdated)
SCUMM: Zak McKracken - intro behavior + movement
|Reported by:||SF/adventureguy||Owned by:||bluegr|
Zak McKracken German v2 DOS version tested with ScummVM SVNBuild from May 31st 2007 on WinXP
- Zak turns to the right in the intro after receiving seattle ticket instead of facing front.
- When Zak is chased by the hat and the noseglasses in the intro, they don't turn around simultaneously, the hat-glasses are following him longer before turning around.
- It seems that when you're clicking somewhere where Zak should go, you have to wait until he finishes moving before going elsewhere (e.g. when on at the airport when clicking first at the airplane exit and then on the ticket machine) . Seems to be like that in some parts of the game.
Those bugs don't seem to exist when running the game in DOSBox.
Ticket imported from: #1729194. Ticket imported from: bugs/3215.
Change History (12)
comment:1 by , 16 years ago
|Summary:||ZM intro behavior + movement → ZAK: intro behavior + movement|
comment:2 by , 16 years ago
comment:3 by , 14 years ago
This tracker item is pending response by the submitter; we cannot continue processing it before that happens. As a consequence, its status has been set to "Pending". It will automatically revert to "Open" once a new comment is made to this item. If no response is made within 14 days, it will automatically be closed.
comment:4 by , 14 years ago
|Status:||new → pending|
comment:5 by , 14 years ago
Atually, sev, we didn't ask a question yet to which the Adventureguy might answer... :)
comment:6 by , 14 years ago
|Status:||pending → closed|
comment:7 by , 14 years ago
This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).
comment:8 by , 14 years ago
|Status:||closed → new|
comment:9 by , 3 years ago
|Summary:||ZAK: intro behavior + movement → SCUMM: Zak McKracken - intro behavior + movement|
comment:10 by , 21 months ago
I watched the entire intro using dosbox and scummvm side by side, and couldn't find any difference.
Then I played the game until the seattle cave (get cashcard, play kazoo... the usual) and Zak behaves normally, no need to "wait until he finishes moving" to click somewhere else.
ScummVM 2.3.0git19249-ge41aec4cb4 win10
comment:11 by , 21 months ago
|Status:||new → closed|
Thanks. Closing as outdated
comment:12 by , 20 months ago
I have made some more commits to the code which now seem to really fix the hat and the noseglasses completely (I have compared the coordinates with a debugger).
More testing of SCUMM1/2 games (Maniac Mansion or non-FM-Towns versions of Zak McKracken) is definitely welcome, just in case I broke something...
Please file one bug report for each issue next time, that considerably simplifies handling for us.