INDY3: Timing problem with spigot and stein in brunwald
|Reported by:||SF/thunderpeel2001||Owned by:||sev-|
|Game:||Indiana Jones 3|
Hi there, I've just decided to play through INDY3 again using ScummVM, but I'm having some serious problems! I have reached Castle Brunwald, and all seemed fine, except when I enter the Castle for the first time I am not met by the Butler. For some reason that particular script is not run.
That's odd, but not too bad. When I enter the Castle proper (ie. the overhead map), Indy is not shrunk down, so he appears gigantic.
Weird, but I can still play (the giant Indy just moves as slow as his "mini" counterpart until you enter a room). When you speak to the Drunken guard on the first floor, this all seems fine until you get his Stein. If you take the Stein to the Kitchen and use the Spigot on the Keg to fill it up, it all seems fine. If you then use the filled Stein on the Hot Coals (to put out the fire in order to get the Roast Boar), and then return to the Keg to refill the Stein, the Keg is now empty.
This makes it impossible to complete the game, and I know that if you leave the Spigot running long enough in a non-ScummVM game, that the Keg will run dry. But here it happens super-fast, preventing you from going further into the game.
Finally, and worst of all, once Giant Indy reaches a guard he must talk to or fight, the game completely hangs before the dialogue trees are displayed. ScummVM is still responsive, but the game itself crashes completely.
Very weird stuff!!
I'm playing INDY3 PC VGA (v 3.0.22) on the Win32 Daily Build. I've attached the save just before Indy enters Castle Brunwald for the first time.
Ticket imported from: #1662645. Ticket imported from: bugs/3077.
Change History (22)
comment:15 by , 13 years ago
|Summary:||INDY3: Crashes and oddities (PC) → INDY3: Timing problem with spigot and stein in brunwald|