Opened 18 years ago
Closed 18 years ago
Last modified 4 years ago
#2009 closed defect (outdated)
MT-32 emu: Monkeyvga & Loom do not work (regression)
|Reported by:||sev-||Owned by:||kingguppy|
|Cc:||Game:||Monkey Island 1|
monkeyvga now hangs with mt32 emulator sound. It hangs here:
Script 149, offset 0x2e:  o5_breakHere() getResourceAddress(Script,149) == 0x8438004 Script 149, offset 0x2f:  o5_lessOrEqual() readvar(14) Script 149, offset 0x2e:  o5_breakHere() getResourceAddress(Script,149) == 0x8438004 Script 149, offset 0x2f:  o5_lessOrEqual() readvar(14)
I.e. apparently it waits for MT32 emu to report ready state or something.
Loom just doesn't have sound and doesn't even start overture playing.
Maybe it is related to recent native midi rearrangements.
Ticket imported from: #1191999. Ticket imported from: bugs/2009.
Change History (11)
comment:1 by , 18 years ago
|Summary:||MT-32 emu: Monkeyvga & Loom do not work → MT-32 emu: Monkeyvga & Loom do not work (regression)|
comment:2 by , 18 years ago
comment:3 by , 18 years ago
|Status:||new → pending|
comment:4 by , 18 years ago
|Status:||pending → new|
comment:5 by , 18 years ago
Max, you're evil :).
I am sure that everybody knows that it is: * FreeBSD x86 * 3 minutes old CVS * To reproduce it just run the games with -e mt32 option or whatever you use to specify audio emulation * monkeyvga (as mentioned) and loom (not loomcd which has red book audio)
comment:6 by , 18 years ago
Eek. I'll finish, test and commit my MIDI changes this weekend. When exactly does monkeyvga hang? Immediately when you start it?
comment:7 by , 18 years ago
Yes, even before LucasArts logo appears
comment:8 by , 18 years ago
|Status:||new → closed|
comment:9 by , 18 years ago
comment:10 by , 18 years ago
I am not sure what has been changed but it doesn't occur anymore with current CVS. Both Loom and MI1 VGA work as before (with same awful overture :)
comment:11 by , 4 years ago
|Component:||→ Engine: SCUMM|
|Game:||→ Monkey Island 1|
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