Opened 20 years ago

Closed 20 years ago

Last modified 20 years ago

#1388 closed defect (outdated)

BS2: Warehouse crashes

Reported by: SF/ender Owned by: SF/ender
Priority: high Component: Engine: Sword2
Version: Keywords:
Cc: Game: Broken Sword 2

Description

I decided to give Broken Sword 2 a testrun last night as I've never played the game so it'd be good as a test of the engine under normal (eg, no speedruns :) conditions.

When I rescued Nico from the warehouse (Manacles + Dock rope), the engine segfaulted and I didn't manage to catch a backtrace.

I reloaded from my last save game (outside the warehouse, before knocking Pablo out) and upon going back upstairs I found the scratchmarks and all indiciations of the door were missing).

Both the original save game and a save from upstairs without the marks are attached.

Ticket imported from: #876537. Ticket imported from: bugs/1388.

Attachments (2)

sword2.000 (443 bytes ) - added by SF/ender 20 years ago.
BS2 - Initial savegame outside Warehouse
sword2.001 (489 bytes ) - added by SF/ender 20 years ago.
BS2 - Save upstairs of Warehouse

Download all attachments as: .zip

Change History (10)

by SF/ender, 20 years ago

Attachment: sword2.000 added

BS2 - Initial savegame outside Warehouse

by SF/ender, 20 years ago

Attachment: sword2.001 added

BS2 - Save upstairs of Warehouse

comment:1 by SF/ender, 20 years ago

Priority: normalhigh

comment:2 by eriktorbjorn, 20 years ago

I won't have the time to look closer until this evening, even to try and verify the bug report. (It isn't even noon here yet). However, I'd like to eliminate the possible simple causes before digging deeper, so I'm going to make two quick observations:

Is the crash repeatable? This is one of the places where a cutscene is played, though it's one without any speech or subtitles. (There should have been one like that when Andr shows you the stone, so that in itself wouldn't be a reason to crash, I guess.)

As for the scratch marks, they are only visible if you turn on the light. Perhaps you forgot to do that the second time?

comment:3 by SF/ender, 20 years ago

Owner: changed from eriktorbjorn to SF/ender

comment:4 by SF/ender, 20 years ago

Oops, I did forget the switch. Okay, ignore that.

I can now report that the crash is indeed reproducable. Now that I can, however, I can see it's a crash inside the mpeg2 palette code so am reassigning this to myself :P

comment:5 by SF/ender, 20 years ago

Which was fixed as a result of the fscanf != 2 check in your valgrind commit. Escape.pal must be malformed somewhere.

comment:6 by SF/ender, 20 years ago

Resolution: outdated
Status: newclosed

comment:7 by eriktorbjorn, 20 years ago

Well... Not necessarily malformed. At least I *though* I added that fscanf test to catch the case where it had reached the end of the file, but the end-of-file flag hadn't yet been raised. :-)

comment:8 by SF/khalek, 20 years ago

Component: --Unset--Engine: Sword2
Game: Broken Sword 2
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