Opened 16 years ago

Closed 16 years ago

Last modified 16 years ago

#1659 closed defect (outdated)

FOA: game crash in cretan maze

Reported by: SF/zapataa Owned by: fingolfin
Priority: high Component: Engine: SCUMM
Keywords: Cc:
Game: Indiana Jones 4

Description

FOA: Game crashes ("fatal signal, segmentation fault") when applying the wooden stick thing to the back wall in the cretan maze.

ScummVM version: 0.6.0 Language: FRENCH Version: Floppy (?) Platform: win32

Savegame attached.

To get the crash: apply stick thingummy to back wall ( [utiliser] [membrure] avec [mur] )

Ticket imported from: #970734. Ticket imported from: bugs/1659.

Attachments (1)

atlantis.s01 (15.3 KB ) - added by SF/zapataa 16 years ago.
Game save before crash

Download all attachments as: .zip

Change History (11)

by SF/zapataa, 16 years ago

Attachment: atlantis.s01 added

Game save before crash

comment:1 by fingolfin, 16 years ago

Pretty hard to do anything about this w/o owning the French version of FOA, I am afraid...

comment:2 by SF/zapataa, 16 years ago

I could post the french version as an attached file, but, erm? Any other way to help?

comment:3 by fingolfin, 16 years ago

Priority: normalhigh

comment:4 by fingolfin, 16 years ago

Nah, do not attach the french version, that would be illegal. I just wanted to express that I can't precisely reprouce this (and can't use your savegame) w/o the french version.

You might run ScummVM with the -d9 option to enable a lot of debug output. Then, when ScummVM crashes, you can tell use the last couple dozen lines of output or so.

comment:5 by SF/zapataa, 16 years ago

Ok, here goes:

Script 647, offset 0x174cf: [80] o5_breakHere() Script 647, offset 0x174d0: [13] o5_actorOps() ensureResourceLoaded(Costume,2) Script 647, offset 0x174d5: [5] o5_drawObject() Script 647, offset 0x174dd: [D8] o5_printEgo() ensureResourceLoaded(Charset,2) loadResource(Charset,2) openRoom(68) createResource(Charset,2,4243) Script 647, offset 0x174f1: [54] o5_setObjectName() Fatal signal: Segmentation Fault (SDL Parachute Deployed)

comment:6 by fingolfin, 16 years ago

Hm. Does it also crash if you use ScummVM 0.6.1b ?

comment:7 by SF/zapataa, 16 years ago

Ha! I hadn't tried the newer version since the original post in June.

And... THe bug is now gone in 0.6.1b. Magic!

Let me get a chance to thank again the whole Scummvm team. Such good work! It's all I need to be happy.

comment:8 by fingolfin, 16 years ago

Owner: set to fingolfin
Resolution: outdated
Status: newclosed

comment:9 by fingolfin, 16 years ago

Good to hear that :-)

comment:10 by SF/zapataa, 16 years ago

A follow-up: now instead of the crash there is only the warning message

WARNING: New name of object 647 too long: old 'le mur' (9), new 'la porte' (7))!

Just in case it might be useful for anything.

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