#1659 closed defect (outdated)
FOA: game crash in cretan maze
Reported by: | SF/zapataa | Owned by: | fingolfin |
---|---|---|---|
Priority: | high | Component: | Engine: SCUMM |
Keywords: | Cc: | ||
Game: | Indiana Jones 4 |
Description
FOA:
Game crashes ("fatal signal, segmentation fault") when
applying the wooden stick thing to
the back wall in the cretan maze.
ScummVM version: 0.6.0
Language: FRENCH
Version: Floppy (?)
Platform: win32
Savegame attached.
To get the crash: apply stick thingummy to back wall
( [utiliser] [membrure] avec [mur] )
Ticket imported from: #970734. Ticket imported from: bugs/1659.
Attachments (1)
Change History (11)
by , 15 years ago
Attachment: | atlantis.s01 added |
---|
comment:1 by , 15 years ago
Pretty hard to do anything about this w/o owning the French version of
FOA, I am afraid...
comment:2 by , 15 years ago
I could post the french version as an attached file, but,
erm? Any other way to help?
comment:3 by , 15 years ago
Priority: | normal → high |
---|
comment:4 by , 15 years ago
Nah, do not attach the french version, that would be illegal. I just wanted
to express that I can't precisely reprouce this (and can't use your
savegame) w/o the french version.
You might run ScummVM with the -d9 option to enable a lot of debug
output. Then, when ScummVM crashes, you can tell use the last couple
dozen lines of output or so.
comment:5 by , 15 years ago
Ok, here goes:
Script 647, offset 0x174cf: [80] o5_breakHere()
Script 647, offset 0x174d0: [13] o5_actorOps()
ensureResourceLoaded(Costume,2)
Script 647, offset 0x174d5: [5] o5_drawObject()
Script 647, offset 0x174dd: [D8] o5_printEgo()
ensureResourceLoaded(Charset,2)
loadResource(Charset,2)
openRoom(68)
createResource(Charset,2,4243)
Script 647, offset 0x174f1: [54] o5_setObjectName()
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
comment:7 by , 15 years ago
Ha! I hadn't tried the newer version since the original post
in June.
And... THe bug is now gone in 0.6.1b.
Magic!
Let me get a chance to thank again the whole Scummvm team.
Such good work! It's all I need to be happy.
comment:8 by , 15 years ago
Owner: | set to |
---|---|
Resolution: | → outdated |
Status: | new → closed |
comment:10 by , 15 years ago
A follow-up: now instead of the crash there is only the
warning message
WARNING: New name of object 647 too long: old 'le mur' (9),
new 'la porte' (7))!
Just in case it might be useful for anything.
Game save before crash