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Ticket Summary Status Owner Priority Component Version
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new normal Port: IRIX
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new normal Port: Linux
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new normal Port: Linux
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new normal Port: Linux
#14992 Application window GUI not resized on Linux new normal Port: Linux
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx normal Port: Mac OS X
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new normal Port: Mac OS X
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new normal Port: Mac OS X
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new normal Port: Mac OS X
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new normal Port: Mac OS X
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new normal Port: Mac OS X
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new normal Port: Mac OS X
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new normal Port: Mac OS X
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new normal Port: Mac OS X
#13024 MACOS: Can't map Command and Fn keys new normal Port: Mac OS X
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new normal Port: Mac OS X
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new normal Port: Mac OS X
#14074 MACOS: ScummVM Fails To Start new normal Port: Mac OS X
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant normal Port: Mac OS X
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new normal Port: Mac OS X
#15052 can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) new low Port: Mac OS X
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new normal Port: Mac OS X
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new normal Port: NDS
#13960 BACKENDS: PS3 and physical CD issues new normal Port: PS3
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new normal Port: PS3
#13814 BACKENDS: PSP: Common::array allocation error on PSP new normal Port: PSP
#14391 PSP 2.7.0 black screen on startup new normal Port: PSP
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new high Port: PSP
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new normal Port: PSP Vita
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new normal Port: PSP Vita
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new normal Port: PSP Vita
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new normal Port: PSP Vita
#13229 PSP: PS Vita Ultima 8: controls don´t work at all new normal Port: PSP Vita
#13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new normal Port: RISC OS
#13614 RISC OS Scumm 2.6.0 abuses user choices new normal Port: RISC OS
#10408 BACKENDS: Wii - Static sound in Discworld new normal Port: Wii
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new normal Port: Wii
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre new normal Port: Wii
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new normal Port: Wii
#13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new normal Port: Wii
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new normal Port: Wii
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall normal Port: Wii
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new normal Port: Win32
#13423 PORTS: Tests do not compile with Visual Studio new normal Port: Win64
#14789 Win64 - ini file got reset shortly after using v2.8.0 new normal Port: Win64
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new normal Port: Win64
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new normal Port: Win64
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new normal Port: Win64
#15096 compilation issue: no more ARM64 cpu optimisations (NEON) new low Port: Win64
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum normal Port: iOS
#11633 ULTIMA: iOS needs better mouse control new normal Port: iOS
#14623 BACKENDS: iOS: Games and config being lost new normal Port: iOS
#14704 IOS: On Screen control can obstruct the global settings new normal Port: iOS
#14782 Freescape games need a specific iOS control config as default new normal Port: iOS
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new normal Ports
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new low Ports
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new normal Ports
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new normal Ports
#11358 BACKENDS: 3DS - Blurry text in KQ6 new normal Ports
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new normal Ports
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new normal Ports
#13585 PLUGINS: ELF memory manager doesn't work with dynamic detection new normal Ports
#14171 PLUGINS: ELF loader doesn't support multiple segments new normal Ports
#14436 BACKENDS: LIBRETRO - Two gui issues new normal Ports
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- high Ports
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new normal Ports
#4926 TOOLS: descumm "} else {" blocks new normal Tools
#15039 TOOLS: Build fails with strict-aliasing violations new normal Tools
#6541 WME: Theora A/V Sync drifts new somaen normal Video
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new normal Video
#12396 WEB: Buildbot web pages are blank when viewed on older systems. new normal Web
#13216 WEB: "Other" screenshots page is broken new normal Web
#13422 Bug tracker's main page has obsolete instructions and link new normal Web
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself new normal Web
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