#13559 |
CHEWY: German demo crashes looking for a non-existing det0.taf file
|
new
|
|
normal
|
Engine: Chewy
|
|
#13702 |
CHEWY: Game gets unresponsive in certain situations
|
new
|
|
low
|
Engine: Chewy
|
|
#13696 |
CHEWY: Dugout race Chewy not moving
|
new
|
|
low
|
Engine: Chewy
|
|
#13521 |
CHEWY: Drone selection menu very hard to control
|
new
|
|
normal
|
Engine: Chewy
|
|
#13656 |
CHEWY: Double sprites for animations
|
new
|
|
normal
|
Engine: Chewy
|
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
high
|
Engine: Chewy
|
|
#13704 |
CHEWY: Detailed secondary comments missing
|
new
|
|
normal
|
Engine: Chewy
|
|
#13695 |
CHEWY: Cyber-Crown hotspot already active before Surimy
|
new
|
|
low
|
Engine: Chewy
|
|
#13706 |
CHEWY: Cutscenes too easily skippable
|
new
|
|
normal
|
Engine: Chewy
|
|
#13680 |
CHEWY: Cinema mode buggy
|
new
|
|
low
|
Engine: Chewy
|
|
#13668 |
CHEWY: Cell air duct highlighted when switching full screen to window
|
new
|
|
low
|
Engine: Chewy
|
|
#13670 |
CHEWY: Autosave will be overwritten when loaded from inside game
|
new
|
|
normal
|
Engine: Chewy
|
|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
new
|
|
low
|
Engine: CGE
|
|
#12674 |
CGE: Soltys demos are missing
|
new
|
|
low
|
Engine: CGE
|
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
new
|
|
normal
|
Engine: CGE2
|
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
high
|
Engine: CGE2
|
|
#13422 |
Bug tracker's main page has obsolete instructions and link
|
new
|
|
normal
|
Web
|
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
|
normal
|
Engine: Buried
|
|
#12395 |
BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#11376 |
BLADERUNNER: freezing on ScummVM Wii 2.1.1
|
new
|
|
normal
|
Port: Wii
|
|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#12599 |
BLADERUNNER: Restored Content bugs
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#14359 |
BASE: Window resolution setting via command line is broken
|
new
|
|
normal
|
Common
|
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
new
|
|
normal
|
Common
|
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
new
|
|
normal
|
--Other--
|
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
criezy
|
normal
|
Common
|
|
#14623 |
BACKENDS: iOS: Games and config being lost
|
new
|
|
normal
|
Port: iOS
|
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
new
|
vinterstum
|
normal
|
Port: iOS
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
|
normal
|
Port: Wii
|
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
new
|
|
normal
|
Port: Wii
|
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
new
|
digitall
|
normal
|
Port: Wii
|
|
#14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
|
new
|
|
normal
|
Port: Wii
|
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
new
|
|
normal
|
Ports
|
|
#11199 |
BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting
|
new
|
|
normal
|
Ports
|
|
#13582 |
BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens
|
new
|
|
normal
|
Port: NDS
|
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
new
|
|
normal
|
Graphics
|
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
new
|
|
normal
|
Graphics
|
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
new
|
|
normal
|
Ports
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
|
normal
|
--Other--
|
|
#14530 |
BACKENDS: SDL2: Regression with software mode
|
new
|
|
normal
|
GUI
|
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
new
|
|
normal
|
Graphics
|
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
|
normal
|
GUI
|
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
new
|
|
low
|
Ports
|
|
#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
new
|
|
normal
|
Ports
|
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
new
|
|
high
|
Port: PSP
|
|
#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
|
new
|
|
normal
|
Port: PSP
|
|
#15115 |
BACKENDS: PSP Vita - Sanitarium not starting (black screen)
|
new
|
|
normal
|
Port: PSP Vita
|
|
#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
|
new
|
|
normal
|
Port: PSP Vita
|
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
new
|
|
normal
|
Port: PSP Vita
|
|
#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
|
new
|
|
normal
|
Port: PSP Vita
|
|
#11525 |
BACKENDS: PSP VITA - Discworld II crash in university garden
|
new
|
|
normal
|
Port: PSP Vita
|
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
|
normal
|
Port: PS3
|
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
|
normal
|
Port: PS3
|
|
#14609 |
BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32'
|
new
|
|
normal
|
Engine: AGS
|
|
#11374 |
BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet
|
new
|
|
normal
|
Port: Mac OS X
|
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
new
|
|
normal
|
Port: Mac OS X
|
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
athrxx
|
normal
|
Port: Mac OS X
|
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
|
normal
|
Port: Mac OS X
|
|
#11203 |
BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
|
new
|
|
normal
|
Ports
|
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
|
|
normal
|
Port: Mac OS X
|
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
new
|
|
normal
|
Port: Mac OS X
|
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
new
|
|
normal
|
Port: Linux
|
|
#14436 |
BACKENDS: LIBRETRO - Two gui issues
|
new
|
|
normal
|
Ports
|
|
#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
|
new
|
|
normal
|
Port: IRIX
|
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
|
normal
|
Port: Dreamcast
|
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
zeldin
|
normal
|
Port: Dreamcast
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
new
|
|
normal
|
Engine: AGOS
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
|
normal
|
Port: Dreamcast
|
|
#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
new
|
|
normal
|
Port: Dreamcast
|
|
#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
|
new
|
|
normal
|
Port: Linux
|
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
new
|
|
normal
|
Port: Android
|
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
new
|
|
normal
|
Port: Android
|
|
#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
|
new
|
|
normal
|
Port: Android
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
new
|
|
normal
|
Port: AmigaOS4
|
|
#11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
new
|
|
normal
|
Ports
|
|
#14992 |
Application window GUI not resized on Linux
|
new
|
|
normal
|
Port: Linux
|
|
#14692 |
Android: Discworld volume settings don't affect sound, except mute all.
|
new
|
|
normal
|
Engine: Tinsel
|
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
normal
|
Audio
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
|
high
|
Audio
|
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
normal
|
Audio
|
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
new
|
|
normal
|
Audio
|
|
#11715 |
AUDIO: Games crash on launch with FluidSynth and no soundfont
|
new
|
|
normal
|
Audio
|
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
normal
|
Engine: Asylum
|
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
normal
|
Engine: Asylum
|
|
#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
new
|
|
normal
|
Engine: Stark
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
high
|
Port: Android
|
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
new
|
|
normal
|
Engine: Plumbers
|
|
#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
|
new
|
|
normal
|
Engine: Neverhood
|
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
new
|
|
normal
|
Port: Android
|
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
new
|
|
normal
|
Port: Android
|
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
new
|
|
normal
|
Port: Android
|
|
#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
new
|
|
normal
|
Port: Android
|
|