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Results (801 - 900 of 963)

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Ticket Summary Status Owner Priority Component Version
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new normal Engine: Chewy
#13702 CHEWY: Game gets unresponsive in certain situations new low Engine: Chewy
#13696 CHEWY: Dugout race Chewy not moving new low Engine: Chewy
#13521 CHEWY: Drone selection menu very hard to control new normal Engine: Chewy
#13656 CHEWY: Double sprites for animations new normal Engine: Chewy
#13594 CHEWY: Dialog canceled by subtitles pending bluegr high Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing new normal Engine: Chewy
#13695 CHEWY: Cyber-Crown hotspot already active before Surimy new low Engine: Chewy
#13706 CHEWY: Cutscenes too easily skippable new normal Engine: Chewy
#13680 CHEWY: Cinema mode buggy new low Engine: Chewy
#13668 CHEWY: Cell air duct highlighted when switching full screen to window new low Engine: Chewy
#13670 CHEWY: Autosave will be overwritten when loaded from inside game new normal Engine: Chewy
#14629 CGE: Soltys freezes when pressing F1 in the intro new low Engine: CGE
#12674 CGE: Soltys demos are missing new low Engine: CGE
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new normal Engine: CGE2
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new high Engine: CGE2
#13422 Bug tracker's main page has obsolete instructions and link new normal Web
#12935 BURIED: Windows hotkeys are used on macOS new normal Engine: Buried
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new normal Port: Mac OS X
#11295 BLADERUNNER: save games may not work on macOS Catalina new normal Engine: Bladerunner
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new normal Port: Wii
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new normal Engine: Bladerunner
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new normal Engine: Bladerunner
#14359 BASE: Window resolution setting via command line is broken new normal Common
#12345 BASE: The detection plugin is almost always loaded in memory new normal Common
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new normal --Other--
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy normal Common
#14623 BACKENDS: iOS: Games and config being lost new normal Port: iOS
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum normal Port: iOS
#10408 BACKENDS: Wii - Static sound in Discworld new normal Port: Wii
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new normal Port: Wii
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall normal Port: Wii
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new normal Port: Wii
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new normal Ports
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new normal Ports
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new normal Port: NDS
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new normal Graphics
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new normal Graphics
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new normal Ports
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new normal --Other--
#14530 BACKENDS: SDL2: Regression with software mode new normal GUI
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new normal Graphics
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new normal GUI
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new low Ports
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new normal Ports
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new high Port: PSP
#13814 BACKENDS: PSP: Common::array allocation error on PSP new normal Port: PSP
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new normal Port: PSP Vita
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new normal Port: PSP Vita
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new normal Port: PSP Vita
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new normal Port: PSP Vita
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new normal Port: PSP Vita
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new normal Port: PS3
#13960 BACKENDS: PS3 and physical CD issues new normal Port: PS3
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' new normal Engine: AGS
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new normal Port: Mac OS X
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new normal Port: Mac OS X
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new normal Port: Mac OS X
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx normal Port: Mac OS X
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new normal Port: Mac OS X
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new normal Port: Mac OS X
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new normal Ports
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new normal Port: Mac OS X
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new normal Port: Mac OS X
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new normal Port: Mac OS X
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new normal Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new normal Port: Linux
#14436 BACKENDS: LIBRETRO - Two gui issues new normal Ports
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new normal Port: IRIX
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new normal Engine: SCUMM
#11907 BACKENDS: Dreamcast - forced autosave make games crash new normal Port: Dreamcast
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin normal Port: Dreamcast
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new normal Engine: AGOS
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new normal Port: Dreamcast
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new normal Port: Dreamcast
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new normal Port: Linux
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new normal Port: Android
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new normal Port: Android
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new normal Port: Android
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new normal Port: AmigaOS4
#11358 BACKENDS: 3DS - Blurry text in KQ6 new normal Ports
#14992 Application window GUI not resized on Linux new normal Port: Linux
#14692 Android: Discworld volume settings don't affect sound, except mute all. new normal Engine: Tinsel
#14075 AUDIO: Volume settings are not applied on startup new normal Audio
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new high Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new normal Audio
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new normal Audio
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new normal Audio
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv normal Engine: Asylum
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new normal Engine: Asylum
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new normal Engine: Tetraedge
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new normal Engine: Stark
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new high Port: Android
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new normal Engine: Plumbers
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new normal Engine: Neverhood
#14890 ANDROID: Monkey Island 3 doesn't work anymore new normal Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new normal Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new normal Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new normal Port: Android
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