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Ticket Summary Status Owner Priority Component Version
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer high Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer high Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new normal Engine: SCUMM
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer normal Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI new normal Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new normal Port: Win64
#15052 can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) new low Port: Mac OS X
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new normal Port: AmigaOS4
#15055 Flatpak version keeps setting preferred device to FluidSynth new normal Audio
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new normal Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new normal Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible new normal Engine: SCUMM
#15065 Unknown game variant for ultima, its actually Crusader: No remorse new low Engine: Ultima
#15071 TWP: Recap/hints when changing characters are not shown new scemino low Engine: TWP
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes new normal Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new normal Engine: Tetraedge
#15078 Unknown game variant for director new normal Engine: Director
#15079 MM: XEEN: Can't start World of Xeen from commandline new normal Engine: MM: Xeen
#15081 AGS: The Legend of Skye missing steam detection new normal Engine: AGS
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new high Audio
#15086 GROOVIE: Clandestiny final cutscene crashes new normal Engine: Groovie
#15089 SWORD1: Unknown game variant new normal Engine: Sword1
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp normal Engine: SCUMM
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new normal Engine: mTropolis
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new normal Common
#15096 compilation issue: no more ARM64 cpu optimisations (NEON) new low Port: Win64
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new normal Engine: AGI
#15099 SWORD1: Unknown game variant for sword1 new normal Engine: Sword1
#15100 KYRA: Legend of Kyrandia (Amiga) crash new normal Engine: Kyra
#15107 SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay new normal Engine: SCUMM
#15111 Unknown game variant for sci new normal Engine: SCI
#15112 TWINE: Unknown game variant for twine new normal Engine: TwinE
#15113 TWINE: Unknown game variant for twine new normal Engine: TwinE
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new normal Port: PSP Vita
#15116 GLK ZCODE: Shogun fails to launch new normal Engine: GLK: ZCode
#15117 GLK ZCODE: iOS ScummVM crashes when launching Shogun new normal Engine: GLK: ZCode
#15119 DIRECTOR: Majestic (Mac/Win) can't go past the loading screen new normal Engine: Director
#15122 WEB: Bug Tracker - Logging in redirects to homepage new normal Web
#15125 SCUMM: DIG: segmentation fault after entering the asteroid new normal Engine: SCUMM
#15126 AGI: KQ3: Intro Text Goes by Too Quickly new normal Engine: AGI
#15127 King's Quest 7 - Unknown version new normal Engine: SCI
#11479 NEVERHOOD: Game crashes at certain scene pending sev- normal Engine: Neverhood
#12062 PETKA: Wrong fonts in subtitles/inventory pending whiterandrek low Engine: Petka
#12074 TWINE: rendering of the holomap is broken pending mgerhardy normal Engine: TwinE
#12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe normal Port: Android
#12550 SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3 pending sev- normal Engine: SCUMM
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy normal Common
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv normal Engine: Asylum
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx normal Engine: SCUMM
#13594 CHEWY: Dialog canceled by subtitles pending bluegr high Engine: Chewy
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 normal Engine: Stark
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm normal Cloud
#14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. pending BJNFNE normal Engine: Gob
#14862 SWORD2: Unknown Game Variant pending digitall high Engine: Sword2
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file pending athrxx high Engine: AGOS
#14981 Unknown game variant for tinsel pending dreammaster normal Engine: Tinsel
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