#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
|
normal
|
Engine: Ultima
|
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
|
normal
|
Port: Win64
|
|
#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
new
|
|
low
|
Port: Mac OS X
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
new
|
|
normal
|
Port: AmigaOS4
|
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
|
normal
|
Audio
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
|
|
normal
|
Port: Mac OS X
|
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
new
|
|
low
|
Engine: Ultima
|
|
#15071 |
TWP: Recap/hints when changing characters are not shown
|
new
|
scemino
|
low
|
Engine: TWP
|
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
|
normal
|
Engine: Director
|
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#15078 |
Unknown game variant for director
|
new
|
|
normal
|
Engine: Director
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
new
|
|
normal
|
Engine: MM: Xeen
|
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
|
normal
|
Engine: AGS
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
|
high
|
Audio
|
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
normal
|
Engine: Groovie
|
|
#15089 |
SWORD1: Unknown game variant
|
new
|
|
normal
|
Engine: Sword1
|
|
#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
|
new
|
AndywinXp
|
normal
|
Engine: SCUMM
|
|
#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
|
new
|
|
normal
|
Engine: mTropolis
|
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
new
|
|
normal
|
Common
|
|
#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
|
new
|
|
low
|
Port: Win64
|
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
|
normal
|
Engine: AGI
|
|
#15099 |
SWORD1: Unknown game variant for sword1
|
new
|
|
normal
|
Engine: Sword1
|
|
#15100 |
KYRA: Legend of Kyrandia (Amiga) crash
|
new
|
|
normal
|
Engine: Kyra
|
|
#15107 |
SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15111 |
Unknown game variant for sci
|
new
|
|
normal
|
Engine: SCI
|
|
#15112 |
TWINE: Unknown game variant for twine
|
new
|
|
normal
|
Engine: TwinE
|
|
#15113 |
TWINE: Unknown game variant for twine
|
new
|
|
normal
|
Engine: TwinE
|
|
#15115 |
BACKENDS: PSP Vita - Sanitarium not starting (black screen)
|
new
|
|
normal
|
Port: PSP Vita
|
|
#15116 |
GLK ZCODE: Shogun fails to launch
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#15117 |
GLK ZCODE: iOS ScummVM crashes when launching Shogun
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#15119 |
DIRECTOR: Majestic (Mac/Win) can't go past the loading screen
|
new
|
|
normal
|
Engine: Director
|
|
#15122 |
WEB: Bug Tracker - Logging in redirects to homepage
|
new
|
|
normal
|
Web
|
|
#15125 |
SCUMM: DIG: segmentation fault after entering the asteroid
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15126 |
AGI: KQ3: Intro Text Goes by Too Quickly
|
new
|
|
normal
|
Engine: AGI
|
|
#15127 |
King's Quest 7 - Unknown version
|
new
|
|
normal
|
Engine: SCI
|
|
#11479 |
NEVERHOOD: Game crashes at certain scene
|
pending
|
sev-
|
normal
|
Engine: Neverhood
|
|
#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
|
whiterandrek
|
low
|
Engine: Petka
|
|
#12074 |
TWINE: rendering of the holomap is broken
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
|
pending
|
lephilousophe
|
normal
|
Port: Android
|
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
sev-
|
normal
|
Engine: SCUMM
|
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
criezy
|
normal
|
Common
|
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
normal
|
Engine: Asylum
|
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
normal
|
Engine: SCUMM
|
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
high
|
Engine: Chewy
|
|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
ccawley2011
|
normal
|
Engine: Stark
|
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
sdelamarre
|
normal
|
Engine: Gob
|
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
lotharsm
|
normal
|
Cloud
|
|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
|
pending
|
BJNFNE
|
normal
|
Engine: Gob
|
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
high
|
Engine: Sword2
|
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
pending
|
athrxx
|
high
|
Engine: AGOS
|
|
#14981 |
Unknown game variant for tinsel
|
pending
|
dreammaster
|
normal
|
Engine: Tinsel
|
|