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Results (301 - 400 of 937)

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Ticket Summary Status Owner Type Component Version
#11799 EMI: PS2, the menu has no background new defect Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new defect Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new defect Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new defect Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new defect Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new defect Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new defect Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new defect Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new defect Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new defect Engine: Grim
#11814 EMI: The diving judges signs show through the desk new defect Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre new defect Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new defect Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new defect Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new defect Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new defect Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new defect Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new defect Engine: Grim
#11825 GRIM DEMO: Running with numpad keys causes issues new defect Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new defect Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new defect Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new defect Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new defect Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new defect Engine: Grim
#11832 EMI: Some lines are not spoken new defect Engine: Grim
#11833 EMI: Only left shift makes guybrush run new defect Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row new defect Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new defect Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new defect Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new defect Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new defect Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new defect Engine: Grim
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door new defect Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new defect Engine: Grim
#11843 GRIM: Num Lock problem new defect Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new defect Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness new defect Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new defect Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new defect Engine: Grim
#11850 MYST3: Unable to use space key to interact. new defect Engine: Myst3
#11852 GRIM: Characters showing through sets with OpenGL renderer new defect Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters new defect Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new defect Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes new defect Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge new defect Engine: Grim
#11858 EMI: Launcher sees the list of EMI saved games but crashes loading them new defect Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction new defect Engine: Grim
#11860 Add information to the dumped (mostly OpenGL) context new feature request Graphics
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new defect Engine: Grim
#11863 STARK: April looking in the wrong direction at mole people village new defect Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle new defect Engine: Stark
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new defect Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new defect Engine: Grim
#11867 STARK: Incorrect scene transition at Roper Klacks castle new defect Engine: Stark
#11868 STARK: April marked as usable object new defect Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new defect Engine: Stark
#11870 EMI: Sawdust Graphics Issues new defect Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new defect Engine: Grim
#11876 STARK/TLJ: Camera pans too fast new defect Engine: Stark
#11877 MYST3: Easter Eggs issue new defect Engine: Myst3
#11879 GRIM: Conveyer belt doesn't render correctly new defect Engine: Grim
#11880 STARK: April floating on the raft is not in sync with background sea new defect Engine: Stark
#11882 GRIM: [AMIGAOS4] Software renderer wrong colors new defect Engine: Grim
#11884 MYST3: Jnanin lift descending sound is early new defect Engine: Myst3
#11885 STARK: chapter 4 - Strange creature wont talk new defect Engine: Stark
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new defect Engine: Grim
#11895 MYST3: Invisible font on save/load screen/book new defect Engine: Myst3
#11896 GRIM: Grinder gfx shift to the left when placed back new defect Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers new defect Engine: Grim
#11907 BACKENDS: Dreamcast - forced autosave make games crash new defect Port: Dreamcast
#11913 MOHAWK: MYST: Include the Rime Age from the PSP port of Myst new feature request Engine: Mohawk
#11917 TEENAGENT: French Translation Support Patch new feature request Engine: TeenAgent
#11920 GRIM: Characters disappear under the sea new defect Engine: Grim
#11931 MYST3: Quiet sound in a room with a projector in J'nanin new defect Engine: Myst3
#11932 Android TV support new feature request Port: Android
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request Engine: Grim
#11949 ULTIMA: Missing/incorrect graphics in the main menu new defect Engine: Ultima
#11955 ULTIMA: falling down is not happening new defect Engine: Ultima
#11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered new defect Engine: SCUMM
#11980 GLK: engine does not support Russian keyboard layout new defect Engine: GLK: ZCode
#11986 MM: XEEN: Chinese version support new defect Engine: MM: Xeen
#11991 TWINE: Music volume control shouldn't affect CD audio volume new defect Engine: TwinE
#11992 ZVISION: Korean Nemesis Yes/No prompts new defect Engine: ZVision
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck. new defect Engine: Gob
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request Engine: SCUMM
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 defect Engine: Mohawk
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect Audio: MT32
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new defect Engine: Mohawk
#12185 MADS: Rex Nebular intro not playing animations new defect Engine: MADS
#12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version new feature request Engine: SCUMM
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new defect Engine: SCUMM
#12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version new defect Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new defect Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues new defect Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new defect Engine: GLK: Hugo
#12345 BASE: The detection plugin is almost always loaded in memory new defect Common
#12366 ULTIMA6: segfault during gc in Ultima 6 new defect Engine: Ultima
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new defect Port: Mac OS X
#12396 WEB: Buildbot web pages are blank when viewed on older systems. new defect Web
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect Common
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