#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
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new
|
|
defect
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Port: IRIX
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|
#14436 |
BACKENDS: LIBRETRO - Two gui issues
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new
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|
defect
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Ports
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|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
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new
|
|
defect
|
Port: Linux
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|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
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new
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|
defect
|
Port: Mac OS X
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|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
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new
|
|
defect
|
Port: Mac OS X
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|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
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new
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|
defect
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Port: Mac OS X
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|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
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new
|
|
defect
|
Port: Mac OS X
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|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
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new
|
|
defect
|
Ports
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|
#11203 |
BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6.
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new
|
|
defect
|
Port: Mac OS X
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|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
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new
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|
defect
|
Port: Mac OS X
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|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
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new
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athrxx
|
defect
|
Port: Mac OS X
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|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
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new
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|
defect
|
Port: Mac OS X
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|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
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new
|
|
defect
|
Port: Mac OS X
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|
#11374 |
BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet
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new
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|
defect
|
Port: Mac OS X
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|
#14609 |
BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32'
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new
|
|
defect
|
Engine: AGS
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|
#13960 |
BACKENDS: PS3 and physical CD issues
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new
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|
defect
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Port: PS3
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|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
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new
|
|
defect
|
Port: PS3
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|
#11525 |
BACKENDS: PSP VITA - Discworld II crash in university garden
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new
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|
defect
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Port: PSP Vita
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|
#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
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new
|
|
defect
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Port: PSP Vita
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#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
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new
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|
defect
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Port: PSP Vita
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#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
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new
|
|
defect
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Port: PSP Vita
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#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
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new
|
|
defect
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Port: PSP
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|
#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
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new
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|
defect
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Ports
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|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
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new
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|
defect
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GUI
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#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
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new
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|
defect
|
Graphics
|
|
#14530 |
BACKENDS: SDL2: Regression with software mode
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new
|
|
defect
|
GUI
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#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
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new
|
|
defect
|
--Other--
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|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
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new
|
|
defect
|
Ports
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|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
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new
|
|
defect
|
Graphics
|
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
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new
|
|
defect
|
Graphics
|
|
#13582 |
BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens
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new
|
|
defect
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Port: NDS
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|
#11199 |
BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting
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new
|
|
defect
|
Ports
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|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
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new
|
|
defect
|
Ports
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|
#14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
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new
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|
defect
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Port: Wii
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#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
new
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digitall
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defect
|
Port: Wii
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#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
new
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|
defect
|
Port: Wii
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|
#10408 |
BACKENDS: Wii - Static sound in Discworld
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new
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|
defect
|
Port: Wii
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|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
new
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|
feature request
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Port: Win64
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#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
new
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vinterstum
|
defect
|
Port: iOS
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|
#14623 |
BACKENDS: iOS: Games and config being lost
|
new
|
|
defect
|
Port: iOS
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|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
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pending
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criezy
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defect
|
Common
|
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
new
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|
defect
|
--Other--
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|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
new
|
|
defect
|
Common
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|
#14359 |
BASE: Window resolution setting via command line is broken
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new
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|
defect
|
Common
|
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
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|
defect
|
Engine: Bladerunner
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|
#12599 |
BLADERUNNER: Restored Content bugs
|
new
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|
defect
|
Engine: Bladerunner
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|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
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new
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|
defect
|
Engine: Bladerunner
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#11376 |
BLADERUNNER: freezing on ScummVM Wii 2.1.1
|
new
|
|
defect
|
Port: Wii
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|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
new
|
|
defect
|
Engine: Bladerunner
|
|
#12395 |
BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8.
|
new
|
|
defect
|
Port: Mac OS X
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|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
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|
defect
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Engine: Buried
|
|
#12774 |
Better notes about residualvm merge
|
new
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|
feature request
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Web
|
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#11632 |
Blazing Dragons: Subtitles are cropped
|
new
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|
feature request
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Engine: Dragons
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#11643 |
Blazing Dragons: Thumbwrestling too easy
|
new
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|
feature request
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Engine: Dragons
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|
#14889 |
Broken Sword 1 Subtitles AddOn
|
new
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|
patch
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Engine: Sword1
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|
#13422 |
Bug tracker's main page has obsolete instructions and link
|
new
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|
defect
|
Web
|
|
#13467 |
Built in Point & Click Support for GRIM Games
|
new
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|
feature request
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Engine: Grim
|
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
new
|
|
defect
|
Engine: CGE2
|
|
#13670 |
CHEWY: Autosave will be overwritten when loaded from inside game
|
new
|
|
defect
|
Engine: Chewy
|
|
#13706 |
CHEWY: Cutscenes too easily skippable
|
new
|
|
defect
|
Engine: Chewy
|
|
#13704 |
CHEWY: Detailed secondary comments missing
|
new
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|
defect
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Engine: Chewy
|
|
#13656 |
CHEWY: Double sprites for animations
|
new
|
|
defect
|
Engine: Chewy
|
|
#13521 |
CHEWY: Drone selection menu very hard to control
|
new
|
|
defect
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Engine: Chewy
|
|
#13559 |
CHEWY: German demo crashes looking for a non-existing det0.taf file
|
new
|
|
defect
|
Engine: Chewy
|
|
#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
new
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|
defect
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Engine: Chewy
|
|
#13692 |
CHEWY: Inventory behavior quick select item
|
new
|
|
defect
|
Engine: Chewy
|
|
#13705 |
CHEWY: Missing animation for manipulating artifact
|
new
|
|
defect
|
Engine: Chewy
|
|
#13688 |
CHEWY: Missing dialogue between director and actress
|
new
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|
defect
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Engine: Chewy
|
|
#13690 |
CHEWY: Nichelle back after Kong attack
|
new
|
|
defect
|
Engine: Chewy
|
|
#13609 |
CHEWY: Set game speed in ScummVM menu
|
new
|
|
feature request
|
Engine: Chewy
|
|
#13564 |
CHEWY: Too slow auto scrolling in ventilation pit
|
new
|
|
defect
|
Engine: Chewy
|
|
#13700 |
CHEWY: novel hotspot missing in howards room
|
new
|
|
defect
|
Engine: Chewy
|
|
#11773 |
CINE: OS (Atari ST) - Incorrect intro speed
|
new
|
|
defect
|
Engine: Cine
|
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
new
|
|
defect
|
Cloud
|
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
new
|
|
defect
|
Cloud
|
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
|
defect
|
Cloud
|
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
defect
|
Common
|
|
#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
new
|
|
defect
|
Common
|
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
|
defect
|
Common
|
|
#14853 |
COMMON: Rework path handling causes performance regression
|
new
|
|
defect
|
Common
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
new
|
|
defect
|
--Unset--
|
|
#11022 |
COMPOSER: Gregory: Global main menu save files different from those made in-game
|
new
|
|
defect
|
Engine: Composer
|
|
#12818 |
COMPOSER: Magic Tales: The Princess and the Crab regression
|
new
|
|
defect
|
Engine: Composer
|
|
#11539 |
CRUISE: Add Amiga sound support
|
new
|
|
feature request
|
Engine: Cruise
|
|
#7853 |
CRUISE: Add MT-32 emu support to Cruise for a Corpse
|
new
|
|
feature request
|
Engine: Cruise
|
|
#11529 |
CRUISE: Cut-scenes happen too quickly and dialogue cannot be read
|
new
|
|
defect
|
Engine: Cruise
|
|
#11240 |
CRYO: Misuse of packed structs
|
new
|
|
defect
|
Engine: Cryo
|
|
#14816 |
Cleanup feature
|
new
|
|
feature request
|
Common
|
|
#13418 |
Consider implementing auto-complete for individual games that can support it.
|
new
|
|
feature request
|
Common
|
|
#14760 |
Crash at Eye of the Beholder 2 Launch
|
new
|
|
defect
|
Engine: Kyra
|
|
#15007 |
Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation)
|
new
|
|
patch
|
Engine: Cruise
|
|
#7307 |
DC: Possibility to select a specific VMU for saving
|
new
|
zeldin
|
feature request
|
Port: Dreamcast
|
|
#13455 |
DECODERS: migrate from 'libmad' to 'libmpg123'
|
new
|
|
feature request
|
Audio
|
|
#13792 |
DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member
|
new
|
|
defect
|
Engine: Director
|
|
#14755 |
DIRECTOR: Alice - An Interactive Museum gameplay issues
|
new
|
|
defect
|
Engine: Director
|
|
#14430 |
DIRECTOR: AmandaStories (D3) not launching
|
new
|
|
defect
|
Engine: Director
|
|
#14819 |
DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu
|
new
|
lotharsm
|
defect
|
Engine: Director
|
|
#13560 |
DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working
|
new
|
|
defect
|
Engine: Director
|
|
#12834 |
DIRECTOR: Cannot leave viewer room in Mylk Windows
|
new
|
|
defect
|
Engine: Director
|
|
#13325 |
DIRECTOR: Explore Space - Mars (D5) not starting
|
new
|
|
defect
|
Engine: Director
|
|