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Results (101 - 200 of 939)

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Ticket Summary Status Owner Type Component Version
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new defect Port: IRIX
#14436 BACKENDS: LIBRETRO - Two gui issues new defect Ports
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new defect Port: Linux
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new defect Port: Mac OS X
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect Port: Mac OS X
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new defect Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new defect Port: Mac OS X
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new defect Ports
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new defect Port: Mac OS X
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect Port: Mac OS X
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect Port: Mac OS X
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new defect Port: Mac OS X
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect Port: Mac OS X
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new defect Port: Mac OS X
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' new defect Engine: AGS
#13960 BACKENDS: PS3 and physical CD issues new defect Port: PS3
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect Port: PS3
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect Port: PSP Vita
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect Port: PSP Vita
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect Port: PSP Vita
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect Port: PSP Vita
#13814 BACKENDS: PSP: Common::array allocation error on PSP new defect Port: PSP
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect Ports
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect GUI
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect Graphics
#14530 BACKENDS: SDL2: Regression with software mode new defect GUI
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect --Other--
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect Ports
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect Graphics
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect Graphics
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new defect Port: NDS
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new defect Ports
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new defect Ports
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new defect Port: Wii
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect Port: Wii
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new defect Port: Wii
#10408 BACKENDS: Wii - Static sound in Discworld new defect Port: Wii
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request Port: Win64
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect Port: iOS
#14623 BACKENDS: iOS: Games and config being lost new defect Port: iOS
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy defect Common
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new defect --Other--
#12345 BASE: The detection plugin is almost always loaded in memory new defect Common
#14359 BASE: Window resolution setting via command line is broken new defect Common
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new defect Engine: Bladerunner
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect Engine: Bladerunner
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new defect Port: Wii
#11295 BLADERUNNER: save games may not work on macOS Catalina new defect Engine: Bladerunner
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new defect Port: Mac OS X
#12935 BURIED: Windows hotkeys are used on macOS new defect Engine: Buried
#12774 Better notes about residualvm merge new feature request Web
#11632 Blazing Dragons: Subtitles are cropped new feature request Engine: Dragons
#11643 Blazing Dragons: Thumbwrestling too easy new feature request Engine: Dragons
#14889 Broken Sword 1 Subtitles AddOn new patch Engine: Sword1
#13422 Bug tracker's main page has obsolete instructions and link new defect Web
#13467 Built in Point & Click Support for GRIM Games new feature request Engine: Grim
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new defect Engine: CGE2
#13670 CHEWY: Autosave will be overwritten when loaded from inside game new defect Engine: Chewy
#13706 CHEWY: Cutscenes too easily skippable new defect Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing new defect Engine: Chewy
#13656 CHEWY: Double sprites for animations new defect Engine: Chewy
#13521 CHEWY: Drone selection menu very hard to control new defect Engine: Chewy
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new defect Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new defect Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new defect Engine: Chewy
#13688 CHEWY: Missing dialogue between director and actress new defect Engine: Chewy
#13690 CHEWY: Nichelle back after Kong attack new defect Engine: Chewy
#13609 CHEWY: Set game speed in ScummVM menu new feature request Engine: Chewy
#13564 CHEWY: Too slow auto scrolling in ventilation pit new defect Engine: Chewy
#13700 CHEWY: novel hotspot missing in howards room new defect Engine: Chewy
#11773 CINE: OS (Atari ST) - Incorrect intro speed new defect Engine: Cine
#11257 CLOUD: Issue with case sensitive filesystems new defect Cloud
#11245 CLOUD: Saves sync triggered twice in a row after saving new defect Cloud
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new defect Cloud
#13157 COMMON: EventManager's getMousePos() is not always reliable new defect Common
#14875 COMMON: Fallback detection of games happen even when there are exact matches new defect Common
#15013 COMMON: Invalid save path leads to crash/debugger coming up new defect Common
#14853 COMMON: Rework path handling causes performance regression new defect Common
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new defect --Unset--
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new defect Engine: Composer
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new defect Engine: Composer
#11539 CRUISE: Add Amiga sound support new feature request Engine: Cruise
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request Engine: Cruise
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new defect Engine: Cruise
#11240 CRYO: Misuse of packed structs new defect Engine: Cryo
#14816 Cleanup feature new feature request Common
#13418 Consider implementing auto-complete for individual games that can support it. new feature request Common
#14760 Crash at Eye of the Beholder 2 Launch new defect Engine: Kyra
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) new patch Engine: Cruise
#7307 DC: Possibility to select a specific VMU for saving new zeldin feature request Port: Dreamcast
#13455 DECODERS: migrate from 'libmad' to 'libmpg123' new feature request Audio
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new defect Engine: Director
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new defect Engine: Director
#14430 DIRECTOR: AmandaStories (D3) not launching new defect Engine: Director
#14819 DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu new lotharsm defect Engine: Director
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new defect Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new defect Engine: Director
#13325 DIRECTOR: Explore Space - Mars (D5) not starting new defect Engine: Director
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