#11864 |
STARK: April standing over void at Roper Klacks castle
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11867 |
STARK: Incorrect scene transition at Roper Klacks castle
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11868 |
STARK: April marked as usable object
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11870 |
EMI: Sawdust Graphics Issues
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11876 |
STARK/TLJ: Camera pans too fast
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11877 |
MYST3: Easter Eggs issue
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11880 |
STARK: April floating on the raft is not in sync with background sea
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11881 |
MYST3: wrong texts on letters in Polish version
|
new
|
|
defect
|
low
|
Engine: Myst3
|
#11884 |
MYST3: Jnanin lift descending sound is early
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#11885 |
STARK: chapter 4 - Strange creature wont talk
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11889 |
STARK: No dedicated "listKnowledges" command
|
new
|
|
defect
|
low
|
Engine: Stark
|
#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
|
new
|
|
defect
|
low
|
Engine: Stark
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
|
defect
|
normal
|
Port: Dreamcast
|
#11913 |
MOHAWK: MYST: Include the Rime Age from the PSP port of Myst
|
new
|
|
feature request
|
normal
|
Engine: Mohawk
|
#11917 |
TEENAGENT: French Translation Support Patch
|
new
|
|
feature request
|
normal
|
Engine: TeenAgent
|
#11920 |
GRIM: Characters disappear under the sea
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11931 |
MYST3: Quiet sound in a room with a projector in J'nanin
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#11932 |
Android TV support
|
new
|
|
feature request
|
normal
|
Port: Android
|
#11940 |
Add both Traditional and Simplified Chinese support for Escape From Monkey Island.
|
new
|
|
feature request
|
normal
|
Engine: Grim
|
#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11955 |
ULTIMA: falling down is not happening
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11980 |
GLK: engine does not support Russian keyboard layout
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11986 |
MM: XEEN: Chinese version support
|
new
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
#11991 |
TWINE: Music volume control shouldn't affect CD audio volume
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#11992 |
ZVISION: Korean Nemesis Yes/No prompts
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
|
new
|
|
defect
|
low
|
Engine: Sword2
|
#12010 |
SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#12019 |
ULTIMA8: Bentic talks to himself during conversation
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
new
|
|
defect
|
normal
|
Audio: MT32
|
#12082 |
MOHAWK: Looping videos aren't quite seamless in Riven (DVD)
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#12178 |
EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely
|
new
|
|
defect
|
low
|
Engine: Grim
|
#12185 |
MADS: Rex Nebular intro not playing animations
|
new
|
|
defect
|
normal
|
Engine: MADS
|
#12242 |
SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12277 |
SCUMM: MM (NES) - Music-behavior in cutscenes during alarm
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
new
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
#12296 |
GLK: Quest compatibility issues
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
new
|
|
defect
|
normal
|
Engine: GLK: Hugo
|
#12302 |
ULTIMA4: Moongate remains on screen
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#12316 |
Configurable quick buttons for the Android and IOS ports
|
new
|
|
feature request
|
low
|
GUI
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
new
|
|
defect
|
normal
|
Common
|
#12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
|
new
|
|
defect
|
normal
|
Graphics
|
#12480 |
ULTIMA4:: sound FX loops
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#12481 |
ULTIMA4: Text Colorization does not work
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#12484 |
ULTIMA4: Dungeon Combat always skips the first character
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#12537 |
AUDIO: Support hardware OPL on Windows
|
new
|
|
feature request
|
low
|
Audio
|
#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12554 |
SCUMM: MM Amiga: Volume not changeable
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#12591 |
BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12599 |
BLADERUNNER: Restored Content bugs
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
|
new
|
|
defect
|
low
|
Engine: AGS
|
#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12616 |
TITANIC: Glitch when loading game that was saved during conversation
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#12621 |
HUGO: Top menu doesn't close when it should
|
new
|
|
defect
|
normal
|
Engine: Hugo
|
#12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
|
new
|
|
defect
|
normal
|
Engine: Trecision
|
#12674 |
CGE: Soltys demos are missing
|
new
|
|
defect
|
low
|
Engine: CGE
|
#12704 |
BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre
|
new
|
|
defect
|
normal
|
Port: Wii
|
#12713 |
STARTREK enable alternative path for voc files
|
new
|
|
feature request
|
normal
|
Engine: Startrek
|
#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
|
new
|
|
defect
|
normal
|
Engine: Illusions
|
#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12749 |
REMORSE: FMV difference: background should be faded to greyscale
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12750 |
REMORSE: Enemy AI does not exactly match original
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12759 |
REMORSE: Rendering order issue - items sometimes disappear
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12778 |
Crusader: No Remorse - Num Pad Keys do not change with capslock
|
new
|
|
feature request
|
low
|
Engine: Ultima
|
#12780 |
PARALLACTION: Nippon - Donna not disguised
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#12793 |
BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#12809 |
MM: XEEN: Original German crossword puzzle bug
|
new
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#12818 |
COMPOSER: Magic Tales: The Princess and the Crab regression
|
new
|
|
defect
|
normal
|
Engine: Composer
|
#12821 |
MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#12832 |
DIRECTOR: Missing music cue in Spaceship Warlock intro
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12834 |
DIRECTOR: Cannot leave viewer room in Mylk Windows
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12839 |
DIRECTOR: Implement "return to launcher" feature for Director games
|
new
|
|
feature request
|
normal
|
Engine: Director
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
new
|
|
defect
|
normal
|
Graphics
|
#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
new
|
|
defect
|
normal
|
Engine: Griffon
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
#12875 |
TWINE: rendering issues on the left side in 1920x1200
|
new
|
|
defect
|
low
|
Engine: TwinE
|
#12890 |
CLOUD: NextCloud Support
|
new
|
|
feature request
|
low
|
Cloud
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#12929 |
TOON: Idle animations do not loop
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
|
defect
|
normal
|
Engine: Buried
|
#12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#12955 |
MYST3: Video speeds up after room transition
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#12966 |
STARK: April spins around on right side of Mercury Theatre entrance scene
|
new
|
|
defect
|
low
|
Engine: Stark
|
#12969 |
GRIM: Rendering difference with OpenGL with shaders
|
new
|
|
defect
|
low
|
Engine: Grim
|
#12970 |
BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
new
|
|
defect
|
normal
|
Port: GameCube
|