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Results (101 - 200 of 976)

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Ticket Summary Status Owner Priority Component Version
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new normal Port: Mac OS X
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new normal Ports
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new normal Port: Mac OS X
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new normal Port: Mac OS X
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx normal Port: Mac OS X
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new normal Port: Mac OS X
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new normal Port: Mac OS X
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new normal Port: Mac OS X
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' new normal Engine: AGS
#13960 BACKENDS: PS3 and physical CD issues new normal Port: PS3
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new normal Port: PS3
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new normal Port: PSP Vita
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new normal Port: PSP Vita
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new normal Port: PSP Vita
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new normal Port: PSP Vita
#13814 BACKENDS: PSP: Common::array allocation error on PSP new normal Port: PSP
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new high Port: PSP
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new normal Ports
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new low Ports
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new normal GUI
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new normal Graphics
#14530 BACKENDS: SDL2: Regression with software mode new normal GUI
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new normal --Other--
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new normal Ports
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new normal Graphics
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new normal Graphics
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new normal Port: NDS
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new normal Ports
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new normal Ports
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new normal Port: Wii
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall normal Port: Wii
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new normal Port: Wii
#10408 BACKENDS: Wii - Static sound in Discworld new normal Port: Wii
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum normal Port: iOS
#14623 BACKENDS: iOS: Games and config being lost new normal Port: iOS
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy normal Common
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new normal --Other--
#12345 BASE: The detection plugin is almost always loaded in memory new normal Common
#14359 BASE: Window resolution setting via command line is broken new normal Common
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new normal Engine: Bladerunner
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new normal Engine: Bladerunner
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new normal Port: Wii
#11295 BLADERUNNER: save games may not work on macOS Catalina new normal Engine: Bladerunner
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new normal Port: Mac OS X
#12935 BURIED: Windows hotkeys are used on macOS new normal Engine: Buried
#13422 Bug tracker's main page has obsolete instructions and link new normal Web
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new high Engine: CGE2
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new normal Engine: CGE2
#12674 CGE: Soltys demos are missing new low Engine: CGE
#14629 CGE: Soltys freezes when pressing F1 in the intro new low Engine: CGE
#13670 CHEWY: Autosave will be overwritten when loaded from inside game new normal Engine: Chewy
#13668 CHEWY: Cell air duct highlighted when switching full screen to window new low Engine: Chewy
#13680 CHEWY: Cinema mode buggy new low Engine: Chewy
#13706 CHEWY: Cutscenes too easily skippable new normal Engine: Chewy
#13695 CHEWY: Cyber-Crown hotspot already active before Surimy new low Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing new normal Engine: Chewy
#13594 CHEWY: Dialog canceled by subtitles pending bluegr high Engine: Chewy
#13656 CHEWY: Double sprites for animations new normal Engine: Chewy
#13521 CHEWY: Drone selection menu very hard to control new normal Engine: Chewy
#13696 CHEWY: Dugout race Chewy not moving new low Engine: Chewy
#13702 CHEWY: Game gets unresponsive in certain situations new low Engine: Chewy
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new normal Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new normal Engine: Chewy
#13687 CHEWY: Harbour in Big City 2 not playing correct music new low Engine: Chewy
#13691 CHEWY: Howard is missing his helmet in Big City 2 new low Engine: Chewy
#13681 CHEWY: Intro is missing black screen at end new low Engine: Chewy
#13693 CHEWY: Inventory behavior quick action new low Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new normal Engine: Chewy
#13697 CHEWY: Menu hotkey new low Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new normal Engine: Chewy
#13688 CHEWY: Missing dialogue between director and actress new normal Engine: Chewy
#13686 CHEWY: Music during many videos missing new low Engine: Chewy
#13690 CHEWY: Nichelle back after Kong attack new normal Engine: Chewy
#13689 CHEWY: No machine noise in hidden base new low Engine: Chewy
#13637 CHEWY: Sprite of Chewy and Howard in train placed wrong new bluegr low Engine: Chewy
#13564 CHEWY: Too slow auto scrolling in ventilation pit new normal Engine: Chewy
#13685 CHEWY: Videos are glitching in and out new low Engine: Chewy
#13700 CHEWY: novel hotspot missing in howards room new normal Engine: Chewy
#11773 CINE: OS (Atari ST) - Incorrect intro speed new normal Engine: Cine
#11257 CLOUD: Issue with case sensitive filesystems new normal Cloud
#11245 CLOUD: Saves sync triggered twice in a row after saving new normal Cloud
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new normal Cloud
#13157 COMMON: EventManager's getMousePos() is not always reliable new normal Common
#14875 COMMON: Fallback detection of games happen even when there are exact matches new normal Common
#15013 COMMON: Invalid save path leads to crash/debugger coming up new normal Common
#14853 COMMON: Rework path handling causes performance regression new normal Common
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new normal --Unset--
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new normal Engine: Composer
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new normal Engine: Composer
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new normal Engine: Cruise
#11240 CRYO: Misuse of packed structs new normal Engine: Cryo
#14760 Crash at Eye of the Beholder 2 Launch new normal Engine: Kyra
#15091 Cursor disappears for extended period after interacting with cubicle vidbot new normal Engine: mTropolis
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new normal Engine: Director
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new normal Engine: Director
#14430 DIRECTOR: AmandaStories (D3) not launching new normal Engine: Director
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new normal Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new normal Engine: Director
#13325 DIRECTOR: Explore Space - Mars (D5) not starting new normal Engine: Director
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