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Results (901 - 961 of 961)

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Ticket Summary Status Owner Priority Component Version
#14970 M4: Orion Burger: Volume not correctly adjusted new low Engine: M4
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new normal Engine: SCUMM
#14987 GRIM: Manny gets frozen after opening the security door new blocker Engine: Grim
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new normal Graphics: Scalers
#14992 Application window GUI not resized on Linux new normal Port: Linux
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new normal GUI
#14997 M4: Orion Burger: Potential memory leak still existing new low Engine: M4
#15008 AGS: Heroine's Quest: Two achievements not unlocking new low Engine: AGS
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new normal Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up new normal Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new normal Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new normal --Unset--
#15019 GUI: Extra path gets deleted from settings new normal GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new normal Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine new normal Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new normal Engine: Plumbers
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) new normal Engine: Mohawk
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos new normal Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) new normal Engine: Director
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new normal Engine: SAGA
#15038 ULTIMA4: Title screen not displaying correctly new normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new normal Engine: SCUMM
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) new normal Engine: Mohawk
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new normal Engine: SCUMM
#15050 ULTIMA: Can't transfer a character in Ultima VI new normal Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new normal Port: Win64
#15052 can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) new low Port: Mac OS X
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new normal Port: AmigaOS4
#15055 Flatpak version keeps setting preferred device to FluidSynth new normal Audio
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new normal Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new normal Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible new normal Engine: SCUMM
#15065 Unknown game variant for ultima, its actually Crusader: No remorse new low Engine: Ultima
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes new normal Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new normal Engine: Tetraedge
#15078 Unknown game variant for director new normal Engine: Director
#15079 MM: XEEN: Can't start World of Xeen from commandline new normal Engine: MM: Xeen
#15081 AGS: The Legend of Skye missing steam detection new normal Engine: AGS
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new high Audio
#15086 GROOVIE: Clandestiny final cutscene crashes new normal Engine: Groovie
#15089 SWORD1: Unknown game variant new normal Engine: Sword1
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new normal Engine: mTropolis
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new normal Common
#15096 compilation issue: no more ARM64 cpu optimisations (NEON) new low Port: Win64
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new normal Engine: AGI
#15099 SWORD1: Unknown game variant for sword1 new normal Engine: Sword1
#15100 KYRA: Legend of Kyrandia (Amiga) crash new normal Engine: Kyra
#15107 SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay new normal Engine: SCUMM
#15111 Unknown game variant for sci new normal Engine: SCI
#15112 TWINE: Unknown game variant for twine new normal Engine: TwinE
#15113 TWINE: Unknown game variant for twine new normal Engine: TwinE
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new normal Port: PSP Vita
#15116 GLK ZCODE: Shogun fails to launch new normal Engine: GLK: ZCode
#15117 GLK ZCODE: iOS ScummVM crashes when launching Shogun new normal Engine: GLK: ZCode
#15119 DIRECTOR: Majestic (Mac/Win) can't go past the loading screen new normal Engine: Director
#15122 WEB: Bug Tracker - Logging in redirects to homepage new normal Web
#15125 SCUMM: DIG: segmentation fault after entering the asteroid new normal Engine: SCUMM
#15126 AGI: KQ3: Intro Text Goes by Too Quickly new normal Engine: AGI
#15127 King's Quest 7 - Unknown version new normal Engine: SCI
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