#14635 |
GLK: ADRIFT - Crashing/erroring game variants
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new
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|
defect
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Engine: GLK: Adrift
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#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
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new
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defect
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Engine: GLK: Archetype
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|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
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new
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defect
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Engine: GLK: Comprehend
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#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
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|
defect
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Engine: GLK: Comprehend
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|
#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
|
new
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dreammaster
|
defect
|
Engine: GLK: Glulxe
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#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
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dreammaster
|
defect
|
Engine: GLK: Glulxe
|
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
new
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dreammaster
|
defect
|
Engine: GLK: Glulxe
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|
#15068 |
Unknown game variant for glk
|
new
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dreammaster
|
defect
|
Engine: GLK: Glulxe
|
|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
new
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|
defect
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Engine: GLK: Hugo
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|
#11653 |
GLK: JACL: Problems with running older games
|
new
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|
defect
|
Engine: GLK: JACL
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|
#13390 |
Please support The Magnetic Scrolls Compilation
|
new
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|
feature request
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Engine: GLK: Magnetic
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|
#11655 |
GLK: QUEST - Crashing games report
|
new
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|
defect
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Engine: GLK: Quest
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|
#12296 |
GLK: Quest compatibility issues
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new
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|
defect
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Engine: GLK: Quest
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|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
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|
defect
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Engine: GLK: Quest
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|
#13623 |
GLK: SCOTT: Unicode characters not shown
|
new
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|
defect
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Engine: GLK: Scott
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|
#14256 |
GLK: SCOTT: Return to launcher sometimes freezes ScummVM
|
new
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|
defect
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Engine: GLK: Scott
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|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
new
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|
defect
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Engine: GLK: ZCode
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|
#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
|
new
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|
defect
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Engine: GLK: ZCode
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|
#11518 |
GLK: ZCode - status line has no left margin
|
new
|
dreammaster
|
defect
|
Engine: GLK: ZCode
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|
#11521 |
GLK: ZCode - loses scrollback from time to time
|
new
|
|
defect
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Engine: GLK: ZCode
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|
#11980 |
GLK: engine does not support Russian keyboard layout
|
new
|
|
defect
|
Engine: GLK: ZCode
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|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
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defect
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Engine: GLK: ZCode
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|
#11369 |
GNAP: Can't move car
|
new
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|
defect
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Engine: GNAP
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|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
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DrMcCoy
|
defect
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Engine: Gob
|
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
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DrMcCoy
|
defect
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Engine: Gob
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|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
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DrMcCoy
|
defect
|
Engine: Gob
|
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
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DrMcCoy
|
defect
|
Engine: Gob
|
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
defect
|
Engine: Gob
|
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
new
|
Strangerke
|
defect
|
Engine: Gob
|
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
|
new
|
|
defect
|
Engine: Gob
|
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
|
|
defect
|
Engine: Gob
|
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
defect
|
Engine: Gob
|
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
|
new
|
|
defect
|
Engine: Gob
|
|
#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
|
new
|
|
defect
|
Engine: Gob
|
|
#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
new
|
|
defect
|
Engine: Gob
|
|
#7457 |
GOBLIIINS: Atari ST version color palette
|
new
|
|
feature request
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Engine: Gob
|
|
#7554 |
GOB: Gob2 (Mac): Add support for Mac music
|
new
|
DrMcCoy
|
feature request
|
Engine: Gob
|
|
#9710 |
GOB: LIT - Palette corruption
|
new
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|
defect
|
Engine: Gob
|
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
|
defect
|
Engine: Gob
|
|
#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
|
new
|
|
defect
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Engine: Gob
|
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
|
defect
|
Engine: Gob
|
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
|
defect
|
Engine: Gob
|
|
#11598 |
GOB3: French version works incorrectly
|
new
|
|
defect
|
Engine: Gob
|
|
#11999 |
GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck.
|
new
|
|
defect
|
Engine: Gob
|
|
#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
|
new
|
|
defect
|
Engine: Gob
|
|
#13457 |
MD5: GOB: Unknown game variant (Playtoons: Far West, German big box)
|
new
|
|
defect
|
Engine: Gob
|
|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
|
new
|
BJNFNE
|
defect
|
Engine: Gob
|
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
sdelamarre
|
defect
|
Engine: Gob
|
|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
|
pending
|
BJNFNE
|
defect
|
Engine: Gob
|
|
#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
new
|
|
defect
|
Engine: Griffon
|
|
#12855 |
GRIFFON: Always return to launcher option not working
|
new
|
|
defect
|
Engine: Griffon
|
|
#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
new
|
|
defect
|
Engine: Grim
|
|
#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
new
|
|
defect
|
Engine: Grim
|
|
#11785 |
EMI: When future guybrush comes through the locked gate he flickers
|
new
|
|
defect
|
Engine: Grim
|
|
#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
new
|
|
defect
|
Engine: Grim
|
|
#11787 |
EMI: Guybrush walks through the dart players
|
new
|
|
defect
|
Engine: Grim
|
|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
|
defect
|
Engine: Grim
|
|
#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
new
|
|
defect
|
Engine: Grim
|
|
#11791 |
EMI: Hard to get across the bridge to meathook's house
|
new
|
|
defect
|
Engine: Grim
|
|
#11792 |
EMI: Dart players in the Scumm Bar stop playing
|
new
|
|
defect
|
Engine: Grim
|
|
#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
new
|
|
defect
|
Engine: Grim
|
|
#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
new
|
|
defect
|
Engine: Grim
|
|
#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
|
new
|
|
defect
|
Engine: Grim
|
|
#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
new
|
|
defect
|
Engine: Grim
|
|
#11799 |
EMI: PS2, the menu has no background
|
new
|
|
defect
|
Engine: Grim
|
|
#11800 |
EMI: PS2 controls don't work cross-screen
|
new
|
|
defect
|
Engine: Grim
|
|
#11802 |
EMI: PS2 videos have flicker at the bottom
|
new
|
|
defect
|
Engine: Grim
|
|
#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
new
|
|
defect
|
Engine: Grim
|
|
#11805 |
EMI: Memory-card support is missing from PS2-version
|
new
|
|
defect
|
Engine: Grim
|
|
#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
new
|
|
defect
|
Engine: Grim
|
|
#11807 |
EMI: The text in the scene tri is placed incorrectly
|
new
|
|
defect
|
Engine: Grim
|
|
#11809 |
EMI: Some text is placed 1 pixel too low
|
new
|
|
defect
|
Engine: Grim
|
|
#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
|
|
defect
|
Engine: Grim
|
|
#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
new
|
|
defect
|
Engine: Grim
|
|
#11814 |
EMI: The diving judges signs show through the desk
|
new
|
|
defect
|
Engine: Grim
|
|
#11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
new
|
|
defect
|
Engine: Grim
|
|
#11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
|
defect
|
Engine: Grim
|
|
#11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
|
defect
|
Engine: Grim
|
|
#11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
new
|
|
defect
|
Engine: Grim
|
|
#11820 |
EMI: Guybrush is visible through the city hall door
|
new
|
|
defect
|
Engine: Grim
|
|
#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
|
defect
|
Engine: Grim
|
|
#11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
new
|
|
defect
|
Engine: Grim
|
|
#11825 |
GRIM DEMO: Running with numpad keys causes issues
|
new
|
|
defect
|
Engine: Grim
|
|
#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
|
defect
|
Engine: Grim
|
|
#11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
|
defect
|
Engine: Grim
|
|
#11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
|
defect
|
Engine: Grim
|
|
#11830 |
GRIM: Manny's neck does not bend like in original
|
new
|
|
defect
|
Engine: Grim
|
|
#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
|
defect
|
Engine: Grim
|
|
#11832 |
EMI: Some lines are not spoken
|
new
|
|
defect
|
Engine: Grim
|
|
#11833 |
EMI: Only left shift makes guybrush run
|
new
|
|
defect
|
Engine: Grim
|
|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
|
defect
|
Engine: Grim
|
|
#11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
new
|
|
defect
|
Engine: Grim
|
|
#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
|
|
defect
|
Engine: Grim
|
|