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Results (401 - 500 of 1027)

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Ticket Summary Status Owner Type Priority Component
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect normal Audio: MT32
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new defect normal Engine: Mohawk
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new defect low Engine: Grim
#12185 MADS: Rex Nebular intro not playing animations new defect normal Engine: MADS
#12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version new feature request normal Engine: SCUMM
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new defect normal Engine: SCUMM
#12277 SCUMM: MM (NES) - Music-behavior in cutscenes during alarm new defect normal Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new defect normal Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues new defect normal Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new defect normal Engine: GLK: Hugo
#12302 ULTIMA4: Moongate remains on screen new defect low Engine: Ultima
#12304 ULTIMA4: 2nd combat instance applies Quickness to all party members new dreammaster defect low Engine: Ultima
#12316 Configurable quick buttons for the Android and IOS ports new feature request low GUI
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect normal Common
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new defect normal Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect normal Engine: Bladerunner
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect normal Graphics
#12480 ULTIMA4:: sound FX loops new defect low Engine: Ultima
#12481 ULTIMA4: Text Colorization does not work new defect low Engine: Ultima
#12484 ULTIMA4: Dungeon Combat always skips the first character new defect low Engine: Ultima
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new defect normal Engine: GLK: ZCode
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request normal Engine: AGS
#12537 AUDIO: Support hardware OPL on Windows new feature request low Audio
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new defect normal Engine: Ultima
#12554 SCUMM: MM Amiga: Volume not changeable new defect low Engine: SCUMM
#12565 PRIVATE: Casebook inaccesible new neuromancer feature request low Engine: Private
#12591 BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new defect normal Engine: Bladerunner
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new defect low Engine: AGS
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new defect normal Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation new defect normal Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should new defect normal Engine: Hugo
#12623 TRECISION: œ (o+e ligature) missing from French subtitles new Kurufinwe21 feature request normal Engine: Trecision
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new defect normal Engine: Trecision
#12674 CGE: Soltys demos are missing new defect low Engine: CGE
#12704 BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect normal Port: Wii
#12713 STARTREK enable alternative path for voc files new feature request normal Engine: Startrek
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new defect normal Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new defect normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new defect normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new defect normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new defect normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new defect normal Engine: Ultima
#12778 Crusader: No Remorse - Num Pad Keys do not change with capslock new feature request low Engine: Ultima
#12780 PARALLACTION: Nippon - Donna not disguised new defect normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog new defect normal Engine: AGOS
#12793 BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect normal Port: Mac OS X
#12809 MM: XEEN: Original German crossword puzzle bug new defect normal Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new defect normal Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new defect normal Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new defect normal Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new defect normal Engine: Director
#12839 DIRECTOR: Implement "return to launcher" feature for Director games new feature request normal Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new defect normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect normal Engine: GLK: Comprehend
#12875 TWINE: rendering issues on the left side in 1920x1200 new defect low Engine: TwinE
#12890 CLOUD: NextCloud Support new feature request low Cloud
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS
#12929 TOON: Idle animations do not loop new defect normal Engine: Toon
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new defect normal Engine: Buried
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new defect normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition new defect normal Engine: Myst3
#12966 STARK: April spins around on right side of Mercury Theatre entrance scene new defect low Engine: Stark
#12969 GRIM: Rendering difference with OpenGL with shaders new defect low Engine: Grim
#12970 BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect normal Port: GameCube
#12973 STARK: Dialogue line cut in half, stops reproducing new defect normal Engine: Stark
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new feature request normal Ports
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect normal Engine: SCUMM
#12996 SCUMM: Restore unused item animation frames? new feature request normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect normal Audio: MT32
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new defect low Engine: AGS
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect normal Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect normal Engine: SCUMM
#13030 Option to Disable Status Window new feature request normal Tools
#13031 GRIM: Cutscene cut off at the end in German version new defect normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new defect normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new defect normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new defect normal Engine: Grim
#13040 GRIME: Menu Cursor Bug new defect normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new defect normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new defect normal Engine: Grim
#13054 BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect normal Port: Mac OS X
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect normal Graphics
#13074 PRINCE: Timing issue / Scene skipping new defect normal Engine: Prince
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new defect normal Engine: Grim
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new defect normal Engine: Director
#13116 TWINE: slowdown when grid mask is applied new defect normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new defect normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new defect normal Engine: GLK: Quest
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new defect normal Engine: Grim
#13127 GRIM: Grim Fandango - change default controller keys new feature request low Engine: Grim
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new defect low Engine: TwinE
#13140 GRIM: Grim Fandango, year 3 chain foreground new defect low Engine: Grim
#13146 TINSEL: Discworld intro graphical glitch new defect normal Engine: Tinsel
#13149 GRIM: Grim Fandango % year 4 sewer transparency new defect low Engine: Grim
#13153 SCI: Games begin lagging either at launch or after moving about outside of window new defect normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable new defect normal Common
#13160 SHERLOCK: Glitch when loading savegame new defect normal Engine: Sherlock
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