Timeline
08/16/03:
- 21:45 Changeset [0914e57d] by
- Changed fix for hanging MI1 EGA Demo after finding GFX regressions in …
- 19:36 Ticket #1159 (MI1: Amiga version hangs with black screen) created by
- […] […]
- 17:08 Changeset [d7fae3d] by
- More corrections to the VAR_MUSIC_TIMER computations, mostly to …
- 17:05 Changeset [61162bf3] by
- Semantics correction svn-id: r9729
- 16:40 Changeset [a5968af0] by
- Ooops svn-id: r9728
- 15:51 Ticket #827 (MI2: Graphic glitches in Amiga version) closed by
- duplicate
- 15:44 Ticket #1022 (MI1: demo doesn't work) closed by
- fixed
- 15:13 Changeset [c674852] by
- Fixed hang in MI1 EGA Demo. Hang was the result of a conflict between …
- 14:31 Changeset [87542e0e] by
- Add new music drivers svn-id: r9726
- 14:30 Changeset [6db31f46] by
- Some Tempo changes for adlib sounds svn-id: r9725
- 14:24 Changeset [293ba87b] by
- Allow right mouse click to skip cutscene (Instead of both) in old …
- 11:00 Changeset [c9ece33b] by
- Fixed aspect ratio scaler svn-id: r9723
- 10:37 Changeset [8cd96c79] by
- color table for actor subtitles in v1 maniac isn't static after all, …
- 10:16 Changeset [806ff4ac] by
- Added fullscreen support to palmos svn-id: r9721
- 09:34 Changeset [121b00a6] by
- Corrected timing mechanism for RO music streams. RO streams have …
- 09:20 Changeset [8281c2ee] by
- Revert to old value svn-id: r9719
- 09:12 Changeset [18bd921] by
- Fixed svn-id: r9718
- 08:55 Changeset [5ad330e] by
- Patch from roarin_elk to fix crash in German V2 Zak (talking to …
- 07:19 Changeset [78fba0a8] by
- Changed VAR_SOUNDCARD to 0 for MD_NULL MidiDriver, and 1 for PC …
- 06:17 Changeset [4da3bf3a] by
- Fixed transpose/detune computations svn-id: r9715
- 06:01 Changeset [2750eabc] by
- Add a comment svn-id: r9714
- 05:45 Changeset [5a963767] by
- Fix subtitles colors in V1 maniac svn-id: r9713
- 01:40 Ticket #1158 (FOA: Game Crashes In Atlantis) created by
- […] […]
08/15/03:
- 17:40 Ticket #1157 (MI1: SFX crash regression with native midi) closed by
- fixed
- 16:40 Changeset [3b75fa8d] by
- Changed on_timer frequency in adlib so V3 SFX are correctly timed. …
- 15:17 Changeset [a892474] by
- Fix my fix svn-id: r9711
- 15:17 Changeset [2e38b49d] by
- Replaced printf()s with debug() and warning(). svn-id: r9710
- 15:10 Changeset [b82c80a0] by
- Typo svn-id: r9709
- 14:52 Ticket #1157 (MI1: SFX crash regression with native midi) created by
- […] […]
- 14:41 Changeset [7d11516c] by
- Fix monkey2 missing sfx regression svn-id: r9708
- 14:18 Changeset [7e611160] by
- * empty log message * svn-id: r9707
- 13:58 Changeset [f86a8cd] by
- implement the PCjr chunk 1 sounds. svn-id: r9706
- 12:48 Changeset [185d5636] by
- A different fix for Bugs item #788531. Allocate a 4th channel and map …
- 11:18 Changeset [9c378d2] by
- The imuse debugger commands now work with playerV2 too. svn-id: r9704
- 10:19 Changeset [e1bc6493] by
- Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible list of …
- 10:07 Changeset [f9aea767] by
- Correct comment svn-id: r9702
- 07:45 Changeset [6f50c852] by
- Fixed problem with Adlib sounds being generated when using -epcspk or …
- 07:13 Ticket #1154 (Indy3VGA - Access violation with PC Speaker "travel" music) closed by
- fixed
- 07:10 Changeset [c0730f6c] by
- Fix for Bug [788531] Indy3VGA - Access violation with PC Speaker …
- 05:55 Changeset [3ddb5071] by
- Set v1 actor color to static for now, so actors can at least be seen …
- 05:35 Changeset [6b405587] by
- add hack for string resource idx numbers greater than max for …
- 04:16 Changeset [f76980af] by
- Restrict monkeyega/vga music stop hack to ADL and RO sound resources …
- 04:02 Ticket #1086 (ALL: Fullscreen and -F) closed by
- 03:15 Changeset [9d450bc9] by
- assert that string variable actually exists before we start doing …
- 02:38 Ticket #996 (FOA: Amiga version always crashes after a few minutes) closed by
- 01:25 Ticket #8268 (Improved Amiga V3 SFX support) closed by
- 01:21 Changeset [78b6cb41] by
- patch #788078 Improved Amiga V3 SFX support by Quietust svn-id: r9695
- 01:18 Changeset [c258337b] by
- No need for those brackets svn-id: r9694
- 01:16 Changeset [876383a9] by
- Don't confuse RO and ROL sound resources svn-id: r9693
08/14/03:
- 19:41 Changeset [fa457b95] by
- Don't create imuse for v1 and v2 games (otherwise getSoundStatus …
- 18:38 Ticket #1156 (ScummVM 0.5.1 for Dreamcast) created by
- […] […]
- 18:05 Ticket #8269 (Resampling in extract / simon2mp3 no longer needed?) created by
- […] […]
- 18:00 Ticket #1155 (Walk glitch) created by
- […] […]
- 17:17 Changeset [5922f4c3] by
- changed warning into debug in o8_startVideo func svn-id: r9691
- 11:40 Changeset [413f09ef] by
- add maniacnes target, rather prelimary so people would be well advised …
- 11:03 Ticket #7269 (MI1VGA Roland support) closed by
- fixed
- 10:46 Changeset [50482ded] by
- Fix bad check svn-id: r9689
- 10:28 Changeset [57133e52] by
- Add roland support for loom )ega) Enable roland support for monkeyega …
- 10:04 Ticket #7308 (Add demo support to Maniac Mansion (Enchanced)) closed by
- wontfix
- 09:37 Ticket #1153 (MI1: No music with Mac Monkey 1 CD) closed by
- wontfix
- 09:27 Changeset [7faa06ae] by
- Revert bad change svn-id: r9687
- 08:47 Changeset [6d12722] by
- Rearrange to be safer svn-id: r9686
- 08:37 Changeset [c022f020] by
- Added RO music parser svn-id: r9685
- 08:26 Changeset [3a39c653] by
- Added support for Roland MT-32 music tracks in monkeyvga/ega. Tested …
- 08:24 Changeset [a0c71ef] by
- Added music parser for special format of old-style MT-32 'RO' …
- 06:28 Changeset [8781f5e6] by
- Add RO sound reosurce detection to small_header games svn-id: r9682
- 05:59 Changeset [1e8e59c2] by
- update vc7 file svn-id: r9681
- 05:36 Ticket #1154 (Indy3VGA - Access violation with PC Speaker "travel" music) created by
- […] […]
- 05:07 Changeset [17be1ad] by
- Removed incorrect acknowledgements (copy/paste error) svn-id: r9680
- 05:07 Changeset [69d8fc5] by
- Added player_v1 to MSVC6 project svn-id: r9679
- 02:52 Changeset [fa6d960] by
- Remove debug stuff that shouldn't have been commited svn-id: r9678
- 02:32 Changeset [53eec926] by
- Add fixmes svn-id: r9677
- 02:30 Changeset [90f7784] by
- v1 maniac sound player svn-id: r9676
- 02:28 Changeset [cd40c89] by
- Inital support for v1 maniac sound from Hoenicke Had to move music …
- 01:27 Ticket #1153 (MI1: No music with Mac Monkey 1 CD) created by
- […] […]
08/13/03:
- 23:07 Changeset [03524d0] by
- Explicitly stated a bit masking to please VC.NET2003 runtime small …
- 22:45 Changeset [1a7bf49f] by
- Made Player::decode_sysex_bytes const-correct. Explicitly stated a bit …
- 22:43 Changeset [830d1b70] by
- Made Player::decode_sysex_bytes const-correct. svn-id: r9672
- 22:40 Changeset [93ca5cb3] by
- Explicitly stated a bit masking to please VC.NET2003 runtime small …
- 22:26 Changeset [0563d61] by
- Explicitly stated a bit masking to please VC.NET2003 runtime small …
- 22:07 Changeset [de082fc7] by
- Added common/savefile.* svn-id: r9669
- 22:01 Changeset [0d54ac09] by
- ZeroInputStream::readBuffer didn't have the same signature as the base …
- 21:47 Ticket #1152 (MI2: Overlapping music) created by
- […] […]
- 19:34 Ticket #1151 (MONKEYVGA: Game Uncompletable using Mac ScummVM 0.5.1) created by
- […] […]
- 18:14 Changeset [da249f0] by
- "make distclean" now removes config.log svn-id: r9667
- 17:38 Changeset [d38a0289] by
- More monkeyvga credits fix for -epcspk/pcjr svn-id: r9666
- 17:18 Changeset [2ad09e78] by
- Fix monkeyvga hang when using -epcspk/pcjr svn-id: r9665
- 17:17 Ticket #1150 (CD/MP3/OGG: No music after loading savegame.) created by
- […] […]
- 16:39 Ticket #1149 (SAM: Crash when using retriever on Max) closed by
- fixed
- 16:38 Changeset [2973317f] by
- Fix for bug #787841 ("SAM: Crash when using retriever on Max"). For …
- 16:24 Changeset [5dd554c] by
- Add 'name' lookup ability to debuggers "actor" and "object" commands …
- 16:21 Changeset [eba32fb] by
- Add fixme comment svn-id: r9662
- 15:50 Changeset [00625da] by
- Ooops svn-id: r9661
- 15:42 Changeset [89a18149] by
- Remove warning that shouldn't have been committed svn-id: r9660
- 15:37 Changeset [679bc2d2] by
- Adds finals changes for choice of sound formats in older games. Only …
- 15:34 Changeset [bfde325d] by
- Fix ALWAYS_ADLIB override of native driver selection svn-id: r9658
- 15:29 Changeset [a02fe9e4] by
- I didn't realize it at first, but LINC-space uses the same character …
- 14:28 Ticket #8268 (Improved Amiga V3 SFX support) created by
- […] […]
- 14:08 Changeset [fb62ba61] by
- Added PC Speaker and PCjr command line options, in preparation for …
- 12:16 Changeset [124650e0] by
- Remove debug code that shouldn't have been commit svn-id: r9655
- 06:19 Ticket #1149 (SAM: Crash when using retriever on Max) created by
- […] […]
- 02:21 Changeset [603f8b8e] by
- Give pass its own id svn-id: r9654
- 01:59 Changeset [936db5de] by
- Remove unused var. svn-id: r9653
- 01:46 Changeset [de3f72c6] by
- temp. fixme for music in monkeyega/vga svn-id: r9652
- 01:13 Ticket #7268 (Sound effects for Indy3) closed by
- fixed
- 01:12 Ticket #8257 (Adlib music and sfx patch) closed by
08/12/03:
- 19:35 Ticket #1148 (MI1: SFX stops music) created by
- […] […]
- 16:53 Changeset [62de919c] by
- Update issues svn-id: r9651
- 16:48 Ticket #1139 (FOA - FISTS, script crash in Crete) closed by
- fixed
- 16:43 Changeset [50527702] by
- Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid …
- 16:09 Changeset [b198fbc3] by
- Add adlib music for indy3ega/loom and adlib sfx, patch #770862 …
- 15:40 Changeset [fef62655] by
- Fixed the freqency of one note. This bug is also in the original …
- 07:32 Changeset [442c7967] by
- Removed unused stuff. svn-id: r9647
- 06:58 Changeset [6e51f39] by
- Added GM-to-MT32 program mapping. Allows GM-only SCUMM games like Sam …
- 05:28 Changeset [b1f2e66e] by
- this makes more sense in hex svn-id: r9645
- 04:53 Changeset [aefdffbd] by
- mention what format a costume is using (ie why it is invalid) svn-id: …
- 02:08 Changeset [bf1c300] by
- Show Amiga option only for scumm games svn-id: r9643
08/11/03:
- 20:56 Ticket #1147 (MI2: win game cheat on cursor key) created by
- […] […]
- 20:53 Ticket #1146 (DOTT: no custom cursor) created by
- […] […]
- 18:28 Ticket #1145 (BASS runs but nothing happens.Actor locked in elevator) created by
- […] […]
- 17:53 Ticket #1138 (Game freezes when you press the call button) closed by
- outdated
- 17:48 Ticket #1141 (Warning message when first meeting Lamb) closed by
- 17:47 Changeset [27e65a29] by
- remove meaningless warning svn-id: r9642
- 17:30 Ticket #1144 (FOA: No keys assigned to fighting) created by
- […] […]
- 15:36 Ticket #1143 (Background sounds are not restarted when loading saved game) created by
- […] […]
- 15:35 Ticket #1142 (Background sound stops in pipe factory) created by
- […] […]
- 15:33 Ticket #1141 (Warning message when first meeting Lamb) created by
- […] […]
- 14:48 Changeset [a52b44f3] by
- Expanded iMuse debugger commands. All iMuse commands are now under …
- 14:41 Ticket #1123 (All SFX delayed by 1/2 second) closed by
- 11:19 Ticket #7309 (OGG: Fix for codebook waste) created by
- […] […]
- 09:48 Changeset [37a394a6] by
- Fix for Bug [779013] ALL: Fullscreen and -F Fixed behavior of command …
- 08:25 Changeset [e9665850] by
- Fixed compilation error introduced by Marcus ;) svn-id: r9639
- 08:25 Ticket #1140 (Agent Eduardo Dialogue doesn't appear - game unfinishable) created by
- […] […]
- 08:23 Changeset [5485bdd] by
- Missing function with new savefile.cpp svn-id: r9638
- 06:24 Changeset [82328fa] by
- Ooops that should only be for Amiga scumm 5 games. svn-id: r9637
- 05:36 Ticket #1074 (SIMON1: Sound volume strangeness) closed by
- fixed
- 05:25 Changeset [5a1b0ac2] by
- More music volume management fixes svn-id: r9636
- 04:33 Changeset [45f3db9] by
- Fix for Bug [777589] SIMON1: Sound volume strangeness Fixed …
- 03:59 Ticket #1010 (MI2: Amiga - Segfault when entering bar) closed by
- fixed
- 03:52 Changeset [50ce07c3] by
- Fix for Bug [770364] MI2: Amiga - Segfault when entering bar Possible …
- 03:45 Changeset [0e831751] by
- Fix a regression, this code is required for Amiga versions! Fixes some …
- 03:32 Ticket #1139 (FOA - FISTS, script crash in Crete) created by
- […] […]
- 02:41 Changeset [f3ec42c5] by
- Added savefile.* to MSVC6 project svn-id: r9632
- 02:31 Changeset [957185a6] by
- this fixme doesn't apply to old bundle games using GID_INDY3 target …
- 02:06 Changeset [02d8fa58] by
- A nuke wasn't required after all svn-id: r9630
- 00:48 Changeset [117b7d00] by
- Fix regression svn-id: r9629
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