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Results (101 - 200 of 1214)

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Ticket Summary Status Owner Type Priority Component
#7649 ALL: visible warning when CD music missing new bluegr feature request normal --Other--
#14446 ANDROID: Add Chromecast support new feature request normal Port: Android
#16494 ANDROID: Adding Games on Android TV 11 new defect normal Port: Android
#15808 ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold new defect normal Port: Android
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds new defect normal Engine: SCUMM
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect normal Port: Android
#14422 ANDROID: Support more virtual keyboard language layouts new feature request normal Port: Android
#16653 ASYLUM: Animations are much faster than original new defect normal Engine: Asylum
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect normal Engine: Asylum
#13145 ASYLUM: Corrupted magnifying glass new alxpnv defect normal Engine: Asylum
#15978 ASYLUM: Sanitarium always blits fullscreen rectangles new defect normal Engine: Asylum
#15881 AUDIO: FluidSynth reverb width parameter should match actual effect width new defect normal Audio
#13364 AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new defect normal Port: Linux
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect normal Audio
#15927 AUDIO: MidiPlayer::createDriver() assert in DW1 with gm_device=mac new defect normal Audio
#12537 AUDIO: Support hardware OPL on Windows new feature request low Audio
#14075 AUDIO: Volume settings are not applied on startup new defect normal Audio
#16016 AWE: Entering codes, letters C and P new dreammaster defect normal Engine: AWE
#16015 AWE: Waterfall sound not looping new dreammaster defect low Engine: AWE
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request normal Engine: Grim
#11860 Add information to the dumped (mostly OpenGL) context new feature request normal Graphics
#13718 Add support for '.bf' based cryo games. new feature request normal Engine: Cryo
#16659 Adding game variant of adibou. new feature request normal --Unset--
#11932 Android TV support new feature request normal Port: Android
#11358 BACKENDS: 3DS - Blurry text in KQ6 new defect normal Port: 3DS
#12591 BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect normal Engine: Bladerunner
#15493 BACKENDS: 3DS: Detection is very slow new defect normal Port: 3DS
#14365 BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal Port: 3DS
#15865 BACKENDS: AMIGAOS: Reah crashes near the beginning (ScummVM 2.9.0) new defect normal Port: AmigaOS4
#14000 BACKENDS: Add Build for Windows on ARM64 new feature request normal Port: Win64
#14441 BACKENDS: Add abstraction for read/write locks new feature request low Ports
#13582 BACKENDS: DS: ScummVM 2.5.1 on CycloDS not launching; only white screens new defect normal Port: NDS
#15194 BACKENDS: DS: Switching to an unsupported resolution should return an error new defect normal Port: NDS
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect normal Port: Dreamcast
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect normal Port: Dreamcast
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect normal Port: Dreamcast
#11907 BACKENDS: Dreamcast - forced autosave make games crash new defect normal Port: Dreamcast
#13904 BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck new defect normal Port: Linux
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend pending ccawley2011 feature request normal Graphics
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" pending Begasus defect normal Ports
#14704 BACKENDS: IOS: On Screen control can obstruct the global settings new defect normal Port: iOS
#13054 BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect normal Port: Mac OS X
#16538 BACKENDS: MACOS: showFileBrowser crash on OSX 10.6 (SDL 2) pending barracuda156 defect normal Port: Mac OS X
#12793 BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect normal Port: Mac OS X
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect normal Port: Mac OS X
#13805 BACKENDS: OPENGL: Graphics filters not applied to mouse cursor new defect normal Common
#13960 BACKENDS: PS3 and physical CD issues new defect normal Port: PS3
#15756 BACKENDS: PS3: AGS: Performance issues in various AGS titles new defect normal Port: PS3
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect normal Port: PS3
#15371 BACKENDS: PS3: Grim Fandango not running on PS3 build pending aquadran defect low Engine: Grim
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect normal Port: PSP Vita
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect normal Port: PSP Vita
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect normal Port: PSP Vita
#15393 BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim) new defect normal Port: PSP
#16156 BACKENDS: PSP: Crash at startup on PSP 1000 (1st gen) new defect normal Port: PSP
#13424 BACKENDS: PSP: PETKA: Crash starting a new game new defect normal Engine: Petka
#15673 BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game new defect normal Port: PSP
#15394 BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo new defect normal Port: PSP
#16546 BACKENDS: RISCOS: SCI games lock system new defect high Port: RISC OS
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect normal Ports
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect normal GUI
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect normal Graphics
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect normal Graphics
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect normal Ports
#11199 BACKENDS: SWITCH: Cloud saves feature is not connecting new defect normal Ports
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect normal Graphics
#12704 BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect normal Port: Wii
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new defect normal Port: Wii
#16373 BACKENDS: WII: Crashes When Loading Chivalry Is Not Dead (WME) new defect normal Engine: Wintermute
#16371 BACKENDS: WII: Groovie engine games result in an "Unsupported Color Mode" error new defect normal Engine: Groovie
#15357 BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI new defect normal Port: Wii
#10408 BACKENDS: Wii - Static sound in Discworld new defect normal Port: Wii
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new lotharsm feature request normal Port: Win64
#15530 BAGEL: Excessive CPU usage new dreammaster defect normal Engine: BAGEL
#15986 BAGEL: The Space Bar PDA light doesn't flash new dreammaster defect normal Engine: BAGEL
#15632 BAGEL: The Space Bar audio problem (original bug) new dreammaster defect normal Engine: BAGEL
#15163 BBVS: Add Japanese (Windows) detection and minor extra support for Beavis and Butt-Head in Virtual Stupidity new feature request normal Engine: BBVS
#16033 BBVS: Mass add adds a duplicate of B&B Virtual Stupidity new defect normal Engine: BBVS
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new defect normal Engine: Bladerunner
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect normal Engine: Bladerunner
#12935 BURIED: Windows hotkeys are used on macOS new defect normal Engine: Buried
#11632 Blazing Dragons: Subtitles are cropped new feature request normal Engine: Dragons
#11643 Blazing Dragons: Thumbwrestling too easy new feature request normal Engine: Dragons
#13467 Built in Point & Click Support for GRIM Games new feature request normal Engine: Grim
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect normal Engine: CGE2
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new defect normal Engine: CGE2
#12674 CGE: Soltys demos are missing new defect low Engine: CGE
#14629 CGE: Soltys freezes when pressing F1 in the intro new defect low Engine: CGE
#13680 CHEWY: Cinema mode buggy new defect low Engine: Chewy
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect normal Engine: Chewy
#16050 CHEWY: Dialogue missing if not advanced manually new defect normal Engine: Chewy
#13656 CHEWY: Double sprites for animations new defect normal Engine: Chewy
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new defect normal Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect normal Engine: Chewy
#13691 CHEWY: Howard is missing his helmet in Big City 2 new defect low Engine: Chewy
#13681 CHEWY: Intro is missing black screen at end new defect low Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new defect normal Engine: Chewy
#16622 CHEWY: Items can disappear from inventory new defect normal Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new defect normal Engine: Chewy
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