| #16242 |
AGS: game crash in the combat sequences of 'metro city: resistance'
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16660 |
AGS: iOS: Old Skies Slow graphic on IOS
|
new
|
|
defect
|
normal
|
Port: iOS
|
| #16146 |
AGS: iOS: Old Skies crashes in Chapter 6 fireworks scene
|
new
|
|
defect
|
normal
|
Port: iOS
|
| #16661 |
AGS: iOS: Rosewater slow graphic on IOS
|
new
|
|
defect
|
normal
|
Port: iOS
|
| #16620 |
ALG: The Last Bounty Hunter saving not working
|
new
|
dckone
|
defect
|
normal
|
Engine: ALG
|
| #7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
new
|
|
feature request
|
low
|
Audio
|
| #7649 |
ALL: visible warning when CD music missing
|
new
|
bluegr
|
feature request
|
normal
|
--Other--
|
| #14446 |
ANDROID: Add Chromecast support
|
new
|
|
feature request
|
normal
|
Port: Android
|
| #16494 |
ANDROID: Adding Games on Android TV 11
|
new
|
|
defect
|
normal
|
Port: Android
|
| #17327 |
ANDROID: DIRECTOR: The Dark Eye crashes ScummVM every second time it's lauched
|
pending
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
| #17304 |
ANDROID: DIRECTOR: The Dark Eye saves aren't initialized on Android
|
new
|
|
defect
|
normal
|
Port: Android
|
| #15808 |
ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold
|
new
|
|
defect
|
normal
|
Port: Android
|
| #15374 |
ANDROID: Log Debug level is reset when force closing the app
|
pending
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
| #17305 |
ANDROID: Mouse support issue on Amerzone testing version (2026.3.1git32032-g71cb05b1c03)
|
new
|
|
defect
|
normal
|
Port: Android
|
| #15364 |
ANDROID: SCUMM: SIGSEGV when pausing sounds
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
defect
|
normal
|
Port: Android
|
| #17143 |
ANDROID: Support joystick movement for the virtual gamepad
|
new
|
|
feature request
|
normal
|
Port: Android
|
| #14422 |
ANDROID: Support more virtual keyboard language layouts
|
new
|
|
feature request
|
normal
|
Port: Android
|
| #17216 |
ANDROID: audio stops permanently mid-game with the Oboe backend (2026.3.0)
|
new
|
|
defect
|
normal
|
Port: Android
|
| #13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
defect
|
normal
|
Engine: Asylum
|
| #13145 |
ASYLUM: Corrupted magnifying glass
|
new
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
| #15978 |
ASYLUM: Sanitarium always blits fullscreen rectangles
|
new
|
|
defect
|
normal
|
Engine: Asylum
|
| #15881 |
AUDIO: FluidSynth reverb width parameter should match actual effect width
|
new
|
|
defect
|
normal
|
Audio
|
| #13364 |
AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
|
defect
|
normal
|
Port: Linux
|
| #11223 |
AUDIO: Handle surround sound-encoded OGG and FLAC files more gracefully
|
new
|
|
feature request
|
normal
|
Audio
|
| #13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
defect
|
normal
|
Audio
|
| #15927 |
AUDIO: MidiPlayer::createDriver() assert in DW1 with gm_device=mac
|
new
|
|
defect
|
normal
|
Audio
|
| #12537 |
AUDIO: Support hardware OPL on Windows
|
new
|
|
feature request
|
low
|
Audio
|
| #14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
defect
|
normal
|
Audio
|
| #16016 |
AWE: Entering codes, letters C and P
|
new
|
dreammaster
|
defect
|
normal
|
Engine: AWE
|
| #16015 |
AWE: Waterfall sound not looping
|
new
|
dreammaster
|
defect
|
low
|
Engine: AWE
|
| #11860 |
Add information to the dumped (mostly OpenGL) context
|
new
|
|
feature request
|
normal
|
Graphics
|
| #11932 |
Android TV support
|
new
|
|
feature request
|
normal
|
Port: Android
|
| #17280 |
BACKENDS/MADS: Nebular: Background rendering issues with surfacesdl (SDL3)
|
new
|
|
defect
|
high
|
Graphics
|
| #11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
new
|
|
defect
|
normal
|
Port: 3DS
|
| #12591 |
BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
| #15493 |
BACKENDS: 3DS: Detection is very slow
|
new
|
|
defect
|
normal
|
Port: 3DS
|
| #14365 |
BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
new
|
|
defect
|
normal
|
Port: 3DS
|
| #17226 |
BACKENDS: 3DS: LURE: Actions menu not working properly
|
new
|
|
defect
|
normal
|
Engine: Lure
|
| #15865 |
BACKENDS: AMIGAOS: Reah crashes near the beginning (ScummVM 2.9.0)
|
new
|
|
defect
|
normal
|
Port: AmigaOS4
|
| #14000 |
BACKENDS: Add Build for Windows on ARM64
|
new
|
|
feature request
|
normal
|
Port: Win64
|
| #14441 |
BACKENDS: Add abstraction for read/write locks
|
new
|
|
feature request
|
low
|
Ports
|
| #13582 |
BACKENDS: DS: ScummVM 2.5.1 on CycloDS not launching; only white screens
|
new
|
|
defect
|
normal
|
Port: NDS
|
| #15194 |
BACKENDS: DS: Switching to an unsupported resolution should return an error
|
new
|
|
defect
|
normal
|
Port: NDS
|
| #11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
new
|
|
defect
|
normal
|
Port: Dreamcast
|
| #10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
|
defect
|
normal
|
Port: Dreamcast
|
| #5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
| #11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
|
defect
|
normal
|
Port: Dreamcast
|
| #13904 |
BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck
|
new
|
|
defect
|
normal
|
Port: Linux
|
| #11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
pending
|
ccawley2011
|
feature request
|
normal
|
Graphics
|
| #14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
pending
|
Begasus
|
defect
|
normal
|
Ports
|
| #14704 |
BACKENDS: IOS: On Screen control can obstruct the global settings
|
new
|
|
defect
|
normal
|
Port: iOS
|
| #16922 |
BACKENDS: IOS: Screen off-center and cropped after using keyboard on iPad
|
new
|
|
defect
|
normal
|
Port: iOS
|
| #13054 |
BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
| #16538 |
BACKENDS: MACOS: showFileBrowser crash on OSX 10.6 (SDL 2)
|
pending
|
dwatteau
|
defect
|
normal
|
Port: Mac OS X
|
| #12793 |
BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
| #10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
| #17055 |
BACKENDS: Native ScummVM version for the Wii U
|
new
|
|
feature request
|
normal
|
Ports
|
| #13805 |
BACKENDS: OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
defect
|
normal
|
Common
|
| #13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
|
defect
|
normal
|
Port: PS3
|
| #15756 |
BACKENDS: PS3: AGS: Performance issues in various AGS titles
|
new
|
|
defect
|
normal
|
Port: PS3
|
| #15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
|
defect
|
normal
|
Port: PS3
|
| #15371 |
BACKENDS: PS3: Grim Fandango not running on PS3 build
|
pending
|
aquadran
|
defect
|
low
|
Engine: Grim
|
| #16826 |
BACKENDS: PS3: ULTIMA6: Digital arrow keys on gamepad no longer working
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
| #11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
|
new
|
|
defect
|
normal
|
Port: PSP Vita
|
| #11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
new
|
|
defect
|
normal
|
Port: PSP Vita
|
| #11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
|
new
|
|
defect
|
normal
|
Port: PSP Vita
|
| #15393 |
BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim)
|
new
|
|
defect
|
normal
|
Port: PSP
|
| #16156 |
BACKENDS: PSP: Crash at startup on PSP 1000 (1st gen)
|
new
|
|
defect
|
normal
|
Port: PSP
|
| #13424 |
BACKENDS: PSP: PETKA: Crash starting a new game
|
new
|
|
defect
|
normal
|
Engine: Petka
|
| #15673 |
BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game
|
new
|
|
defect
|
normal
|
Port: PSP
|
| #15394 |
BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo
|
new
|
|
defect
|
normal
|
Port: PSP
|
| #16546 |
BACKENDS: RISCOS: SCI games lock system
|
new
|
|
defect
|
high
|
Port: RISC OS
|
| #11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
new
|
|
defect
|
normal
|
Ports
|
| #10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
|
defect
|
normal
|
GUI
|
| #11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
new
|
|
defect
|
normal
|
Graphics
|
| #17299 |
BACKENDS: SDL3: Shift key doesn't work for some symbols etc
|
new
|
|
defect
|
normal
|
--Other--
|
| #10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
|
defect
|
normal
|
Graphics
|
| #10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
new
|
|
defect
|
normal
|
Ports
|
| #11199 |
BACKENDS: SWITCH: Cloud saves feature is not connecting
|
new
|
|
defect
|
normal
|
Ports
|
| #16318 |
BACKENDS: SamsungTV: ScummVM 2.9.1 crashing on Samsung TV when trying to load default configuration
|
new
|
|
defect
|
normal
|
Ports
|
| #12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
new
|
|
defect
|
normal
|
Graphics
|
| #12704 |
BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre
|
new
|
|
defect
|
normal
|
Port: Wii
|
| #14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
|
new
|
|
defect
|
normal
|
Port: Wii
|
| #16373 |
BACKENDS: WII: Crashes When Loading Chivalry Is Not Dead (WME)
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
| #16371 |
BACKENDS: WII: Groovie engine games result in an "Unsupported Color Mode" error
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
| #15357 |
BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI
|
new
|
|
defect
|
normal
|
Port: Wii
|
| #10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
|
defect
|
normal
|
Port: Wii
|
| #9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
new
|
lotharsm
|
feature request
|
normal
|
Port: Win64
|
| #15530 |
BAGEL: Excessive CPU usage
|
new
|
dreammaster
|
defect
|
normal
|
Engine: BAGEL
|
| #16884 |
BAGEL: HODJNPODJ: Th Gesng Gme category artwork is erased before becoming visible
|
new
|
dreammaster
|
defect
|
normal
|
Engine: BAGEL
|
| #15986 |
BAGEL: The Space Bar PDA light doesn't flash
|
new
|
dreammaster
|
defect
|
normal
|
Engine: BAGEL
|
| #15632 |
BAGEL: The Space Bar audio problem (original bug)
|
new
|
dreammaster
|
defect
|
normal
|
Engine: BAGEL
|
| #15163 |
BBVS: Add Japanese (Windows) detection and minor extra support for Beavis and Butt-Head in Virtual Stupidity
|
new
|
|
feature request
|
normal
|
Engine: BBVS
|
| #16033 |
BBVS: Mass add adds a duplicate of B&B Virtual Stupidity
|
new
|
|
defect
|
normal
|
Engine: BBVS
|
| #11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
| #12599 |
BLADERUNNER: Restored Content bugs
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
| #12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
| #12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
|
defect
|
normal
|
Engine: Buried
|