#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
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new
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defect
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normal
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Engine: SAGA
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#15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
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new
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feature request
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normal
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Engine: SCUMM
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#15038 |
ULTIMA4: Title screen not displaying correctly
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new
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defect
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normal
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Engine: Ultima
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#15039 |
TOOLS: Build fails with strict-aliasing violations
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new
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defect
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normal
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Tools
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#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
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new
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defect
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normal
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Engine: SCUMM
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#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
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new
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defect
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normal
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Engine: AGS
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#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
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new
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defect
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normal
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Engine: Mohawk
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#15043 |
FREESCAPE: CPC sounds are not implemented
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new
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neuromancer
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defect
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high
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Engine: Freescape
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#15044 |
FREESCAPE: C64 releases are not supported
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new
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neuromancer
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defect
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high
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Engine: Freescape
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#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
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new
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neuromancer
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defect
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normal
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Engine: Freescape
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#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
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new
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defect
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normal
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Engine: SCUMM
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#15049 |
FREESCAPE: DOS/CGA render mode need work
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new
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neuromancer
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defect
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normal
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Engine: Freescape
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#15050 |
ULTIMA: Can't transfer a character in Ultima VI
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new
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defect
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normal
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Engine: Ultima
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#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
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new
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defect
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normal
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Port: Win64
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#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
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new
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defect
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low
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Port: Mac OS X
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#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
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new
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defect
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normal
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Port: AmigaOS4
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#15054 |
SCI: Unable to Detect Colonel's Bequest Game
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new
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defect
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low
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Engine: SCI
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#15055 |
Flatpak version keeps setting preferred device to FluidSynth
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new
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defect
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normal
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Audio
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#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
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new
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feature request
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normal
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Engine: Tetraedge
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#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
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new
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defect
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normal
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Port: Mac OS X
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#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
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new
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defect
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normal
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Engine: SCUMM
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#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
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new
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defect
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normal
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Engine: SCUMM
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#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
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new
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defect
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low
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Engine: Ultima
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#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
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new
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feature request
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normal
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Engine: SCUMM
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#15068 |
Unknown game variant for glk
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new
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dreammaster
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defect
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normal
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Engine: GLK: Glulxe
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#15071 |
TWP: Recap/hints when changing characters are not shown
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new
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scemino
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defect
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low
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Engine: TWP
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#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
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new
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defect
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normal
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Engine: Director
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#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
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new
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defect
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normal
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Engine: Tetraedge
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#15078 |
Unknown game variant for director
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new
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defect
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normal
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Engine: Director
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#15079 |
MM: XEEN: Can't start World of Xeen from commandline
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new
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defect
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normal
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Engine: MM: Xeen
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#15081 |
AGS: The Legend of Skye missing steam detection
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new
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defect
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normal
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Engine: AGS
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#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
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new
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defect
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high
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Audio
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#15086 |
GROOVIE: Clandestiny final cutscene crashes
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new
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defect
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normal
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Engine: Groovie
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#15087 |
Unknown game variant for nancy
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new
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defect
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normal
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Engine: Nancy
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#15088 |
Unknown game variant for nancy
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new
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defect
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normal
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Engine: Nancy
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#15089 |
SWORD1: Unknown game variant
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new
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defect
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normal
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Engine: Sword1
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#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
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new
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AndywinXp
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defect
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normal
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Engine: SCUMM
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#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
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new
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defect
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normal
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Engine: mTropolis
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#15092 |
SWORD1: Implement Windows version of the audio engine
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new
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AndywinXp
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feature request
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low
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Audio
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#15093 |
MYST3: Support original DVD layout
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new
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feature request
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normal
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Engine: Myst3
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#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
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new
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defect
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normal
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Common
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#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
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new
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defect
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low
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Port: Win64
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#15097 |
NANCY: SKC: Assertion on very first shuffle puzzle
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new
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defect
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blocker
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Engine: Nancy
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#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
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new
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defect
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normal
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Engine: AGI
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#15099 |
SWORD1: Unknown game variant for sword1
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new
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defect
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normal
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Engine: Sword1
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#15100 |
Legend of kyrandia Amiga Version
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new
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defect
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normal
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--Unset--
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#15101 |
MD5: DIRECTOR: Unknown game: Mini-Omnipedia: Picard Dossier (JPN)
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new
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defect
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normal
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Engine: Director
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#15103 |
ULTIMA8: Some dialog remains forever when subtitle speed set to 0
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new
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defect
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normal
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Engine: Ultima
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#15104 |
Ultima VIII: Pagan - Option to disable the turning animations when turning the Avatar around
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new
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feature request
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normal
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Engine: Ultima
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#15106 |
SPYFOX3: Upper half of screen black in factory
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new
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defect
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normal
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Engine: SCUMM
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#15107 |
SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay
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new
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defect
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normal
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Engine: SCUMM
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#15108 |
SPYFOX3: Glitch when arriving at base near end of the game
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new
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defect
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normal
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Engine: SCUMM
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