Custom Query (1221 matches)

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Results (301 - 400 of 1221)

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Ticket Summary Status Owner Type Priority Component
#11907 BACKENDS: Dreamcast - forced autosave make games crash new defect normal Port: Dreamcast
#11913 MOHAWK: MYST: Include the Rime Age from the PSP port of Myst new feature request normal Engine: Mohawk
#11917 TEENAGENT: French Translation Support Patch new feature request normal Engine: TeenAgent
#11920 GRIM: Characters disappear under the sea new defect normal Engine: Grim
#11931 MYST3: Quiet sound in a room with a projector in J'nanin new defect normal Engine: Myst3
#11932 Android TV support new feature request normal Port: Android
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request normal Engine: Grim
#11949 ULTIMA: Missing/incorrect graphics in the main menu new defect normal Engine: Ultima
#11955 ULTIMA: falling down is not happening new defect normal Engine: Ultima
#11980 GLK: engine does not support Russian keyboard layout new defect normal Engine: GLK: ZCode
#11986 MM: XEEN: Chinese version support new feature request normal Engine: MM: Xeen
#11991 TWINE: Music volume control shouldn't affect CD audio volume new defect normal Engine: TwinE
#11992 ZVISION: Korean Nemesis Yes/No prompts new defect normal Engine: ZVision
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request normal Engine: SCUMM
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 defect normal Engine: Mohawk
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect normal Audio: MT32
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new defect normal Engine: Mohawk
#12185 MADS: Rex Nebular intro not playing animations new defect normal Engine: MADS
#12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version new feature request normal Engine: SCUMM
#12277 SCUMM: MM (NES) - Music-behavior in cutscenes during alarm pending dwatteau feature request normal Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new defect normal Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues new defect normal Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new defect normal Engine: GLK: Hugo
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new defect normal Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect normal Engine: Bladerunner
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new defect normal Engine: GLK: ZCode
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request normal Engine: AGS
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new defect normal Engine: Ultima
#12591 BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new defect normal Engine: Bladerunner
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new defect normal Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation new defect normal Engine: Titanic
#12623 TRECISION: œ (o+e ligature) missing from French subtitles new Kurufinwe21 feature request normal Engine: Trecision
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new defect normal Engine: Trecision
#12704 BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect normal Port: Wii
#12713 STARTREK enable alternative path for voc files new feature request normal Engine: Startrek
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new defect normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new defect normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new defect normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new defect normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new defect normal Engine: Ultima
#12780 PARALLACTION: Nippon - Donna not disguised new defect normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog new defect normal Engine: AGOS
#12793 BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect normal Port: Mac OS X
#12809 MM: XEEN: Original German crossword puzzle bug new defect normal Engine: MM: Xeen
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked pending digitall defect normal Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new defect normal Engine: Director
#12834 DIRECTOR: Mylk (Windows) [D4] is not completable new defect normal Engine: Director
#12839 DIRECTOR: Implement "return to launcher" feature for Director games new feature request normal Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new defect normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect normal Engine: GLK: Comprehend
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS
#12929 TOON: Idle animations do not loop new defect normal Engine: Toon
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new defect normal Engine: Buried
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new defect normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition new defect normal Engine: Myst3
#12973 STARK: Dialogue line cut in half, stops reproducing new defect normal Engine: Stark
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new feature request normal Ports
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect normal Engine: SCUMM
#12996 SCUMM: Restore unused item animation frames? new feature request normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect normal Audio: MT32
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect normal Engine: SCUMM
#13030 Option to Disable Status Window new feature request normal Tools
#13031 GRIM: Cutscene cut off at the end in German version new defect normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new defect normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new defect normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new defect normal Engine: Grim
#13040 GRIME: Menu Cursor Bug new defect normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new defect normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new defect normal Engine: Grim
#13054 BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect normal Port: Mac OS X
#13074 PRINCE: Timing issue / Scene skipping new defect normal Engine: Prince
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new defect normal Engine: Grim
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new defect normal Engine: Director
#13116 TWINE: slowdown when grid mask is applied new defect normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new defect normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new defect normal Engine: GLK: Quest
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new defect normal Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early pending defect normal Engine: Grim
#13145 ASYLUM: Corrupted magnifying glass new alxpnv defect normal Engine: Asylum
#13146 TINSEL: Discworld intro graphical glitch new defect normal Engine: Tinsel
#13153 SCI: Games begin lagging either at launch or after moving about outside of window new defect normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable new defect normal Common
#13160 SHERLOCK: Glitch when loading savegame new defect normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new defect normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new defect normal Engine: Myst3
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new defect normal Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect normal Engine: AGS
#13200 Separate Full Screen setting for GUI and Games new feature request normal GUI
#13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode new feature request normal GUI
#13239 ScummVM Classic Theme: Translation into other languages. new feature request normal GUI: Translations
#13240 Improvement of subtitle visualization. new feature request normal Graphics: Scalers
#13241 GUI: Interface requires improvements for small resolutions. new defect normal GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new defect normal Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new defect normal Engine: Trecision
#13260 Support the composite palette for PC Engine new feature request normal Engine: SCUMM
#13261 SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS new defect normal Engine: SCUMM
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer defect normal Engine: Hypno
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