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Results (201 - 300 of 971)

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Ticket Summary Status Owner Priority Component Version
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 new normal Engine: Director
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new normal Engine: Director
#12872 DIRECTOR: L-ZONE Infocity logo wrong palette new normal Engine: Director
#12873 DIRECTOR: L-ZONE: Movie not found new normal Engine: Director
#13565 DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading new normal Engine: Director
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new normal Engine: Director
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new normal Engine: Director
#12841 DIRECTOR: Mylk Mac crashes on startup new normal Engine: Director
#13298 DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director) new normal Engine: Director
#13899 DIRECTOR: Opera Fatal gameplay issue update new normal Engine: Director
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes new normal Engine: Director
#13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue new normal Engine: Director
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new normal Engine: Director
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) [D5] not starting new AndywinXp normal Engine: Director
#14766 DIRECTOR: The Dark Eye - audio issues new normal Engine: Director
#14830 DIRECTOR: The Dark Eye - wrong palette on Credits new low Engine: Director
#14756 DIRECTOR: Two cursors in The Dark Eye new normal Engine: Director
#13766 DIRECTOR: Unknown game variant for director (Leonardo the Inventor) new normal Engine: Director
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new normal Engine: Director
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new normal Documentation
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new normal Documentation
#14169 DRACI: Down Mouse not opening icon menu new normal Engine: Draci
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek normal Engine: Draci
#11695 DRAGONS: Flicker misplaced after bunny game new low Engine: Dragons
#13389 DRAGONS: Rendering is excessively slow on older devices new normal Engine: Dragons
#11644 DRAGONS: Splash screen font background too visible new normal Engine: Dragons
#11629 DRAGONS: Wrong aspect ratio new normal Engine: Dragons
#11693 DRAGONS: dust cloud in library new low Engine: Dragons
#11694 DRAGONS: pre tournament cutscene few frames too long new low Engine: Dragons
#11816 EMI: Actors are drawn through the port authority building on Lucre new normal Engine: Grim
#11847 EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL new low Engine: Grim
#13459 EMI: Crashes during cutscenes with subtitles on new normal Engine: Grim
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new normal Engine: Grim
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new normal Engine: Grim
#11822 EMI: Guybrush walks through tourist body new low Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new normal Engine: Grim
#11858 EMI: Launcher sees the list of EMI saved games but crashes loading them new normal Engine: Grim
#11794 EMI: Lever of the stove in LUA bar misplaced new low Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new normal Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new normal Engine: Grim
#11828 EMI: Missing subtitles by default in demo (french/german) new low Engine: Grim
#11833 EMI: Only left shift makes guybrush run new normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new normal Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new normal Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new normal Engine: Grim
#11799 EMI: PS2, the menu has no background new normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new normal Engine: Grim
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new normal Engine: Grim
#11870 EMI: Sawdust Graphics Issues new normal Engine: Grim
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new low Engine: Grim
#11832 EMI: Some lines are not spoken new normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new normal Engine: Grim
#11790 EMI: Some text is split incorrectly new low Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new normal Engine: Grim
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new normal Engine: Grim
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new normal Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new normal Engine: Grim
#11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new low Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new normal Engine: Grim
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new normal Common
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer normal Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer high Engine: Freescape
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer high Engine: Freescape
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer normal Engine: Freescape
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer normal Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer normal Engine: Freescape
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer normal Engine: Freescape
#14047 FTA2: No skipping dialogs new normal Engine: SAGA2
#9671 FULLPIPE: Assorted graphical glitches new normal Engine: NGI
#13270 FULLPIPE: Left Handle vanishes on teleporting new normal Engine: NGI
#10397 FULLPIPE: Memory leak when loading a saved game new low Engine: NGI
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new normal Engine: NGI
#15055 Flatpak version keeps setting preferred device to FluidSynth new normal Audio
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new normal Port: Linux
#14782 Freescape games need a specific iOS control config as default new normal Port: iOS
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new normal Graphics
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#14635 GLK: ADRIFT - Crashing/erroring game variants new normal Engine: GLK: Adrift
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new normal Engine: GLK: Adrift
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