| #16058 |
DIRECTOR: Highlights Puzzlemania [D4] - Softlocks
|
new
|
|
normal
|
Engine: Director
|
|
| #15691 |
DIRECTOR: Indigo Rose AutoPlay Menu Studio [Custom?] - Not Being Detected by ScummVM
|
new
|
|
normal
|
Engine: Director
|
|
| #15480 |
DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] - (Genre: Activity Center)
|
new
|
|
normal
|
Engine: Director
|
|
| #14106 |
DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed
|
new
|
|
normal
|
Engine: Director
|
|
| #16032 |
DIRECTOR: Lost & Found Volume 1 [D4] Stuck At Main Menu - (Genre: Hidden Object)
|
new
|
|
normal
|
Engine: Director
|
|
| #15561 |
DIRECTOR: Löwenzahn 1 [D5]: Test results
|
new
|
|
normal
|
Engine: Director
|
|
| #14854 |
DIRECTOR: Magician's Secrets vol. 1/2 (D4) not starting
|
new
|
|
normal
|
Engine: Director
|
|
| #16055 |
DIRECTOR: Mega Puzzle Pack [D5] - Crashes At Startup
|
new
|
|
normal
|
Engine: Director
|
|
| #13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
new
|
|
normal
|
Engine: Director
|
|
| #12832 |
DIRECTOR: Missing music cue in Spaceship Warlock intro
|
new
|
|
normal
|
Engine: Director
|
|
| #16057 |
DIRECTOR: My Neighborhood [D4]
|
new
|
|
normal
|
Engine: Director
|
|
| #12834 |
DIRECTOR: Mylk (Windows) [D4] is not completable
|
new
|
|
normal
|
Engine: Director
|
|
| #16451 |
DIRECTOR: No mouse function at start menu in "The Dark Eye"
|
new
|
|
normal
|
Engine: Director
|
|
| #13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
new
|
|
normal
|
Engine: Director
|
|
| #15405 |
DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error
|
new
|
|
normal
|
Engine: Director
|
|
| #15663 |
DIRECTOR: Robinson Crusoe [D5] playtest results
|
new
|
|
normal
|
Engine: Director
|
|
| #15906 |
DIRECTOR: Safecracker (D5) Development Testing Gamplay Issues
|
new
|
|
normal
|
Engine: Director
|
|
| #13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
new
|
|
normal
|
Engine: Director
|
|
| #16093 |
DIRECTOR: Slam Dunk Typing [D5] - (Genre: Typing Tutor)
|
new
|
|
normal
|
Engine: Director
|
|
| #16361 |
DIRECTOR: The Daedalus Encounter [D4] crashes during loading
|
new
|
|
normal
|
Engine: Director
|
|
| #16105 |
DIRECTOR: The Interactive Alphabet [D4] - Stuck At Main Menu
|
new
|
|
normal
|
Engine: Director
|
|
| #16051 |
DIRECTOR: The Jolly Postman Games [D5]
|
new
|
|
normal
|
Engine: Director
|
|
| #16038 |
DIRECTOR: Umezma [D4] Crashes At Startup - (Genre: Horror)
|
new
|
|
normal
|
Engine: Director
|
|
| #16374 |
DIRECTOR: Unknown game variant for director (Pingu 1 / German)
|
new
|
|
normal
|
Engine: Director
|
|
| #16437 |
DIRECTOR: Unknown game variants of Star Warped
|
new
|
|
normal
|
Engine: Director
|
|
| #13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
|
new
|
|
normal
|
Engine: Director
|
|
| #16056 |
DIRECTOR: Yuke Yuke Ron Ron! \ ゆけゆけロンロン! [D5]
|
new
|
|
normal
|
Engine: Director
|
|
| #14169 |
DRACI: Down Mouse not opening icon menu
|
new
|
|
normal
|
Engine: Draci
|
|
| #16001 |
DRACI: Selected item is unusable after saving
|
new
|
|
high
|
Engine: Draci
|
|
| #6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
rspalek
|
normal
|
Engine: Draci
|
|
| #15234 |
DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop
|
new
|
|
normal
|
Engine: Dragons
|
|
| #11695 |
DRAGONS: Flicker misplaced after bunny game
|
new
|
|
low
|
Engine: Dragons
|
|
| #13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
|
normal
|
Engine: Dragons
|
|
| #11644 |
DRAGONS: Splash screen font background too visible
|
new
|
|
normal
|
Engine: Dragons
|
|
| #11629 |
DRAGONS: Wrong aspect ratio
|
new
|
|
normal
|
Engine: Dragons
|
|
| #11693 |
DRAGONS: dust cloud in library
|
new
|
|
low
|
Engine: Dragons
|
|
| #11694 |
DRAGONS: pre tournament cutscene few frames too long
|
new
|
|
low
|
Engine: Dragons
|
|
| #16418 |
DS: Crash when opening Mass Add dialog
|
new
|
|
blocker
|
Port: NDS
|
|
| #11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
new
|
|
normal
|
Engine: Grim
|
|
| #11847 |
EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL
|
new
|
|
low
|
Engine: Grim
|
|
| #13459 |
EMI: Crashes during cutscenes with subtitles on
|
new
|
|
normal
|
Engine: Grim
|
|
| #11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
|
new
|
|
normal
|
Engine: Grim
|
|
| #11792 |
EMI: Dart players in the Scumm Bar stop playing
|
new
|
|
normal
|
Engine: Grim
|
|
| #11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
|
normal
|
Engine: Grim
|
|
| #11820 |
EMI: Guybrush is visible through the city hall door
|
new
|
|
normal
|
Engine: Grim
|
|
| #11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
new
|
|
normal
|
Engine: Grim
|
|
| #11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
new
|
|
normal
|
Engine: Grim
|
|
| #11787 |
EMI: Guybrush walks through the dart players
|
new
|
|
normal
|
Engine: Grim
|
|
| #11822 |
EMI: Guybrush walks through tourist body
|
new
|
|
low
|
Engine: Grim
|
|
| #11791 |
EMI: Hard to get across the bridge to meathook's house
|
new
|
|
normal
|
Engine: Grim
|
|
| #11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
new
|
|
normal
|
Engine: Grim
|
|
| #11794 |
EMI: Lever of the stove in LUA bar misplaced
|
new
|
|
low
|
Engine: Grim
|
|
| #11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
new
|
|
normal
|
Engine: Grim
|
|
| #11805 |
EMI: Memory-card support is missing from PS2-version
|
new
|
|
normal
|
Engine: Grim
|
|
| #11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
|
normal
|
Engine: Grim
|
|
| #11828 |
EMI: Missing subtitles by default in demo (french/german)
|
new
|
|
low
|
Engine: Grim
|
|
| #15770 |
EMI: OpenGL shaders: Texture-less characters on GeForce 6600
|
new
|
|
normal
|
Engine: Grim
|
|
| #11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
|
normal
|
Engine: Grim
|
|
| #11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
new
|
|
normal
|
Engine: Grim
|
|
| #11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
|
new
|
|
normal
|
Engine: Grim
|
|
| #11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
new
|
|
normal
|
Engine: Grim
|
|
| #11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
new
|
|
normal
|
Engine: Grim
|
|
| #11800 |
EMI: PS2 controls don't work cross-screen
|
new
|
|
normal
|
Engine: Grim
|
|
| #11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
new
|
|
normal
|
Engine: Grim
|
|
| #11802 |
EMI: PS2 videos have flicker at the bottom
|
new
|
|
normal
|
Engine: Grim
|
|
| #11799 |
EMI: PS2, the menu has no background
|
new
|
|
normal
|
Engine: Grim
|
|
| #11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
|
normal
|
Engine: Grim
|
|
| #11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
|
normal
|
Engine: Grim
|
|
| #11870 |
EMI: Sawdust Graphics Issues
|
new
|
|
normal
|
Engine: Grim
|
|
| #12178 |
EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely
|
new
|
|
low
|
Engine: Grim
|
|
| #11832 |
EMI: Some lines are not spoken
|
new
|
|
normal
|
Engine: Grim
|
|
| #11809 |
EMI: Some text is placed 1 pixel too low
|
new
|
|
normal
|
Engine: Grim
|
|
| #11790 |
EMI: Some text is split incorrectly
|
new
|
|
low
|
Engine: Grim
|
|
| #11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
|
normal
|
Engine: Grim
|
|
| #11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
new
|
|
normal
|
Engine: Grim
|
|
| #11814 |
EMI: The diving judges signs show through the desk
|
new
|
|
normal
|
Engine: Grim
|
|
| #11807 |
EMI: The text in the scene tri is placed incorrectly
|
new
|
|
normal
|
Engine: Grim
|
|
| #11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
|
normal
|
Engine: Grim
|
|
| #11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
new
|
|
normal
|
Engine: Grim
|
|
| #11785 |
EMI: When future guybrush comes through the locked gate he flickers
|
new
|
|
normal
|
Engine: Grim
|
|
| #11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
|
|
normal
|
Engine: Grim
|
|
| #11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
|
new
|
|
low
|
Engine: Grim
|
|
| #11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
new
|
|
normal
|
Engine: Grim
|
|
| #15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15575 |
FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS)
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15750 |
FREESCAPE: Lighting effect missing in Castle Master
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15465 |
FREESCAPE: Total Eclipse 2 is still very unstable
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15470 |
FREESCAPE: UI is not pixel perfect
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15592 |
FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version)
|
new
|
neuromancer
|
low
|
Engine: Freescape
|
|
| #15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15704 |
FREESCAPE: fix all the big endian issues
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15331 |
FREESCAPE: width of rendered lines depends on the computer resolution
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
|
normal
|
Engine: NGI
|
|
| #13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
|
normal
|
Engine: NGI
|
|
| #10397 |
FULLPIPE: Memory leak when loading a saved game
|
new
|
|
normal
|
Engine: NGI
|
|
| #10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
|
normal
|
Engine: NGI
|
|
| #14348 |
GFX: Flickering with enabled Gsync/VRR
|
new
|
|
normal
|
Graphics
|
|
| #13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
new
|
|
normal
|
Engine: GLK: Adrift
|
|