#11695 |
DRAGONS: Flicker misplaced after bunny game
|
new
|
|
low
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Engine: Dragons
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|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
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new
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normal
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Engine: Dragons
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#11644 |
DRAGONS: Splash screen font background too visible
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new
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normal
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Engine: Dragons
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|
#11629 |
DRAGONS: Wrong aspect ratio
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new
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normal
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Engine: Dragons
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|
#11693 |
DRAGONS: dust cloud in library
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new
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low
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Engine: Dragons
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|
#11694 |
DRAGONS: pre tournament cutscene few frames too long
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new
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low
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Engine: Dragons
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|
#11816 |
EMI: Actors are drawn through the port authority building on Lucre
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new
|
|
normal
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Engine: Grim
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|
#11847 |
EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL
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new
|
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low
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Engine: Grim
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|
#13459 |
EMI: Crashes during cutscenes with subtitles on
|
new
|
|
normal
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Engine: Grim
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|
#11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
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new
|
|
normal
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Engine: Grim
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|
#11792 |
EMI: Dart players in the Scumm Bar stop playing
|
new
|
|
normal
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Engine: Grim
|
|
#11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
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new
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|
normal
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Engine: Grim
|
|
#11820 |
EMI: Guybrush is visible through the city hall door
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new
|
|
normal
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Engine: Grim
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|
#11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
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new
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|
normal
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Engine: Grim
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|
#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
new
|
|
normal
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Engine: Grim
|
|
#11787 |
EMI: Guybrush walks through the dart players
|
new
|
|
normal
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Engine: Grim
|
|
#11822 |
EMI: Guybrush walks through tourist body
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new
|
|
low
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Engine: Grim
|
|
#11791 |
EMI: Hard to get across the bridge to meathook's house
|
new
|
|
normal
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Engine: Grim
|
|
#11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
new
|
|
normal
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Engine: Grim
|
|
#11794 |
EMI: Lever of the stove in LUA bar misplaced
|
new
|
|
low
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Engine: Grim
|
|
#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
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new
|
|
normal
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Engine: Grim
|
|
#11805 |
EMI: Memory-card support is missing from PS2-version
|
new
|
|
normal
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Engine: Grim
|
|
#11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
|
normal
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Engine: Grim
|
|
#11828 |
EMI: Missing subtitles by default in demo (french/german)
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new
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|
low
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Engine: Grim
|
|
#15770 |
EMI: OpenGL shaders: Texture-less characters on GeForce 6600
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new
|
|
normal
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Engine: Grim
|
|
#11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
|
normal
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Engine: Grim
|
|
#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
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new
|
|
normal
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Engine: Grim
|
|
#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
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new
|
|
normal
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Engine: Grim
|
|
#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
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new
|
|
normal
|
Engine: Grim
|
|
#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
new
|
|
normal
|
Engine: Grim
|
|
#11800 |
EMI: PS2 controls don't work cross-screen
|
new
|
|
normal
|
Engine: Grim
|
|
#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
new
|
|
normal
|
Engine: Grim
|
|
#11802 |
EMI: PS2 videos have flicker at the bottom
|
new
|
|
normal
|
Engine: Grim
|
|
#11799 |
EMI: PS2, the menu has no background
|
new
|
|
normal
|
Engine: Grim
|
|
#11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
|
normal
|
Engine: Grim
|
|
#11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
|
normal
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Engine: Grim
|
|
#11870 |
EMI: Sawdust Graphics Issues
|
new
|
|
normal
|
Engine: Grim
|
|
#12178 |
EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely
|
new
|
|
low
|
Engine: Grim
|
|
#11832 |
EMI: Some lines are not spoken
|
new
|
|
normal
|
Engine: Grim
|
|
#11809 |
EMI: Some text is placed 1 pixel too low
|
new
|
|
normal
|
Engine: Grim
|
|
#11790 |
EMI: Some text is split incorrectly
|
new
|
|
low
|
Engine: Grim
|
|
#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
|
normal
|
Engine: Grim
|
|
#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
new
|
|
normal
|
Engine: Grim
|
|
#11814 |
EMI: The diving judges signs show through the desk
|
new
|
|
normal
|
Engine: Grim
|
|
#11807 |
EMI: The text in the scene tri is placed incorrectly
|
new
|
|
normal
|
Engine: Grim
|
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
new
|
|
normal
|
Engine: Grim
|
|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
|
normal
|
Engine: Grim
|
|
#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
new
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|
normal
|
Engine: Grim
|
|
#11785 |
EMI: When future guybrush comes through the locked gate he flickers
|
new
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|
normal
|
Engine: Grim
|
|
#11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
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|
normal
|
Engine: Grim
|
|
#11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
|
new
|
|
low
|
Engine: Grim
|
|
#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
new
|
|
normal
|
Engine: Grim
|
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15575 |
FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS)
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15582 |
FREESCAPE: Initial window size is too small
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15750 |
FREESCAPE: Lighting effect missing in Castle Master
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15699 |
FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15465 |
FREESCAPE: Total Eclipse 2 is still very unstable
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15470 |
FREESCAPE: UI is not pixel perfect
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15592 |
FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version)
|
new
|
neuromancer
|
low
|
Engine: Freescape
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15704 |
FREESCAPE: fix all the big endian issues
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15429 |
FREESCAPE: gate effect is missing in Castle Master
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15331 |
FREESCAPE: width of rendered lines depends on the computer resolution
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
|
normal
|
Engine: NGI
|
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
|
normal
|
Engine: NGI
|
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
new
|
|
normal
|
Engine: NGI
|
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
|
normal
|
Engine: NGI
|
|
#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
|
new
|
|
normal
|
Graphics
|
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
new
|
|
normal
|
Graphics
|
|
#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
new
|
|
normal
|
Engine: GLK: Adrift
|
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
new
|
sev-
|
normal
|
Engine: GLK: Adrift
|
|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
|
new
|
|
normal
|
Engine: GLK: Archetype
|
|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
new
|
|
normal
|
Engine: GLK: Comprehend
|
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
|
normal
|
Engine: GLK: Comprehend
|
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
|
dreammaster
|
normal
|
Engine: GLK: Glulxe
|
|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
new
|
|
normal
|
Engine: GLK: Hugo
|
|
#11653 |
GLK: JACL: Problems with running older games
|
new
|
|
normal
|
Engine: GLK: JACL
|
|
#11655 |
GLK: QUEST - Crashing games report
|
new
|
|
normal
|
Engine: GLK: Quest
|
|
#12296 |
GLK: Quest compatibility issues
|
new
|
|
normal
|
Engine: GLK: Quest
|
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
|
normal
|
Engine: GLK: Quest
|
|
#13623 |
GLK: SCOTT: Unicode characters not shown
|
new
|
|
normal
|
Engine: GLK: Scott
|
|
#11729 |
GLK: Wrong colors and missing color changes
|
new
|
|
normal
|
Engine: GLK
|
|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#11521 |
GLK: ZCode - loses scrollback from time to time
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#11518 |
GLK: ZCode - status line has no left margin
|
new
|
dreammaster
|
normal
|
Engine: GLK: ZCode
|
|
#11980 |
GLK: engine does not support Russian keyboard layout
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
|
new
|
BJNFNE
|
low
|
Engine: Gob
|
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
sdelamarre
|
normal
|
Engine: Gob
|
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
|
normal
|
Engine: Gob
|
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
|
normal
|
Engine: Gob
|
|
#15257 |
GOB: Goblins 1 - amiga version - fade in problems after the intro
|
new
|
|
normal
|
Engine: Gob
|
|
#15341 |
GOB: Goblins 2 - Missing footsteps sound effect in Floppy version
|
new
|
bluegr
|
normal
|
Engine: Gob
|
|
#15591 |
GOB: Goblins 3 - Latest save is not loaded
|
new
|
|
normal
|
Engine: Gob
|
|
#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
|
new
|
|
normal
|
Engine: Gob
|
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|