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Results (201 - 300 of 853)

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Ticket Summary Status Owner Priority Component Version
#11695 DRAGONS: Flicker misplaced after bunny game new low Engine: Dragons
#13389 DRAGONS: Rendering is excessively slow on older devices new normal Engine: Dragons
#11644 DRAGONS: Splash screen font background too visible new normal Engine: Dragons
#11629 DRAGONS: Wrong aspect ratio new normal Engine: Dragons
#11693 DRAGONS: dust cloud in library new low Engine: Dragons
#11694 DRAGONS: pre tournament cutscene few frames too long new low Engine: Dragons
#11816 EMI: Actors are drawn through the port authority building on Lucre new normal Engine: Grim
#11847 EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL new low Engine: Grim
#13459 EMI: Crashes during cutscenes with subtitles on new normal Engine: Grim
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new normal Engine: Grim
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new normal Engine: Grim
#11822 EMI: Guybrush walks through tourist body new low Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new normal Engine: Grim
#11794 EMI: Lever of the stove in LUA bar misplaced new low Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new normal Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new normal Engine: Grim
#11828 EMI: Missing subtitles by default in demo (french/german) new low Engine: Grim
#15770 EMI: OpenGL shaders: Texture-less characters on GeForce 6600 new normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new normal Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new normal Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new normal Engine: Grim
#11799 EMI: PS2, the menu has no background new normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new normal Engine: Grim
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new normal Engine: Grim
#11870 EMI: Sawdust Graphics Issues new normal Engine: Grim
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new low Engine: Grim
#11832 EMI: Some lines are not spoken new normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new normal Engine: Grim
#11790 EMI: Some text is split incorrectly new low Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new normal Engine: Grim
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new normal Engine: Grim
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new normal Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new normal Engine: Grim
#11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new low Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new normal Engine: Grim
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
#15575 FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS) new neuromancer normal Engine: Freescape
#15582 FREESCAPE: Initial window size is too small new neuromancer normal Engine: Freescape
#15750 FREESCAPE: Lighting effect missing in Castle Master new neuromancer normal Engine: Freescape
#15699 FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken new neuromancer high Engine: Freescape
#15465 FREESCAPE: Total Eclipse 2 is still very unstable new neuromancer normal Engine: Freescape
#15470 FREESCAPE: UI is not pixel perfect new neuromancer normal Engine: Freescape
#15592 FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version) new neuromancer low Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#15704 FREESCAPE: fix all the big endian issues new neuromancer normal Engine: Freescape
#15429 FREESCAPE: gate effect is missing in Castle Master new neuromancer normal Engine: Freescape
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer normal Engine: Freescape
#15331 FREESCAPE: width of rendered lines depends on the computer resolution new neuromancer normal Engine: Freescape
#9671 FULLPIPE: Assorted graphical glitches new normal Engine: NGI
#13270 FULLPIPE: Left Handle vanishes on teleporting new normal Engine: NGI
#10397 FULLPIPE: Memory leak when loading a saved game new normal Engine: NGI
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new normal Engine: NGI
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new normal Graphics
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new normal Engine: GLK: Adrift
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- normal Engine: GLK: Adrift
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new normal Engine: GLK: Archetype
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new normal Engine: GLK: Comprehend
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new normal Engine: GLK: Comprehend
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster normal Engine: GLK: Glulxe
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new normal Engine: GLK: Hugo
#11653 GLK: JACL: Problems with running older games new normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new normal Engine: GLK: Quest
#12296 GLK: Quest compatibility issues new normal Engine: GLK: Quest
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new normal Engine: GLK: Quest
#13623 GLK: SCOTT: Unicode characters not shown new normal Engine: GLK: Scott
#11729 GLK: Wrong colors and missing color changes new normal Engine: GLK
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new normal Engine: GLK: ZCode
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new normal Engine: GLK: ZCode
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new normal Engine: GLK: ZCode
#11521 GLK: ZCode - loses scrollback from time to time new normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster normal Engine: GLK: ZCode
#11980 GLK: engine does not support Russian keyboard layout new normal Engine: GLK: ZCode
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE low Engine: Gob
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new normal Engine: Gob
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro new normal Engine: Gob
#15341 GOB: Goblins 2 - Missing footsteps sound effect in Floppy version new bluegr normal Engine: Gob
#15591 GOB: Goblins 3 - Latest save is not loaded new normal Engine: Gob
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy normal Engine: Gob
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