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Results (201 - 300 of 950)

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Ticket Summary Status Owner Priority Component Version
#16058 DIRECTOR: Highlights Puzzlemania [D4] - Softlocks new normal Engine: Director
#15691 DIRECTOR: Indigo Rose AutoPlay Menu Studio [Custom?] - Not Being Detected by ScummVM new normal Engine: Director
#15480 DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] - (Genre: Activity Center) new normal Engine: Director
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new normal Engine: Director
#16032 DIRECTOR: Lost & Found Volume 1 [D4] Stuck At Main Menu - (Genre: Hidden Object) new normal Engine: Director
#15561 DIRECTOR: Löwenzahn 1 [D5]: Test results new normal Engine: Director
#14854 DIRECTOR: Magician's Secrets vol. 1/2 (D4) not starting new normal Engine: Director
#16055 DIRECTOR: Mega Puzzle Pack [D5] - Crashes At Startup new normal Engine: Director
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new normal Engine: Director
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new normal Engine: Director
#16057 DIRECTOR: My Neighborhood [D4] new normal Engine: Director
#12834 DIRECTOR: Mylk (Windows) [D4] is not completable new normal Engine: Director
#16451 DIRECTOR: No mouse function at start menu in "The Dark Eye" new normal Engine: Director
#13899 DIRECTOR: Opera Fatal gameplay issue update new normal Engine: Director
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error new normal Engine: Director
#15663 DIRECTOR: Robinson Crusoe [D5] playtest results new normal Engine: Director
#15906 DIRECTOR: Safecracker (D5) Development Testing Gamplay Issues new normal Engine: Director
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new normal Engine: Director
#16093 DIRECTOR: Slam Dunk Typing [D5] - (Genre: Typing Tutor) new normal Engine: Director
#16361 DIRECTOR: The Daedalus Encounter [D4] crashes during loading new normal Engine: Director
#16105 DIRECTOR: The Interactive Alphabet [D4] - Stuck At Main Menu new normal Engine: Director
#16051 DIRECTOR: The Jolly Postman Games [D5] new normal Engine: Director
#16038 DIRECTOR: Umezma [D4] Crashes At Startup - (Genre: Horror) new normal Engine: Director
#16374 DIRECTOR: Unknown game variant for director (Pingu 1 / German) new normal Engine: Director
#16437 DIRECTOR: Unknown game variants of Star Warped new normal Engine: Director
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new normal Engine: Director
#16056 DIRECTOR: Yuke Yuke Ron Ron! \ ゆけゆけロンロン! [D5] new normal Engine: Director
#14169 DRACI: Down Mouse not opening icon menu new normal Engine: Draci
#16001 DRACI: Selected item is unusable after saving new high Engine: Draci
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek normal Engine: Draci
#15234 DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop new normal Engine: Dragons
#11695 DRAGONS: Flicker misplaced after bunny game new low Engine: Dragons
#13389 DRAGONS: Rendering is excessively slow on older devices new normal Engine: Dragons
#11644 DRAGONS: Splash screen font background too visible new normal Engine: Dragons
#11629 DRAGONS: Wrong aspect ratio new normal Engine: Dragons
#11693 DRAGONS: dust cloud in library new low Engine: Dragons
#11694 DRAGONS: pre tournament cutscene few frames too long new low Engine: Dragons
#16418 DS: Crash when opening Mass Add dialog new blocker Port: NDS
#11816 EMI: Actors are drawn through the port authority building on Lucre new normal Engine: Grim
#11847 EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL new low Engine: Grim
#13459 EMI: Crashes during cutscenes with subtitles on new normal Engine: Grim
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new normal Engine: Grim
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new normal Engine: Grim
#11822 EMI: Guybrush walks through tourist body new low Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new normal Engine: Grim
#11794 EMI: Lever of the stove in LUA bar misplaced new low Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new normal Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new normal Engine: Grim
#11828 EMI: Missing subtitles by default in demo (french/german) new low Engine: Grim
#15770 EMI: OpenGL shaders: Texture-less characters on GeForce 6600 new normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new normal Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new normal Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new normal Engine: Grim
#11799 EMI: PS2, the menu has no background new normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new normal Engine: Grim
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new normal Engine: Grim
#11870 EMI: Sawdust Graphics Issues new normal Engine: Grim
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new low Engine: Grim
#11832 EMI: Some lines are not spoken new normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new normal Engine: Grim
#11790 EMI: Some text is split incorrectly new low Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new normal Engine: Grim
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new normal Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new normal Engine: Grim
#11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new low Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new normal Engine: Grim
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
#15575 FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS) new neuromancer normal Engine: Freescape
#15750 FREESCAPE: Lighting effect missing in Castle Master new neuromancer normal Engine: Freescape
#15465 FREESCAPE: Total Eclipse 2 is still very unstable new neuromancer normal Engine: Freescape
#15470 FREESCAPE: UI is not pixel perfect new neuromancer normal Engine: Freescape
#15592 FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version) new neuromancer low Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#15704 FREESCAPE: fix all the big endian issues new neuromancer normal Engine: Freescape
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer normal Engine: Freescape
#15331 FREESCAPE: width of rendered lines depends on the computer resolution new neuromancer normal Engine: Freescape
#9671 FULLPIPE: Assorted graphical glitches new normal Engine: NGI
#13270 FULLPIPE: Left Handle vanishes on teleporting new normal Engine: NGI
#10397 FULLPIPE: Memory leak when loading a saved game new normal Engine: NGI
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new normal Engine: NGI
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new normal Engine: GLK: Adrift
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