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Results (901 - 935 of 935)

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Ticket Summary Status Owner Type Component Version
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new defect Port: Win64
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new defect Port: Win32
#11007 WME: 1 1/2 Ritter - Menu font problem new defect Engine: Wintermute
#6649 WME: 5MA - wasps animation is too slow new somaen defect Engine: Wintermute
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new defect Engine: Wintermute
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect Engine: Wintermute
#9683 WME: Helga Deep in Trouble - Graphic mistake new defect Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new defect Engine: Wintermute
#6453 WME: Rosemary - Text glitch new somaen defect Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen defect Engine: Wintermute
#6541 WME: Theora A/V Sync drifts new somaen defect Video
#6652 WME: white chamber - bot flickers when changing directions new somaen defect Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen defect Engine: Wintermute
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself new defect Web
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect Common
#7700 Wii: Support Sound Settings new dhewg feature request Port: Wii
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new defect Port: Win64
#14789 Win64 - ini file got reset shortly after using v2.8.0 new defect Port: Win64
#14722 XEEN: Fix inconsistencies with WoX Cloudside locations new feature request Engine: MM: Xeen
#13855 XEEN: Support General Midi in Xeen games new feature request Engine: MM: Xeen
#11181 ZVISION Audio is clipping new defect Engine: ZVision
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect Engine: ZVision
#11992 ZVISION: Korean Nemesis Yes/No prompts new defect Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect Engine: ZVision
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect Engine: ZVision
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new defect Engine: ZVision
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect Engine: ZVision
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new defect Engine: ZVision
#15110 [sword1] Add intro.dxa compression hash for FR_FRA version new patch Engine: Sword1
#14350 iOS Pencil Support new feature request Port: iOS
#14785 iOS: Allow engines to place on-screen buttons in specific locations new feature request Port: iOS
#7603 iPhone: Pie menu for keyboard input? new vinterstum feature request Port: iOS
#11428 macOS: Change default savegame location for macOS new feature request Port: Mac OS X
#13452 request to change background color of GLK text adventure games or make it adjustable new feature request Engine: GLK
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