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Results (1101 - 1147 of 1147)

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Ticket Summary Status Owner Type Priority Component
#15081 AGS: The Legend of Skye missing steam detection new defect normal Engine: AGS
#15086 GROOVIE: Clandestiny final cutscene crashes new defect normal Engine: Groovie
#15087 Unknown game variant for nancy new defect normal Engine: Nancy
#15088 Unknown game variant for nancy new defect normal Engine: Nancy
#15089 SWORD1: Unknown game variant new defect normal Engine: Sword1
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp defect normal Engine: SCUMM
#15091 Cursor disappears for extended period after interacting with cubicle vidbot new defect normal Engine: mTropolis
#15093 MYST3: Support original DVD layout new feature request normal Engine: Myst3
#15095 SCUMM/HE: FREDDI5: Quitting from the in-game computer does not respect "Return to the launcher when leaving the game" new defect normal Engine: SCUMM
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect normal Engine: AGI
#15099 SWORD1: Unknown game variant for sword1 new defect normal Engine: Sword1
#3401 GOB3: double sprite glitch in the queen level new DrMcCoy defect high Engine: Gob
#5724 MD5: MOHAWK: LB - Various missing games (chacksums included) new fuzzie defect high Engine: Mohawk
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new defect high Engine: Wintermute
#11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision
#13128 GRIM: Grim Fandango Remastered - Steam MD5 new feature request high Engine: Grim
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect high Engine: Chewy
#13771 French translation variant for asylum new patch high Engine: Asylum
#13782 MADE: ScummVM closes unexpectedly after playing first audio new defect high Engine: MADE
#13939 MD5: ADL: Unknown game variant for hires2 new defect high Engine: ADL
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled new defect high Engine: Grim
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new defect high Engine: Tinsel
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge
#14401 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new defect high Engine: Grim
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new defect high Port: PSP
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- defect high Ports
#14590 Korean translate for sword2 new patch high Engine: Sword2
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2
#14660 MD5: Unknown game variant for buried new defect high Engine: Buried
#14693 Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN) pending somaen patch high Engine: Wintermute
#14697 Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN) pending somaen patch high Engine: Wintermute
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new defect high Engine: Tetraedge
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect high Engine: Hypno
#14862 SWORD2: Unknown Game Variant pending digitall defect high Engine: Sword2
#14863 PRIVATE: use original cursors from the exe new neuromancer feature request high Engine: Private
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file pending athrxx defect high Engine: AGOS
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing new defect high Engine: Nancy
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer defect high Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer defect high Engine: Freescape
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new defect high Audio
#14987 GRIM: Manny gets frozen after opening the security door new defect blocker Engine: Grim
#15097 NANCY: SKC: Assertion on very first shuffle puzzle new defect blocker Engine: Nancy
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