Timeline
01/25/15:
- 22:30 Changeset [ed4a3565] by
- ACCESS: MM - Rename cmdSpecial5, implement cmdSpecial3
- 22:19 Changeset [587aad7d] by
- ACCESS: Fix moonwalking in MM
- 21:05 Changeset [ca0bef95] by
- ACCESS: MM - Split cmdHelp for MM
- 20:51 Changeset [b0005043] by
- SDL: Guard audio CD code to be SDL 1.2 only.
- 20:23 Changeset [99f4dafa] by
- SDL: Also print audio driver used when built with SDL2.
- 20:11 Changeset [8d57b766] by
- SDL: Fix typo.
- 20:07 Changeset [4aa6f5ca] by
- Merge pull request #571 from chrilith/master Small adjustments to …
- 19:54 Changeset [e695c018] by
- MORTEVIELLE: 1sec seems to be far enough here
- 19:53 Changeset [975b1cf] by
- MORTEVIELLE: more drawBox() adjustments
- 19:23 Changeset [8530997f] by
- SDL: Add experimental support for SDL2. This is based upon …
- 18:26 Changeset [defe7179] by
- CONFIGURE: Allow to overwrite sdl-config to use with SDL_CONFIG.
- 18:26 Changeset [d97889c] by
- SDL: Cleanup graphics manager switching a bit.
- 17:57 Changeset [3a2db013] by
- SDL: Refactor WM specific functionality into SdlGraphicsManager.
- 17:06 Changeset [50d3d79d] by
- XEEN: Revert window restriction, since all window draws use absolute x,y
- 16:40 Ticket #6785 (FW: Looping samples don't loop in PC version (theoretically)) created by
- […] […]
- 16:18 Changeset [ef283252] by
- XEEN: Fix keyboard keys in YesNo dialog
- 14:01 Changeset [7b387db] by
- XEEN: Fix clearing Please Wait window after changing maps
- 13:37 Ticket #6784 (ZVISION: Earth pavilion door puzzle inset videos out of alignment) created by
- […] […]
- 13:34 Ticket #6783 (ZVISION: Earth pavilion door puzzle missing sound effects) created by
- […] […]
- 13:26 Ticket #6782 (ZVISION: Temple door knocker knocks far too fast) created by
- […] […]
- 13:24 Changeset [3135d1e0] by
- XEEN: Fix rendering in drawOutdoors
- 07:53 Ticket #6781 (ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory) created by
- […] […]
- 04:53 Changeset [482c2b2a] by
- XEEN: Fix immediate crash in outdoors rendering
- 04:49 Changeset [51dba26] by
- XEEN: Simplify _currentWall back to int for now
- 04:12 Changeset [b695934a] by
- XEEN: Implemented cmdTeleport opcode
- 03:15 Changeset [2a9c00cb] by
- XEEN: Fix to cmdSpawn, and implemented cmdSetValue
- 00:38 Changeset [fe6b580f] by
- XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes
- 00:37 Changeset [b6b5a520] by
- ACCESS: MM - Add menu case 8
- 00:36 Changeset [e4710ae] by
- ACCESS: MM - Fix the coordinates of the last menu icon
01/24/15:
- 23:31 Changeset [0d8d66c] by
- XEEN: Fix center aligning text in writeString
- 22:33 Changeset [f742dc8d] by
- XEEN: Fixes to ifProc
- 21:10 Changeset [41f7664f] by
- XEEN: Implemented cmdIf opcode
- 20:29 Changeset [c01120ae] by
- XEEN: Extra comments to sprite resource class
- 20:14 Changeset [339dfcb2] by
- XEEN: Restrict drawing in windows to drawing within their bounds
- 19:48 Changeset [177f47a5] by
- XEEN: Implement drawOutdoors
- 19:15 Changeset [409edeb1] by
- XEEN: Implemented drawOutdoorsObjects
- 18:49 Changeset [a04daf3] by
- XEEN: Implemented drawOutdoorsMonsters
- 17:09 Changeset [c17c2aea] by
- XEEN: Implemented outdoors drawing code in draw3d
- 15:46 Changeset [241f459] by
- Merge pull request #1 from scummvm/master Latest changes including mines
- 15:24 Changeset [82010fb5] by
- XEEN: Formatting fixes
- 15:13 Changeset [f69fd28] by
- XEEN: Fixes for hit points calculations
- 14:39 Changeset [de1341d] by
- XEEN: Add special case block to Map::load
- 14:35 Changeset [2b5167ca] by
- XEEN: Fix side loading bug in Map::load
- 14:29 Changeset [1f8a5ea2] by
- XEEN: Changed PlayerStruct to Character
- 14:27 Changeset [b533822c] by
- XEEN: Implement lots of stubbed PlayerStruct methods
- 13:57 Changeset [4e1ffc94] by
- ZVISION: Delete stream if there is no audio stream to queue to This …
- 13:57 Changeset [ca83ecd8] by
- ZVISION: Fix lag at beginning of cutscenes We have to update …
- 13:37 Changeset [bf3e2bc] by
- Merge pull request #570 from chrilith/mortevielle_3rdintro …
- 13:19 Changeset [378d031b] by
- Merge pull request #569 from chrilith/mortevielle MORTEVIELLE: some …
- 13:03 Changeset [a4d822f9] by
- MORTEVIELLE: alternatively we can make it local to delay()
- 10:13 Changeset [6691f9d8] by
- MORTEVIELLE: Added missing mesgId handling for 3rd intro screen This …
- 05:00 Changeset [3ec43ce1] by
- XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodes
- 04:47 Changeset [06b7eb22] by
- XEEN: Implemented If script opcode
- 02:33 Changeset [7bfc0344] by
- XEEN: Implement cmdJumpRnd script opcode
- 02:25 Changeset [fac1d06] by
- XEEN: Implement script opcodes for cmdCallEvent and cmdReturn
- 02:12 Changeset [c08e54f] by
- XEEN: Implement further script opcodes
- 01:44 Changeset [749372e4] by
- XEEN: More script code and string input dialog
01/23/15:
- 13:29 Changeset [a7d5ac99] by
- MORTEVIELLE: Fixed read index parsing alert strings because Pascal …
- 13:29 Changeset [3839d9ce] by
- MORTEVIELLE: Fixed drawBox() to match original code
- 10:31 Changeset [568c13b] by
- ZVISION: Use correct virtual class type instead of MusicNode
- 10:26 Changeset [9b498d5] by
- ZVISION: Correct value for attenuate
- 10:25 Changeset [0bc61d3c] by
- ZVISION: Volume is not linear value, use dB map to linear for -100...0dB
- 10:20 Changeset [ad2ab984] by
- ZVISION: Use correct int type for volume
- 05:13 Changeset [d67727a7] by
- ZVISION: Fix sound bug #6767 by making pan_track code similar to original
- 03:05 Changeset [2b51d324] by
- XEEN: Implemented dialogs for Who Will and YesNo
- 01:07 Ticket #6780 (ZVISION: Non-working, game-breaking hotspot at bottom of tower) closed by
- fixed
- 01:04 Changeset [d75fbe7] by
- ZVISION: Error out when a script file can't be found or be parsed …
- 01:02 Changeset [1bd83a9] by
- ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI)
- 01:01 Changeset [f7e0d1e9] by
- ZVISION: Fix shadowed variable A bug in commit 21e9007d80. Thanks to …
- 00:41 Changeset [b597d71] by
- XEEN: Implemented animate3d
01/22/15:
- 23:19 Ticket #6780 (ZVISION: Non-working, game-breaking hotspot at bottom of tower) created by
- […] […]
- 12:53 Changeset [4c0c40c] by
- XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap
- 03:09 Changeset [16a5a99c] by
- XEEN: Fix strings used by newly added script commands
- 02:51 Changeset [1b264ed2] by
- XEEN: Implemented the first few script commands
- 01:42 Changeset [932222d] by
- XEEN: Skeleton beginnings of script handling
01/21/15:
- 22:43 Changeset [1d10058] by
- ACCESS: MM - Implement cmdDispAbout, initialize some variables
- 21:26 Changeset [eed5116] by
- ACCESS: MM - Fix the travel box
- 12:06 Changeset [e66883d5] by
- ZVISION: Add console commands to manipulate state flags and variables
- 10:36 Changeset [46fe6b64] by
- ZVISION: Properly handle confirmation dialogs in the French ver. of ZGI
- 06:54 Changeset [290ea5d] by
- ACCESS: MM - Implement loading of cells00 in intro, some renaming
- 03:13 Changeset [69ca508e] by
- XEEN: Fix settig stepped on tiles
- 02:37 Changeset [adce5f9] by
- XEEN: Convert map _skySprites into a 2 element array
- 02:05 Changeset [397a10ea] by
- XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it
- 01:10 Changeset [cb25b7b5] by
- VIDEO: Make the QuickTime code error out again if the frame data can't …
- 01:10 Changeset [7d1ee556] by
- VIDEO: Remove the "-1" edit hack With the previous commits' fixes, …
- 01:10 Changeset [1a0f104a] by
- VIDEO: Fix potential off-by-one frame time after seek If seeking to …
- 01:10 Changeset [8e2a438d] by
- VIDEO: Fix edit frame calculation An edit that seeks to the last …
- 01:10 Changeset [aaf4d38] by
- VIDEO: Round the edit time offset instead of truncating it Allows for …
- 01:10 Changeset [a59f5db5] by
- VIDEO: Fix timing with frames going past the edit boundary
- 00:48 Changeset [5cc3afab] by
- XEEN: Implemented getNewMaze
- 00:29 Changeset [dfe04491] by
- JANITORIAL: Remove unnecessary semicolons
- 00:24 Changeset [796fb134] by
- ZVISION: Remove unnecessary spaces
- 00:10 Changeset [d7f37d21] by
- ACCESS: MM - Implement printWatch and clearWatch
01/20/15:
- 23:42 Changeset [1330cb7] by
- ZVISION: Remove superfluous check
- 23:26 Changeset [f60a4d3] by
- ACCESS: MM - Fix the "android" watch dialog and animation
- 22:47 Ticket #6760 (ZVISION: German version of ZGI doesn't work - no game found) closed by
- 22:43 Ticket #6772 (ZVISION: Wrong characters in subtitles (Unicode issue?)) closed by
- fixed
- 22:41 Changeset [5a6f711] by
- ZVISION: Convert subtitles to UTF-32 before rendering them (bug #6772) …
- 22:33 Changeset [0776709] by
- ZVISION: Do not process cheat codes while in the game menus This …
- 20:51 Changeset [1d6a8073] by
- ZVISION: Adapt confirmation dialogs for non-English versions
- 18:29 Ticket #6774 (ZVISION: Spell book broken after getting "glorf" spell) closed by
- fixed
- 18:21 Changeset [ad83f033] by
- ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774 A condition in …
- 15:11 Ticket #6778 (Game crash: Full Throttle on ScummVM 1.7.0 for MorphOS) closed by
- invalid
- 13:46 Changeset [8b4d25d4] by
- XEEN: Implemented doStepCode
- 13:20 Changeset [2427f203] by
- XEEN: Implemented handleLight
- 04:57 Changeset [aab62d60] by
- XEEN: More minimap fixes
- 04:18 Changeset [d32c90e] by
- XEEN: Some minimap drawing fixes
- 03:38 Changeset [8cd2e5ad] by
- XEEN: Further work on sprite scaling
- 03:38 Changeset [a1fb631f] by
- XEEN: Fix resetting sprites on ground tiles when drawing
- 00:28 Changeset [dc8592a9] by
- XEEN: Fix loading of wall types
- 00:18 Ticket #6776 (ZVISION: Nothing happens when I click on the rope in the bell room) closed by
- fixed
- 00:16 Changeset [750d7281] by
- ZVISION: Properly skip commented out puzzle criteria - fixes bug #6776 …
01/19/15:
- 23:51 Changeset [ebc155ac] by
- XEEN: Replaced UI button values with KeyCode constants
- 23:42 Changeset [e966feff] by
- XEEN: Implemented movement code
- 23:32 Ticket #6771 (ZVISION: Unable to leave room after loading saved game) closed by
- fixed
- 23:21 Changeset [5f985884] by
- ZVISION: Fix saving when using the original save dialog A regression …
- 21:54 Changeset [5df2e08c] by
- ZVISION: Fix bug #6771 (unable to leave room when loading a game) …
- 21:54 Changeset [dcac5be4] by
- ZVISION: Simplify the checks in the location changing code
- 21:22 Changeset [ecc45b96] by
- Merge pull request #567 from fedor4ever/master ZVISION: Fix …
- 21:20 Changeset [1f31209] by
- XEEN: Minor minimap fixes
- 20:29 Changeset [e559a99c] by
- XEEN: Initial implementation of drawMiniMap
- 20:25 Changeset [08b6a5b4] by
- ZVISION: Fix comparison between signed and unsigned integers
- 19:53 Changeset [c810ee9a] by
- ACCESS: MM - Make CharEntry version-dependent
- 18:47 Ticket #6779 (BACKENDS: Symbian - ZVISION is unusable because of a bug in scanf()) created by
- […] […]
- 17:13 Changeset [ec294d6] by
- XEEN: Add extra ending code for pausing turns
- 16:32 Changeset [687423b] by
- XEEN: Beginnings of main game loop and waiting
- 15:51 Changeset [83442b9] by
- XEEN: Fix Valgrind warnings
- 15:28 Changeset [f46b9d77] by
- XEEN: Compilation fixes for gcc
- 03:13 Ticket #6766 (ZVISION: ZGI text screen is illegible) closed by
- wontfix
- 03:10 Ticket #6768 (ZVISION: Game will not save during prison sequence) closed by
- fixed
- 03:09 Changeset [68b7839d] by
- ZVISION: Fix bug #6768 (unable to save in the prison area) The save …
- 02:22 Changeset [3a31e1d] by
- ZVISION: Don't change location when coming back from ScummVM save …
- 02:11 Changeset [0fafb6a6] by
- Revert "ZVISION: Don't change location when coming back from ScummVM …
- 01:56 Changeset [b12e2683] by
- XEEN: Disable initial fade out for now
- 01:54 Changeset [130bd58e] by
- XEEN: Load correct surface sprites for the maze
- 01:26 Changeset [b835eacc] by
- ZVISION: Don't change location when coming back from ScummVM save …
- 01:11 Changeset [e4c47363] by
- XEEN: Renaming of flags and surface display
- 00:18 Changeset [ecdf6412] by
- XEEN: Fix drawing the game window border
- 00:12 Changeset [07a10855] by
- XEEN: In progress work on sprite scaling
01/18/15:
- 23:11 Changeset [6ba81a97] by
- ACCESS: MM - Implement printBubble_v1
- 23:06 Changeset [a26a9c72] by
- ZVISION: Fix formatting and add curlies
- 22:37 Ticket #6778 (Game crash: Full Throttle on ScummVM 1.7.0 for MorphOS) created by
- […] […]
- 22:35 Changeset [f18a8c36] by
- XEEN: Convert default values for monsters flying flags from int to bool
- 22:17 Changeset [99254537] by
- XEEN: Fix loading of MonsterData array
- 22:00 Changeset [762e2ca6] by
- CONFIGURE: Use -mlongcall on Mac PPC builds Calls larger than 32MB …
- 21:58 Changeset [e10512c8] by
- CONFIGURE: Use "powerpc" instead of "ppc" as config.guess outputs …
- 20:59 Changeset [ceeda17a] by
- XEEN: Remove old test sprite from being displayed
- 20:06 Ticket #6777 (LOL: The interactive CD demo version is not supported) created by
- […] […]
- 19:41 Changeset [79c90233] by
- TEST: Use "/usr/bin/env python" as the shebang line in cxxtestgen.py
- 19:41 Changeset [db64442] by
- COMMON: Fix strict-alignment READ_BE_UINT64 on LE and READ_LE_UINT64 on BE
- 19:41 Ticket #6775 (ZVISION: Core dump when starting Zork Nemesis) closed by
- fixed
- 19:35 Changeset [3f66f28] by
- ZVISION: Remove trailing whitespace
- 19:30 Changeset [7c23eae1] by
- ZVISION: Fix path handling in case-sensitive file systems (bug #6775) …
- 14:26 Changeset [b147743] by
- ACCESS: MM - Implement displayInv
- 13:57 Changeset [258ab020] by
- XEEN: Load sprites from the correct archive
- 11:04 Changeset [cac7be4] by
- ANDROID: Remove plugins/unpacker from makefile.
- 02:24 Changeset [12445978] by
- JANITORIAL: Update copyright year
- 01:51 Changeset [926404bd] by
- MADS: Renamings of Layer and a transition type
01/17/15:
- 23:38 Ticket #6776 (ZVISION: Nothing happens when I click on the rope in the bell room) created by
- […] […]
- 22:29 Changeset [9b8fa20c] by
- MADS: Fix horizontal flipping of scene background sprites
- 21:46 Changeset [4ee29ef3] by
- MADS: Add loading of SpriteInfo frame numbers for scene background sprites
- 21:42 Ticket #6769 (Inset video location/size error in alchemical display) closed by
- fixed
- 21:38 Changeset [263c5924] by
- ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI)
- 19:09 Ticket #6775 (ZVISION: Core dump when starting Zork Nemesis) created by
- […] […]
- 18:59 Ticket #6774 (ZVISION: Spell book broken after getting "glorf" spell) created by
- […] […]
- 17:23 Changeset [ccd0c63a] by
- MADS: Implement background scrolling in anim views
- 17:15 Changeset [8e07aae5] by
- Merge pull request #565 from fedor4ever/master ZVISION: made error …
- 16:24 Changeset [b3c204e2] by
- ZVISION: made error messages more detailed
- 15:57 Changeset [9c25e2ee] by
- MADS: Fix crash on exit after watching introduction twice
- 15:04 Ticket #6773 (ALL: Infinite loop showing error dialog when engine missing) created by
- […] […]
- 14:11 Changeset [b860745a] by
- XEEN: Add support for horizontally flipped sprites
- 13:26 Changeset [c4e8460b] by
- ACCESS: MM - Fix a bug related to the down arrow, some refactoring and …
- 11:55 Ticket #6772 (ZVISION: Wrong characters in subtitles (Unicode issue?)) created by
- […] […]
- 08:42 Changeset [27a9a046] by
- ACCESS: MM - Fix crash in cmdDoTravel, some renaming
- 03:31 Changeset [e0305aa9] by
- XEEN: Fix loading correct monster sprites
- 03:19 Changeset [d37e3d6e] by
- XEEN: Minor cleanup and renamings
- 02:26 Changeset [6bfd599] by
- XEEN: Fixes for map loading cells and indoor sprite list references
- 00:20 Ticket #6771 (ZVISION: Unable to leave room after loading saved game) created by
- […] […]
01/16/15:
- 22:24 Changeset [82027ef] by
- ACCESS: MM - Finish the implementation of doBox_v1
- 17:10 Ticket #6770 (ZVISION: Control lever still visible after opening Perils of Magic ...) created by
- […] […]
- 17:06 Ticket #6769 (Inset video location/size error in alchemical display) created by
- […] […]
- 16:47 Ticket #6768 (ZVISION: Game will not save during prison sequence) created by
- […] […]
- 13:30 Changeset [484901e7] by
- XEEN: Fixes and cleanup for setIndoorsObjects
- 12:08 Changeset [9f00880a] by
- ZVISION: Properly handle sounds reusing the same sound slot (bug …
- 11:28 Ticket #6767 (ZVISION: Ambient sounds keep playing after leaving the relevant area) created by
- […] […]
- 11:20 Ticket #6766 (ZVISION: ZGI text screen is illegible) created by
- […] […]
- 07:09 Changeset [6f2b648b] by
- ACCESS: MM - Implement drawSelectBox
- 04:37 Changeset [b83b63b] by
- XEEN: Fix _wp switch statements
- 04:20 Changeset [0ceefedc] by
- XEEN: Fix frame calculations for low part of _indoorList
- 02:50 Changeset [d6497f78] by
- XEEN: Implement setIndoorsWallPics
- 01:43 Changeset [3fe7c645] by
- ZVISION: Fix detection of Windows fonts
- 01:39 Changeset [ce3cb6f1] by
- XEEN: Finished setIndoorsMonsters
- 00:32 Changeset [519ecbb7] by
- ACCESS: MM - Initial string display in doBox_v1
01/15/15:
- 23:59 Ticket #6764 (Spanish version of ZGI doesn't work - no game found) closed by
- 23:58 Ticket #6763 (ZGI crashes when attempting to examine mug in inventory) closed by
- fixed
- 23:57 Ticket #6762 (ZGI crashes when attempting to enter alternative inventory screens.) closed by
- fixed
- 23:52 Changeset [11e42967] by
- ZVISION: Add detection for the Spanish version of ZGI (bug #6764)
- 23:47 Changeset [4287e2eb] by
- ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763 A …
- 20:54 Ticket #6765 (Wrong error code if directory missing) created by
- […] […]
- 13:33 Changeset [3e716376] by
- XEEN: Beginnings of setIndoorMonsters implementation
- 12:23 Ticket #6764 (Spanish version of ZGI doesn't work - no game found) created by
- […] […]
- 11:37 Ticket #6763 (ZGI crashes when attempting to examine mug in inventory) created by
- […] […]
- 11:16 Ticket #6762 (ZGI crashes when attempting to enter alternative inventory screens.) created by
- […] […]
- 07:23 Changeset [0c14e42b] by
- ACCESS: MM - Implement up and down arrows in BubbleBox
- 06:41 Changeset [89f233f] by
- ZVISION: Set the state value for the lever position during user …
- 06:40 Changeset [4f28cec6] by
- ZVISION: Keep the hand cursor during lever movement We have to …
- 06:31 Changeset [28e27ea1] by
- ZVISION: Allow multiple sound effects to play at the same time This …
- 03:42 Changeset [7e4580a2] by
- XEEN: Add cropping support to sprite drawing
- 03:10 Changeset [7bfbda6] by
- XEEN: Initial bugfixes for map loading and fix draw list positions
- 01:48 Changeset [17f94630] by
- XEEN: Formatting fixes
- 01:39 Changeset [e6383519] by
- XEEN: Split in-game scene draw code into a separate file
01/14/15:
- 23:40 Changeset [f1aa191f] by
- ACCESS: MM - Implement getList
- 23:37 Ticket #6761 (ZVISION: Missing sounds when using the knocker in Zork: Nemesis) created by
- […] […]
- 22:44 Changeset [3a57f208] by
- ACCESS: MM - Implement displayBoxData
- 22:20 Changeset [cc045f7a] by
- COMMON: Fix strict-alignment READ_UINT64
- 13:48 Changeset [5f2e1455] by
- XEEN: Remainder of drawIndoors implemented
- 05:20 Changeset [2b78d519] by
- XEEN: Implementing drawIndoors
- 01:53 Changeset [fb97e588] by
- ZVISION: Add support for German ZGI - CD version Fixes #6760
- 00:30 Changeset [a856e58e] by
- XEEN: Added Combat class and further map loading sprite setting
01/13/15:
- 20:52 Changeset [93e8b47e] by
- ACCESS: MM - Some more work on BubbleBox class
- 14:47 Changeset [4b1cec62] by
- ZVISION: Add detection for the French version of ZGI
- 13:51 Changeset [1a0a597] by
- XEEN: Add indoor terrain loading and indoor list sprite setting to …
- 05:16 Changeset [747ca9eb] by
- XEEN: Implemented indoor drawing code in draw3d
- 01:56 Changeset [07f37ce] by
- XEEN: Change _currentWall to be MazeWallLayers union
- 01:25 Changeset [48884700] by
- XEEN: Implemented setMazeBits
- 01:08 Changeset [1b829b95] by
- ZVISION: Add support for Liberation Fonts These look better than the …
01/12/15:
- 23:46 Changeset [6a288bc4] by
- ACCESS: MM - Work some more on doBox_v1
- 13:49 Ticket #6760 (ZVISION: German version of ZGI doesn't work - no game found) created by
- […] […]
- 10:47 Ticket #6759 (SCUMM: iMuse crashes with assertion failure on CoMI) created by
- […] […]
- 05:47 Changeset [b247515c] by
- ZVISION: Check eos() after reading from stream, not before This fixes …
- 04:55 Changeset [230c4f52] by
- XEEN: Implemented map getCell method
- 01:35 Changeset [d8e23aa5] by
- XEEN: Split up SCREEN_POSITIONING array and fix data
- 00:37 Changeset [3f4c924c] by
- ZVISION: Check for all the required fonts before starting a game
- 00:30 Changeset [1b3473d3] by
- XEEN: Implement frame update loop of draw3d
01/11/15:
- 23:36 Changeset [dc6c1a5c] by
- Merge pull request #558 from klusark/patch-3 SDL: Warn if the …
- 23:29 Changeset [892a5040] by
- XEEN: Implemented loading of object animation data
- 23:23 Changeset [eacc0e08] by
- ACCESS: MM - Add resource _byte1EEB5[]
- 23:04 Changeset [ec381ae3] by
- ACCESS: MM - Start implementing MM dialog box, split cmdConverse in …
- 22:09 Changeset [4745bfe1] by
- XEEN: Implemented setIndoorObjects
- 21:30 Changeset [b0defeed] by
- Merge pull request #564 from mcb30/gk1fix SCI: fix definition of GK1 …
- 21:14 Changeset [d603fe3] by
- SCI: fix definition of GK1 police-sleep patch
- 21:01 Changeset [edccbe63] by
- XEEN: Added saving of maze monster/object data
- 20:58 Changeset [d1292c8e] by
- Merge pull request #560 from klusark/unpack ANDROID: Remove unpacker …
- 20:12 Changeset [8e0d7d72] by
- Merge pull request #559 from fedor4ever/master VIDEO: Add Theora …
- 19:21 Changeset [3b1edcdf] by
- XEEN: Implemented code for 'saving' resources to the loaded savefile
- 16:51 Changeset [dd7da7c] by
- Merge pull request #561 from MestreLion/foa_help SCUMM: Improve FOA …
- 15:43 Changeset [0b5f79af] by
- XEEN: Added loading of event data for maps
- 15:42 Ticket #6758 (Eye of the Beholder 1: no "silver key" in the beginning of the Level 2) created by
- […] […]
- 15:32 Ticket #6757 (Eye of the Beholder 1 (mouse pointer in inventory)) created by
- […] […]
- 15:01 Changeset [e972eb32] by
- README: Add game-specific information for Zork Nemesis and Zork Grand …
- 15:00 Changeset [3a0ea6ec] by
- NEWS: Mention support for Zork Nemesis and Zork Grand Inquisitor
- 15:00 Changeset [bc959e54] by
- ZVISION: Build the engine by default
- 13:54 Changeset [49787629] by
- XEEN: Various renamings
- 04:19 Changeset [468a26b] by
- ZVISION: Add detection for Nemesis CD - German version CSCR.ZFS is …
- 02:51 Changeset [5b370566] by
- ZVISION: Avoid using floating point math when upscaling subtitle …
01/10/15:
- 20:03 Changeset [21e9007d] by
- Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr …
- 19:32 Changeset [899cf48] by
- ZVISION: Change screen resolution for the hires DVD videos to 800x600 …
- 15:30 Changeset [616b34e] by
- ZVISION: Change wording
- 11:55 Ticket #7875 (Amiga versions support) closed by
- wontfix
- 10:27 Ticket #7875 (Amiga versions support) created by
- […] […]
- 03:27 Changeset [8f0c5543] by
- XEEN: Beginning to implement setIndoorObjects
01/09/15:
- 23:37 Changeset [2d00758] by
- ZVISION: Remove unused variable
- 23:36 Changeset [c8248046] by
- ZVISION: Make sure only existing files are dumped
- 13:29 Changeset [08e64d0a] by
- XEEN: Added indoor/outdoor draw structure lists
- 07:20 Changeset [8249de3d] by
- ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
- 04:02 Changeset [00ef21e] by
- XEEN: Fixed monster/object data merging and sprite loading
- 01:23 Changeset [03952cd9] by
- XEEN: Fix to load correct default savegame
01/08/15:
- 23:09 Changeset [79b92fe0] by
- ZVISION: Clean up save logic, and fix a thumbnail-related FIXME This …
- 22:38 Changeset [345b33d] by
- ZVISION: Remove dead code
- 22:37 Changeset [9e1510e7] by
- ZVISION: Provide a better description for the double FPS game option
- 05:45 Changeset [7054bcd9] by
- VIDEO: Add MPEG-PS demuxer For use with ZVision and later MADE
- 03:51 Changeset [f9414fe5] by
- XEEN: Further fix for savegame initialization
- 03:11 Changeset [96d086ab] by
- XEEN: Add prefix support to CC files, initial save state fixes
- 00:53 Changeset [69952c5f] by
- ACCESS: MM - Add Death arrays
- 00:40 Changeset [cd7c00ca] by
- XEEN: Minor standardisation on monster/object Ids
01/07/15:
- 23:44 Changeset [913075d] by
- ZVISION: Also handle paths in NEMESIS.ZIX for the DVD ver. of Nemesis
- 22:01 Changeset [dfffeef0] by
- ACCESS: MM - Add Two arrays of strings
- 21:49 Changeset [a9b79544] by
- ZVISION: Add support for an unmodified ZIX file for Zork: Nemesis …
- 21:49 Changeset [474ef741] by
- ZVISION: Check the validity of ZIX files
- 21:49 Changeset [07ad10ba] by
- ZVISION: Handle sound patches (.src files) dynamically
- 21:49 Changeset [5e1702d6] by
- Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: Nemesis
- 21:49 Changeset [339abc7] by
- ZVISION: Add detection for the French version of Zork: Nemesis
- 19:38 Changeset [1124d1db] by
- OPENGL: Fix truncation issue resulting in wrong mouse coordinates.
- 19:38 Changeset [f879f8af] by
- OPENGL: Limit mouse cursor drawing to inside game screen when no …
- 13:47 Changeset [be53adbe] by
- XEEN: Implemented map loading of wall item sprites
- 13:00 Changeset [4c64f7e1] by
- SWORD25: Remove unused code The original idea was to keep the code …
- 09:42 Changeset [4ffaf4df] by
- ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD VOB file …
- 09:42 Changeset [e4969a98] by
- ZVISION: Fix typo in include
- 09:42 Changeset [cdbc06d0] by
- ZVISION: Use a common function for loading game animations
- 09:42 Changeset [2d0e9fc] by
- ZVISION: Move the screen initialization code into a separate function
- 09:42 Changeset [fb135b3] by
- ZVISION: Cleanup
- 09:42 Changeset [d70503cc] by
- ZVISION: Cleanup the ZIX file code Also, add handling for 3 CDs, for …
- 09:42 Changeset [364b72c2] by
- ZVISION: Fix incorrect reference to cursor file
- 09:42 Changeset [5949ab5a] by
- ZVISION: Error out when a cursor file can't be found
- 09:42 Changeset [9f642074] by
- ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot) …
- 09:42 Changeset [9420cc2f] by
- ZVISION: Also handle paths in INQUIS.ZIX for the DVD version of ZGI
- 09:42 Changeset [5352493] by
- ZVISION: Add a new command, "dumpimage", to dump any game image to BMP
- 06:03 Ticket #6756 (SAGA: IHNM - Incorrect song playing on startup) created by
- […] […]
- 05:29 Changeset [6dbdf037] by
- SCI: Fix Mac games with a height of 190 A regression from …
- 03:48 Changeset [fa0d7722] by
- XEEN: Work on loading sprites for monsters and objects in Map::load
- 00:09 Changeset [31f4f5b8] by
- XEEN: More interface setup and UI button definitions
01/06/15:
- 23:22 Changeset [e4f7a899] by
- ACCESS: MM - Implement mainAreaClick
- 23:06 Ticket #6755 (ScummVM Crashes in OS X after multiple full screen changes) created by
- […] […]
- 10:39 Changeset [5d852b5c] by
- SCUMM: Improve FOA keyboard help
- 09:45 Changeset [dd5f5588] by
- SYMBIAN: Updated settings
- 09:45 Changeset [762910d8] by
- SYMBIAN: Updated settings and moved to config.mmh
- 06:29 Changeset [10e3a4c0] by
- ACCESS: MM - Split Display Inventory in 2 versions
- 06:28 Changeset [48ff7ca2] by
- ACCESS: MM - Fix some variable initialization
- 04:18 Changeset [59934881] by
- ANDROID: Remove unpacker and fix support for non arm
- 03:19 Changeset [61e911ba] by
- ANDROID: Update the asset archive code to use AAssets The AAssets API …
- 02:17 Changeset [eb0c292a] by
- XEEN: Start of in-game display implementation
01/05/15:
- 23:41 Changeset [73231408] by
- ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravel
- 23:40 Changeset [cc75fb5f] by
- ACCESS: MM - Fix TRAVEL array size
- 23:39 Changeset [64d8d49] by
- ACCESS: MM - Format CURSOR data
- 21:43 Changeset [e1ded539] by
- ACCESS: MM - Implement some game specific opcodes
- 20:10 Changeset [42165d21] by
- XEEN: Implement more map loading
- 18:36 Changeset [0f9174f] by
- ACCESS: MM - Split some more opcodes
- 17:15 Changeset [76f681ef] by
- ACCESS: Make opcodes dependant to game versions
- 16:02 Changeset [86cdb68f] by
- XEEN: Properly implemented map loading first loading loop
- 13:53 Changeset [7225101] by
- Add Theora support to systems which use libtremor
- 13:11 Changeset [ce96094] by
- XEEN: In progress implementing map loading
- 11:33 Changeset [02e3e82e] by
- SCUMM: Correct game flags for HE72 version of Putt-Putt Saves the Zoo.
01/04/15:
- 22:55 Changeset [1d596b02] by
- README: A (huge) update of compatible games Somehow we missed to …
- 22:18 Changeset [c44c0f09] by
- README: Describe DOTT easter egg support. Text by eriktorbjorn.
- 22:18 Changeset [f7ba09dc] by
- NEWS: Mention DOTT easter egg support
- 21:16 Changeset [baacf0be] by
- SWORD25: Commend unused and unportable functions
- 21:10 Changeset [17fe53a3] by
- SWORD25: Hopefully fix compilation errors
- 21:00 Changeset [1084f2ee] by
- COMMON: Implement MIPS SWAP_BYTES_64 in terms of SWAP_BYTES_32
- 20:59 Changeset [7c7bdf3] by
- COMMON: Swap order of functions to 16, 32, 64
- 20:38 Changeset [fa07048b] by
- ACCESS: Improve the use of _establishTable as a boolean
- 20:30 Changeset [e2e6118] by
- COMMON: Fix return type of one READ_BE_UINT64 implementation. This …
- 20:22 Changeset [ba228f2b] by
- TEST: Fix another typo in uint64 endian tests.
- 20:17 Changeset [64bad2e] by
- COMMON: Fix some syntax issues. Not compile tested. Then again it …
- 20:09 Changeset [daa8fca0] by
- TEST: Fix uint64 endian related test code. This does not fix the …
- 20:09 Changeset [eb4d1a69] by
- COMMON: Add missing readUint64/readSint64 to ReadStreamEndian.
- 20:09 Changeset [f1e58efe] by
- TEST: Fix C++11 compat warnings.
- 20:06 Changeset [ce45caaf] by
- SWORD25: Fix warning
- 19:47 Changeset [7865c782] by
- COMMON: Put more 64-bit stuff under HAVE_INT64
- 19:41 Changeset [f1765db7] by
- COMMON: Put all 64-bit code under new HAVE_INT64 constant I regrouped …
- 19:23 Changeset [5b19913e] by
- CONFIGURE: define HAVE_INT64 when we have 64-bit types. This has been …
- 18:59 Changeset [aeac0d82] by
- Merge pull request #555 from fedor4ever/master SYMBIAN: Add symbian …
- 18:53 Changeset [f92e5695] by
- Merge pull request #425 from klusark/android ANDROID: Modernize build …
- 18:50 Changeset [9abd92a7] by
- Merge pull request #508 from …
- 18:48 Changeset [6c97eb4e] by
- Merge pull request #554 from eriktorbjorn/tentacle-maniac SCUMM: Day …
- 18:47 Changeset [2587852c] by
- Merge pull request #557 from RichieSams/replace_pluto SWORD25: …
- 18:32 Changeset [7da48233] by
- FULLPIPE: Fix bug in inventory
- 18:23 Changeset [882e0ca8] by
- FULLPIPE: Sanity check
- 18:18 Changeset [4393d38a] by
- FULLPIPE: Plug memory leak
- 18:16 Changeset [308bfe3b] by
- FULLPIPE: Remove redundant check
- 17:39 Changeset [ee9b6067] by
- SDL: Warn if the selected joystick does not exist
- 00:08 Changeset [f9316bf1] by
- XEEN: Implemented charIconsPrint
01/03/15:
- 19:17 Changeset [c3def28b] by
- FULLPIPE: Fix crash in scene04
- 13:19 Changeset [97cd5a7e] by
- XEEN: Split game interface code into it's own class
- 09:25 Changeset [7e45ce90] by
- ACCESS: MM - Make cmdTexSpeak game-dependent
- 02:54 Changeset [16667646] by
- XEEN: Completed assembleGameBorder method
- 02:08 Changeset [1a999e3c] by
- XEEN: Refactored checkSkill into Party class
- 02:02 Changeset [7d4fcfd5] by
- XEEN: Added checkSkill and animating indicators to assembleBorder
- 01:25 Changeset [9b40bd5] by
- XEEN: More UI loading code, refactored Dialog base to ButtonContainer
01/02/15:
- 23:30 Changeset [e1404f12] by
- XEEN: Simplified SpriteResource class, char faces loading in main engine
- 22:34 Changeset [21d981f8] by
- XEEN: Fix compiler warnings
- 22:27 Changeset [9a8cb48a] by
- XEEN: Cleanup of party code split, moved roster and party to engine
- 22:14 Changeset [27e020cb] by
- XEEN: Split char/party logic into it's own file
- 21:49 Changeset [022b81bb] by
- ACCESS: MM - Fix charMenu
- 21:34 Changeset [56754c2a] by
- ACCESS: MM - Make RMOUSE game-specific
- 21:29 Changeset [bef5dbdc] by
- XEEN: Replaced conditions array with named field structure
- 21:01 Changeset [feacce66] by
- XEEN: Implemented dynamic data loading for new games
- 20:34 Changeset [f11032eb] by
- ACCESS: MM - Fix menu position
- 12:15 Changeset [76b71cab] by
- FULLPIPE: Fix bug with unmovable jar in scene04
- 12:15 Changeset [f4a99656] by
- FULLPIPE: Fix bug with spring in scene04
- 10:05 Changeset [b2a4999] by
- ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call …
- 05:15 Changeset [971a70a2] by
- XEEN: Implemented party and condition classes
- 00:57 Changeset [5135439b] by
- XEEN: Reorganisation of resource, sprite, and cc file class files
- 00:46 Changeset [900dc7ff] by
- ACCESS: MM - Implement setIconPalette for MM
- 00:21 Changeset [539497f0] by
- ACCESS: MM - Implement setManPalette
01/01/15:
- 23:44 Changeset [ef1165e8] by
- ACCESS: MM - More renaming
- 23:22 Changeset [c3e20acd] by
- ACCESS: MM - Some renaming
- 23:16 Changeset [0f11287b] by
- ACCESS: MM - Fix the color of notes
- 22:36 Changeset [34ec4ed6] by
- ZVISION: Really fix truetype_font.cpp newlines They are now all LF.
- 22:31 Changeset [976b4adb] by
- ZVISION: Add support for unmodified INQUIS.ZIX files This will …
- 22:28 Changeset [0c54278f] by
- ZVISION: Fix newline in truetype_font.cpp
- 21:46 Changeset [b2f1282a] by
- XEEN: Credits screen now working
- 21:32 Changeset [aa3965cd] by
- XEEN: Beginnings of credits screen
- 21:10 Changeset [fe48af7d] by
- XEEN: Split up menus file into dialogs and dialogs_options
- 19:50 Changeset [64ccc21] by
- XEEN: Fix options menu to show correct buttons
- 14:35 Changeset [e83e55e7] by
- ACCESS: MM - Implement the display of notes at the beginning of …
- 10:18 Changeset [def7e9f] by
- XEEN: Fix clicking to have Options menu appear
- 09:13 Changeset [4dd8c68d] by
- XEEN: Fix background animation for Options menu
- 08:55 Changeset [fb6e8054] by
- XEEN: Fixes for text display
- 07:09 Changeset [4a953b06] by
- XEEN: Startup fixes; options menu buttons now showing
- 02:54 Changeset [9eb22927] by
- XEEN: Compilation fixes
- 02:38 Changeset [6e587578] by
- XEEN: Implemented writeChar
- 02:27 Changeset [c6a2f539] by
- XEEN: Split the font code into it's own file
- 02:14 Changeset [d21c47e0] by
- XEEN: Lot of font code implemented
12/31/14:
- 21:12 Changeset [5c88d2c] by
- XEEN: Implement window framing code and dialog event handling
- 12:13 Changeset [f6fb26e] by
- ACCESS: MM - Remove unused intro functions, fix display in showCredits
- 09:11 Changeset [3ac8a26c] by
- ACCESS: MM - Start implementing intro
- 09:10 Changeset [f96dbd5] by
- ACCESS: MM - Implement some more tex palette handling
- 08:50 Changeset [9506635b] by
- XEEN: Implemented Window functionality
- 03:28 Changeset [fb47ec96] by
- XEEN: In progress implementing options/main menu
- 00:28 Changeset [e4f74b6c] by
- SWORD25: Remove the option to persist a double as a string Since the …
- 00:26 Changeset [9a4d62e7] by
- SWORD25: Change function names to use persist instead of serialize …
- 00:22 Changeset [8ee75e1d] by
- SWORD25: Add Pluto copyright message to new persistence code Since …
- 00:21 Changeset [eaff6a40] by
- SWORD25: Correct include guards to reflect the changes to the file names
12/30/14:
- 21:40 Changeset [67114c3e] by
- SWORD25: Remove old lua persistence files
- 21:40 Changeset [8668707f] by
- SWORD25: Fix how nils are persisted The unpersist code expects nils …
- 21:40 Changeset [08e3f21a] by
- SWORD25: Rename double serialization file to better represent what it …
- 21:40 Changeset [97c35714] by
- SWORD25: Rename lua serialization functions to use 'persist' in order …
- 20:22 Changeset [9d6de4da] by
- XEEN: Implemented cursor display
- 19:42 Changeset [a188b31d] by
- SWORD25: Use new lua serialization functions to persist state
- 19:42 Changeset [0b8482b5] by
- SWORD25: Update module.mk with lua serialization changes
- 19:41 Changeset [2fb116f] by
- SWORD25: Move all lua serialization helper functions to their own file
- 16:05 Changeset [e27f5f69] by
- Symbian: completely disabled MT32
- 14:24 Changeset [146b4eaf] by
- Merge branch 'master' of https://github.com/fedor4ever/scummvm
- 14:23 Changeset [da18e79] by
- SYMBIAN: Add symbian support for access and prince engines
- 14:18 Changeset [d9ae8480] by
- SYMBIAN: Add symbian support for access and princes engines
- 13:38 Changeset [64979d5e] by
- ZVISION: Fix regression in the handling of multiple animations A …
- 10:55 Changeset [88ba96aa] by
- ZVISION: Fix an off-by-one error in the RLF decoder A regression from …
- 09:54 Changeset [7dc316cc] by
- SCUMM: Add secret "easter_egg" config key This makes it possible to …
- 09:47 Changeset [cc916625] by
- SCUMM: Add a "chained games manager" This replaces the somewhat ugly …
- 08:09 Changeset [6a71a9f] by
- XEEN: Proper setup of window list
- 07:51 Changeset [df605069] by
- ZVISION: Restore LF line ending that was accidentally changed in …
- 07:20 Changeset [676e758] by
- XEEN: Temporary processing of Window list data to produce formatted output
- 07:19 Changeset [1f5736a9] by
- ZVISION: Update function documentation to represent the changes to the …
- 07:10 Changeset [68d3ebd5] by
- ZVISION: Rename some scripting classes to better represent what the …
- 02:45 Changeset [f74ba297] by
- SCUMM: Enable Day of the Tentacle easter egg Instead of returning to …
- 01:51 Changeset [6c3af3c2] by
- ZVISION: White space
- 01:51 Changeset [7182b4f] by
- ZVISION: Initialize the starting frame to -1 in RLF animations
- 01:08 Changeset [0c4e067] by
- ZVISION: Further cleanup to the AnimationNode class
12/29/14:
- 23:33 Changeset [47b90ef3] by
- ZVISION: Search fonts in game directory (e.g. in game/FONTS/)
- 23:32 Changeset [45280d03] by
- ZVISION: Fix font error message condition
- 21:51 Changeset [d192d0b6] by
- ACCESS: MM - Load TEXPAL
- 20:19 Changeset [053fe65b] by
- ACCESS: MM - Fix Sprite Frame loading
- 20:01 Changeset [88cca7c] by
- ACCESS: MM - Fix Sprite Frame loading
- 13:59 Changeset [bbfff93] by
- GUI: Do not overwrite write protected saves in grid based save dialog. …
- 10:34 Changeset [f4d5b150] by
- ZVISION: Show system messages when subtitles are disabled Thanks to …
- 10:13 Changeset [83dd389d] by
- CREDITS: Update credits for ZVision again
- 06:22 Changeset [a33a9ae2] by
- ACCESS: Split a bit more Player class, add some MM specific code
- 02:27 Changeset [6d55998b] by
- ZVISION: Make the rest of the controls properly use VideoDecoder …
12/28/14:
- 22:36 Changeset [f1d6ba70] by
- ACCESS: Remove useless variable
- 16:42 Changeset [587b1ad6] by
- ZVISION: The fist control is only used in one location
- 16:21 Changeset [c0a8a360] by
- ACCESS: MM - Implement some game logic
- 16:08 Changeset [6590898e] by
- ACCESS: MM - Fix character loading by using a dummy character to …
- 15:35 Changeset [7e62eb42] by
- ACCESS: MM - Load character table
- 15:15 Changeset [39ab507b] by
- ACCESS: MM - Change detection for the floppy version, add detection …
- 14:57 Changeset [dd347de] by
- DEBUGGER: Extend the md5 and md5mac commands to handle any chunk …
- 13:27 Changeset [78b2c87d] by
- ZVISION: Document some more controls
- 10:38 Changeset [46cd10c] by
- ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)
- 09:43 Changeset [d0ac190] by
- ZVISION: Use VideoDecoder facilities better in AnimationNode …
12/27/14:
- 23:22 Changeset [329c9386] by
- SCI: improve kPortrait debug support + fix
- 22:52 Changeset [c823a6e8] by
- ZVISION: Fix cmdRawToWav on BE systems
- 22:51 Changeset [4931aee9] by
- ZVISION: Fix typo
- 22:35 Changeset [cd595cb0] by
- ZVISION: Fix cursors on BE systems
- 22:35 Changeset [5791f600] by
- ZVISION: Fix TGZ images on BE systems
- 22:13 Changeset [02eada1d] by
- ZVISION: Fix Zork AVI audio on BE systems
- 21:23 Changeset [58f328b9] by
- ZVISION: Slightly clarify font error message
- 18:52 Changeset [99fabff] by
- ZVISION: Clean up settings and initialize the ones used by game scripts
- 16:21 Changeset [576bab34] by
- ACCESS: Use loadSoundTable instead of push_back in several places
- 15:55 Changeset [6a7834a0] by
- ACCESS: Rename loadSoundTable
- 15:46 Changeset [3c3ff0a] by
- ACCESS: Remove two useless variables
- 15:06 Changeset [6fe9bdf6] by
- ACCESS: Fix speech
- 14:37 Changeset [b3712cc8] by
- ZVISION: Remove dead code (uint is always > 0)
- 14:34 Changeset [1016838b] by
- ZVISION: Add support for disabling animations while turning Also, …
- 14:31 Changeset [39eab593] by
- ACCESS: Rewrite sound queueing (WIP)
- 12:29 Changeset [e8621724] by
- ZVISION: Add some advanced engine features, and document the engine
- 12:29 Changeset [ba40b3e] by
- ZVISION: Clean up the game settings
- 10:10 Changeset [569c06b5] by
- SCI: Fix warning
- 00:20 Changeset [192c3df] by
- CREDITS: Update the credits for the ZVISION engine
12/26/14:
- 23:02 Changeset [fd34456b] by
- ZVISION: Delete the render manager after the script manager on quit …
- 22:07 Changeset [537da8b] by
- XEEN: Second Dark Side title screen, beginnings of starting sequence
- 22:00 Changeset [eb46e837] by
- ZVISION: Quit with an error message dialog if no font files are found
- 21:18 Changeset [f9595b11] by
- ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat)
- 20:51 Changeset [19ce38d4] by
- ZVISION: Turn off subtitles, if requested
- 20:48 Changeset [85142cd] by
- ZVISION: Remove duplicate subtitle code
- 20:35 Changeset [a9701d0] by
- ZVISION: Remove duplicate image loading code
- 20:30 Changeset [db37cfb] by
- ZVISION: Remove duplicate blitting code for images and animations
- 17:56 Changeset [2becc76d] by
- ZVISION: Correct the script names of the location-specific cheats
- 16:22 Changeset [e5f0ee22] by
- ZVISION: Implement auto-saving
- 11:14 Changeset [eea1ee4] by
- ZVISION: Move more graphics code out of the main engine code
- 11:00 Changeset [1d62e22] by
- XEEN: Implement button handlng and rest of Dark Side title screen
- 10:42 Changeset [e8820d26] by
- ZVISION: Fix a warning
- 10:41 Changeset [5a72eea] by
- ZVISION: Move some event/rendering code out of the main engine code
- 10:10 Changeset [a93177e0] by
- XEEN: Fix for correct line offsets in sprite drawing
- 10:07 Changeset [4258750f] by
- ZVISION: Rename _halveDelay to _doubleFPS, to match its config setting
- 10:04 Changeset [2350eca5] by
- ZVISION: Remove some unused actions. Cleanup
- 07:57 Changeset [cadb7176] by
- XEEN: Fix error in vertMerge
- 07:50 Changeset [1a6dd887] by
- XEEN: Fix error in vertMerge
- 07:31 Changeset [d213db3d] by
- XEEN: Converted SpriteResource to decoding sprite frames on the fly
- 03:37 Changeset [4f423c7] by
- XEEN: Implement beginnings of Dark Side intro and supporting methods
- 02:10 Changeset [1249bc03] by
- XEEN: Implemented horizontal and vertical page merging
- 02:05 Changeset [e4b2913e] by
- ZVISION: Reorder the detection entries
- 02:03 Changeset [4d0ebfa] by
- ZVISION: Move the save manager together with the other file classes
- 01:58 Changeset [00a252fd] by
- ZVISION: Slight cleanup
Note:
See TracTimeline
for information about the timeline view.