Timeline



01/25/15:

22:30 Changeset [ed4a3565] by Strangerke
ACCESS: MM - Rename cmdSpecial5, implement cmdSpecial3
22:19 Changeset [587aad7d] by dreammaster
ACCESS: Fix moonwalking in MM
21:05 Changeset [ca0bef95] by Strangerke
ACCESS: MM - Split cmdHelp for MM
20:51 Changeset [b0005043] by Johannes Schickel <lordhoto@…>
SDL: Guard audio CD code to be SDL 1.2 only.
20:23 Changeset [99f4dafa] by Johannes Schickel <lordhoto@…>
SDL: Also print audio driver used when built with SDL2.
20:11 Changeset [8d57b766] by Johannes Schickel <lordhoto@…>
SDL: Fix typo.
20:07 Changeset [4aa6f5ca] by Strangerke
Merge pull request #571 from chrilith/master Small adjustments to …
19:54 Changeset [e695c018] by Chris Apers <chrilith@…>
MORTEVIELLE: 1sec seems to be far enough here
19:53 Changeset [975b1cf] by Chris Apers <chrilith@…>
MORTEVIELLE: more drawBox() adjustments
19:23 Changeset [8530997f] by Johannes Schickel <lordhoto@…>
SDL: Add experimental support for SDL2. This is based upon …
18:26 Changeset [defe7179] by Johannes Schickel <lordhoto@…>
CONFIGURE: Allow to overwrite sdl-config to use with SDL_CONFIG.
18:26 Changeset [d97889c] by Johannes Schickel <lordhoto@…>
SDL: Cleanup graphics manager switching a bit.
17:57 Changeset [3a2db013] by Johannes Schickel <lordhoto@…>
SDL: Refactor WM specific functionality into SdlGraphicsManager.
17:06 Changeset [50d3d79d] by dreammaster
XEEN: Revert window restriction, since all window draws use absolute x,y
16:40 Ticket #6785 (FW: Looping samples don't loop in PC version (theoretically)) created by SF/djamana
[…] […]
16:18 Changeset [ef283252] by dreammaster
XEEN: Fix keyboard keys in YesNo dialog
14:01 Changeset [7b387db] by dreammaster
XEEN: Fix clearing Please Wait window after changing maps
13:37 Ticket #6784 (ZVISION: Earth pavilion door puzzle inset videos out of alignment) created by SF/tnm23
[…] […]
13:34 Ticket #6783 (ZVISION: Earth pavilion door puzzle missing sound effects) created by SF/tnm23
[…] […]
13:26 Ticket #6782 (ZVISION: Temple door knocker knocks far too fast) created by SF/tnm23
[…] […]
13:24 Changeset [3135d1e0] by dreammaster
XEEN: Fix rendering in drawOutdoors
07:53 Ticket #6781 (ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory) created by eriktorbjorn
[…] […]
04:53 Changeset [482c2b2a] by dreammaster
XEEN: Fix immediate crash in outdoors rendering
04:49 Changeset [51dba26] by dreammaster
XEEN: Simplify _currentWall back to int for now
04:12 Changeset [b695934a] by dreammaster
XEEN: Implemented cmdTeleport opcode
03:15 Changeset [2a9c00cb] by dreammaster
XEEN: Fix to cmdSpawn, and implemented cmdSetValue
00:38 Changeset [fe6b580f] by dreammaster
XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes
00:37 Changeset [b6b5a520] by Strangerke
ACCESS: MM - Add menu case 8
00:36 Changeset [e4710ae] by Strangerke
ACCESS: MM - Fix the coordinates of the last menu icon

01/24/15:

23:31 Changeset [0d8d66c] by dreammaster
XEEN: Fix center aligning text in writeString
22:33 Changeset [f742dc8d] by dreammaster
XEEN: Fixes to ifProc
21:10 Changeset [41f7664f] by dreammaster
XEEN: Implemented cmdIf opcode
20:29 Changeset [c01120ae] by dreammaster
XEEN: Extra comments to sprite resource class
20:14 Changeset [339dfcb2] by dreammaster
XEEN: Restrict drawing in windows to drawing within their bounds
19:48 Changeset [177f47a5] by dreammaster
XEEN: Implement drawOutdoors
19:15 Changeset [409edeb1] by dreammaster
XEEN: Implemented drawOutdoorsObjects
18:49 Changeset [a04daf3] by dreammaster
XEEN: Implemented drawOutdoorsMonsters
17:09 Changeset [c17c2aea] by dreammaster
XEEN: Implemented outdoors drawing code in draw3d
15:46 Changeset [241f459] by chrilith <chrilith@…>
Merge pull request #1 from scummvm/master Latest changes including mines
15:24 Changeset [82010fb5] by dreammaster
XEEN: Formatting fixes
15:13 Changeset [f69fd28] by dreammaster
XEEN: Fixes for hit points calculations
14:39 Changeset [de1341d] by dreammaster
XEEN: Add special case block to Map::load
14:35 Changeset [2b5167ca] by dreammaster
XEEN: Fix side loading bug in Map::load
14:29 Changeset [1f8a5ea2] by dreammaster
XEEN: Changed PlayerStruct to Character
14:27 Changeset [b533822c] by dreammaster
XEEN: Implement lots of stubbed PlayerStruct methods
13:57 Changeset [4e1ffc94] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Delete stream if there is no audio stream to queue to This …
13:57 Changeset [ca83ecd8] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Fix lag at beginning of cutscenes We have to update …
13:37 Changeset [bf3e2bc] by Strangerke
Merge pull request #570 from chrilith/mortevielle_3rdintro …
13:19 Changeset [378d031b] by Strangerke
Merge pull request #569 from chrilith/mortevielle MORTEVIELLE: some …
13:03 Changeset [a4d822f9] by Chris Apers <chrilith@…>
MORTEVIELLE: alternatively we can make it local to delay()
10:13 Changeset [6691f9d8] by Chris Apers <chrilith@…>
MORTEVIELLE: Added missing mesgId handling for 3rd intro screen This …
05:00 Changeset [3ec43ce1] by dreammaster
XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodes
04:47 Changeset [06b7eb22] by dreammaster
XEEN: Implemented If script opcode
02:33 Changeset [7bfc0344] by dreammaster
XEEN: Implement cmdJumpRnd script opcode
02:25 Changeset [fac1d06] by dreammaster
XEEN: Implement script opcodes for cmdCallEvent and cmdReturn
02:12 Changeset [c08e54f] by dreammaster
XEEN: Implement further script opcodes
01:44 Changeset [749372e4] by dreammaster
XEEN: More script code and string input dialog

01/23/15:

13:29 Changeset [a7d5ac99] by chrilith <chrilith@…>
MORTEVIELLE: Fixed read index parsing alert strings because Pascal …
13:29 Changeset [3839d9ce] by chrilith <chrilith@…>
MORTEVIELLE: Fixed drawBox() to match original code
10:31 Changeset [568c13b] by Marisa-Chan <thunder_8888@…>
ZVISION: Use correct virtual class type instead of MusicNode
10:26 Changeset [9b498d5] by Marisa-Chan <thunder_8888@…>
ZVISION: Correct value for attenuate
10:25 Changeset [0bc61d3c] by Marisa-Chan <thunder_8888@…>
ZVISION: Volume is not linear value, use dB map to linear for -100...0dB
10:20 Changeset [ad2ab984] by Marisa-Chan <thunder_8888@…>
ZVISION: Use correct int type for volume
05:13 Changeset [d67727a7] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix sound bug #6767 by making pan_track code similar to original
03:05 Changeset [2b51d324] by dreammaster
XEEN: Implemented dialogs for Who Will and YesNo
01:07 Ticket #6780 (ZVISION: Non-working, game-breaking hotspot at bottom of tower) closed by bluegr
fixed
01:04 Changeset [d75fbe7] by Filippos Karapetis <bluegr@…>
ZVISION: Error out when a script file can't be found or be parsed …
01:02 Changeset [1bd83a9] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI)
01:01 Changeset [f7e0d1e9] by Filippos Karapetis <bluegr@…>
ZVISION: Fix shadowed variable A bug in commit 21e9007d80. Thanks to …
00:41 Changeset [b597d71] by dreammaster
XEEN: Implemented animate3d

01/22/15:

23:19 Ticket #6780 (ZVISION: Non-working, game-breaking hotspot at bottom of tower) created by eriktorbjorn
[…] […]
12:53 Changeset [4c0c40c] by dreammaster
XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap
03:09 Changeset [16a5a99c] by dreammaster
XEEN: Fix strings used by newly added script commands
02:51 Changeset [1b264ed2] by dreammaster
XEEN: Implemented the first few script commands
01:42 Changeset [932222d] by dreammaster
XEEN: Skeleton beginnings of script handling

01/21/15:

22:43 Changeset [1d10058] by Strangerke
ACCESS: MM - Implement cmdDispAbout, initialize some variables
21:26 Changeset [eed5116] by Strangerke
ACCESS: MM - Fix the travel box
12:06 Changeset [e66883d5] by Filippos Karapetis <bluegr@…>
ZVISION: Add console commands to manipulate state flags and variables
10:36 Changeset [46fe6b64] by Filippos Karapetis <bluegr@…>
ZVISION: Properly handle confirmation dialogs in the French ver. of ZGI
06:54 Changeset [290ea5d] by Strangerke
ACCESS: MM - Implement loading of cells00 in intro, some renaming
03:13 Changeset [69ca508e] by dreammaster
XEEN: Fix settig stepped on tiles
02:37 Changeset [adce5f9] by dreammaster
XEEN: Convert map _skySprites into a 2 element array
02:05 Changeset [397a10ea] by dreammaster
XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it
01:10 Changeset [cb25b7b5] by Matthew Hoops <clone2727@…>
VIDEO: Make the QuickTime code error out again if the frame data can't …
01:10 Changeset [7d1ee556] by Matthew Hoops <clone2727@…>
VIDEO: Remove the "-1" edit hack With the previous commits' fixes, …
01:10 Changeset [1a0f104a] by Matthew Hoops <clone2727@…>
VIDEO: Fix potential off-by-one frame time after seek If seeking to …
01:10 Changeset [8e2a438d] by Matthew Hoops <clone2727@…>
VIDEO: Fix edit frame calculation An edit that seeks to the last …
01:10 Changeset [aaf4d38] by Matthew Hoops <clone2727@…>
VIDEO: Round the edit time offset instead of truncating it Allows for …
01:10 Changeset [a59f5db5] by Matthew Hoops <clone2727@…>
VIDEO: Fix timing with frames going past the edit boundary
00:48 Changeset [5cc3afab] by dreammaster
XEEN: Implemented getNewMaze
00:29 Changeset [dfe04491] by Torbjörn Andersson <eriktorbjorn@…>
JANITORIAL: Remove unnecessary semicolons
00:24 Changeset [796fb134] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Remove unnecessary spaces
00:10 Changeset [d7f37d21] by Strangerke
ACCESS: MM - Implement printWatch and clearWatch

01/20/15:

23:42 Changeset [1330cb7] by Filippos Karapetis <bluegr@…>
ZVISION: Remove superfluous check
23:26 Changeset [f60a4d3] by Strangerke
ACCESS: MM - Fix the "android" watch dialog and animation
22:47 Ticket #6760 (ZVISION: German version of ZGI doesn't work - no game found) closed by bluegr
22:43 Ticket #6772 (ZVISION: Wrong characters in subtitles (Unicode issue?)) closed by eriktorbjorn
fixed
22:41 Changeset [5a6f711] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Convert subtitles to UTF-32 before rendering them (bug #6772) …
22:33 Changeset [0776709] by Filippos Karapetis <bluegr@…>
ZVISION: Do not process cheat codes while in the game menus This …
20:51 Changeset [1d6a8073] by Filippos Karapetis <bluegr@…>
ZVISION: Adapt confirmation dialogs for non-English versions
18:29 Ticket #6774 (ZVISION: Spell book broken after getting "glorf" spell) closed by eriktorbjorn
fixed
18:21 Changeset [ad83f033] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774 A condition in …
15:11 Ticket #6778 (Game crash: Full Throttle on ScummVM 1.7.0 for MorphOS) closed by DrMcCoy
invalid
13:46 Changeset [8b4d25d4] by dreammaster
XEEN: Implemented doStepCode
13:20 Changeset [2427f203] by dreammaster
XEEN: Implemented handleLight
04:57 Changeset [aab62d60] by dreammaster
XEEN: More minimap fixes
04:18 Changeset [d32c90e] by dreammaster
XEEN: Some minimap drawing fixes
03:38 Changeset [8cd2e5ad] by dreammaster
XEEN: Further work on sprite scaling
03:38 Changeset [a1fb631f] by dreammaster
XEEN: Fix resetting sprites on ground tiles when drawing
00:28 Changeset [dc8592a9] by dreammaster
XEEN: Fix loading of wall types
00:18 Ticket #6776 (ZVISION: Nothing happens when I click on the rope in the bell room) closed by bluegr
fixed
00:16 Changeset [750d7281] by Filippos Karapetis <bluegr@…>
ZVISION: Properly skip commented out puzzle criteria - fixes bug #6776

01/19/15:

23:51 Changeset [ebc155ac] by dreammaster
XEEN: Replaced UI button values with KeyCode constants
23:42 Changeset [e966feff] by dreammaster
XEEN: Implemented movement code
23:32 Ticket #6771 (ZVISION: Unable to leave room after loading saved game) closed by bluegr
fixed
23:21 Changeset [5f985884] by Filippos Karapetis <bluegr@…>
ZVISION: Fix saving when using the original save dialog A regression …
21:54 Changeset [5df2e08c] by Filippos Karapetis <bluegr@…>
ZVISION: Fix bug #6771 (unable to leave room when loading a game) …
21:54 Changeset [dcac5be4] by Filippos Karapetis <bluegr@…>
ZVISION: Simplify the checks in the location changing code
21:22 Changeset [ecc45b96] by Filippos Karapetis <bluegr@…>
Merge pull request #567 from fedor4ever/master ZVISION: Fix …
21:20 Changeset [1f31209] by dreammaster
XEEN: Minor minimap fixes
20:29 Changeset [e559a99c] by dreammaster
XEEN: Initial implementation of drawMiniMap
20:25 Changeset [08b6a5b4] by Fedor <fedor4ever@…>
ZVISION: Fix comparison between signed and unsigned integers
19:53 Changeset [c810ee9a] by Strangerke
ACCESS: MM - Make CharEntry version-dependent
18:47 Ticket #6779 (BACKENDS: Symbian - ZVISION is unusable because of a bug in scanf()) created by SF/superzanac
[…] […]
17:13 Changeset [ec294d6] by dreammaster
XEEN: Add extra ending code for pausing turns
16:32 Changeset [687423b] by dreammaster
XEEN: Beginnings of main game loop and waiting
15:51 Changeset [83442b9] by dreammaster
XEEN: Fix Valgrind warnings
15:28 Changeset [f46b9d77] by dreammaster
XEEN: Compilation fixes for gcc
03:13 Ticket #6766 (ZVISION: ZGI text screen is illegible) closed by bluegr
wontfix
03:10 Ticket #6768 (ZVISION: Game will not save during prison sequence) closed by bluegr
fixed
03:09 Changeset [68b7839d] by Filippos Karapetis <bluegr@…>
ZVISION: Fix bug #6768 (unable to save in the prison area) The save …
02:22 Changeset [3a31e1d] by RichieSams
ZVISION: Don't change location when coming back from ScummVM save …
02:11 Changeset [0fafb6a6] by RichieSams
Revert "ZVISION: Don't change location when coming back from ScummVM …
01:56 Changeset [b12e2683] by dreammaster
XEEN: Disable initial fade out for now
01:54 Changeset [130bd58e] by dreammaster
XEEN: Load correct surface sprites for the maze
01:26 Changeset [b835eacc] by RichieSams
ZVISION: Don't change location when coming back from ScummVM save …
01:11 Changeset [e4c47363] by dreammaster
XEEN: Renaming of flags and surface display
00:18 Changeset [ecdf6412] by dreammaster
XEEN: Fix drawing the game window border
00:12 Changeset [07a10855] by dreammaster
XEEN: In progress work on sprite scaling

01/18/15:

23:11 Changeset [6ba81a97] by Strangerke
ACCESS: MM - Implement printBubble_v1
23:06 Changeset [a26a9c72] by RichieSams
ZVISION: Fix formatting and add curlies
22:37 Ticket #6778 (Game crash: Full Throttle on ScummVM 1.7.0 for MorphOS) created by SF/yasu79
[…] […]
22:35 Changeset [f18a8c36] by dreammaster
XEEN: Convert default values for monsters flying flags from int to bool
22:17 Changeset [99254537] by dreammaster
XEEN: Fix loading of MonsterData array
22:00 Changeset [762e2ca6] by Matthew Hoops <clone2727@…>
CONFIGURE: Use -mlongcall on Mac PPC builds Calls larger than 32MB …
21:58 Changeset [e10512c8] by Matthew Hoops <clone2727@…>
CONFIGURE: Use "powerpc" instead of "ppc" as config.guess outputs …
20:59 Changeset [ceeda17a] by dreammaster
XEEN: Remove old test sprite from being displayed
20:06 Ticket #6777 (LOL: The interactive CD demo version is not supported) created by bgK
[…] […]
19:41 Changeset [79c90233] by clone2727 <clone2727@…>
TEST: Use "/usr/bin/env python" as the shebang line in cxxtestgen.py
19:41 Changeset [db64442] by clone2727 <clone2727@…>
COMMON: Fix strict-alignment READ_BE_UINT64 on LE and READ_LE_UINT64 on BE
19:41 Ticket #6775 (ZVISION: Core dump when starting Zork Nemesis) closed by bluegr
fixed
19:35 Changeset [3f66f28] by Sven Hesse <drmccoy@…>
ZVISION: Remove trailing whitespace
19:30 Changeset [7c23eae1] by Filippos Karapetis <bluegr@…>
ZVISION: Fix path handling in case-sensitive file systems (bug #6775) …
14:26 Changeset [b147743] by Strangerke
ACCESS: MM - Implement displayInv
13:57 Changeset [258ab020] by dreammaster
XEEN: Load sprites from the correct archive
11:04 Changeset [cac7be4] by Alyssa Milburn <fuzzie@…>
ANDROID: Remove plugins/unpacker from makefile.
02:24 Changeset [12445978] by criezy
JANITORIAL: Update copyright year
01:51 Changeset [926404bd] by dreammaster
MADS: Renamings of Layer and a transition type

01/17/15:

23:38 Ticket #6776 (ZVISION: Nothing happens when I click on the rope in the bell room) created by SF/natedavis82
[…] […]
22:29 Changeset [9b8fa20c] by dreammaster
MADS: Fix horizontal flipping of scene background sprites
21:46 Changeset [4ee29ef3] by dreammaster
MADS: Add loading of SpriteInfo frame numbers for scene background sprites
21:42 Ticket #6769 (Inset video location/size error in alchemical display) closed by bluegr
fixed
21:38 Changeset [263c5924] by Filippos Karapetis <bluegr@…>
ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI)
19:09 Ticket #6775 (ZVISION: Core dump when starting Zork Nemesis) created by SF/robertwenner
[…] […]
18:59 Ticket #6774 (ZVISION: Spell book broken after getting "glorf" spell) created by eriktorbjorn
[…] […]
17:23 Changeset [ccd0c63a] by dreammaster
MADS: Implement background scrolling in anim views
17:15 Changeset [8e07aae5] by Filippos Karapetis <bluegr@…>
Merge pull request #565 from fedor4ever/master ZVISION: made error …
16:24 Changeset [b3c204e2] by Fedor <fedor4ever@…>
ZVISION: made error messages more detailed
15:57 Changeset [9c25e2ee] by dreammaster
MADS: Fix crash on exit after watching introduction twice
15:04 Ticket #6773 (ALL: Infinite loop showing error dialog when engine missing) created by dreammaster
[…] […]
14:11 Changeset [b860745a] by dreammaster
XEEN: Add support for horizontally flipped sprites
13:26 Changeset [c4e8460b] by Strangerke
ACCESS: MM - Fix a bug related to the down arrow, some refactoring and …
11:55 Ticket #6772 (ZVISION: Wrong characters in subtitles (Unicode issue?)) created by eriktorbjorn
[…] […]
08:42 Changeset [27a9a046] by Strangerke
ACCESS: MM - Fix crash in cmdDoTravel, some renaming
03:31 Changeset [e0305aa9] by dreammaster
XEEN: Fix loading correct monster sprites
03:19 Changeset [d37e3d6e] by dreammaster
XEEN: Minor cleanup and renamings
02:26 Changeset [6bfd599] by dreammaster
XEEN: Fixes for map loading cells and indoor sprite list references
00:20 Ticket #6771 (ZVISION: Unable to leave room after loading saved game) created by eriktorbjorn
[…] […]

01/16/15:

22:24 Changeset [82027ef] by Strangerke
ACCESS: MM - Finish the implementation of doBox_v1
17:10 Ticket #6770 (ZVISION: Control lever still visible after opening Perils of Magic ...) created by SF/tnm23
[…] […]
17:06 Ticket #6769 (Inset video location/size error in alchemical display) created by SF/tnm23
[…] […]
16:47 Ticket #6768 (ZVISION: Game will not save during prison sequence) created by SF/tnm23
[…] […]
13:30 Changeset [484901e7] by dreammaster
XEEN: Fixes and cleanup for setIndoorsObjects
12:08 Changeset [9f00880a] by Filippos Karapetis <bluegr@…>
ZVISION: Properly handle sounds reusing the same sound slot (bug …
11:28 Ticket #6767 (ZVISION: Ambient sounds keep playing after leaving the relevant area) created by SF/tnm23
[…] […]
11:20 Ticket #6766 (ZVISION: ZGI text screen is illegible) created by SF/tnm23
[…] […]
07:09 Changeset [6f2b648b] by Strangerke
ACCESS: MM - Implement drawSelectBox
04:37 Changeset [b83b63b] by dreammaster
XEEN: Fix _wp switch statements
04:20 Changeset [0ceefedc] by dreammaster
XEEN: Fix frame calculations for low part of _indoorList
02:50 Changeset [d6497f78] by dreammaster
XEEN: Implement setIndoorsWallPics
01:43 Changeset [3fe7c645] by Filippos Karapetis <bluegr@…>
ZVISION: Fix detection of Windows fonts
01:39 Changeset [ce3cb6f1] by dreammaster
XEEN: Finished setIndoorsMonsters
00:32 Changeset [519ecbb7] by Strangerke
ACCESS: MM - Initial string display in doBox_v1

01/15/15:

23:59 Ticket #6764 (Spanish version of ZGI doesn't work - no game found) closed by bluegr
23:58 Ticket #6763 (ZGI crashes when attempting to examine mug in inventory) closed by bluegr
fixed
23:57 Ticket #6762 (ZGI crashes when attempting to enter alternative inventory screens.) closed by bluegr
fixed
23:52 Changeset [11e42967] by Filippos Karapetis <bluegr@…>
ZVISION: Add detection for the Spanish version of ZGI (bug #6764)
23:47 Changeset [4287e2eb] by Filippos Karapetis <bluegr@…>
ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763 A …
20:54 Ticket #6765 (Wrong error code if directory missing) created by SF/superzanac
[…] […]
13:33 Changeset [3e716376] by dreammaster
XEEN: Beginnings of setIndoorMonsters implementation
12:23 Ticket #6764 (Spanish version of ZGI doesn't work - no game found) created by SF/dianiu
[…] […]
11:37 Ticket #6763 (ZGI crashes when attempting to examine mug in inventory) created by SF/tnm23
[…] […]
11:16 Ticket #6762 (ZGI crashes when attempting to enter alternative inventory screens.) created by SF/tnm23
[…] […]
07:23 Changeset [0c14e42b] by Strangerke
ACCESS: MM - Implement up and down arrows in BubbleBox
06:41 Changeset [89f233f] by RichieSams
ZVISION: Set the state value for the lever position during user …
06:40 Changeset [4f28cec6] by RichieSams
ZVISION: Keep the hand cursor during lever movement We have to …
06:31 Changeset [28e27ea1] by RichieSams
ZVISION: Allow multiple sound effects to play at the same time This …
03:42 Changeset [7e4580a2] by dreammaster
XEEN: Add cropping support to sprite drawing
03:10 Changeset [7bfbda6] by dreammaster
XEEN: Initial bugfixes for map loading and fix draw list positions
01:48 Changeset [17f94630] by dreammaster
XEEN: Formatting fixes
01:39 Changeset [e6383519] by dreammaster
XEEN: Split in-game scene draw code into a separate file

01/14/15:

23:40 Changeset [f1aa191f] by Strangerke
ACCESS: MM - Implement getList
23:37 Ticket #6761 (ZVISION: Missing sounds when using the knocker in Zork: Nemesis) created by eriktorbjorn
[…] […]
22:44 Changeset [3a57f208] by Strangerke
ACCESS: MM - Implement displayBoxData
22:20 Changeset [cc045f7a] by wjp
COMMON: Fix strict-alignment READ_UINT64
13:48 Changeset [5f2e1455] by dreammaster
XEEN: Remainder of drawIndoors implemented
05:20 Changeset [2b78d519] by dreammaster
XEEN: Implementing drawIndoors
01:53 Changeset [fb97e588] by RichieSams
ZVISION: Add support for German ZGI - CD version Fixes #6760
00:30 Changeset [a856e58e] by dreammaster
XEEN: Added Combat class and further map loading sprite setting

01/13/15:

20:52 Changeset [93e8b47e] by Strangerke
ACCESS: MM - Some more work on BubbleBox class
14:47 Changeset [4b1cec62] by bgK
ZVISION: Add detection for the French version of ZGI
13:51 Changeset [1a0a597] by dreammaster
XEEN: Add indoor terrain loading and indoor list sprite setting to …
05:16 Changeset [747ca9eb] by dreammaster
XEEN: Implemented indoor drawing code in draw3d
01:56 Changeset [07f37ce] by dreammaster
XEEN: Change _currentWall to be MazeWallLayers union
01:25 Changeset [48884700] by dreammaster
XEEN: Implemented setMazeBits
01:08 Changeset [1b829b95] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for Liberation Fonts These look better than the …

01/12/15:

23:46 Changeset [6a288bc4] by Strangerke
ACCESS: MM - Work some more on doBox_v1
13:49 Ticket #6760 (ZVISION: German version of ZGI doesn't work - no game found) created by SF/breitemasse
[…] […]
10:47 Ticket #6759 (SCUMM: iMuse crashes with assertion failure on CoMI) created by SF/einstein95
[…] […]
05:47 Changeset [b247515c] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Check eos() after reading from stream, not before This fixes …
04:55 Changeset [230c4f52] by dreammaster
XEEN: Implemented map getCell method
01:35 Changeset [d8e23aa5] by dreammaster
XEEN: Split up SCREEN_POSITIONING array and fix data
00:37 Changeset [3f4c924c] by Filippos Karapetis <bluegr@…>
ZVISION: Check for all the required fonts before starting a game
00:30 Changeset [1b3473d3] by dreammaster
XEEN: Implement frame update loop of draw3d

01/11/15:

23:36 Changeset [dc6c1a5c] by sev-
Merge pull request #558 from klusark/patch-3 SDL: Warn if the …
23:29 Changeset [892a5040] by dreammaster
XEEN: Implemented loading of object animation data
23:23 Changeset [eacc0e08] by Strangerke
ACCESS: MM - Add resource _byte1EEB5[]
23:04 Changeset [ec381ae3] by Strangerke
ACCESS: MM - Start implementing MM dialog box, split cmdConverse in …
22:09 Changeset [4745bfe1] by dreammaster
XEEN: Implemented setIndoorObjects
21:30 Changeset [b0defeed] by Filippos Karapetis <bluegr@…>
Merge pull request #564 from mcb30/gk1fix SCI: fix definition of GK1 …
21:14 Changeset [d603fe3] by Michael Brown <mbrown@…>
SCI: fix definition of GK1 police-sleep patch
21:01 Changeset [edccbe63] by dreammaster
XEEN: Added saving of maze monster/object data
20:58 Changeset [d1292c8e] by sev-
Merge pull request #560 from klusark/unpack ANDROID: Remove unpacker …
20:12 Changeset [8e0d7d72] by sev-
Merge pull request #559 from fedor4ever/master VIDEO: Add Theora …
19:21 Changeset [3b1edcdf] by dreammaster
XEEN: Implemented code for 'saving' resources to the loaded savefile
16:51 Changeset [dd7da7c] by Filippos Karapetis <bluegr@…>
Merge pull request #561 from MestreLion/foa_help SCUMM: Improve FOA …
15:43 Changeset [0b5f79af] by dreammaster
XEEN: Added loading of event data for maps
15:42 Ticket #6758 (Eye of the Beholder 1: no "silver key" in the beginning of the Level 2) created by SF/toney-moon
[…] […]
15:32 Ticket #6757 (Eye of the Beholder 1 (mouse pointer in inventory)) created by SF/toney-moon
[…] […]
15:01 Changeset [e972eb32] by Filippos Karapetis <bluegr@…>
README: Add game-specific information for Zork Nemesis and Zork Grand …
15:00 Changeset [3a0ea6ec] by Filippos Karapetis <bluegr@…>
NEWS: Mention support for Zork Nemesis and Zork Grand Inquisitor
15:00 Changeset [bc959e54] by Filippos Karapetis <bluegr@…>
ZVISION: Build the engine by default
13:54 Changeset [49787629] by dreammaster
XEEN: Various renamings
04:19 Changeset [468a26b] by RichieSams
ZVISION: Add detection for Nemesis CD - German version CSCR.ZFS is …
02:51 Changeset [5b370566] by Filippos Karapetis <bluegr@…>
ZVISION: Avoid using floating point math when upscaling subtitle …

01/10/15:

20:03 Changeset [21e9007d] by Filippos Karapetis <bluegr@…>
Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr …
19:32 Changeset [899cf48] by Filippos Karapetis <bluegr@…>
ZVISION: Change screen resolution for the hires DVD videos to 800x600 …
15:30 Changeset [616b34e] by Filippos Karapetis <bluegr@…>
ZVISION: Change wording
11:55 Ticket #7875 (Amiga versions support) closed by Kirben
wontfix
10:27 Ticket #7875 (Amiga versions support) created by SF/toney-moon
[…] […]
03:27 Changeset [8f0c5543] by dreammaster
XEEN: Beginning to implement setIndoorObjects

01/09/15:

23:37 Changeset [2d00758] by Filippos Karapetis <bluegr@…>
ZVISION: Remove unused variable
23:36 Changeset [c8248046] by Filippos Karapetis <bluegr@…>
ZVISION: Make sure only existing files are dumped
13:29 Changeset [08e64d0a] by dreammaster
XEEN: Added indoor/outdoor draw structure lists
07:20 Changeset [8249de3d] by Strangerke
ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
04:02 Changeset [00ef21e] by dreammaster
XEEN: Fixed monster/object data merging and sprite loading
01:23 Changeset [03952cd9] by dreammaster
XEEN: Fix to load correct default savegame

01/08/15:

23:09 Changeset [79b92fe0] by Filippos Karapetis <bluegr@…>
ZVISION: Clean up save logic, and fix a thumbnail-related FIXME This …
22:38 Changeset [345b33d] by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code
22:37 Changeset [9e1510e7] by Filippos Karapetis <bluegr@…>
ZVISION: Provide a better description for the double FPS game option
05:45 Changeset [7054bcd9] by Matthew Hoops <clone2727@…>
VIDEO: Add MPEG-PS demuxer For use with ZVision and later MADE
03:51 Changeset [f9414fe5] by dreammaster
XEEN: Further fix for savegame initialization
03:11 Changeset [96d086ab] by dreammaster
XEEN: Add prefix support to CC files, initial save state fixes
00:53 Changeset [69952c5f] by Strangerke
ACCESS: MM - Add Death arrays
00:40 Changeset [cd7c00ca] by dreammaster
XEEN: Minor standardisation on monster/object Ids

01/07/15:

23:44 Changeset [913075d] by Filippos Karapetis <bluegr@…>
ZVISION: Also handle paths in NEMESIS.ZIX for the DVD ver. of Nemesis
22:01 Changeset [dfffeef0] by Strangerke
ACCESS: MM - Add Two arrays of strings
21:49 Changeset [a9b79544] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for an unmodified ZIX file for Zork: Nemesis …
21:49 Changeset [474ef741] by Filippos Karapetis <bluegr@…>
ZVISION: Check the validity of ZIX files
21:49 Changeset [07ad10ba] by Filippos Karapetis <bluegr@…>
ZVISION: Handle sound patches (.src files) dynamically
21:49 Changeset [5e1702d6] by Filippos Karapetis <bluegr@…>
Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: Nemesis
21:49 Changeset [339abc7] by Filippos Karapetis <bluegr@…>
ZVISION: Add detection for the French version of Zork: Nemesis
19:38 Changeset [1124d1db] by Johannes Schickel <lordhoto@…>
OPENGL: Fix truncation issue resulting in wrong mouse coordinates.
19:38 Changeset [f879f8af] by Johannes Schickel <lordhoto@…>
OPENGL: Limit mouse cursor drawing to inside game screen when no …
13:47 Changeset [be53adbe] by dreammaster
XEEN: Implemented map loading of wall item sprites
13:00 Changeset [4c64f7e1] by RichieSams
SWORD25: Remove unused code The original idea was to keep the code …
09:42 Changeset [4ffaf4df] by Filippos Karapetis <bluegr@…>
ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD VOB file …
09:42 Changeset [e4969a98] by Filippos Karapetis <bluegr@…>
ZVISION: Fix typo in include
09:42 Changeset [cdbc06d0] by Filippos Karapetis <bluegr@…>
ZVISION: Use a common function for loading game animations
09:42 Changeset [2d0e9fc] by Filippos Karapetis <bluegr@…>
ZVISION: Move the screen initialization code into a separate function
09:42 Changeset [fb135b3] by Filippos Karapetis <bluegr@…>
ZVISION: Cleanup
09:42 Changeset [d70503cc] by Filippos Karapetis <bluegr@…>
ZVISION: Cleanup the ZIX file code Also, add handling for 3 CDs, for …
09:42 Changeset [364b72c2] by Filippos Karapetis <bluegr@…>
ZVISION: Fix incorrect reference to cursor file
09:42 Changeset [5949ab5a] by Filippos Karapetis <bluegr@…>
ZVISION: Error out when a cursor file can't be found
09:42 Changeset [9f642074] by Filippos Karapetis <bluegr@…>
ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot) …
09:42 Changeset [9420cc2f] by Filippos Karapetis <bluegr@…>
ZVISION: Also handle paths in INQUIS.ZIX for the DVD version of ZGI
09:42 Changeset [5352493] by Filippos Karapetis <bluegr@…>
ZVISION: Add a new command, "dumpimage", to dump any game image to BMP
06:03 Ticket #6756 (SAGA: IHNM - Incorrect song playing on startup) created by SF/saleck86
[…] […]
05:29 Changeset [6dbdf037] by Matthew Hoops <clone2727@…>
SCI: Fix Mac games with a height of 190 A regression from …
03:48 Changeset [fa0d7722] by dreammaster
XEEN: Work on loading sprites for monsters and objects in Map::load
00:09 Changeset [31f4f5b8] by dreammaster
XEEN: More interface setup and UI button definitions

01/06/15:

23:22 Changeset [e4f7a899] by Strangerke
ACCESS: MM - Implement mainAreaClick
23:06 Ticket #6755 (ScummVM Crashes in OS X after multiple full screen changes) created by SF/vonmagnum
[…] […]
10:39 Changeset [5d852b5c] by MestreLion <linux@…>
SCUMM: Improve FOA keyboard help
09:45 Changeset [dd5f5588] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Updated settings
09:45 Changeset [762910d8] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Updated settings and moved to config.mmh
06:29 Changeset [10e3a4c0] by Strangerke
ACCESS: MM - Split Display Inventory in 2 versions
06:28 Changeset [48ff7ca2] by Strangerke
ACCESS: MM - Fix some variable initialization
04:18 Changeset [59934881] by Joel Teichroeb <joel@…>
ANDROID: Remove unpacker and fix support for non arm
03:19 Changeset [61e911ba] by Joel Teichroeb <joel@…>
ANDROID: Update the asset archive code to use AAssets The AAssets API …
02:17 Changeset [eb0c292a] by dreammaster
XEEN: Start of in-game display implementation

01/05/15:

23:41 Changeset [73231408] by Strangerke
ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravel
23:40 Changeset [cc75fb5f] by Strangerke
ACCESS: MM - Fix TRAVEL array size
23:39 Changeset [64d8d49] by Strangerke
ACCESS: MM - Format CURSOR data
21:43 Changeset [e1ded539] by Strangerke
ACCESS: MM - Implement some game specific opcodes
20:10 Changeset [42165d21] by dreammaster
XEEN: Implement more map loading
18:36 Changeset [0f9174f] by Strangerke
ACCESS: MM - Split some more opcodes
17:15 Changeset [76f681ef] by Strangerke
ACCESS: Make opcodes dependant to game versions
16:02 Changeset [86cdb68f] by dreammaster
XEEN: Properly implemented map loading first loading loop
13:53 Changeset [7225101] by Fedor Strizhnev <fedor_qd@…>
Add Theora support to systems which use libtremor
13:11 Changeset [ce96094] by dreammaster
XEEN: In progress implementing map loading
11:33 Changeset [02e3e82e] by Kirben
SCUMM: Correct game flags for HE72 version of Putt-Putt Saves the Zoo.

01/04/15:

22:55 Changeset [1d596b02] by sev-
README: A (huge) update of compatible games Somehow we missed to …
22:18 Changeset [c44c0f09] by sev-
README: Describe DOTT easter egg support. Text by eriktorbjorn.
22:18 Changeset [f7ba09dc] by sev-
NEWS: Mention DOTT easter egg support
21:16 Changeset [baacf0be] by sev-
SWORD25: Commend unused and unportable functions
21:10 Changeset [17fe53a3] by sev-
SWORD25: Hopefully fix compilation errors
21:00 Changeset [1084f2ee] by wjp
COMMON: Implement MIPS SWAP_BYTES_64 in terms of SWAP_BYTES_32
20:59 Changeset [7c7bdf3] by wjp
COMMON: Swap order of functions to 16, 32, 64
20:38 Changeset [fa07048b] by Strangerke
ACCESS: Improve the use of _establishTable as a boolean
20:30 Changeset [e2e6118] by Johannes Schickel <lordhoto@…>
COMMON: Fix return type of one READ_BE_UINT64 implementation. This …
20:22 Changeset [ba228f2b] by Johannes Schickel <lordhoto@…>
TEST: Fix another typo in uint64 endian tests.
20:17 Changeset [64bad2e] by Johannes Schickel <lordhoto@…>
COMMON: Fix some syntax issues. Not compile tested. Then again it …
20:09 Changeset [daa8fca0] by Johannes Schickel <lordhoto@…>
TEST: Fix uint64 endian related test code. This does not fix the …
20:09 Changeset [eb4d1a69] by Johannes Schickel <lordhoto@…>
COMMON: Add missing readUint64/readSint64 to ReadStreamEndian.
20:09 Changeset [f1e58efe] by Johannes Schickel <lordhoto@…>
TEST: Fix C++11 compat warnings.
20:06 Changeset [ce45caaf] by sev-
SWORD25: Fix warning
19:47 Changeset [7865c782] by sev-
COMMON: Put more 64-bit stuff under HAVE_INT64
19:41 Changeset [f1765db7] by sev-
COMMON: Put all 64-bit code under new HAVE_INT64 constant I regrouped …
19:23 Changeset [5b19913e] by sev-
CONFIGURE: define HAVE_INT64 when we have 64-bit types. This has been …
18:59 Changeset [aeac0d82] by sev-
Merge pull request #555 from fedor4ever/master SYMBIAN: Add symbian …
18:53 Changeset [f92e5695] by sev-
Merge pull request #425 from klusark/android ANDROID: Modernize build …
18:50 Changeset [9abd92a7] by sev-
Merge pull request #508 from …
18:48 Changeset [6c97eb4e] by sev-
Merge pull request #554 from eriktorbjorn/tentacle-maniac SCUMM: Day …
18:47 Changeset [2587852c] by sev-
Merge pull request #557 from RichieSams/replace_pluto SWORD25: …
18:32 Changeset [7da48233] by sev-
FULLPIPE: Fix bug in inventory
18:23 Changeset [882e0ca8] by sev-
FULLPIPE: Sanity check
18:18 Changeset [4393d38a] by sev-
FULLPIPE: Plug memory leak
18:16 Changeset [308bfe3b] by sev-
FULLPIPE: Remove redundant check
17:39 Changeset [ee9b6067] by Joel Teichroeb <joel@…>
SDL: Warn if the selected joystick does not exist
00:08 Changeset [f9316bf1] by dreammaster
XEEN: Implemented charIconsPrint

01/03/15:

19:17 Changeset [c3def28b] by sev-
FULLPIPE: Fix crash in scene04
13:19 Changeset [97cd5a7e] by dreammaster
XEEN: Split game interface code into it's own class
09:25 Changeset [7e45ce90] by Strangerke
ACCESS: MM - Make cmdTexSpeak game-dependent
02:54 Changeset [16667646] by dreammaster
XEEN: Completed assembleGameBorder method
02:08 Changeset [1a999e3c] by dreammaster
XEEN: Refactored checkSkill into Party class
02:02 Changeset [7d4fcfd5] by dreammaster
XEEN: Added checkSkill and animating indicators to assembleBorder
01:25 Changeset [9b40bd5] by dreammaster
XEEN: More UI loading code, refactored Dialog base to ButtonContainer

01/02/15:

23:30 Changeset [e1404f12] by dreammaster
XEEN: Simplified SpriteResource class, char faces loading in main engine
22:34 Changeset [21d981f8] by dreammaster
XEEN: Fix compiler warnings
22:27 Changeset [9a8cb48a] by dreammaster
XEEN: Cleanup of party code split, moved roster and party to engine
22:14 Changeset [27e020cb] by dreammaster
XEEN: Split char/party logic into it's own file
21:49 Changeset [022b81bb] by Strangerke
ACCESS: MM - Fix charMenu
21:34 Changeset [56754c2a] by Strangerke
ACCESS: MM - Make RMOUSE game-specific
21:29 Changeset [bef5dbdc] by dreammaster
XEEN: Replaced conditions array with named field structure
21:01 Changeset [feacce66] by dreammaster
XEEN: Implemented dynamic data loading for new games
20:34 Changeset [f11032eb] by Strangerke
ACCESS: MM - Fix menu position
12:15 Changeset [76b71cab] by sev-
FULLPIPE: Fix bug with unmovable jar in scene04
12:15 Changeset [f4a99656] by sev-
FULLPIPE: Fix bug with spring in scene04
10:05 Changeset [b2a4999] by Strangerke
ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call …
05:15 Changeset [971a70a2] by dreammaster
XEEN: Implemented party and condition classes
00:57 Changeset [5135439b] by dreammaster
XEEN: Reorganisation of resource, sprite, and cc file class files
00:46 Changeset [900dc7ff] by Strangerke
ACCESS: MM - Implement setIconPalette for MM
00:21 Changeset [539497f0] by Strangerke
ACCESS: MM - Implement setManPalette

01/01/15:

23:44 Changeset [ef1165e8] by Strangerke
ACCESS: MM - More renaming
23:22 Changeset [c3e20acd] by Strangerke
ACCESS: MM - Some renaming
23:16 Changeset [0f11287b] by Strangerke
ACCESS: MM - Fix the color of notes
22:36 Changeset [34ec4ed6] by Matthew Hoops <clone2727@…>
ZVISION: Really fix truetype_font.cpp newlines They are now all LF.
22:31 Changeset [976b4adb] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for unmodified INQUIS.ZIX files This will …
22:28 Changeset [0c54278f] by Filippos Karapetis <bluegr@…>
ZVISION: Fix newline in truetype_font.cpp
21:46 Changeset [b2f1282a] by dreammaster
XEEN: Credits screen now working
21:32 Changeset [aa3965cd] by dreammaster
XEEN: Beginnings of credits screen
21:10 Changeset [fe48af7d] by dreammaster
XEEN: Split up menus file into dialogs and dialogs_options
19:50 Changeset [64ccc21] by dreammaster
XEEN: Fix options menu to show correct buttons
14:35 Changeset [e83e55e7] by Strangerke
ACCESS: MM - Implement the display of notes at the beginning of …
10:18 Changeset [def7e9f] by dreammaster
XEEN: Fix clicking to have Options menu appear
09:13 Changeset [4dd8c68d] by dreammaster
XEEN: Fix background animation for Options menu
08:55 Changeset [fb6e8054] by dreammaster
XEEN: Fixes for text display
07:09 Changeset [4a953b06] by dreammaster
XEEN: Startup fixes; options menu buttons now showing
02:54 Changeset [9eb22927] by dreammaster
XEEN: Compilation fixes
02:38 Changeset [6e587578] by dreammaster
XEEN: Implemented writeChar
02:27 Changeset [c6a2f539] by dreammaster
XEEN: Split the font code into it's own file
02:14 Changeset [d21c47e0] by dreammaster
XEEN: Lot of font code implemented

12/31/14:

21:12 Changeset [5c88d2c] by dreammaster
XEEN: Implement window framing code and dialog event handling
12:13 Changeset [f6fb26e] by Strangerke
ACCESS: MM - Remove unused intro functions, fix display in showCredits
09:11 Changeset [3ac8a26c] by Strangerke
ACCESS: MM - Start implementing intro
09:10 Changeset [f96dbd5] by Strangerke
ACCESS: MM - Implement some more tex palette handling
08:50 Changeset [9506635b] by dreammaster
XEEN: Implemented Window functionality
03:28 Changeset [fb47ec96] by dreammaster
XEEN: In progress implementing options/main menu
00:28 Changeset [e4f74b6c] by RichieSams
SWORD25: Remove the option to persist a double as a string Since the …
00:26 Changeset [9a4d62e7] by RichieSams
SWORD25: Change function names to use persist instead of serialize …
00:22 Changeset [8ee75e1d] by RichieSams
SWORD25: Add Pluto copyright message to new persistence code Since …
00:21 Changeset [eaff6a40] by RichieSams
SWORD25: Correct include guards to reflect the changes to the file names

12/30/14:

21:40 Changeset [67114c3e] by RichieSams
SWORD25: Remove old lua persistence files
21:40 Changeset [8668707f] by RichieSams
SWORD25: Fix how nils are persisted The unpersist code expects nils …
21:40 Changeset [08e3f21a] by RichieSams
SWORD25: Rename double serialization file to better represent what it …
21:40 Changeset [97c35714] by RichieSams
SWORD25: Rename lua serialization functions to use 'persist' in order …
20:22 Changeset [9d6de4da] by dreammaster
XEEN: Implemented cursor display
19:42 Changeset [a188b31d] by RichieSams
SWORD25: Use new lua serialization functions to persist state
19:42 Changeset [0b8482b5] by RichieSams
SWORD25: Update module.mk with lua serialization changes
19:41 Changeset [2fb116f] by RichieSams
SWORD25: Move all lua serialization helper functions to their own file
16:05 Changeset [e27f5f69] by Fedor Strizhnev <fedor_qd@…>
Symbian: completely disabled MT32
14:24 Changeset [146b4eaf] by Fedor Strizhnev <fedor_qd@…>
Merge branch 'master' of https://github.com/fedor4ever/scummvm
14:23 Changeset [da18e79] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Add symbian support for access and prince engines
14:18 Changeset [d9ae8480] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Add symbian support for access and princes engines
13:38 Changeset [64979d5e] by Filippos Karapetis <bluegr@…>
ZVISION: Fix regression in the handling of multiple animations A …
10:55 Changeset [88ba96aa] by Filippos Karapetis <bluegr@…>
ZVISION: Fix an off-by-one error in the RLF decoder A regression from …
09:54 Changeset [7dc316cc] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Add secret "easter_egg" config key This makes it possible to …
09:47 Changeset [cc916625] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Add a "chained games manager" This replaces the somewhat ugly …
08:09 Changeset [6a71a9f] by dreammaster
XEEN: Proper setup of window list
07:51 Changeset [df605069] by RichieSams
ZVISION: Restore LF line ending that was accidentally changed in …
07:20 Changeset [676e758] by dreammaster
XEEN: Temporary processing of Window list data to produce formatted output
07:19 Changeset [1f5736a9] by RichieSams
ZVISION: Update function documentation to represent the changes to the …
07:10 Changeset [68d3ebd5] by RichieSams
ZVISION: Rename some scripting classes to better represent what the …
02:45 Changeset [f74ba297] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Enable Day of the Tentacle easter egg Instead of returning to …
01:51 Changeset [6c3af3c2] by Filippos Karapetis <bluegr@…>
ZVISION: White space
01:51 Changeset [7182b4f] by Filippos Karapetis <bluegr@…>
ZVISION: Initialize the starting frame to -1 in RLF animations
01:08 Changeset [0c4e067] by Filippos Karapetis <bluegr@…>
ZVISION: Further cleanup to the AnimationNode class

12/29/14:

23:33 Changeset [47b90ef3] by Filippos Karapetis <bluegr@…>
ZVISION: Search fonts in game directory (e.g. in game/FONTS/)
23:32 Changeset [45280d03] by Filippos Karapetis <bluegr@…>
ZVISION: Fix font error message condition
21:51 Changeset [d192d0b6] by Strangerke
ACCESS: MM - Load TEXPAL
20:19 Changeset [053fe65b] by Strangerke
ACCESS: MM - Fix Sprite Frame loading
20:01 Changeset [88cca7c] by Strangerke
ACCESS: MM - Fix Sprite Frame loading
13:59 Changeset [bbfff93] by Johannes Schickel <lordhoto@…>
GUI: Do not overwrite write protected saves in grid based save dialog. …
10:34 Changeset [f4d5b150] by Filippos Karapetis <bluegr@…>
ZVISION: Show system messages when subtitles are disabled Thanks to …
10:13 Changeset [83dd389d] by Filippos Karapetis <bluegr@…>
CREDITS: Update credits for ZVision again
06:22 Changeset [a33a9ae2] by Strangerke
ACCESS: Split a bit more Player class, add some MM specific code
02:27 Changeset [6d55998b] by Matthew Hoops <clone2727@…>
ZVISION: Make the rest of the controls properly use VideoDecoder …

12/28/14:

22:36 Changeset [f1d6ba70] by Strangerke
ACCESS: Remove useless variable
16:42 Changeset [587b1ad6] by Filippos Karapetis <bluegr@…>
ZVISION: The fist control is only used in one location
16:21 Changeset [c0a8a360] by Strangerke
ACCESS: MM - Implement some game logic
16:08 Changeset [6590898e] by Strangerke
ACCESS: MM - Fix character loading by using a dummy character to …
15:35 Changeset [7e62eb42] by Strangerke
ACCESS: MM - Load character table
15:15 Changeset [39ab507b] by Strangerke
ACCESS: MM - Change detection for the floppy version, add detection …
14:57 Changeset [dd347de] by Filippos Karapetis <bluegr@…>
DEBUGGER: Extend the md5 and md5mac commands to handle any chunk …
13:27 Changeset [78b2c87d] by Filippos Karapetis <bluegr@…>
ZVISION: Document some more controls
10:38 Changeset [46cd10c] by Strangerke
ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)
09:43 Changeset [d0ac190] by Matthew Hoops <clone2727@…>
ZVISION: Use VideoDecoder facilities better in AnimationNode …

12/27/14:

23:22 Changeset [329c9386] by Martin Kiewitz <m_kiewitz@…>
SCI: improve kPortrait debug support + fix
22:52 Changeset [c823a6e8] by wjp
ZVISION: Fix cmdRawToWav on BE systems
22:51 Changeset [4931aee9] by wjp
ZVISION: Fix typo
22:35 Changeset [cd595cb0] by wjp
ZVISION: Fix cursors on BE systems
22:35 Changeset [5791f600] by wjp
ZVISION: Fix TGZ images on BE systems
22:13 Changeset [02eada1d] by wjp
ZVISION: Fix Zork AVI audio on BE systems
21:23 Changeset [58f328b9] by wjp
ZVISION: Slightly clarify font error message
18:52 Changeset [99fabff] by Filippos Karapetis <bluegr@…>
ZVISION: Clean up settings and initialize the ones used by game scripts
16:21 Changeset [576bab34] by Strangerke
ACCESS: Use loadSoundTable instead of push_back in several places
15:55 Changeset [6a7834a0] by Strangerke
ACCESS: Rename loadSoundTable
15:46 Changeset [3c3ff0a] by Strangerke
ACCESS: Remove two useless variables
15:06 Changeset [6fe9bdf6] by Strangerke
ACCESS: Fix speech
14:37 Changeset [b3712cc8] by salty-horse
ZVISION: Remove dead code (uint is always > 0)
14:34 Changeset [1016838b] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for disabling animations while turning Also, …
14:31 Changeset [39eab593] by Strangerke
ACCESS: Rewrite sound queueing (WIP)
12:29 Changeset [e8621724] by Filippos Karapetis <bluegr@…>
ZVISION: Add some advanced engine features, and document the engine
12:29 Changeset [ba40b3e] by Filippos Karapetis <bluegr@…>
ZVISION: Clean up the game settings
10:10 Changeset [569c06b5] by wjp
SCI: Fix warning
00:20 Changeset [192c3df] by Filippos Karapetis <bluegr@…>
CREDITS: Update the credits for the ZVISION engine

12/26/14:

23:02 Changeset [fd34456b] by Filippos Karapetis <bluegr@…>
ZVISION: Delete the render manager after the script manager on quit …
22:07 Changeset [537da8b] by dreammaster
XEEN: Second Dark Side title screen, beginnings of starting sequence
22:00 Changeset [eb46e837] by Filippos Karapetis <bluegr@…>
ZVISION: Quit with an error message dialog if no font files are found
21:18 Changeset [f9595b11] by Filippos Karapetis <bluegr@…>
ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat)
20:51 Changeset [19ce38d4] by Filippos Karapetis <bluegr@…>
ZVISION: Turn off subtitles, if requested
20:48 Changeset [85142cd] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate subtitle code
20:35 Changeset [a9701d0] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate image loading code
20:30 Changeset [db37cfb] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate blitting code for images and animations
17:56 Changeset [2becc76d] by Filippos Karapetis <bluegr@…>
ZVISION: Correct the script names of the location-specific cheats
16:22 Changeset [e5f0ee22] by Filippos Karapetis <bluegr@…>
ZVISION: Implement auto-saving
11:14 Changeset [eea1ee4] by Filippos Karapetis <bluegr@…>
ZVISION: Move more graphics code out of the main engine code
11:00 Changeset [1d62e22] by dreammaster
XEEN: Implement button handlng and rest of Dark Side title screen
10:42 Changeset [e8820d26] by Filippos Karapetis <bluegr@…>
ZVISION: Fix a warning
10:41 Changeset [5a72eea] by Filippos Karapetis <bluegr@…>
ZVISION: Move some event/rendering code out of the main engine code
10:10 Changeset [a93177e0] by dreammaster
XEEN: Fix for correct line offsets in sprite drawing
10:07 Changeset [4258750f] by Filippos Karapetis <bluegr@…>
ZVISION: Rename _halveDelay to _doubleFPS, to match its config setting
10:04 Changeset [2350eca5] by Filippos Karapetis <bluegr@…>
ZVISION: Remove some unused actions. Cleanup
07:57 Changeset [cadb7176] by dreammaster
XEEN: Fix error in vertMerge
07:50 Changeset [1a6dd887] by dreammaster
XEEN: Fix error in vertMerge
07:31 Changeset [d213db3d] by dreammaster
XEEN: Converted SpriteResource to decoding sprite frames on the fly
03:37 Changeset [4f423c7] by dreammaster
XEEN: Implement beginnings of Dark Side intro and supporting methods
02:10 Changeset [1249bc03] by dreammaster
XEEN: Implemented horizontal and vertical page merging
02:05 Changeset [e4b2913e] by Filippos Karapetis <bluegr@…>
ZVISION: Reorder the detection entries
02:03 Changeset [4d0ebfa] by Filippos Karapetis <bluegr@…>
ZVISION: Move the save manager together with the other file classes
01:58 Changeset [00a252fd] by Filippos Karapetis <bluegr@…>
ZVISION: Slight cleanup
Note: See TracTimeline for information about the timeline view.