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Ticket Summary Status Owner Type Priority Component
#2693 SCUMM: Potential savegame incompatibility new defect normal Engine: SCUMM
#4502 BASE: ScummVM won't quit if error() is called in a timer callback new eriktorbjorn defect normal --Other--
#5828 SAGA: IHNM - Character selection animations often miss a frame new defect normal Engine: SAGA
#6285 KYRA: HOF - Faun disappears/reappears at the end of the intro new defect normal Engine: Kyra
#6392 TSAGE: BF - Animation jitter after entering police station new defect normal Engine: TsAGE
#6466 TSAGE: Ringworld2 - In-game menu different from the original new defect normal Engine: TsAGE
#6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off new defect normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new defect normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new defect normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new defect normal Engine: TsAGE
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new defect normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new defect normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new defect normal Engine: TsAGE
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new defect normal Engine: TsAGE
#6712 SCUMM: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" new defect normal Engine: SCUMM
#6713 SCUMM: SPYFOX3 - No transparency in "Radioactive Trash Collector" new defect normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision
#6867 TOON: Missing Flux animation when asking him to open cupboard new defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new defect normal Engine: Toon
#9058 Using more than one FM_OPL object (experimental) new patch normal Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates new patch normal --Other--
#10836 SHERLOCK: Scalpel - inventory glitch new defect normal Engine: Sherlock
#10838 SHERLOCK: Scalpel - Bad sound effect new defect normal Engine: Sherlock
#10841 SHERLOCK: Scalpel inventory not updated when item is added new defect normal Engine: Sherlock
#10850 SHERLOCK: Rose tattoo city map glitch new defect normal Engine: Sherlock
#10867 GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail new defect normal Engine: GLK
#11894 GRIM: OpenGL renderer doesn't honor stretch mode in fullscreen new defect normal Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers new defect normal Engine: Grim
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new defect normal Engine: Mohawk
#12473 Switching between windowed and fullscreen mode in 3D OpenGL games loses the loaded textures new defect normal Graphics
#12610 SCI: PHARKAS demo, hanging MIDI notes new defect normal Engine: SCI
#12616 TITANIC: Glitch when loading game that was saved during conversation new defect normal Engine: Titanic
#12618 GNAP: Crash when opening inventory new defect normal Engine: GNAP
#12621 HUGO: Top menu doesn't close when it should new defect normal Engine: Hugo
#12735 SCUMM: Autosaving won't overwrite old autosaves new defect normal Engine: SCUMM
#12775 BASE: The -g / --gfx-mode command-line option still handles the old scaler names new defect normal Common
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