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Ticket Summary Status Owner Type Priority Component
#2693 SCUMM: Potential savegame incompatibility new defect normal Engine: SCUMM
#4502 ScummVM won't quit if error() is called in a timer callback new eriktorbjorn defect normal --Other--
#5828 IHNM: Character selection animations often miss a frame new defect normal Engine: SAGA
#6285 KYRA2: Faun disappears/reappears at the end of the intro new defect normal Engine: Kyra
#6314 KYRA: Wrong MIDI notes sometimes heard at beginning of new s new defect normal Engine: Kyra
#6392 TSAGE: BF - Animation jitter after entering police station new defect normal Engine: TsAGE
#6466 RINGWORLD2: In-game menu different from the original new defect normal Engine: TsAGE
#6467 RINGWORLD2: Digitized percussion sounds slightly off new defect normal Engine: TsAGE
#6495 RINGWORLD2: "Meanwhile..." intro screen looks wrong new defect normal Engine: TsAGE
#6502 RINGWORLD2: Graphics glitches when going to Ringworld new defect normal Engine: TsAGE
#6518 RINGWORLD2: Seeker never gives up trying to open the wrong elevator door new defect normal Engine: TsAGE
#6617 RINGWORLD2: Pathfinding glitch when using the flute new defect normal Engine: TsAGE
#6627 RINGWORLD2: Missing sounds when ship is landing/taking off new defect normal Engine: TsAGE
#6628 RINGWORLD2: Pathfinding glitch when walking through doorways in vampire lair new defect normal Engine: TsAGE
#6633 RINGWORLD2: Cursor doesn't always update properly new defect normal Engine: TsAGE
#6712 SPYFOX3: Text drawing glitch in "Radioactive Trash Collector" new defect normal Engine: SCUMM
#6713 SPYFOX3: No transparency in "Radioactive Trash Collector" new defect normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision
#6857 SCUMM: FT, song on Todd's radio restarts when walking between rooms new defect normal Engine: SCUMM
#6867 TOON: Missing Flux animation when asking him to open cupboard new defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new defect normal Engine: Toon
#9058 Using more than one FM_OPL object (experimental) new patch normal Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates new patch normal --Other--
#10570 SCI: PHANT2: Missing implementation of kInputText[4b] crashes obscure easter eggs new defect normal Engine: SCI
#10836 SHERLOCK: Serrated Scalpel inventory glitch new defect normal Engine: Sherlock
#10838 SHERLOCK: Bad sound effect in The Case of the Serrated Scalpel new defect normal Engine: Sherlock
#10841 SHERLOCK: Scalpel inventory not updated when item is added new defect normal Engine: Sherlock
#10850 SHERLOCK: Rose tattoo city map glitch new defect normal Engine: Sherlock
#10867 GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail new defect normal Engine: GLK
#3721 KYRA2: Sound and speech plays at the same time new defect low Engine: Kyra
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