Timeline



07/16/17:

22:34 Ticket #9962 (TITANIC: Transition videos sometimes appear in a corner of the screen) closed by dreammaster
fixed: Thanks for the report. It's now fixed.
22:33 Changeset [679c0e72] by dreammaster
TITANIC: Fix scaling in scene transition cutscenes
22:12 Ticket #9883 (TITANIC: Voice too quiet when parrot eating pistachios) closed by dreammaster
outdated
22:04 Ticket #9875 (TITANIC: Wrong music when using elevators) closed by dreammaster
fixed
22:03 Changeset [91eef8f4] by dreammaster
TITANIC: Fix music transitions for each passenger class in lift travel
20:18 Changeset [850dcdbd] by dreammaster
TITANIC: Add a VolumeMode enum
19:26 Changeset [d8eccde] by Colin Snover <github.com@…>
SCI: Clarify Tab character & modifier workarounds in GfxMenu
19:26 Changeset [63794983] by Colin Snover <github.com@…>
SCI: Fix kMenuSelect to understand control characters In …
19:05 Changeset [6c44b576] by dreammaster
TITANIC: Cleanup of CAutoAnimate class
19:02 Ticket #9887 (TITANIC: Incorrect MaitreD animation at distance) closed by dreammaster
worksforme: I double checked with the original against ScummVM, and even manually …
16:51 Ticket #9963 (TITANIC: Incorrect Doorbot rendering during prologue) created by dreammaster
During the prologue, just after you say "YES", the Doorbot briefly …
16:46 Ticket #9886 (TITANIC: Incorrect MaitreD comment about music) closed by dreammaster
fixed
16:46 Changeset [56384fb7] by dreammaster
TITANIC: Fix MaitreD to hate the default music
15:15 Changeset [483d123d] by dreammaster
TINSEL: Fix some DW2 text/voice not playing all the way through …
15:09 Ticket #9959 (Discworld 2: Bug in the showing of "string sets") closed by dreammaster
fixed: Thanks for information. I was able to identify and fix the problem.
15:07 Changeset [9cda101] by dreammaster
TINSEL: Fix some DW2 text/voice not playing all the way through
12:39 Changeset [b789c1ef] by Simei Yin <roseline.yin@…>
SLUDGE: Add sprite display color
12:39 Changeset [17dd32f] by Simei Yin <roseline.yin@…>
SLUDGE: Complete pasteCharacter to backdrop
12:39 Changeset [ebd36a8d] by Simei Yin <roseline.yin@…>
SLUDGE: Complete burnSpriteToBackdrop
12:39 Changeset [b21a3ba7] by Simei Yin <roseline.yin@…>
SLUDGE: Load game icon/logo
12:39 Changeset [1a86e7e] by Simei Yin <roseline.yin@…>
SLUDGE: Correct fallback detection with custom description
11:16 Ticket #9962 (TITANIC: Transition videos sometimes appear in a corner of the screen) created by bgK
ScummVM: b4c0be8b42d63cbf3c808be1a94839483f674ce9 (Linux/X11) Game: …
06:41 Ticket #9837 (SCI: TORIN: Keyboard shortcuts are not working) closed by csnover
fixed: Thanks for your report! A patch for this issue has been added in …
06:40 Ticket #6703 (SCI: QFG1 VGA - Can't CTRL+S to access statistics) closed by csnover
fixed: This is fixed, hopefully for good, in …
06:33 Changeset [b4c0be8] by Colin Snover <github.com@…>
SCI: Fix control character keyboard events Used by: * All games with …
04:10 Ticket #9864 (SCI: Torin: Send to invalid selector at Lycentia doorway 5th world) closed by csnover
wontfix: Since this issue is caused by applying TORINPAT, the solution for this …
04:03 Ticket #9797 (SCI: Torin: Access violation on script.20700) closed by csnover
fixed: Thanks for your report! A patch for this issue has been added in …
03:53 Changeset [8e0ccc5e] by Colin Snover <github.com@…>
SCI32: Add patch for mismatched PointSoft Torin heap 20700 Refs …
02:40 Ticket #9926 (TITANIC: Most inventory items aren't properly animating when selected) closed by dreammaster
fixed
02:40 Changeset [222ef33f] by dreammaster
TITANIC: Fix inventory scrolling when an item is selected
01:37 Changeset [b5d2c76a] by criezy
I18N: Update translations templates
01:29 Changeset [3bc00e66] by Colin Snover <github.com@…>
SCI: Stop double-initialization of SCI0/1 objects These objects …
01:11 Ticket #9902 (TITANIC: Final Video Last Part No Sound) closed by dreammaster
fixed
01:10 Changeset [051366a] by Colin Snover <github.com@…>
SCI: Fix up Object::_baseMethod implementation 1. In SCI0/1, …
01:09 Ticket #9961 (TITANIC: Incorrect movement locking 2nd and 3rd stars in starfield) created by dreammaster
Despite movement happening when locking in the 2nd and 3rd star, it …
01:06 Ticket #9903 (TITANIC: Double Lock Navigation Crash) closed by dreammaster
fixed
01:05 Changeset [2032ca8c] by dreammaster
TITANIC: Fix range for timed volume transitions

07/15/17:

23:13 Changeset [61403058] by dreammaster
TITANIC: Endgame sequence sound fixes
21:30 Ticket #9904 (TITANIC: Ending Puzzle Solvable with 2 Stars) closed by dreammaster
fixed: Okay, I think I've fixed the issue, being that the same star could be …
21:29 Changeset [8d9c9a9] by dreammaster
TITANIC: Don't allow the same star to be locked on multiple times
20:45 Changeset [98060e8f] by dreammaster
TITANIC: Fix locking stars in star control puzzle when Caps lock is on
19:48 Changeset [b4c5318e] by dreammaster
TITANIC: Don't allow starfield to be shown if puzzle was skipped
16:48 Changeset [0f33e8ff] by Filippos Karapetis <bluegr@…>
CHEWY: More work on scene info handling
16:07 Changeset [dd1fa0a3] by bgK
TITANIC: Fix incorrect calls to queueSound The sound type was being …
15:51 Changeset [22201ba7] by Simei Yin <roseline.yin@…>
SLUDGE: Move PixelFormat init to constructor
15:51 Changeset [a44cf28e] by Simei Yin <roseline.yin@…>
SLUDGE: Remove unused function displayFatal
15:51 Changeset [89635193] by Simei Yin <roseline.yin@…>
SLUDGE: Clean unused extern variables
15:51 Changeset [a3876ee8] by Simei Yin <roseline.yin@…>
SLUDGE: Clean useless #if 0's
15:51 Changeset [8c57d2d8] by Simei Yin <roseline.yin@…>
SLUDGE: Remove unused memwatch
15:51 Changeset [59f9157] by Simei Yin <roseline.yin@…>
SLUDGE: Remove gl-related graphics.h
15:51 Changeset [8c8e5c44] by Simei Yin <roseline.yin@…>
SLUDGE: Remove openGl-related function fixFont
15:51 Changeset [d53c43d0] by Simei Yin <roseline.yin@…>
SLUDGE: Add a color into stack machine
15:51 Changeset [cd384d10] by Simei Yin <roseline.yin@…>
SLUDGE: Add credit scrolling
15:51 Changeset [3672d99d] by Simei Yin <roseline.yin@…>
SLUDGE: Complete parallax
15:51 Changeset [c25a6ba4] by Simei Yin <roseline.yin@…>
SLUDGE: Complete snapshot
15:31 Ticket #9881 (TITANIC: Brief freeze during intro credits cutscene) closed by dreammaster
fixed
15:29 Changeset [fe1617a] by dreammaster
TITANIC: Fix pause during intro credits cutscene
12:30 Changeset [4a6feaef] by Simei Yin <roseline.yin@…>
SLUDGE: Use String::format instead of sprintf
05:35 Ticket #9960 (MOHAWK: Riven: Graphical glitch allows unintended access to floating room.) closed by bgK
fixed: Thanks for your report. This is now fixed (Commit 6b78f4a). The …
05:31 Ticket #9947 (MOHAWK: Riven: Screen Transition at beginning could be Smoother) closed by bgK
fixed: Sorry about that. This is now fixed by commit a7900f5. The OpenGL …
05:26 Changeset [6b78f4a] by bgK
MOHAWK: Riven: Set more variables when starting new games Fixes #9960.
05:23 Changeset [a7900f57] by bgK
MOHAWK: Riven: Stop sending empty rects when drawing transitions …
03:57 Ticket #9960 (MOHAWK: Riven: Graphical glitch allows unintended access to floating room.) created by macca8
This bug relates to accessing the pin puzzle room in the middle of the …

07/14/17:

18:06 Ticket #9947 (MOHAWK: Riven: Screen Transition at beginning could be Smoother) closed by bgK
fixed: Thanks for your report, this is now fixed (Commit ef42fd3476).
17:45 Changeset [ef42fd34] by bgK
MOHAWK: Riven: Implement transition offsets The games tries to match …
10:59 Changeset [ce81c534] by digitall
SLUDGE: Fix Unsigned vs. Signed Comparison Compiler Warnings.
08:36 Ticket #9959 (Discworld 2: Bug in the showing of "string sets") created by PetrCejpek
Greetings, I am working on the Czech translation for Discworld 2: …
06:28 Ticket #9958 (MOHAWK: Riven: Prison Island Close Dome Crash) closed by bgK
fixed: ScummVM now applies the aforementioned patch since commit 69dc56a.
06:25 Changeset [251ae00a] by criezy
I18N: Update translations templates
06:16 Changeset [69dc56ad] by bgK
MOHAWK: Riven: Patch prison island dome switch sound change Fixes #9958.
04:25 Ticket #9910 (SCI: Phant1: Unrecognized game version) closed by csnover
fixed: Thanks for your report! This detection table entry has been added in …
04:24 Changeset [6edb991b] by Colin Snover <github.com@…>
SCI32: Add detection entry for Phantasmagoria FR 1.100.000 Fixes …
03:42 Changeset [d8e5994d] by dreammaster
SLUDGE: Fix Visual Studio compilation
03:37 Ticket #9788 (SCI: PHANT1: Chapter 7 - Palette glitch in chapel) closed by csnover
fixed: Thanks for your report! A patch for this issue has been added in …
03:36 Ticket #9957 (SCI: PHANT1: Chapter 7 - Palette glitch in basement) closed by csnover
fixed: This should be fixed in b1b18c54f3fca42fb47295886b76d0fa948ad519.
03:33 Changeset [b1b18c5] by Colin Snover <github.com@…>
SCI32: Patch out bad rat view init code in Phantasmagoria Fixes Trac#9957.
02:31 Changeset [bbad7ada] by Colin Snover <github.com@…>
SCI32: Ignore chest view palette in Phantasmagoria This fixes the …
02:31 Changeset [7543bd44] by Colin Snover <github.com@…>
SCI32: Move priority comparison of ScreenItems into its own function …
02:05 Ticket #9958 (MOHAWK: Riven: Prison Island Close Dome Crash) created by dafioram
ScummVM: 1.10.0git-3786-g906c6de (July 13 2017) 64bit Tester OS: …

07/13/17:

22:19 Changeset [8047f3fa] by Colin Snover <github.com@…>
SCI32: Stop optimising palette merges While this optimisation helped …
22:19 Changeset [3e45309b] by Colin Snover <github.com@…>
SCI32: Add workaround for Phant1
22:12 Ticket #9957 (SCI: PHANT1: Chapter 7 - Palette glitch in basement) created by csnover
Similar to #9788. Reproduction: 1. Teleport to room 20210 2. Set …
21:29 Changeset [cce0aace] by Simei Yin <roseline.yin@…>
SLUDGE: get random number
21:29 Changeset [b60aa5ea] by Simei Yin <roseline.yin@…>
SLUDGE: fix warnings
20:41 Changeset [8fde0463] by sev-
SLUDGE: Make UTF-8 code portable
16:48 Changeset [469d1777] by sev-
SLUDGE: Fix more warnings
16:46 Changeset [2b0cbd3c] by sev-
SLUDGE: Fix warning
16:45 Changeset [50f12049] by sev-
SLUDGE: Fix line endings
16:43 Changeset [e36f3ad7] by sev-
SLUDGE: int32_t -> int32
16:27 Changeset [94ddf526] by sev-
SLUDGE: remove CommonCode directory to have a flat structure
16:27 Changeset [ef5e8091] by sev-
SLUDGE: use multiple entries for language selection
16:27 Changeset [6b794d3d] by sev-
SLUDGE: remove game settings from Sludge code
16:27 Changeset [3c84965] by sev-
SLUDGE: delete a game that doesn't exist any more
16:27 Changeset [8f618e5] by sev-
SLUDGE: move namespace to functionlist.h
16:27 Changeset [91fcdda2] by sev-
SLUDGE: change global Common::String to public var of SludgeEngine
16:27 Changeset [d6308b91] by sev-
SLUDGE: replace utf8 chars by code
16:27 Changeset [1cd6de2] by sev-
SLUDGE: remove debug code
16:27 Changeset [800987ab] by sev-
SLUDGE: replace char *by Common::String
16:27 Changeset [19ff9f41] by sev-
SLUDGE: correct loadfile existence check
16:27 Changeset [59ea5e58] by sev-
SLUDGE: use Graphics::Surface::drawLine instead of sludge defined drawLine
16:27 Changeset [ae8df00f] by sev-
SLUDGE: replace abs() by scummvm ABS()
16:27 Changeset [9d349e79] by sev-
SLUDGE: code formatting for
16:27 Changeset [38262ad6] by sev-
SLUDGE: use write/readFloatLB instead of Sludge get/putFloat
16:27 Changeset [8f2a177c] by sev-
STREAM: add read/write functions for float LE/BE
16:27 Changeset [d37888ad] by sev-
SLUDGE: use read/writeSint16LE instead of get/putSigned
16:27 Changeset [076f8415] by sev-
SLUDGE: fix u32string saving error
16:27 Changeset [389bd92a] by sev-
SLUDGE: correct #define in header to match file name
16:27 Changeset [2563180f] by sev-
SLUDGE: remove math functions defined in sludge
16:27 Changeset [f8e1fe00] by sev-
SLUDGE: replace int types to scummvm defined ones
16:27 Changeset [cc727710] by sev-
SLUDGE: remove define duplication
16:27 Changeset [b8cede68] by sev-
SLUDGE: remove unused files
16:27 Changeset [08304b8] by sev-
SLUDGE: use Common/debug instead of sludge debug
16:27 Changeset [ed09887e] by sev-
SLUDGE: remove an unused .h
16:27 Changeset [ee45e151] by sev-
SLUDGE: use Common::Point instead of struct POINT
16:27 Changeset [07e49820] by sev-
SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphics
16:27 Changeset [1e261d6] by sev-
SLUDGE: remove unused libs
16:27 Changeset [9560969e] by sev-
SLUDGE: remove shader-related files
16:27 Changeset [53572c8e] by sev-
SLUDGE: not to build sludge by default
16:27 Changeset [302c9462] by sev-
SLUDGE: use U32String to replace sludge utf8 library
16:27 Changeset [fe773c1b] by sev-
SLUDGE: replace char* by Common::String for error messages
16:27 Changeset [8152793] by sev-
SLUDGE: save&load system (without thumbnail and snapshot)
16:27 Changeset [791aedf7] by sev-
Image: extend writePng for 4-byte pixelFormat
16:27 Changeset [874d03f] by sev-
SLUDGE: stop a sound by file number SLUDGE: stop a sound by
16:27 Changeset [0e8db2bf] by sev-
SLUDGE: add blankscreen effect
16:27 Changeset [b5a77c93] by sev-
SLUDGE: check point to non transparent part of a character
16:27 Changeset [91d2b5d3] by sev-
SLUDGE: kill a sprite bank
16:27 Changeset [082bf55b] by sev-
SLUDGE: clean debug info
16:27 Changeset [9a57db6b] by sev-
SLUDGE: correct text color for png font
16:27 Changeset [3b3c925] by sev-
SLUDGE: add game timing
16:27 Changeset [ae54897f] by sev-
SLUDGE: add channel to debug text
16:27 Changeset [15e7f5c] by sev-
SLUDGE: fix unmatched delete []
16:27 Changeset [639f20f1] by sev-
SLUDGE: fix bug of setting zbuffer before backdrop
16:27 Changeset [e7d1f27] by sev-
SLUDGE: set sludge game to 1xScale by default
16:27 Changeset [44d7663a] by sev-
SLUDGE: read headless png sprites
16:27 Changeset [1a27d671] by sev-
IMAGE: add flag to skip signature check in png decoder
16:27 Changeset [5469aaf8] by sev-
SLUDGE: move initGraphics after sludge init
16:27 Changeset [d63953d9] by sev-
SLUDGE: free resource when finish reading png sprite
16:27 Changeset [e7a22b59] by sev-
SLUDGE: add several debug infos and exit when error
16:27 Changeset [279a5330] by sev-
SLUDGE: add game detection for Robin's rescue
16:27 Changeset [03f43f78] by sev-
SLUDGE: add fall back detection
16:27 Changeset [52b627ba] by sev-
SLUDGE: use Common::List to reproduce layer effects
16:27 Changeset [f89f1aa] by sev-
SLUDGE: formatting code in sprites.cpp
16:27 Changeset [71419613] by sev-
SLUDGE: load zBuffer sprites as backdrop copies
16:27 Changeset [eb996833] by sev-
SLUDGE: change background and zByffer restore order in freeze
16:27 Changeset [f138547] by sev-
SLUDGE: paste image to background
16:27 Changeset [387a558e] by sev-
SLUDGE: add dark screen effect
16:27 Changeset [4b941e1] by sev-
SLUDGE: remove a low-level graphic loop
16:27 Changeset [83926d07] by sev-
SLUDGE: fix error that chracter has no click effect
16:27 Changeset [82f023d] by sev-
SLUDGE: free surfaces in freeze struct
16:27 Changeset [ea1f2412] by sev-
SLUDGE: get input work by replacing sdl event by scummvm event
16:27 Changeset [43ffa3b] by sev-
SLUDGE: give a 0.5 opacity for mixOverlay image
16:27 Changeset [94188912] by sev-
SLUDGE: get freeze and unfreeze scene work
16:27 Changeset [e52dbca7] by sev-
SLUDGE: remove unused variable in parallaxLayer
16:27 Changeset [536ddf7e] by sev-
SLUDGE: change struct texture to Surface
16:27 Changeset [0eb18c26] by sev-
SLUDGE: set to right delay time
16:27 Changeset [bbde5f4] by sev-
SLUDGE: remove #ifndef of cursor display and formatting code
16:27 Changeset [5baae657] by sev-
SLUDGE: cache of ended sound in playlist won't be used before handled
16:27 Changeset [15c7958] by sev-
SLUDGE: add sound loop for wav and ogg
16:27 Changeset [36d078c] by sev-
SLUDGE: add sound loop test game game links: …
16:27 Changeset [747820bb] by sev-
SLUDGE: get loop sound work for wav and ogg
16:27 Changeset [7b2a2123] by sev-
SLUDGE: add new game for testing
16:27 Changeset [51a20af0] by sev-
SLUDGE: leave MOD sound loading aside
16:27 Changeset [ef943806] by sev-
SLUDGE: play game wav sound in a rough way
16:27 Changeset [da842ee1] by sev-
SLUDGE: remove unused sound files and rename cpp
16:27 Changeset [09b4a067] by sev-
SLUDGE: remove value setting loop by memset
16:27 Changeset [78cba755] by sev-
SLUDGE: change pixel formats to pointers and fix seg fault
16:27 Changeset [839e7fb] by sev-
SLUDGE: fix unmatched delete[] leaks
16:27 Changeset [77d5c723] by sev-
SLUDGE: replace sludge colours by pixelformat
16:27 Changeset [d5379c21] by sev-
SLUDGE: add game file name getter in detection
16:27 Changeset [2ca68459] by sev-
SLUDGE: use AD_ENTRY1s instead of AD_ENTRY1
16:27 Changeset [3975fd72] by sev-
SLUDGE: remove showSetupWindow
16:27 Changeset [83ab0563] by sev-
SLUDGE: replace int type by scummvm types in utf8
16:27 Changeset [90ea9d01] by sev-
SLUDGE: spelling correction in define
16:27 Changeset [4773aff4] by sev-
SLUDGE: correct int type
16:27 Changeset [bee42dc] by sev-
SLUDGE: remove platform dependent defines
16:27 Changeset [7430ebe8] by sev-
SLUDGE: use scummvm int type instead of uint16/32_t
16:27 Changeset [a8ccd053] by sev-
SLUDGE: header formatting
16:27 Changeset [c44b4f31] by sev-
SLUDGE: remove implementation of tga.h
16:27 Changeset [dc380b4b] by sev-
SLUDGE: align increment operator
16:27 Changeset [39c12238] by sev-
SLUDGE: add copyright information
16:27 Changeset [10ff6994] by sev-
SLUDGE: format code and remove oneliners
16:27 Changeset [414b3c4] by sev-
SLUDGE: text display
16:27 Changeset [a589fac8] by sev-
SLUDGE: fix sprite flickering by using a full screen surface
16:27 Changeset [30eef256] by sev-
SLUDGE: display sprites with TransparentSurface
16:27 Changeset [54ad2661] by sev-
SLUDGE: fix sprite loading error
16:27 Changeset [00b64e01] by sev-
SLUDGE: Add debug channel for fatal msg
16:27 Changeset [733e758f] by sev-
SLUDGE: move backdrop display code to backdrop.cpp
16:27 Changeset [cd42e48] by sev-
SLUDGE: complete sprite loading
16:27 Changeset [cfe2e637] by sev-
SLUDGE: refactor HSIDecoder out of Imgloader
16:27 Changeset [786e4c3] by sev-
SLUDGE: Refactor image loading function and apply in backdrop
16:27 Changeset [8c59f8de] by sev-
SLUDGE: Replace sludge stream reading functions by scummvm ones
16:27 Changeset [b920f61a] by sev-
SLUDGE: Add the slusge specific image decoder
16:27 Changeset [3ae270f7] by sev-
SLUDGE: Correct ifdef position in backdrop.h
16:27 Changeset [c0822cbc] by sev-
SLUDGE: Fix configure.engine It doesn't work with create_project.exe …
16:27 Changeset [6e5dec31] by sev-
SLUDGE: Fix png displaying
16:27 Changeset [ca2ee024] by sev-
SLUDGE: code formatting
16:27 Changeset [2dddb900] by sev-
SLUDGE: Use PNGDecoder to read backdrop
16:27 Changeset [6808650] by sev-
SLUDGE: Refactor png specific functions in backdrop
16:27 Changeset [9f7d301e] by sev-
SLUDGE: Refactor background loading code
16:27 Changeset [f8ca5d14] by sev-
SLUDGE: Replace stream writing functions id backdrop and formatting
16:27 Changeset [45dcfdfc] by sev-
SLUDGE: Replace standard file reading functions by Common functions
16:27 Changeset [f5b4cf68] by sev-
SLUDGE: Remove inner include of vorbis library
16:27 Changeset [1aa64b5b] by sev-
SLUDGE: Add namespace for file version.h
16:27 Changeset [f2d81f6f] by sev-
SLUDGE: Add new debug channels
16:27 Changeset [c4a5af22] by sev-
SLUDGE: Add namespace
16:27 Changeset [219044a] by sev-
SLUDGE: Add sludge files and make it compile
16:27 Changeset [94439e2c] by sev-
SLUDGE: Add first classes in scummvm to detect .slg game file
13:53 Ticket #9956 (SCI: LB2: No Lip Animation for Laura with Yvette about Tut) created by dafioram
ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 …
13:45 Ticket #9955 (SCI: LB2: No Lip Animation for Myklos for 1926) created by dafioram
ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 …
13:31 Ticket #9954 (SCI: LB2: Laura Talks like a Ferret) created by dafioram
ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 …
13:12 Ticket #9953 (SCI: LB2: Voice Continues after loading another game) created by dafioram
ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 CD/DOS GOG …
12:42 Ticket #9952 (SCI: LB2: Can get into the storage room early) created by dafioram
ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 CD/DOS GOG …
07:14 Changeset [b9358b92] by criezy
I18N: Update translation (German) Currently translated at 100.0% (964 …
04:58 Ticket #9951 (MOHAWK: Riven: It is impossible to approach the sea animals closely. ...) closed by ctoroman
fixed: I'm sorry, I was wrong. :)
04:31 Ticket #9951 (MOHAWK: Riven: It is impossible to approach the sea animals closely. ...) created by ctoroman
It is impossible to approach the sea animals closely. They immediately …

07/12/17:

23:52 Changeset [906c6de3] by dreammaster
TITANIC: Fix daffine.h includes
23:41 Changeset [256b2758] by dreammaster
TITANIC: Rename DMatrix to DAffine, thanks to wjp
23:20 Changeset [dc5645cb] by dreammaster
TITANIC: Change rows to cols in DMatrix, thanks to wjp
22:22 Ticket #9950 (SCI: LB2: No Lip Animation for A Voiced Dialogue) created by dafioram
ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 …
20:44 Changeset [34969d50] by criezy
SWORD1: Specify list of available languages in detection code This …
20:09 Ticket #9941 (MOHAWK: Riven: Adding Riven to ScummVM again doesn't create separate saves) closed by bgK
wontfix: I'm a bit reluctant to change the save file naming once again. Some …
20:04 Changeset [662009b] by criezy
I18N: Update translations templates
20:00 Changeset [c3bbae04] by bgK
MOHAWK: Riven: Improve save load error handling A GUI error message …
14:43 Ticket #9899 (TITANIC: Turned on fan Looks off) closed by dreammaster
outdated: Looks fine in the latest master. At a guess, I'd say my recent graphic …
14:42 Ticket #9888 (TITANIC: Nothing happening using hose on SuccUBus) closed by dreammaster
duplicate
11:56 Ticket #9884 (TITANIC: Possible incorrect animation of starlings being mulched) closed by dreammaster
fixed: No, I double-checked, and it's like that in the original. However, I …
11:54 Changeset [e5ab09d7] by dreammaster
TITANIC: Fix promenade fan noises when turned to full
06:30 Ticket #9949 (SCI: LB1: Game hangs when walking diagonal up attic stairs) created by sluicebox
If you walk diagonal up the attic stairs from the bottom of the stars …
02:29 Ticket #9948 (MOHAWK: Riven: Boiler Wheel Discoloration After Using) created by dafioram
When you click the wheel to rotate the tube in the boiler puzzle it …
02:06 Changeset [2bfe136a] by dreammaster
TITANIC: Fix savegame names not showing in Continue dialog
02:01 Ticket #9925 (TITANIC: Nose puzzle not working when done in reverse) closed by dreammaster
fixed: Okay, I think it's all sorted out.
01:59 Changeset [51ebb019] by dreammaster
TITANIC: Fix Titania's nose remaining present after being picked up …

07/11/17:

23:47 Ticket #9947 (MOHAWK: Riven: Screen Transition at beginning could be Smoother) created by dafioram
ScummVM: 1.10.0git-3766-gb0ecbc9 Tester OS: Win7-64 Game: Riven …
18:27 Ticket #9946 (OPENGL: Entering fullscreen mode in GUI misbehaves in OpenGL mode on MacOS) created by angstsmurf
This is related to #9945, but I think it deserves its own separate …
18:17 Ticket #9945 (OPENGL: Alt+Enter misbehaves in OpenGL mode on MacOS) created by angstsmurf
When going from fullscreen to windowed mode by pressing alt+enter in …
13:56 Ticket #9913 (MOHAWK: Myst: Piano Puzzle Doesn't Unsolve) closed by dafioram
wontfix: This is in the original.
12:23 Ticket #9944 (SCI: KQ5: Crispin Area Pathfinding Loop) created by dafioram
ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Kings Quest 5 …
06:31 Ticket #9928 (MOHAWK: Riven: Prison Island Save Game Crash) closed by bgK
fixed: Thanks this is now fixed by commit d6fd0ac.
06:30 Changeset [ec37d200] by criezy
I18N: Update translations templates
06:29 Changeset [d6fd0ac6] by bgK
MOHAWK: Riven: Fix card leave scripts when changing stacks Card leave …
03:32 Ticket #9943 (MOHAWK: Riven: 'confirm_exit' option displays dialog when game ends.) created by macca8
This is an unusual bug in that the feature it refers to isn't standard …
01:41 Ticket #9942 (TITANIC: Text Input Can be Garbled) closed by dreammaster
fixed
01:40 Changeset [eb730628] by dreammaster
TITANIC: Fix rendering of conversation text input
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